| // SPDX-License-Identifier: GPL-2.0-only |
| /* |
| * Driver for the Gravis Grip Multiport, a gamepad "hub" that |
| * connects up to four 9-pin digital gamepads/joysticks. |
| * Driver tested on SMP and UP kernel versions 2.4.18-4 and 2.4.18-5. |
| * |
| * Thanks to Chris Gassib for helpful advice. |
| * |
| * Copyright (c) 2002 Brian Bonnlander, Bill Soudan |
| * Copyright (c) 1998-2000 Vojtech Pavlik |
| */ |
| |
| #include <linux/kernel.h> |
| #include <linux/module.h> |
| #include <linux/slab.h> |
| #include <linux/gameport.h> |
| #include <linux/input.h> |
| #include <linux/delay.h> |
| #include <linux/proc_fs.h> |
| #include <linux/jiffies.h> |
| |
| #define DRIVER_DESC "Gravis Grip Multiport driver" |
| |
| MODULE_AUTHOR("Brian Bonnlander"); |
| MODULE_DESCRIPTION(DRIVER_DESC); |
| MODULE_LICENSE("GPL"); |
| |
| #ifdef GRIP_DEBUG |
| #define dbg(format, arg...) printk(KERN_ERR __FILE__ ": " format "\n" , ## arg) |
| #else |
| #define dbg(format, arg...) do {} while (0) |
| #endif |
| |
| #define GRIP_MAX_PORTS 4 |
| /* |
| * Grip multiport state |
| */ |
| |
| struct grip_port { |
| struct input_dev *dev; |
| int mode; |
| int registered; |
| |
| /* individual gamepad states */ |
| int buttons; |
| int xaxes; |
| int yaxes; |
| int dirty; /* has the state been updated? */ |
| }; |
| |
| struct grip_mp { |
| struct gameport *gameport; |
| struct grip_port *port[GRIP_MAX_PORTS]; |
| int reads; |
| int bads; |
| }; |
| |
| /* |
| * Multiport packet interpretation |
| */ |
| |
| #define PACKET_FULL 0x80000000 /* packet is full */ |
| #define PACKET_IO_FAST 0x40000000 /* 3 bits per gameport read */ |
| #define PACKET_IO_SLOW 0x20000000 /* 1 bit per gameport read */ |
| #define PACKET_MP_MORE 0x04000000 /* multiport wants to send more */ |
| #define PACKET_MP_DONE 0x02000000 /* multiport done sending */ |
| |
| /* |
| * Packet status code interpretation |
| */ |
| |
| #define IO_GOT_PACKET 0x0100 /* Got a packet */ |
| #define IO_MODE_FAST 0x0200 /* Used 3 data bits per gameport read */ |
| #define IO_SLOT_CHANGE 0x0800 /* Multiport physical slot status changed */ |
| #define IO_DONE 0x1000 /* Multiport is done sending packets */ |
| #define IO_RETRY 0x4000 /* Try again later to get packet */ |
| #define IO_RESET 0x8000 /* Force multiport to resend all packets */ |
| |
| /* |
| * Gamepad configuration data. Other 9-pin digital joystick devices |
| * may work with the multiport, so this may not be an exhaustive list! |
| * Commodore 64 joystick remains untested. |
| */ |
| |
| #define GRIP_INIT_DELAY 2000 /* 2 ms */ |
| |
| #define GRIP_MODE_NONE 0 |
| #define GRIP_MODE_RESET 1 |
| #define GRIP_MODE_GP 2 |
| #define GRIP_MODE_C64 3 |
| |
| static const int grip_btn_gp[] = { BTN_TR, BTN_TL, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, -1 }; |
| static const int grip_btn_c64[] = { BTN_JOYSTICK, -1 }; |
| |
| static const int grip_abs_gp[] = { ABS_X, ABS_Y, -1 }; |
| static const int grip_abs_c64[] = { ABS_X, ABS_Y, -1 }; |
| |
| static const int *grip_abs[] = { NULL, NULL, grip_abs_gp, grip_abs_c64 }; |
