| config BR2_PACKAGE_SDL_SOUND |
| bool "SDL_sound" |
| depends on BR2_PACKAGE_SDL |
| select BR2_PACKAGE_LIBICONV if !BR2_ENABLE_LOCALE |
| help |
| SDL_sound is a library that handles the decoding of several |
| popular sound file formats, such as .WAV and .MP3. |
| It is meant to make the programmer's sound playback tasks |
| simpler. The programmer gives SDL_sound a filename, or feeds |
| it data directly from one of many sources, and then reads the |
| decoded waveform data back at her leisure. |
| |
| http://icculus.org/SDL_sound/ |
| |
| if BR2_PACKAGE_SDL_SOUND |
| |
| config BR2_PACKAGE_SDL_SOUND_PLAYSOUND |
| bool "install playsound tool" |
| help |
| Enable this option to install the playsound/playsound_simple |
| tools to target. |
| |
| endif |