| From afde9145030ff4989f0d7933389c20244eaf8039 Mon Sep 17 00:00:00 2001 |
| From: =?UTF-8?q?Alexander=20K=C3=B6plinger?= <alex.koeplinger@outlook.com> |
| Date: Thu, 1 Aug 2019 17:08:36 +0200 |
| Subject: [PATCH] gifcodec.c: Include copy of GifQuantizeBuffer function from |
| giflib (#575) |
| |
| It was removed upstream so we need to include a copy of it. |
| The upstream code is licensed as MIT. |
| |
| Fixes https://github.com/mono/libgdiplus/issues/546 |
| |
| Signed-off-by: Heiko Thiery <heiko.thiery@gmail.com> |
| --- |
| src/gifcodec.c | 377 +++++++++++++++++++++++++++++++++++++++++++++++-- |
| 1 file changed, 369 insertions(+), 8 deletions(-) |
| |
| diff --git a/src/gifcodec.c b/src/gifcodec.c |
| index 6f8dedb..29a9899 100644 |
| --- a/src/gifcodec.c |
| +++ b/src/gifcodec.c |
| @@ -40,6 +40,374 @@ GUID gdip_gif_image_format_guid = {0xb96b3cb0U, 0x0728U, 0x11d3U, {0x9d, 0x7b, 0 |
| #include "gifcodec.h" |
| |
| |
| +/* START GifQuantizeBuffer copy from giflib |
| + |
| +The giflib 5.2.0 release notes mention: |
| + |
| +> The undocumented and deprecated GifQuantizeBuffer() entry point |
| +> has been moved to the util library to reduce libgif size and attack |
| +> surface. Applications needing this function are couraged to link the |
| +> util library or make their own copy. |
| + |
| +Since the util library doesn't get installed in most distros we can't |
| +link against it and need to make our own copy called LibgdiplusGifQuantizeBuffer. |
| +This is taken from giflib 52b62de83d5facbbbde042b85bf3f61182e3bebd. |
| + |
| +> The GIFLIB distribution is Copyright (c) 1997 Eric S. Raymond |
| +> |
| +> Permission is hereby granted, free of charge, to any person obtaining a copy |
| +> of this software and associated documentation files (the "Software"), to deal |
| +> in the Software without restriction, including without limitation the rights |
| +> to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| +> copies of the Software, and to permit persons to whom the Software is |
| +> furnished to do so, subject to the following conditions: |
| +> |
| +> The above copyright notice and this permission notice shall be included in |
| +> all copies or substantial portions of the Software. |
| +> |
| +> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| +> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| +> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| +> AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| +> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| +> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| +> THE SOFTWARE. |
| + |
| +*/ |
| + |
| +/***************************************************************************** |
| + |
| + quantize.c - quantize a high resolution image into lower one |
| + |
| + Based on: "Color Image Quantization for frame buffer Display", by |
| + Paul Heckbert SIGGRAPH 1982 page 297-307. |
| + |
| + This doesn't really belong in the core library, was undocumented, |
| + and was removed in 4.2. Then it turned out some client apps were |
| + actually using it, so it was restored in 5.0. |
| + |
| +SPDX-License-Identifier: MIT |
| + |
| +******************************************************************************/ |
| + |
| +#include <stdlib.h> |
| +#include <stdio.h> |
| +#include "gif_lib.h" |
