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/* SPDX-License-Identifier: GPL-2.0-only */
/*
* Landlock LSM - Ruleset management
*
* Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net>
* Copyright © 2018-2020 ANSSI
*/
#ifndef _SECURITY_LANDLOCK_RULESET_H
#define _SECURITY_LANDLOCK_RULESET_H
#include <linux/bitops.h>
#include <linux/build_bug.h>
#include <linux/kernel.h>
#include <linux/mutex.h>
#include <linux/rbtree.h>
#include <linux/refcount.h>
#include <linux/workqueue.h>
#include <uapi/linux/landlock.h>
#include "limits.h"
#include "object.h"
/*
* All access rights that are denied by default whether they are handled or not
* by a ruleset/layer. This must be ORed with all ruleset->access_masks[]
* entries when we need to get the absolute handled access masks.
*/
/* clang-format off */
#define LANDLOCK_ACCESS_FS_INITIALLY_DENIED ( \
LANDLOCK_ACCESS_FS_REFER)
/* clang-format on */
typedef u16 access_mask_t;
/* Makes sure all filesystem access rights can be stored. */
static_assert(BITS_PER_TYPE(access_mask_t) >= LANDLOCK_NUM_ACCESS_FS);
/* Makes sure all network access rights can be stored. */
static_assert(BITS_PER_TYPE(access_mask_t) >= LANDLOCK_NUM_ACCESS_NET);
/* Makes sure all scoped rights can be stored. */
static_assert(BITS_PER_TYPE(access_mask_t) >= LANDLOCK_NUM_SCOPE);
/* Makes sure for_each_set_bit() and for_each_clear_bit() calls are OK. */
static_assert(sizeof(unsigned long) >= sizeof(access_mask_t));
/* Ruleset access masks. */
struct access_masks {
access_mask_t fs : LANDLOCK_NUM_ACCESS_FS;
access_mask_t net : LANDLOCK_NUM_ACCESS_NET;
access_mask_t scope : LANDLOCK_NUM_SCOPE;
};
union access_masks_all {
struct access_masks masks;
u32 all;
};
/* Makes sure all fields are covered. */
static_assert(sizeof(typeof_member(union access_masks_all, masks)) ==
sizeof(typeof_member(union access_masks_all, all)));
typedef u16 layer_mask_t;
/* Makes sure all layers can be checked. */
static_assert(BITS_PER_TYPE(layer_mask_t) >= LANDLOCK_MAX_NUM_LAYERS);
/**
* struct landlock_layer - Access rights for a given layer
*/
struct landlock_layer {
/**
* @level: Position of this layer in the layer stack.
*/
u16 level;
/**
* @access: Bitfield of allowed actions on the kernel object. They are
* relative to the object type (e.g. %LANDLOCK_ACTION_FS_READ).
*/
access_mask_t access;
};
/**
* union landlock_key - Key of a ruleset's red-black tree
*/
union landlock_key {
/**
* @object: Pointer to identify a kernel object (e.g. an inode).
*/
struct landlock_object *object;
/**
* @data: Raw data to identify an arbitrary 32-bit value
* (e.g. a TCP port).
*/
uintptr_t data;
};
/**
* enum landlock_key_type - Type of &union landlock_key
*/
enum landlock_key_type {
/**
* @LANDLOCK_KEY_INODE: Type of &landlock_ruleset.root_inode's node
* keys.
*/
LANDLOCK_KEY_INODE = 1,
/**
* @LANDLOCK_KEY_NET_PORT: Type of &landlock_ruleset.root_net_port's
* node keys.
*/
LANDLOCK_KEY_NET_PORT,
};
/**
* struct landlock_id - Unique rule identifier for a ruleset
*/
struct landlock_id {
/**
* @key: Identifies either a kernel object (e.g. an inode) or
* a raw value (e.g. a TCP port).
*/
union landlock_key key;
/**
* @type: Type of a landlock_ruleset's root tree.
