drm/sched: Use completion to wait for sched->thread idle v2.
Removes thread park/unpark hack from drm_sched_entity_fini and
by this fixes reactivation of scheduler thread while the thread
is supposed to be stopped.
v2: Per sched entity completion.
Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Suggested-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
index 1a51531..461a7a8 100644
--- a/drivers/gpu/drm/scheduler/sched_entity.c
+++ b/drivers/gpu/drm/scheduler/sched_entity.c
@@ -23,6 +23,7 @@
#include <linux/kthread.h>
#include <linux/slab.h>
+#include <linux/completion.h>
#include <drm/drm_print.h>
#include <drm/gpu_scheduler.h>
@@ -68,6 +69,8 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
if (!entity->rq_list)
return -ENOMEM;
+ init_completion(&entity->entity_idle);
+
for (i = 0; i < num_rq_list; ++i)
entity->rq_list[i] = rq_list[i];
@@ -286,11 +289,12 @@ void drm_sched_entity_fini(struct drm_sched_entity *entity)
*/
if (spsc_queue_count(&entity->job_queue)) {
if (sched) {
- /* Park the kernel for a moment to make sure it isn't processing
- * our enity.
+ /*
+ * Wait for thread to idle to make sure it isn't processing
+ * this entity.
*/
- kthread_park(sched->thread);
- kthread_unpark(sched->thread);
+ wait_for_completion(&entity->entity_idle);
+
}
if (entity->dependency) {
dma_fence_remove_callback(entity->dependency,
diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
index fbb6446..362cf1a 100644
--- a/drivers/gpu/drm/scheduler/sched_main.c
+++ b/drivers/gpu/drm/scheduler/sched_main.c
@@ -47,6 +47,7 @@
#include <linux/kthread.h>
#include <linux/wait.h>
#include <linux/sched.h>
+#include <linux/completion.h>
#include <uapi/linux/sched/types.h>
#include <drm/drm_print.h>
@@ -134,6 +135,7 @@ drm_sched_rq_select_entity(struct drm_sched_rq *rq)
list_for_each_entry_continue(entity, &rq->entities, list) {
if (drm_sched_entity_is_ready(entity)) {
rq->current_entity = entity;
+ reinit_completion(&entity->entity_idle);
spin_unlock(&rq->lock);
return entity;
}
@@ -144,6 +146,7 @@ drm_sched_rq_select_entity(struct drm_sched_rq *rq)
if (drm_sched_entity_is_ready(entity)) {
rq->current_entity = entity;
+ reinit_completion(&entity->entity_idle);
spin_unlock(&rq->lock);
return entity;
}
@@ -726,6 +729,9 @@ static int drm_sched_main(void *param)
continue;
sched_job = drm_sched_entity_pop_job(entity);
+
+ complete(&entity->entity_idle);
+
if (!sched_job)
continue;
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
index 57b4121..6619d2a 100644
--- a/include/drm/gpu_scheduler.h
+++ b/include/drm/gpu_scheduler.h
@@ -71,6 +71,7 @@ enum drm_sched_priority {
* @last_scheduled: points to the finished fence of the last scheduled job.
* @last_user: last group leader pushing a job into the entity.
* @stopped: Marks the enity as removed from rq and destined for termination.
+ * @entity_idle: Signals when enityt is not in use
*
* Entities will emit jobs in order to their corresponding hardware
* ring, and the scheduler will alternate between entities based on
@@ -94,6 +95,7 @@ struct drm_sched_entity {
struct dma_fence *last_scheduled;
struct task_struct *last_user;
bool stopped;
+ struct completion entity_idle;
};
/**