| +//#include "gif_lib_private.h" |
| + |
| +//#define ABS(x) ((x) > 0 ? (x) : (-(x))) |
| + |
| +#define COLOR_ARRAY_SIZE 32768 |
| +#define BITS_PER_PRIM_COLOR 5 |
| +#define MAX_PRIM_COLOR 0x1f |
| + |
| +static int SortRGBAxis; |
| + |
| +typedef struct QuantizedColorType { |
| + GifByteType RGB[3]; |
| + GifByteType NewColorIndex; |
| + long Count; |
| + struct QuantizedColorType *Pnext; |
| +} QuantizedColorType; |
| + |
| +typedef struct NewColorMapType { |
| + GifByteType RGBMin[3], RGBWidth[3]; |
| + unsigned int NumEntries; /* # of QuantizedColorType in linked list below */ |
| + unsigned long Count; /* Total number of pixels in all the entries */ |
| + QuantizedColorType *QuantizedColors; |
| +} NewColorMapType; |
| + |
| +static int SubdivColorMap(NewColorMapType * NewColorSubdiv, |
| + unsigned int ColorMapSize, |
| + unsigned int *NewColorMapSize); |
| +static int SortCmpRtn(const void *Entry1, const void *Entry2); |
| + |
| +/****************************************************************************** |
| + Quantize high resolution image into lower one. Input image consists of a |
| + 2D array for each of the RGB colors with size Width by Height. There is no |
| + Color map for the input. Output is a quantized image with 2D array of |
| + indexes into the output color map. |
| + Note input image can be 24 bits at the most (8 for red/green/blue) and |
| + the output has 256 colors at the most (256 entries in the color map.). |
| + ColorMapSize specifies size of color map up to 256 and will be updated to |
| + real size before returning. |
| + Also non of the parameter are allocated by this routine. |
| + This function returns GIF_OK if successful, GIF_ERROR otherwise. |
| +******************************************************************************/ |
| +int |
| +LibgdiplusGifQuantizeBuffer(unsigned int Width, |
| + unsigned int Height, |
| + int *ColorMapSize, |
| + GifByteType * RedInput, |
| + GifByteType * GreenInput, |
| + GifByteType * BlueInput, |
| + GifByteType * OutputBuffer, |
| + GifColorType * OutputColorMap) { |
| + |
| + unsigned int Index, NumOfEntries; |
| + int i, j, MaxRGBError[3]; |
| + unsigned int NewColorMapSize; |
| + long Red, Green, Blue; |
| + NewColorMapType NewColorSubdiv[256]; |
| + QuantizedColorType *ColorArrayEntries, *QuantizedColor; |
| + |
| + ColorArrayEntries = (QuantizedColorType *)malloc( |
| + sizeof(QuantizedColorType) * COLOR_ARRAY_SIZE); |
| + if (ColorArrayEntries == NULL) { |
| + return GIF_ERROR; |
| + } |
| + |
| + for (i = 0; i < COLOR_ARRAY_SIZE; i++) { |
| + ColorArrayEntries[i].RGB[0] = i >> (2 * BITS_PER_PRIM_COLOR); |
| + ColorArrayEntries[i].RGB[1] = (i >> BITS_PER_PRIM_COLOR) & |
| + MAX_PRIM_COLOR; |
| + ColorArrayEntries[i].RGB[2] = i & MAX_PRIM_COLOR; |
| + ColorArrayEntries[i].Count = 0; |
| + } |
| + |
| + /* Sample the colors and their distribution: */ |
| + for (i = 0; i < (int)(Width * Height); i++) { |
| + Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) << |
| + (2 * BITS_PER_PRIM_COLOR)) + |
| + ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) << |
| + BITS_PER_PRIM_COLOR) + |
| + (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR)); |
| + ColorArrayEntries[Index].Count++; |
| + } |
| + |
| + /* Put all the colors in the first entry of the color map, and call the |