| static const int *grip_btn[] = { NULL, NULL, grip_btn_gp, grip_btn_c64 }; |
| |
| static const char *grip_name[] = { NULL, NULL, "Gravis Grip Pad", "Commodore 64 Joystick" }; |
| |
| static const int init_seq[] = { |
| 1, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, |
| 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, |
| 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, |
| 0, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1 }; |
| |
| /* Maps multiport directional values to X,Y axis values (each axis encoded in 3 bits) */ |
| |
| static const int axis_map[] = { 5, 9, 1, 5, 6, 10, 2, 6, 4, 8, 0, 4, 5, 9, 1, 5 }; |
| |
| static int register_slot(int i, struct grip_mp *grip); |
| |
| /* |
| * Returns whether an odd or even number of bits are on in pkt. |
| */ |
| |
| static int bit_parity(u32 pkt) |
| { |
| int x = pkt ^ (pkt >> 16); |
| x ^= x >> 8; |
| x ^= x >> 4; |
| x ^= x >> 2; |
| x ^= x >> 1; |
| return x & 1; |
| } |
| |
| /* |
| * Poll gameport; return true if all bits set in 'onbits' are on and |
| * all bits set in 'offbits' are off. |
| */ |
| |
| static inline int poll_until(u8 onbits, u8 offbits, int u_sec, struct gameport* gp, u8 *data) |
| { |
| int i, nloops; |
| |
| nloops = gameport_time(gp, u_sec); |
| for (i = 0; i < nloops; i++) { |
| *data = gameport_read(gp); |
| if ((*data & onbits) == onbits && |
| (~(*data) & offbits) == offbits) |
| return 1; |
| } |
| dbg("gameport timed out after %d microseconds.\n", u_sec); |
| return 0; |
| } |
| |
| /* |
| * Gets a 28-bit packet from the multiport. |
| * |
| * After getting a packet successfully, commands encoded by sendcode may |
| * be sent to the multiport. |
| * |
| * The multiport clock value is reflected in gameport bit B4. |
| * |
| * Returns a packet status code indicating whether packet is valid, the transfer |
| * mode, and any error conditions. |
| * |
| * sendflags: current I/O status |
| * sendcode: data to send to the multiport if sendflags is nonzero |
| */ |
| |
| static int mp_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet) |
| { |
| u8 raw_data; /* raw data from gameport */ |
| u8 data_mask; /* packet data bits from raw_data */ |
| u32 pkt; /* packet temporary storage */ |
| int bits_per_read; /* num packet bits per gameport read */ |
| int portvals = 0; /* used for port value sanity check */ |
| int i; |
| |
| /* Gameport bits B0, B4, B5 should first be off, then B4 should come on. */ |
| |
| *packet = 0; |
| raw_data = gameport_read(gameport); |
| if (raw_data & 1) |
| return IO_RETRY; |
| |
| for (i = 0; i < 64; i++) { |
| raw_data = gameport_read(gameport); |
| portvals |= 1 << ((raw_data >> 4) & 3); /* Demux B4, B5 */ |
| } |
| |
| if (portvals == 1) { /* B4, B5 off */ |
| raw_data = gameport_read(gameport); |
| portvals = raw_data & 0xf0; |
| |
| if (raw_data & 0x31) |
| return IO_RESET; |
| gameport_trigger(gameport); |
| |
| if (!poll_until(0x10, 0, 308, gameport, &raw_data)) |
| return IO_RESET; |
| } else |
| return IO_RETRY; |
| |
| /* Determine packet transfer mode and prepare for packet construction. */ |
