x86: mm: remove 'sign' games from LAM untagged_addr*() macros

The intent of the sign games was to not modify kernel addresses when
untagging them.  However, that had two issues:

 (a) it didn't actually work as intended, since the mask was calculated
     as 'addr >> 63' on an _unsigned_ address. So instead of getting a
     mask of all ones for kernel addresses, you just got '1'.

 (b) untagging a kernel address isn't actually a valid operation anyway.

Now, (a) had originally been true for both 'untagged_addr()' and the
remote version of it, but had accidentally been fixed for the regular
version of untagged_addr() by commit e0bddc19ba95 ("x86/mm: Reduce
untagged_addr() overhead for systems without LAM").  That one rewrote
the shift to be part of the alternative asm code, and in the process
changed the unsigned shift into a signed 'sar' instruction.

And while it is true that we don't want to turn what looks like a kernel
address into a user address by masking off the high bit, that doesn't
need these sign masking games - all it needs is that the mm context
'untag_mask' value has the high bit set.

Which it always does.

So simplify the code by just removing the superfluous (and in the case
of untagged_addr_remote(), still buggy) sign bit games in the address
masking.

Acked-by: Dave Hansen <dave.hansen@intel.com>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
1 file changed