| + * recursive subdivision process. */ |
| + for (i = 0; i < 256; i++) { |
| + NewColorSubdiv[i].QuantizedColors = NULL; |
| + NewColorSubdiv[i].Count = NewColorSubdiv[i].NumEntries = 0; |
| + for (j = 0; j < 3; j++) { |
| + NewColorSubdiv[i].RGBMin[j] = 0; |
| + NewColorSubdiv[i].RGBWidth[j] = 255; |
| + } |
| + } |
| + |
| + /* Find the non empty entries in the color table and chain them: */ |
| + for (i = 0; i < COLOR_ARRAY_SIZE; i++) |
| + if (ColorArrayEntries[i].Count > 0) |
| + break; |
| + QuantizedColor = NewColorSubdiv[0].QuantizedColors = &ColorArrayEntries[i]; |
| + NumOfEntries = 1; |
| + while (++i < COLOR_ARRAY_SIZE) |
| + if (ColorArrayEntries[i].Count > 0) { |
| + QuantizedColor->Pnext = &ColorArrayEntries[i]; |
| + QuantizedColor = &ColorArrayEntries[i]; |
| + NumOfEntries++; |
| + } |
| + QuantizedColor->Pnext = NULL; |
| + |
| + NewColorSubdiv[0].NumEntries = NumOfEntries; /* Different sampled colors */ |
| + NewColorSubdiv[0].Count = ((long)Width) * Height; /* Pixels */ |
| + NewColorMapSize = 1; |
| + if (SubdivColorMap(NewColorSubdiv, *ColorMapSize, &NewColorMapSize) != |
| + GIF_OK) { |
| + free((char *)ColorArrayEntries); |
| + return GIF_ERROR; |
| + } |
| + if (NewColorMapSize < *ColorMapSize) { |
| + /* And clear rest of color map: */ |
| + for (i = NewColorMapSize; i < *ColorMapSize; i++) |
| + OutputColorMap[i].Red = OutputColorMap[i].Green = |
| + OutputColorMap[i].Blue = 0; |
| + } |
| + |
| + /* Average the colors in each entry to be the color to be used in the |
| + * output color map, and plug it into the output color map itself. */ |
| + for (i = 0; i < NewColorMapSize; i++) { |
| + if ((j = NewColorSubdiv[i].NumEntries) > 0) { |
| + QuantizedColor = NewColorSubdiv[i].QuantizedColors; |
| + Red = Green = Blue = 0; |
| + while (QuantizedColor) { |
| + QuantizedColor->NewColorIndex = i; |
| + Red += QuantizedColor->RGB[0]; |
| + Green += QuantizedColor->RGB[1]; |
| + Blue += QuantizedColor->RGB[2]; |
| + QuantizedColor = QuantizedColor->Pnext; |
| + } |
| + OutputColorMap[i].Red = (Red << (8 - BITS_PER_PRIM_COLOR)) / j; |
| + OutputColorMap[i].Green = (Green << (8 - BITS_PER_PRIM_COLOR)) / j; |
| + OutputColorMap[i].Blue = (Blue << (8 - BITS_PER_PRIM_COLOR)) / j; |
| + } |
| + } |
| + |
| + /* Finally scan the input buffer again and put the mapped index in the |
| + * output buffer. */ |
| + MaxRGBError[0] = MaxRGBError[1] = MaxRGBError[2] = 0; |
| + for (i = 0; i < (int)(Width * Height); i++) { |
| + Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) << |
| + (2 * BITS_PER_PRIM_COLOR)) + |
| + ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) << |
| + BITS_PER_PRIM_COLOR) + |
| + (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR)); |
| + Index = ColorArrayEntries[Index].NewColorIndex; |
| + OutputBuffer[i] = Index; |
| + if (MaxRGBError[0] < ABS(OutputColorMap[Index].Red - RedInput[i])) |
| + MaxRGBError[0] = ABS(OutputColorMap[Index].Red - RedInput[i]); |
| + if (MaxRGBError[1] < ABS(OutputColorMap[Index].Green - GreenInput[i])) |
| + MaxRGBError[1] = ABS(OutputColorMap[Index].Green - GreenInput[i]); |
| + if (MaxRGBError[2] < ABS(OutputColorMap[Index].Blue - BlueInput[i])) |
| + MaxRGBError[2] = ABS(OutputColorMap[Index].Blue - BlueInput[i]); |
| + } |
| + |
| +#ifdef DEBUG |
| + fprintf(stderr, |
