udp: re-score reuseport groups when connected sockets are present
Contrary to TCP, UDP reuseport groups can contain TCP_ESTABLISHED
sockets. To support these properly we remember whether a group has
a connected socket and skip the fast reuseport early-return. In
effect we continue scoring all reuseport sockets and then choose the
one with the highest score.
The current code fails to re-calculate the score for the result of
lookup_reuseport. According to Kuniyuki Iwashima:
1) SO_INCOMING_CPU is set
-> selected sk might have +1 score
2) BPF prog returns ESTABLISHED and/or SO_INCOMING_CPU sk
-> selected sk will have more than 8
Using the old score could trigger more lookups depending on the
order that sockets are created.
sk -> sk (SO_INCOMING_CPU) -> sk (ESTABLISHED)
| |
`-> select the next SO_INCOMING_CPU sk
|
`-> select itself (We should save this lookup)
Fixes: efc6b6f6c311 ("udp: Improve load balancing for SO_REUSEPORT.")
Reviewed-by: Kuniyuki Iwashima <kuniyu@amazon.com>
Signed-off-by: Lorenz Bauer <lmb@isovalent.com>
Link: https://lore.kernel.org/r/20230720-so-reuseport-v6-1-7021b683cdae@isovalent.com
Signed-off-by: Martin KaFai Lau <martin.lau@kernel.org>
2 files changed