blob: 6da19853e04d40b8f16403a540dfccab13cf1e02 [file] [log] [blame]
config BR2_PACKAGE_SDL_SOUND
bool "SDL_sound"
depends on BR2_PACKAGE_SDL
select BR2_PACKAGE_LIBICONV if !BR2_ENABLE_LOCALE
help
SDL_sound is a library that handles the decoding of several
popular sound file formats, such as .WAV and .MP3.
It is meant to make the programmer's sound playback tasks
simpler. The programmer gives SDL_sound a filename, or feeds
it data directly from one of many sources, and then reads the
decoded waveform data back at her leisure.
http://icculus.org/SDL_sound/
if BR2_PACKAGE_SDL_SOUND
config BR2_PACKAGE_SDL_SOUND_PLAYSOUND
bool "install playsound tool"
help
Enable this option to install the playsound/playsound_simple
tools to target.
endif