| + "Quantization L(0) errors: Red = %d, Green = %d, Blue = %d.\n", |
| + MaxRGBError[0], MaxRGBError[1], MaxRGBError[2]); |
| +#endif /* DEBUG */ |
| + |
| + free((char *)ColorArrayEntries); |
| + |
| + *ColorMapSize = NewColorMapSize; |
| + |
| + return GIF_OK; |
| +} |
| + |
| +/****************************************************************************** |
| + Routine to subdivide the RGB space recursively using median cut in each |
| + axes alternatingly until ColorMapSize different cubes exists. |
| + The biggest cube in one dimension is subdivide unless it has only one entry. |
| + Returns GIF_ERROR if failed, otherwise GIF_OK. |
| +*******************************************************************************/ |
| +static int |
| +SubdivColorMap(NewColorMapType * NewColorSubdiv, |
| + unsigned int ColorMapSize, |
| + unsigned int *NewColorMapSize) { |
| + |
| + unsigned int i, j, Index = 0; |
| + QuantizedColorType *QuantizedColor, **SortArray; |
| + |
| + while (ColorMapSize > *NewColorMapSize) { |
| + /* Find candidate for subdivision: */ |
| + long Sum, Count; |
| + int MaxSize = -1; |
| + unsigned int NumEntries, MinColor, MaxColor; |
| + for (i = 0; i < *NewColorMapSize; i++) { |
| + for (j = 0; j < 3; j++) { |
| + if ((((int)NewColorSubdiv[i].RGBWidth[j]) > MaxSize) && |
| + (NewColorSubdiv[i].NumEntries > 1)) { |
| + MaxSize = NewColorSubdiv[i].RGBWidth[j]; |
| + Index = i; |
| + SortRGBAxis = j; |
| + } |
| + } |
| + } |
| + |
| + if (MaxSize == -1) |
| + return GIF_OK; |
| + |
| + /* Split the entry Index into two along the axis SortRGBAxis: */ |
| + |
| + /* Sort all elements in that entry along the given axis and split at |
| + * the median. */ |
| + SortArray = (QuantizedColorType **)malloc( |
| + sizeof(QuantizedColorType *) * |
| + NewColorSubdiv[Index].NumEntries); |
| + if (SortArray == NULL) |
| + return GIF_ERROR; |
| + for (j = 0, QuantizedColor = NewColorSubdiv[Index].QuantizedColors; |
| + j < NewColorSubdiv[Index].NumEntries && QuantizedColor != NULL; |
| + j++, QuantizedColor = QuantizedColor->Pnext) |
| + SortArray[j] = QuantizedColor; |
| + |
| + /* |
| + * Because qsort isn't stable, this can produce differing |
| + * results for the order of tuples depending on platform |
| + * details of how qsort() is implemented. |
| + * |
| + * We mitigate this problem by sorting on all three axes rather |
| + * than only the one specied by SortRGBAxis; that way the instability |
| + * can only become an issue if there are multiple color indices |
| + * referring to identical RGB tuples. Older versions of this |
| + * sorted on only the one axis. |
| + */ |
| + qsort(SortArray, NewColorSubdiv[Index].NumEntries, |
| + sizeof(QuantizedColorType *), SortCmpRtn); |
| + |
| + /* Relink the sorted list into one: */ |
| + for (j = 0; j < NewColorSubdiv[Index].NumEntries - 1; j++) |
| + SortArray[j]->Pnext = SortArray[j + 1]; |
| + SortArray[NewColorSubdiv[Index].NumEntries - 1]->Pnext = NULL; |
| + NewColorSubdiv[Index].QuantizedColors = QuantizedColor = SortArray[0]; |
| + free((char *)SortArray); |
| + |
| + /* Now simply add the Counts until we have half of the Count: */ |
| + Sum = NewColorSubdiv[Index].Count / 2 - QuantizedColor->Count; |
| + NumEntries = 1; |
| + Count = QuantizedColor->Count; |
| + while (QuantizedColor->Pnext != NULL && |
| + (Sum -= QuantizedColor->Pnext->Count) >= 0 && |
