jump_label: Free jump_entry::key bit1 for build use

Have jump_label_init() set jump_entry::key bit1 to either 0 ot 1
unconditionally. This makes it available for build-time games.

Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org>
Signed-off-by: Ingo Molnar <mingo@kernel.org>
Link: https://lore.kernel.org/r/20210506194157.906893264@infradead.org
2 files changed