*/
const enum landlock_key_type type;
};
/**
* struct landlock_rule - Access rights tied to an object
*/
struct landlock_rule {
/**
* @node: Node in the ruleset's red-black tree.
*/
struct rb_node node;
/**
* @key: A union to identify either a kernel object (e.g. an inode) or
* a raw data value (e.g. a network socket port). This is used as a key
* for this ruleset element. The pointer is set once and never
* modified. It always points to an allocated object because each rule
* increments the refcount of its object.
*/
union landlock_key key;
/**
* @num_layers: Number of entries in @layers.
*/
u32 num_layers;
/**
* @layers: Stack of layers, from the latest to the newest, implemented
* as a flexible array member (FAM).
*/
struct landlock_layer layers[] __counted_by(num_layers);
};
/**
* struct landlock_hierarchy - Node in a ruleset hierarchy
*/
struct landlock_hierarchy {
/**
* @parent: Pointer to the parent node, or NULL if it is a root
* Landlock domain.
*/
struct landlock_hierarchy *parent;
/**
* @usage: Number of potential children domains plus their parent
* domain.
*/
refcount_t usage;
};
/**
* struct landlock_ruleset - Landlock ruleset
*
* This data structure must contain unique entries, be updatable, and quick to
* match an object.
*/
struct landlock_ruleset {
/**
* @root_inode: Root of a red-black tree containing &struct
* landlock_rule nodes with inode object. Once a ruleset is tied to a
* process (i.e. as a domain), this tree is immutable until @usage
* reaches zero.
*/
struct rb_root root_inode;
#if IS_ENABLED(CONFIG_INET)
/**
* @root_net_port: Root of a red-black tree containing &struct
* landlock_rule nodes with network port. Once a ruleset is tied to a
* process (i.e. as a domain), this tree is immutable until @usage
* reaches zero.
*/
struct rb_root root_net_port;
#endif /* IS_ENABLED(CONFIG_INET) */
/**
* @hierarchy: Enables hierarchy identification even when a parent
* domain vanishes. This is needed for the ptrace protection.
*/
struct landlock_hierarchy *hierarchy;
union {
/**
* @work_free: Enables to free a ruleset within a lockless
* section. This is only used by
* landlock_put_ruleset_deferred() when @usage reaches zero.
* The fields @lock, @usage, @num_rules, @num_layers and
* @access_masks are then unused.
*/
struct work_struct work_free;
struct {
/**
* @lock: Protects against concurrent modifications of
* @root, if @usage is greater than zero.
*/
struct mutex lock;
/**
* @usage: Number of processes (i.e. domains) or file
* descriptors referencing this ruleset.
*/
refcount_t usage;
/**
* @num_rules: Number of non-overlapping (i.e. not for
* the same object) rules in this ruleset.
*/
u32 num_rules;
/**
* @num_layers: Number of layers that are used in this
* ruleset. This enables to check that all the layers
* allow an access request. A value of 0 identifies a
* non-merged ruleset (i.e. not a domain).
*/
u32 num_layers;
/**
* @access_masks: Contains the subset of filesystem and
* network actions that are restricted by a ruleset.
* A domain saves all layers of merged rulesets in a
* stack (FAM), starting from the first layer to the
* last one. These layers are used when merging
* rulesets, for user space backward compatibility
* (i.e. future-proof), and to properly handle merged
* rulesets without overlapping access rights. These
* layers are set once and never changed for the
* lifetime of the ruleset.
*/
struct access_masks access_masks[];
};
};
};
struct landlock_ruleset *
landlock_create_ruleset(const access_mask_t access_mask_fs,
const access_mask_t access_mask_net,
const access_mask_t scope_mask);
void landlock_put_ruleset(struct landlock_ruleset *const ruleset);
void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset);
int landlock_insert_rule(struct landlock_ruleset *const ruleset,
const struct landlock_id id,
const access_mask_t access);
struct landlock_ruleset *
landlock_merge_ruleset(struct landlock_ruleset *const parent,
struct landlock_ruleset *const ruleset);
const struct landlock_rule *
landlock_find_rule(const struct landlock_ruleset *const ruleset,
const struct landlock_id id);
static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset)
{
if (ruleset)
refcount_inc(&ruleset->usage);
}
/**
* landlock_union_access_masks - Return all access rights handled in the
* domain
*
* @domain: Landlock ruleset (used as a domain)
*
* Returns: an access_masks result of the OR of all the domain's access masks.