| + QuantizedColor->Pnext->Pnext != NULL) { |
| + QuantizedColor = QuantizedColor->Pnext; |
| + NumEntries++; |
| + Count += QuantizedColor->Count; |
| + } |
| + /* Save the values of the last color of the first half, and first |
| + * of the second half so we can update the Bounding Boxes later. |
| + * Also as the colors are quantized and the BBoxes are full 0..255, |
| + * they need to be rescaled. |
| + */ |
| + MaxColor = QuantizedColor->RGB[SortRGBAxis]; /* Max. of first half */ |
| + /* coverity[var_deref_op] */ |
| + MinColor = QuantizedColor->Pnext->RGB[SortRGBAxis]; /* of second */ |
| + MaxColor <<= (8 - BITS_PER_PRIM_COLOR); |
| + MinColor <<= (8 - BITS_PER_PRIM_COLOR); |
| + |
| + /* Partition right here: */ |
| + NewColorSubdiv[*NewColorMapSize].QuantizedColors = |
| + QuantizedColor->Pnext; |
| + QuantizedColor->Pnext = NULL; |
| + NewColorSubdiv[*NewColorMapSize].Count = Count; |
| + NewColorSubdiv[Index].Count -= Count; |
| + NewColorSubdiv[*NewColorMapSize].NumEntries = |
| + NewColorSubdiv[Index].NumEntries - NumEntries; |
| + NewColorSubdiv[Index].NumEntries = NumEntries; |
| + for (j = 0; j < 3; j++) { |
| + NewColorSubdiv[*NewColorMapSize].RGBMin[j] = |
| + NewColorSubdiv[Index].RGBMin[j]; |
| + NewColorSubdiv[*NewColorMapSize].RGBWidth[j] = |
| + NewColorSubdiv[Index].RGBWidth[j]; |
| + } |
| + NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] = |
| + NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] + |
| + NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] - MinColor; |
| + NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] = MinColor; |
| + |
| + NewColorSubdiv[Index].RGBWidth[SortRGBAxis] = |
| + MaxColor - NewColorSubdiv[Index].RGBMin[SortRGBAxis]; |
| + |
| + (*NewColorMapSize)++; |
| + } |
| + |
| + return GIF_OK; |
| +} |
| + |
| +/**************************************************************************** |
| + Routine called by qsort to compare two entries. |
| +*****************************************************************************/ |
| + |
| +static int |
| +SortCmpRtn(const void *Entry1, |
| + const void *Entry2) { |
| + QuantizedColorType *entry1 = (*((QuantizedColorType **) Entry1)); |
| + QuantizedColorType *entry2 = (*((QuantizedColorType **) Entry2)); |
| + |
| + /* sort on all axes of the color space! */ |
| + int hash1 = entry1->RGB[SortRGBAxis] * 256 * 256 |
| + + entry1->RGB[(SortRGBAxis+1) % 3] * 256 |
| + + entry1->RGB[(SortRGBAxis+2) % 3]; |
| + int hash2 = entry2->RGB[SortRGBAxis] * 256 * 256 |
| + + entry2->RGB[(SortRGBAxis+1) % 3] * 256 |
| + + entry2->RGB[(SortRGBAxis+2) % 3]; |
| + |
| + return hash1 - hash2; |
| +} |
| + |
| +/* END GifQuantizeBuffer copy from giflib */ |
| + |
| /* Data structure used for callback */ |
| typedef struct |
| { |
| @@ -851,14 +1219,7 @@ gdip_save_gif_image (void *stream, GpImage *image, BOOL from_file) |
| v += 4; |
| } |
| } |
| - if ( |
| -#if GIFLIB_MAJOR >= 5 |
| - GifQuantizeBuffer( |
| -#else |
| - QuantizeBuffer( |
| -#endif |
| - bitmap_data->width, bitmap_data->height, &cmap_size, |
| - red, green, blue, pixbuf, cmap->Colors) == GIF_ERROR) { |
| + if (LibgdiplusGifQuantizeBuffer(bitmap_data->width, bitmap_data->height, &cmap_size, red, green, blue, pixbuf, cmap->Colors) == GIF_ERROR) { |
| goto error; |
| } |
| } |
| -- |
| 2.20.1 |
| |