Input: drivers/input/joystick - don't access dev->private directly
Use input_get_drvdata() and input_set_drvdata() instead.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
diff --git a/drivers/input/joystick/a3d.c b/drivers/input/joystick/a3d.c
index b11a4bb..4ac1a8f 100644
--- a/drivers/input/joystick/a3d.c
+++ b/drivers/input/joystick/a3d.c
@@ -241,7 +241,7 @@
static int a3d_open(struct input_dev *dev)
{
- struct a3d *a3d = dev->private;
+ struct a3d *a3d = input_get_drvdata(dev);
gameport_start_polling(a3d->gameport);
return 0;
@@ -253,7 +253,7 @@
static void a3d_close(struct input_dev *dev)
{
- struct a3d *a3d = dev->private;
+ struct a3d *a3d = input_get_drvdata(dev);
gameport_stop_polling(a3d->gameport);
}
@@ -315,10 +315,11 @@
input_dev->id.product = a3d->mode;
input_dev->id.version = 0x0100;
input_dev->cdev.dev = &gameport->dev;
- input_dev->private = a3d;
input_dev->open = a3d_open;
input_dev->close = a3d_close;
+ input_set_drvdata(input_dev, a3d);
+
if (a3d->mode == A3D_MODE_PXL) {
int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };