| 3: EARLY-STAGE PLANNING |
| |
| When contemplating a Linux kernel development project, it can be tempting |
| to jump right in and start coding. As with any significant project, |
| though, much of the groundwork for success is best laid before the first |
| line of code is written. Some time spent in early planning and |
| communication can save far more time later on. |
| |
| |
| 3.1: SPECIFYING THE PROBLEM |
| |
| Like any engineering project, a successful kernel enhancement starts with a |
| clear description of the problem to be solved. In some cases, this step is |
| easy: when a driver is needed for a specific piece of hardware, for |
| example. In others, though, it is tempting to confuse the real problem |
| with the proposed solution, and that can lead to difficulties. |
| |
| Consider an example: some years ago, developers working with Linux audio |
| sought a way to run applications without dropouts or other artifacts caused |
| by excessive latency in the system. The solution they arrived at was a |
| kernel module intended to hook into the Linux Security Module (LSM) |
| framework; this module could be configured to give specific applications |
| access to the realtime scheduler. This module was implemented and sent to |
| the linux-kernel mailing list, where it immediately ran into problems. |
| |
| To the audio developers, this security module was sufficient to solve their |
| immediate problem. To the wider kernel community, though, it was seen as a |
| misuse of the LSM framework (which is not intended to confer privileges |
| onto processes which they would not otherwise have) and a risk to system |
| stability. Their preferred solutions involved realtime scheduling access |
| via the rlimit mechanism for the short term, and ongoing latency reduction |
| work in the long term. |
| |
| The audio community, however, could not see past the particular solution |
| they had implemented; they were unwilling to accept alternatives. The |
| resulting disagreement left those developers feeling disillusioned with the |
| entire kernel development process; one of them went back to an audio list |
| and posted this: |
| |
| There are a number of very good Linux kernel developers, but they |
| tend to get outshouted by a large crowd of arrogant fools. Trying |
| to communicate user requirements to these people is a waste of |
| time. They are much too "intelligent" to listen to lesser mortals. |
| |
| (http://lwn.net/Articles/131776/). |
| |
| The reality of the situation was different; the kernel developers were far |
| more concerned about system stability, long-term maintenance, and finding |
| the right solution to the problem than they were with a specific module. |
| The moral of the story is to focus on the problem - not a specific solution |
| - and to discuss it with the development community before investing in the |
| creation of a body of code. |
| |
| So, when contemplating a kernel development project, one should obtain |
| answers to a short set of questions: |
| |
| - What, exactly, is the problem which needs to be solved? |
| |
| - Who are the users affected by this problem? Which use cases should the |
| solution address? |
| |
| - How does the kernel fall short in addressing that problem now? |
| |
| Only then does it make sense to start considering possible solutions. |
| |
| |
| 3.2: EARLY DISCUSSION |
| |
| When planning a kernel development project, it makes great sense to hold |
| discussions with the community before launching into implementation. Early |
| communication can save time and trouble in a number of ways: |
| |
| - It may well be that the problem is addressed by the kernel in ways which |
| you have not understood. The Linux kernel is large and has a number of |
| features and capabilities which are not immediately obvious. Not all |
| kernel capabilities are documented as well as one might like, and it is |
| easy to miss things. Your author has seen the posting of a complete |
| driver which duplicated an existing driver that the new author had been |
| unaware of. Code which reinvents existing wheels is not only wasteful; |
| it will also not be accepted into the mainline kernel. |
| |
| - There may be elements of the proposed solution which will not be |
| acceptable for mainline merging. It is better to find out about |
| problems like this before writing the code. |
| |
| - It's entirely possible that other developers have thought about the |
| problem; they may have ideas for a better solution, and may be willing |
| to help in the creation of that solution. |
| |
| Years of experience with the kernel development community have taught a |
| clear lesson: kernel code which is designed and developed behind closed |
| doors invariably has problems which are only revealed when the code is |
| released into the community. Sometimes these problems are severe, |
| requiring months or years of effort before the code can be brought up to |
| the kernel community's standards. Some examples include: |
| |
| - The Devicescape network stack was designed and implemented for |
| single-processor systems. It could not be merged into the mainline |
| until it was made suitable for multiprocessor systems. Retrofitting |
| locking and such into code is a difficult task; as a result, the merging |
| of this code (now called mac80211) was delayed for over a year. |
| |
| - The Reiser4 filesystem included a number of capabilities which, in the |
| core kernel developers' opinion, should have been implemented in the |
| virtual filesystem layer instead. It also included features which could |
| not easily be implemented without exposing the system to user-caused |
| deadlocks. The late revelation of these problems - and refusal to |
| address some of them - has caused Reiser4 to stay out of the mainline |
| kernel. |
| |
| - The AppArmor security module made use of internal virtual filesystem |
| data structures in ways which were considered to be unsafe and |
| unreliable. This code has since been significantly reworked, but |
| remains outside of the mainline. |
| |
| In each of these cases, a great deal of pain and extra work could have been |
| avoided with some early discussion with the kernel developers. |
| |
| |
| 3.3: WHO DO YOU TALK TO? |
| |
| When developers decide to take their plans public, the next question will |
| be: where do we start? The answer is to find the right mailing list(s) and |
| the right maintainer. For mailing lists, the best approach is to look in |
| the MAINTAINERS file for a relevant place to post. If there is a suitable |
| subsystem list, posting there is often preferable to posting on |
| linux-kernel; you are more likely to reach developers with expertise in the |
| relevant subsystem and the environment may be more supportive. |
| |
| Finding maintainers can be a bit harder. Again, the MAINTAINERS file is |
| the place to start. That file tends to not always be up to date, though, |
| and not all subsystems are represented there. The person listed in the |
| MAINTAINERS file may, in fact, not be the person who is actually acting in |
| that role currently. So, when there is doubt about who to contact, a |
| useful trick is to use git (and "git log" in particular) to see who is |
| currently active within the subsystem of interest. Look at who is writing |
| patches, and who, if anybody, is attaching Signed-off-by lines to those |
| patches. Those are the people who will be best placed to help with a new |
| development project. |
| |
| If all else fails, talking to Andrew Morton can be an effective way to |
| track down a maintainer for a specific piece of code. |
| |
| |
| 3.4: WHEN TO POST? |
| |
| If possible, posting your plans during the early stages can only be |
| helpful. Describe the problem being solved and any plans that have been |
| made on how the implementation will be done. Any information you can |
| provide can help the development community provide useful input on the |
| project. |
| |
| One discouraging thing which can happen at this stage is not a hostile |
| reaction, but, instead, little or no reaction at all. The sad truth of the |
| matter is (1) kernel developers tend to be busy, (2) there is no shortage |
| of people with grand plans and little code (or even prospect of code) to |
| back them up, and (3) nobody is obligated to review or comment on ideas |
| posted by others. If a request-for-comments posting yields little in the |
| way of comments, do not assume that it means there is no interest in the |
| project. Unfortunately, you also cannot assume that there are no problems |
| with your idea. The best thing to do in this situation is to proceed, |
| keeping the community informed as you go. |
| |
| |
| 3.5: GETTING OFFICIAL BUY-IN |
| |
| If your work is being done in a corporate environment - as most Linux |
| kernel work is - you must, obviously, have permission from suitably |
| empowered managers before you can post your company's plans or code to a |
| public mailing list. The posting of code which has not been cleared for |
| release under a GPL-compatible license can be especially problematic; the |
| sooner that a company's management and legal staff can agree on the posting |
| of a kernel development project, the better off everybody involved will be. |
| |
| Some readers may be thinking at this point that their kernel work is |
| intended to support a product which does not yet have an officially |
| acknowledged existence. Revealing their employer's plans on a public |
| mailing list may not be a viable option. In cases like this, it is worth |
| considering whether the secrecy is really necessary; there is often no real |
| need to keep development plans behind closed doors. |
| |
| That said, there are also cases where a company legitimately cannot |
| disclose its plans early in the development process. Companies with |
| experienced kernel developers may choose to proceed in an open-loop manner |
| on the assumption that they will be able to avoid serious integration |
| problems later. For companies without that sort of in-house expertise, the |
| best option is often to hire an outside developer to review the plans under |
| a non-disclosure agreement. The Linux Foundation operates an NDA program |
| designed to help with this sort of situation; more information can be found |
| at: |
| |
| http://www.linuxfoundation.org/en/NDA_program |
| |
| This kind of review is often enough to avoid serious problems later on |
| without requiring public disclosure of the project. |