| |
| if (raw_data & 0x20) { /* 3 data bits/read */ |
| portvals |= raw_data >> 4; /* Compare B4-B7 before & after trigger */ |
| |
| if (portvals != 0xb) |
| return 0; |
| data_mask = 7; |
| bits_per_read = 3; |
| pkt = (PACKET_FULL | PACKET_IO_FAST) >> 28; |
| } else { /* 1 data bit/read */ |
| data_mask = 1; |
| bits_per_read = 1; |
| pkt = (PACKET_FULL | PACKET_IO_SLOW) >> 28; |
| } |
| |
| /* Construct a packet. Final data bits must be zero. */ |
| |
| while (1) { |
| if (!poll_until(0, 0x10, 77, gameport, &raw_data)) |
| return IO_RESET; |
| raw_data = (raw_data >> 5) & data_mask; |
| |
| if (pkt & PACKET_FULL) |
| break; |
| pkt = (pkt << bits_per_read) | raw_data; |
| |
| if (!poll_until(0x10, 0, 77, gameport, &raw_data)) |
| return IO_RESET; |
| } |
| |
| if (raw_data) |
| return IO_RESET; |
| |
| /* If 3 bits/read used, drop from 30 bits to 28. */ |
| |
| if (bits_per_read == 3) { |
| pkt = (pkt & 0xffff0000) | ((pkt << 1) & 0xffff); |
| pkt = (pkt >> 2) | 0xf0000000; |
| } |
| |
| if (bit_parity(pkt) == 1) |
| return IO_RESET; |
| |
| /* Acknowledge packet receipt */ |
| |
| if (!poll_until(0x30, 0, 77, gameport, &raw_data)) |
| return IO_RESET; |
| |
| raw_data = gameport_read(gameport); |
| |
| if (raw_data & 1) |
| return IO_RESET; |
| |
| gameport_trigger(gameport); |
| |
| if (!poll_until(0, 0x20, 77, gameport, &raw_data)) |
| return IO_RESET; |
| |
| /* Return if we just wanted the packet or multiport wants to send more */ |
| |
| *packet = pkt; |
| if ((sendflags == 0) || ((sendflags & IO_RETRY) && !(pkt & PACKET_MP_DONE))) |
| return IO_GOT_PACKET; |
| |
| if (pkt & PACKET_MP_MORE) |
| return IO_GOT_PACKET | IO_RETRY; |
| |
| /* Multiport is done sending packets and is ready to receive data */ |
| |
| if (!poll_until(0x20, 0, 77, gameport, &raw_data)) |
| return IO_GOT_PACKET | IO_RESET; |
| |
| raw_data = gameport_read(gameport); |
| if (raw_data & 1) |
| return IO_GOT_PACKET | IO_RESET; |
| |
| /* Trigger gameport based on bits in sendcode */ |
| |
| gameport_trigger(gameport); |
| do { |
| if (!poll_until(0x20, 0x10, 116, gameport, &raw_data)) |
| return IO_GOT_PACKET | IO_RESET; |
| |
| if (!poll_until(0x30, 0, 193, gameport, &raw_data)) |
| return IO_GOT_PACKET | IO_RESET; |
| |
| if (raw_data & 1) |
| return IO_GOT_PACKET | IO_RESET; |
| |
| if (sendcode & 1) |
| gameport_trigger(gameport); |
| |
| sendcode >>= 1; |
| } while (sendcode); |
| |
| return IO_GOT_PACKET | IO_MODE_FAST; |
| } |
| |
| /* |
| * Disables and restores interrupts for mp_io(), which does the actual I/O. |
| */ |
| |
| static int multiport_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet) |
| { |
| int status; |
| unsigned long flags; |
| |
| local_irq_save(flags); |
| status = mp_io(gameport, sendflags, sendcode, packet); |
| local_irq_restore(flags); |
| |
| return status; |
| } |
| |
| /* |
| * Puts multiport into digital mode. Multiport LED turns green. |
| * |
| * Returns true if a valid digital packet was received, false otherwise. |
| */ |
| |
| static int dig_mode_start(struct gameport *gameport, u32 *packet) |
