drm/amdgpu: don't do soft recovery if gpu_recovery=0
It's impossible to debug shader hangs with soft recovery.
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: stable@vger.kernel.org
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c
index 4720718..4fb4c3b 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c
@@ -37,7 +37,8 @@ static void amdgpu_job_timedout(struct drm_sched_job *s_job)
memset(&ti, 0, sizeof(struct amdgpu_task_info));
- if (amdgpu_ring_soft_recovery(ring, job->vmid, s_job->s_fence->parent)) {
+ if (amdgpu_gpu_recovery &&
+ amdgpu_ring_soft_recovery(ring, job->vmid, s_job->s_fence->parent)) {
DRM_ERROR("ring %s timeout, but soft recovered\n",
s_job->sched->name);
return;