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/* SPDX-License-Identifier: GPL-2.0-only */
/* Copyright (c) 2020 NVIDIA Corporation */
#ifndef _TEGRA_DRM_UAPI_SUBMIT_H
#define _TEGRA_DRM_UAPI_SUBMIT_H
struct tegra_drm_used_mapping {
struct tegra_drm_mapping *mapping;
u32 flags;
};
struct tegra_drm_submit_data {
struct tegra_drm_used_mapping *used_mappings;
u32 num_used_mappings;
};
int tegra_drm_fw_validate(struct tegra_drm_client *client, u32 *data, u32 start,
u32 words, struct tegra_drm_submit_data *submit,
u32 *job_class);
#endif