| { |
| int i; |
| int flags, tries = 0, bads = 0; |
| |
| for (i = 0; i < ARRAY_SIZE(init_seq); i++) { /* Send magic sequence */ |
| if (init_seq[i]) |
| gameport_trigger(gameport); |
| udelay(GRIP_INIT_DELAY); |
| } |
| |
| for (i = 0; i < 16; i++) /* Wait for multiport to settle */ |
| udelay(GRIP_INIT_DELAY); |
| |
| while (tries < 64 && bads < 8) { /* Reset multiport and try getting a packet */ |
| |
| flags = multiport_io(gameport, IO_RESET, 0x27, packet); |
| |
| if (flags & IO_MODE_FAST) |
| return 1; |
| |
| if (flags & IO_RETRY) |
| tries++; |
| else |
| bads++; |
| } |
| return 0; |
| } |
| |
| /* |
| * Packet structure: B0-B15 => gamepad state |
| * B16-B20 => gamepad device type |
| * B21-B24 => multiport slot index (1-4) |
| * |
| * Known device types: 0x1f (grip pad), 0x0 (no device). Others may exist. |
| * |
| * Returns the packet status. |
| */ |
| |
| static int get_and_decode_packet(struct grip_mp *grip, int flags) |
| { |
| struct grip_port *port; |
| u32 packet; |
| int joytype = 0; |
| int slot; |
| |
| /* Get a packet and check for validity */ |
| |
| flags &= IO_RESET | IO_RETRY; |
| flags = multiport_io(grip->gameport, flags, 0, &packet); |
| grip->reads++; |
| |
| if (packet & PACKET_MP_DONE) |
| flags |= IO_DONE; |
| |
| if (flags && !(flags & IO_GOT_PACKET)) { |
| grip->bads++; |
| return flags; |
| } |
| |
| /* Ignore non-gamepad packets, e.g. multiport hardware version */ |
| |
| slot = ((packet >> 21) & 0xf) - 1; |
| if ((slot < 0) || (slot > 3)) |
| return flags; |
| |
| port = grip->port[slot]; |
| |
| /* |
| * Handle "reset" packets, which occur at startup, and when gamepads |
| * are removed or plugged in. May contain configuration of a new gamepad. |
| */ |
| |
| joytype = (packet >> 16) & 0x1f; |
| if (!joytype) { |
| |
| if (port->registered) { |
| printk(KERN_INFO "grip_mp: removing %s, slot %d\n", |
| grip_name[port->mode], slot); |
| input_unregister_device(port->dev); |
| port->registered = 0; |
| } |
| dbg("Reset: grip multiport slot %d\n", slot); |
| port->mode = GRIP_MODE_RESET; |
| flags |= IO_SLOT_CHANGE; |
| return flags; |
| } |
| |
| /* Interpret a grip pad packet */ |
| |
| if (joytype == 0x1f) { |
| |
| int dir = (packet >> 8) & 0xf; /* eight way directional value */ |
| port->buttons = (~packet) & 0xff; |
| port->yaxes = ((axis_map[dir] >> 2) & 3) - 1; |
| port->xaxes = (axis_map[dir] & 3) - 1; |
| port->dirty = 1; |
| |
| if (port->mode == GRIP_MODE_RESET) |
| flags |= IO_SLOT_CHANGE; |
| |
| port->mode = GRIP_MODE_GP; |
| |
| if (!port->registered) { |
| dbg("New Grip pad in multiport slot %d.\n", slot); |
| if (register_slot(slot, grip)) { |
| port->mode = GRIP_MODE_RESET; |
| port->dirty = 0; |
| } |
| } |
| return flags; |
| } |
| |
| /* Handle non-grip device codes. For now, just print diagnostics. */ |
| |
| { |
| static int strange_code = 0; |
| if (strange_code != joytype) { |
| printk(KERN_INFO "Possible non-grip pad/joystick detected.\n"); |
| printk(KERN_INFO "Got joy type 0x%x and packet 0x%x.\n", joytype, packet); |
