drm: move amd_gpu_scheduler into common location

This moves and renames the AMDGPU scheduler to a common location in DRM
in order to facilitate re-use by other drivers. This is mostly a straight
forward rename with no code changes.

One notable exception is the function to_drm_sched_fence(), which is no
longer a inline header function to avoid the need to export the
drm_sched_fence_ops_scheduled and drm_sched_fence_ops_finished structures.

Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
new file mode 100644
index 0000000..d29da4c
--- /dev/null
+++ b/include/drm/gpu_scheduler.h
@@ -0,0 +1,176 @@
+/*
+ * Copyright 2015 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+#ifndef _DRM_GPU_SCHEDULER_H_
+#define _DRM_GPU_SCHEDULER_H_
+
+#include <drm/spsc_queue.h>
+#include <linux/dma-fence.h>
+
+struct drm_gpu_scheduler;
+struct drm_sched_rq;
+
+enum drm_sched_priority {
+	DRM_SCHED_PRIORITY_MIN,
+	DRM_SCHED_PRIORITY_LOW = DRM_SCHED_PRIORITY_MIN,
+	DRM_SCHED_PRIORITY_NORMAL,
+	DRM_SCHED_PRIORITY_HIGH_SW,
+	DRM_SCHED_PRIORITY_HIGH_HW,
+	DRM_SCHED_PRIORITY_KERNEL,
+	DRM_SCHED_PRIORITY_MAX,
+	DRM_SCHED_PRIORITY_INVALID = -1,
+	DRM_SCHED_PRIORITY_UNSET = -2
+};
+
+/**
+ * A scheduler entity is a wrapper around a job queue or a group
+ * of other entities. Entities take turns emitting jobs from their
+ * job queues to corresponding hardware ring based on scheduling
+ * policy.
+*/
+struct drm_sched_entity {
+	struct list_head		list;
+	struct drm_sched_rq		*rq;
+	spinlock_t			rq_lock;
+	struct drm_gpu_scheduler	*sched;
+
+	spinlock_t			queue_lock;
+	struct spsc_queue		job_queue;
+
+	atomic_t			fence_seq;
+	uint64_t			fence_context;
+
+	struct dma_fence		*dependency;
+	struct dma_fence_cb		cb;
+	atomic_t			*guilty; /* points to ctx's guilty */
+};
+
+/**
+ * Run queue is a set of entities scheduling command submissions for
+ * one specific ring. It implements the scheduling policy that selects
+ * the next entity to emit commands from.
+*/
+struct drm_sched_rq {
+	spinlock_t			lock;
+	struct list_head		entities;
+	struct drm_sched_entity		*current_entity;
+};
+
+struct drm_sched_fence {
+	struct dma_fence		scheduled;
+	struct dma_fence		finished;
+	struct dma_fence_cb		cb;
+	struct dma_fence		*parent;
+	struct drm_gpu_scheduler	*sched;
+	spinlock_t			lock;
+	void				*owner;
+};
+
+struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
+
+struct drm_sched_job {
+	struct spsc_node		queue_node;
+	struct drm_gpu_scheduler	*sched;
+	struct drm_sched_fence		*s_fence;
+	struct dma_fence_cb		finish_cb;
+	struct work_struct		finish_work;
+	struct list_head		node;
+	struct delayed_work		work_tdr;
+	uint64_t			id;
+	atomic_t			karma;
+	enum drm_sched_priority		s_priority;
+};
+
+static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
+					    int threshold)
+{
+	return (s_job && atomic_inc_return(&s_job->karma) > threshold);
+}
+
+/**
+ * Define the backend operations called by the scheduler,
+ * these functions should be implemented in driver side
+*/
+struct drm_sched_backend_ops {
+	struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,
+					struct drm_sched_entity *s_entity);
+	struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
+	void (*timedout_job)(struct drm_sched_job *sched_job);
+	void (*free_job)(struct drm_sched_job *sched_job);
+};
+
+/**
+ * One scheduler is implemented for each hardware ring
+*/
+struct drm_gpu_scheduler {
+	const struct drm_sched_backend_ops	*ops;
+	uint32_t			hw_submission_limit;
+	long				timeout;
+	const char			*name;
+	struct drm_sched_rq		sched_rq[DRM_SCHED_PRIORITY_MAX];
+	wait_queue_head_t		wake_up_worker;
+	wait_queue_head_t		job_scheduled;
+	atomic_t			hw_rq_count;
+	atomic64_t			job_id_count;
+	struct task_struct		*thread;
+	struct list_head		ring_mirror_list;
+	spinlock_t			job_list_lock;
+	int				hang_limit;
+};
+
+int drm_sched_init(struct drm_gpu_scheduler *sched,
+		   const struct drm_sched_backend_ops *ops,
+		   uint32_t hw_submission, unsigned hang_limit, long timeout,
+		   const char *name);
+void drm_sched_fini(struct drm_gpu_scheduler *sched);
+
+int drm_sched_entity_init(struct drm_gpu_scheduler *sched,
+			  struct drm_sched_entity *entity,
+			  struct drm_sched_rq *rq,
+			  uint32_t jobs, atomic_t *guilty);
+void drm_sched_entity_fini(struct drm_gpu_scheduler *sched,
+			   struct drm_sched_entity *entity);
+void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
+			       struct drm_sched_entity *entity);
+void drm_sched_entity_set_rq(struct drm_sched_entity *entity,
+			     struct drm_sched_rq *rq);
+
+int drm_sched_fence_slab_init(void);
+void drm_sched_fence_slab_fini(void);
+
+struct drm_sched_fence *drm_sched_fence_create(
+	struct drm_sched_entity *s_entity, void *owner);
+void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
+void drm_sched_fence_finished(struct drm_sched_fence *fence);
+int drm_sched_job_init(struct drm_sched_job *job,
+		       struct drm_gpu_scheduler *sched,
+		       struct drm_sched_entity *entity,
+		       void *owner);
+void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched,
+			    struct drm_sched_job *job);
+void drm_sched_job_recovery(struct drm_gpu_scheduler *sched);
+bool drm_sched_dependency_optimized(struct dma_fence* fence,
+				    struct drm_sched_entity *entity);
+void drm_sched_job_kickout(struct drm_sched_job *s_job);
+
+#endif