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/* SPDX-License-Identifier: MIT */
/*
* Copyright © 2019 Intel Corporation
*/
#ifndef __INTEL_RESET_TYPES_H_
#define __INTEL_RESET_TYPES_H_
#include <linux/mutex.h>
#include <linux/wait.h>
#include <linux/srcu.h>
struct intel_reset {
/**
* flags: Control various stages of the GPU reset
*
* #I915_RESET_BACKOFF - When we start a global reset, we need to
* serialise with any other users attempting to do the same, and
* any global resources that may be clobber by the reset (such as
* FENCE registers).
*
* #I915_RESET_ENGINE[num_engines] - Since the driver doesn't need to
* acquire the struct_mutex to reset an engine, we need an explicit
* flag to prevent two concurrent reset attempts in the same engine.
* As the number of engines continues to grow, allocate the flags from
* the most significant bits.
*
* #I915_WEDGED - If reset fails and we can no longer use the GPU,
* we set the #I915_WEDGED bit. Prior to command submission, e.g.
* i915_request_alloc(), this bit is checked and the sequence
* aborted (with -EIO reported to userspace) if set.
*
* #I915_WEDGED_ON_INIT - If we fail to initialize the GPU we can no
* longer use the GPU - similar to #I915_WEDGED bit. The difference in
* the way we're handling "forced" unwedged (e.g. through debugfs),
* which is not allowed in case we failed to initialize.
*
* #I915_WEDGED_ON_FINI - Similar to #I915_WEDGED_ON_INIT, except we
* use it to mark that the GPU is no longer available (and prevent
* users from using it).
*/
unsigned long flags;
#define I915_RESET_BACKOFF 0
#define I915_RESET_MODESET 1
#define I915_RESET_ENGINE 2
#define I915_WEDGED_ON_INIT (BITS_PER_LONG - 3)
#define I915_WEDGED_ON_FINI (BITS_PER_LONG - 2)
#define I915_WEDGED (BITS_PER_LONG - 1)
struct mutex mutex; /* serialises wedging/unwedging */
/**
* Waitqueue to signal when the reset has completed. Used by clients
* that wait for dev_priv->mm.wedged to settle.
*/
wait_queue_head_t queue;
struct srcu_struct backoff_srcu;
};
#endif /* _INTEL_RESET_TYPES_H_ */