| strange_code = joytype; |
| } |
| } |
| return flags; |
| } |
| |
| /* |
| * Returns true if all multiport slot states appear valid. |
| */ |
| |
| static int slots_valid(struct grip_mp *grip) |
| { |
| int flags, slot, invalid = 0, active = 0; |
| |
| flags = get_and_decode_packet(grip, 0); |
| if (!(flags & IO_GOT_PACKET)) |
| return 0; |
| |
| for (slot = 0; slot < 4; slot++) { |
| if (grip->port[slot]->mode == GRIP_MODE_RESET) |
| invalid = 1; |
| if (grip->port[slot]->mode != GRIP_MODE_NONE) |
| active = 1; |
| } |
| |
| /* Return true if no active slot but multiport sent all its data */ |
| if (!active) |
| return (flags & IO_DONE) ? 1 : 0; |
| |
| /* Return false if invalid device code received */ |
| return invalid ? 0 : 1; |
| } |
| |
| /* |
| * Returns whether the multiport was placed into digital mode and |
| * able to communicate its state successfully. |
| */ |
| |
| static int multiport_init(struct grip_mp *grip) |
| { |
| int dig_mode, initialized = 0, tries = 0; |
| u32 packet; |
| |
| dig_mode = dig_mode_start(grip->gameport, &packet); |
| while (!dig_mode && tries < 4) { |
| dig_mode = dig_mode_start(grip->gameport, &packet); |
| tries++; |
| } |
| |
| if (dig_mode) |
| dbg("multiport_init(): digital mode activated.\n"); |
| else { |
| dbg("multiport_init(): unable to activate digital mode.\n"); |
| return 0; |
| } |
| |
| /* Get packets, store multiport state, and check state's validity */ |
| for (tries = 0; tries < 4096; tries++) { |
| if (slots_valid(grip)) { |
| initialized = 1; |
| break; |
| } |
| } |
| dbg("multiport_init(): initialized == %d\n", initialized); |
| return initialized; |
| } |
| |
| /* |
| * Reports joystick state to the linux input layer. |
| */ |
| |
| static void report_slot(struct grip_mp *grip, int slot) |
| { |
| struct grip_port *port = grip->port[slot]; |
| int i; |
| |
| /* Store button states with linux input driver */ |
| |
| for (i = 0; i < 8; i++) |
| input_report_key(port->dev, grip_btn_gp[i], (port->buttons >> i) & 1); |
| |
| /* Store axis states with linux driver */ |
| |
| input_report_abs(port->dev, ABS_X, port->xaxes); |
| input_report_abs(port->dev, ABS_Y, port->yaxes); |
| |
| /* Tell the receiver of the events to process them */ |
| |
| input_sync(port->dev); |
| |
| port->dirty = 0; |
| } |
| |
| /* |
| * Get the multiport state. |
| */ |
| |
| static void grip_poll(struct gameport *gameport) |
| { |
| struct grip_mp *grip = gameport_get_drvdata(gameport); |
| int i, npkts, flags; |
| |
| for (npkts = 0; npkts < 4; npkts++) { |
| flags = IO_RETRY; |
| for (i = 0; i < 32; i++) { |
| flags = get_and_decode_packet(grip, flags); |
| if ((flags & IO_GOT_PACKET) || !(flags & IO_RETRY)) |
| break; |
| } |
| if (flags & IO_DONE) |
| break; |
| } |
| |
| for (i = 0; i < 4; i++) |
| if (grip->port[i]->dirty) |
| report_slot(grip, i); |
| } |
| |
| /* |
| * Called when a joystick device file is opened |
| */ |
| |
| static int grip_open(struct input_dev *dev) |
| { |
| struct grip_mp *grip = input_get_drvdata(dev); |
| |
| gameport_start_polling(grip->gameport); |
