drm/scheduler: rework job destruction

We now destroy finished jobs from the worker thread to make sure that
we never destroy a job currently in timeout processing.
By this we avoid holding lock around ring mirror list in drm_sched_stop
which should solve a deadlock reported by a user.

v2: Remove unused variable.
v4: Move guilty job free into sched code.
v5:
Move sched->hw_rq_count to drm_sched_start to account for counter
decrement in drm_sched_stop even when we don't call resubmit jobs
if guily job did signal.
v6: remove unused variable

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109692

Acked-by: Chunming Zhou <david1.zhou@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Link: https://patchwork.freedesktop.org/patch/msgid/1555599624-12285-3-git-send-email-andrey.grodzovsky@amd.com
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
index 0daca4d..9ee0f27 100644
--- a/include/drm/gpu_scheduler.h
+++ b/include/drm/gpu_scheduler.h
@@ -167,9 +167,6 @@ struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
  * @sched: the scheduler instance on which this job is scheduled.
  * @s_fence: contains the fences for the scheduling of job.
  * @finish_cb: the callback for the finished fence.
- * @finish_work: schedules the function @drm_sched_job_finish once the job has
- *               finished to remove the job from the
- *               @drm_gpu_scheduler.ring_mirror_list.
  * @node: used to append this struct to the @drm_gpu_scheduler.ring_mirror_list.
  * @id: a unique id assigned to each job scheduled on the scheduler.
  * @karma: increment on every hang caused by this job. If this exceeds the hang
@@ -188,7 +185,6 @@ struct drm_sched_job {
 	struct drm_gpu_scheduler	*sched;
 	struct drm_sched_fence		*s_fence;
 	struct dma_fence_cb		finish_cb;
-	struct work_struct		finish_work;
 	struct list_head		node;
 	uint64_t			id;
 	atomic_t			karma;
@@ -296,7 +292,7 @@ int drm_sched_job_init(struct drm_sched_job *job,
 		       void *owner);
 void drm_sched_job_cleanup(struct drm_sched_job *job);
 void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
-void drm_sched_stop(struct drm_gpu_scheduler *sched);
+void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
 void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery);
 void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);
 void drm_sched_increase_karma(struct drm_sched_job *bad);