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/* SPDX-License-Identifier: GPL-2.0 */
/* Copyright (C) 2018 Intel Corporation */
#ifndef __IPU3_H
#define __IPU3_H
#include <linux/iova.h>
#include <linux/pci.h>
#include <media/v4l2-ctrls.h>
#include <media/v4l2-device.h>
#include <media/videobuf2-dma-sg.h>
#include "ipu3-css.h"
#define IMGU_NAME "ipu3-imgu"
/*
* The semantics of the driver is that whenever there is a buffer available in
* master queue, the driver queues a buffer also to all other active nodes.
* If user space hasn't provided a buffer to all other video nodes first,
* the driver gets an internal dummy buffer and queues it.
*/
#define IMGU_QUEUE_MASTER IPU3_CSS_QUEUE_IN
#define IMGU_QUEUE_FIRST_INPUT IPU3_CSS_QUEUE_OUT
#define IMGU_MAX_QUEUE_DEPTH (2 + 2)
#define IMGU_NODE_IN 0 /* Input RAW image */
#define IMGU_NODE_PARAMS 1 /* Input parameters */
#define IMGU_NODE_OUT 2 /* Main output for still or video */
#define IMGU_NODE_VF 3 /* Preview */
#define IMGU_NODE_STAT_3A 4 /* 3A statistics */
#define IMGU_NODE_NUM 5
#define file_to_intel_imgu_node(__file) \
container_of(video_devdata(__file), struct imgu_video_device, vdev)
#define IPU3_INPUT_MIN_WIDTH 0U
#define IPU3_INPUT_MIN_HEIGHT 0U
#define IPU3_INPUT_MAX_WIDTH 5120U
#define IPU3_INPUT_MAX_HEIGHT 38404U
#define IPU3_OUTPUT_MIN_WIDTH 2U
#define IPU3_OUTPUT_MIN_HEIGHT 2U
#define IPU3_OUTPUT_MAX_WIDTH 4480U
#define IPU3_OUTPUT_MAX_HEIGHT 34004U
struct imgu_vb2_buffer {
/* Public fields */
struct vb2_v4l2_buffer vbb; /* Must be the first field */
/* Private fields */
struct list_head list;
};
struct imgu_buffer {
struct imgu_vb2_buffer vid_buf; /* Must be the first field */
struct imgu_css_buffer css_buf;
struct imgu_css_map map;
};
struct imgu_node_mapping {
unsigned int css_queue;
const char *name;
};
struct imgu_video_device {
const char *name;
bool output;
bool enabled;
struct v4l2_format vdev_fmt; /* Currently set format */
/* Private fields */
struct video_device vdev;
struct media_pad vdev_pad;
struct v4l2_mbus_framefmt pad_fmt;
struct vb2_queue vbq;
struct list_head buffers;
/* Protect vb2_queue and vdev structs*/
struct mutex lock;
atomic_t sequence;
unsigned int id;
unsigned int pipe;
};
struct imgu_v4l2_subdev {
unsigned int pipe;
struct v4l2_subdev subdev;
struct media_pad subdev_pads[IMGU_NODE_NUM];
struct {
struct v4l2_rect eff; /* effective resolution */
struct v4l2_rect bds; /* bayer-domain scaled resolution*/
struct v4l2_rect gdc; /* gdc output resolution */
} rect;
struct v4l2_ctrl_handler ctrl_handler;
struct v4l2_ctrl *ctrl;
atomic_t running_mode;
bool active;
};
struct imgu_media_pipe {
unsigned int pipe;
/* Internally enabled queues */
struct {
struct imgu_css_map dmap;
struct imgu_css_buffer dummybufs[IMGU_MAX_QUEUE_DEPTH];
} queues[IPU3_CSS_QUEUES];
struct imgu_video_device nodes[IMGU_NODE_NUM];
bool queue_enabled[IMGU_NODE_NUM];
struct media_pipeline pipeline;
struct imgu_v4l2_subdev imgu_sd;
};
/*
* imgu_device -- ImgU (Imaging Unit) driver
*/
struct imgu_device {
struct pci_dev *pci_dev;
void __iomem *base;
/* Public fields, fill before registering */
unsigned int buf_struct_size;
bool streaming; /* Public read only */
struct imgu_media_pipe imgu_pipe[IMGU_MAX_PIPE_NUM];
/* Private fields */
struct v4l2_device v4l2_dev;
struct media_device media_dev;
struct v4l2_file_operations v4l2_file_ops;
/* MMU driver for css */
struct imgu_mmu_info *mmu;
struct iova_domain iova_domain;
/* css - Camera Sub-System */
struct imgu_css css;
/*
* Coarse-grained lock to protect
* vid_buf.list and css->queue
*/
struct mutex lock;
/* Lock to protect writes to streaming flag in this struct */
struct mutex streaming_lock;
/* Forbid streaming and buffer queuing during system suspend. */
atomic_t qbuf_barrier;
/* Indicate if system suspend take place while imgu is streaming. */
bool suspend_in_stream;
/* Used to wait for FW buffer queue drain. */
wait_queue_head_t buf_drain_wq;
};
unsigned int imgu_node_to_queue(unsigned int node);
unsigned int imgu_map_node(struct imgu_device *imgu, unsigned int css_queue);
int imgu_queue_buffers(struct imgu_device *imgu, bool initial,
unsigned int pipe);
int imgu_v4l2_register(struct imgu_device *dev);
int imgu_v4l2_unregister(struct imgu_device *dev);
void imgu_v4l2_buffer_done(struct vb2_buffer *vb, enum vb2_buffer_state state);
int imgu_s_stream(struct imgu_device *imgu, int enable);
static inline u32 imgu_bytesperline(const unsigned int width,
enum imgu_abi_frame_format frame_format)
{
if (frame_format == IMGU_ABI_FRAME_FORMAT_NV12)
return ALIGN(width, IPU3_UAPI_ISP_VEC_ELEMS);
/*
* 64 bytes for every 50 pixels, the line length
* in bytes is multiple of 64 (line end alignment).
*/
return DIV_ROUND_UP(width, 50) * 64;
}
#endif