| return 0; |
| } |
| |
| /* |
| * Called when a joystick device file is closed |
| */ |
| |
| static void grip_close(struct input_dev *dev) |
| { |
| struct grip_mp *grip = input_get_drvdata(dev); |
| |
| gameport_stop_polling(grip->gameport); |
| } |
| |
| /* |
| * Tell the linux input layer about a newly plugged-in gamepad. |
| */ |
| |
| static int register_slot(int slot, struct grip_mp *grip) |
| { |
| struct grip_port *port = grip->port[slot]; |
| struct input_dev *input_dev; |
| int j, t; |
| int err; |
| |
| port->dev = input_dev = input_allocate_device(); |
| if (!input_dev) |
| return -ENOMEM; |
| |
| input_dev->name = grip_name[port->mode]; |
| input_dev->id.bustype = BUS_GAMEPORT; |
| input_dev->id.vendor = GAMEPORT_ID_VENDOR_GRAVIS; |
| input_dev->id.product = 0x0100 + port->mode; |
| input_dev->id.version = 0x0100; |
| input_dev->dev.parent = &grip->gameport->dev; |
| |
| input_set_drvdata(input_dev, grip); |
| |
| input_dev->open = grip_open; |
| input_dev->close = grip_close; |
| |
| input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS); |
| |
| for (j = 0; (t = grip_abs[port->mode][j]) >= 0; j++) |
| input_set_abs_params(input_dev, t, -1, 1, 0, 0); |
| |
| for (j = 0; (t = grip_btn[port->mode][j]) >= 0; j++) |
| if (t > 0) |
| set_bit(t, input_dev->keybit); |
| |
| err = input_register_device(port->dev); |
| if (err) { |
| input_free_device(port->dev); |
| return err; |
| } |
| |
| port->registered = 1; |
| |
| if (port->dirty) /* report initial state, if any */ |
| report_slot(grip, slot); |
| |
| return 0; |
| } |
| |
| static int grip_connect(struct gameport *gameport, struct gameport_driver *drv) |
| { |
| struct grip_mp *grip; |
| int err; |
| |
| grip = kzalloc(sizeof(*grip), GFP_KERNEL); |
| if (!grip) |
| return -ENOMEM; |
| |
| grip->gameport = gameport; |
| |
| gameport_set_drvdata(gameport, grip); |
| |
| err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW); |
| if (err) |
| goto fail1; |
| |
| gameport_set_poll_handler(gameport, grip_poll); |
| gameport_set_poll_interval(gameport, 20); |
| |
| if (!multiport_init(grip)) { |
| err = -ENODEV; |
| goto fail2; |
| } |
| |
| if (!grip->port[0]->mode && !grip->port[1]->mode && !grip->port[2]->mode && !grip->port[3]->mode) { |
| /* nothing plugged in */ |
| err = -ENODEV; |
| goto fail2; |
| } |
| |
| return 0; |
| |
| fail2: gameport_close(gameport); |
| fail1: gameport_set_drvdata(gameport, NULL); |
| kfree(grip); |
| return err; |
| } |
| |
| static void grip_disconnect(struct gameport *gameport) |
| { |
| struct grip_mp *grip = gameport_get_drvdata(gameport); |
| int i; |
| |
| for (i = 0; i < 4; i++) |
| if (grip->port[i]->registered) |
| input_unregister_device(grip->port[i]->dev); |
| gameport_close(gameport); |
| gameport_set_drvdata(gameport, NULL); |
| kfree(grip); |
| } |
| |
| static struct gameport_driver grip_drv = { |
| .driver = { |
| .name = "grip_mp", |
| }, |
| .description = DRIVER_DESC, |
| .connect = grip_connect, |
| .disconnect = grip_disconnect, |
| }; |
| |
| module_gameport_driver(grip_drv); |