drm/msm: Ensure that the hardware write pointer is valid
Currently the value written to CP_RB_WPTR is calculated on the fly as
(rb->next - rb->start). But as the code is designed rb->next is wrapped
before writing the commands so if a series of commands happened to
fit perfectly in the ringbuffer, rb->next would end up being equal to
rb->size / 4 and thus result in an out of bounds address to CP_RB_WPTR.
The easiest way to fix this is to mask WPTR when writing it to the
hardware; it makes the hardware happy and the rest of the ringbuffer
math appears to work and there isn't any point in upsetting anything.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
[squash in is_power_of_2() check]
Signed-off-by: Rob Clark <robdclark@gmail.com>
diff --git a/drivers/gpu/drm/msm/adreno/adreno_gpu.c b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
index a181261..14ff876 100644
--- a/drivers/gpu/drm/msm/adreno/adreno_gpu.c
+++ b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
@@ -213,7 +213,14 @@ void adreno_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
void adreno_flush(struct msm_gpu *gpu)
{
struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
- uint32_t wptr = get_wptr(gpu->rb);
+ uint32_t wptr;
+
+ /*
+ * Mask wptr value that we calculate to fit in the HW range. This is
+ * to account for the possibility that the last command fit exactly into
+ * the ringbuffer and rb->next hasn't wrapped to zero yet
+ */
+ wptr = get_wptr(gpu->rb) & ((gpu->rb->size / 4) - 1);
/* ensure writes to ringbuffer have hit system memory: */
mb();