*/
static inline struct access_masks
landlock_union_access_masks(const struct landlock_ruleset *const domain)
{
union access_masks_all matches = {};
size_t layer_level;
for (layer_level = 0; layer_level < domain->num_layers; layer_level++) {
union access_masks_all layer = {
.masks = domain->access_masks[layer_level],
};
matches.all |= layer.all;
}
return matches.masks;
}
/**
* landlock_get_applicable_domain - Return @domain if it applies to (handles)
* at least one of the access rights specified
* in @masks
*
* @domain: Landlock ruleset (used as a domain)
* @masks: access masks
*
* Returns: @domain if any access rights specified in @masks is handled, or
* NULL otherwise.
*/
static inline const struct landlock_ruleset *
landlock_get_applicable_domain(const struct landlock_ruleset *const domain,
const struct access_masks masks)
{
const union access_masks_all masks_all = {
.masks = masks,
};
union access_masks_all merge = {};
if (!domain)
return NULL;
merge.masks = landlock_union_access_masks(domain);
if (merge.all & masks_all.all)
return domain;
return NULL;
}
static inline void
landlock_add_fs_access_mask(struct landlock_ruleset *const ruleset,
const access_mask_t fs_access_mask,
const u16 layer_level)
{
access_mask_t fs_mask = fs_access_mask & LANDLOCK_MASK_ACCESS_FS;
/* Should already be checked in sys_landlock_create_ruleset(). */
WARN_ON_ONCE(fs_access_mask != fs_mask);
ruleset->access_masks[layer_level].fs |= fs_mask;
}
static inline void
landlock_add_net_access_mask(struct landlock_ruleset *const ruleset,
const access_mask_t net_access_mask,
const u16 layer_level)
{
access_mask_t net_mask = net_access_mask & LANDLOCK_MASK_ACCESS_NET;
/* Should already be checked in sys_landlock_create_ruleset(). */
WARN_ON_ONCE(net_access_mask != net_mask);
ruleset->access_masks[layer_level].net |= net_mask;
}
static inline void
landlock_add_scope_mask(struct landlock_ruleset *const ruleset,
const access_mask_t scope_mask, const u16 layer_level)
{
access_mask_t mask = scope_mask & LANDLOCK_MASK_SCOPE;
/* Should already be checked in sys_landlock_create_ruleset(). */
WARN_ON_ONCE(scope_mask != mask);
ruleset->access_masks[layer_level].scope |= mask;
}
static inline access_mask_t
landlock_get_fs_access_mask(const struct landlock_ruleset *const ruleset,
const u16 layer_level)
{
/* Handles all initially denied by default access rights. */
return ruleset->access_masks[layer_level].fs |
LANDLOCK_ACCESS_FS_INITIALLY_DENIED;
}
static inline access_mask_t
landlock_get_net_access_mask(const struct landlock_ruleset *const ruleset,
const u16 layer_level)
{
return ruleset->access_masks[layer_level].net;
}
static inline access_mask_t
landlock_get_scope_mask(const struct landlock_ruleset *const ruleset,
const u16 layer_level)
{
return ruleset->access_masks[layer_level].scope;
}
bool landlock_unmask_layers(const struct landlock_rule *const rule,
const access_mask_t access_request,
layer_mask_t (*const layer_masks)[],
const size_t masks_array_size);
access_mask_t
landlock_init_layer_masks(const struct landlock_ruleset *const domain,
const access_mask_t access_request,
layer_mask_t (*const layer_masks)[],
const enum landlock_key_type key_type);
#endif /* _SECURITY_LANDLOCK_RULESET_H */