| config BR2_PACKAGE_GLSLSANDBOX_PLAYER |
| bool "glslsandbox-player" |
| depends on BR2_PACKAGE_HAS_LIBEGL |
| depends on BR2_PACKAGE_HAS_LIBGLES |
| # Doesn't really depend on threads, but this makes sure we have at least |
| # one native windowing system available, and is good enough in practice. |
| depends on BR2_TOOLCHAIN_HAS_THREADS |
| help |
| GLSL Sandbox standalone player allow one to run and render |
| (most of) nice shaders available online on the |
| http://glslsandbox.com/ website, but without the need of an |
| Internet connection, a web browser or any of its |
| dependencies. Instead, the only requirement of |
| glslsandbox-player is a working EGL and GLESv2 libraries. |
| |
| This package is useful for stressing and testing GLES shader |
| compiler in GPU drivers. |
| |
| https://github.com/jolivain/glslsandbox-player |
| |
| if BR2_PACKAGE_GLSLSANDBOX_PLAYER |
| |
| config BR2_PACKAGE_GLSLSANDBOX_PLAYER_PNG |
| bool "Enable PNG support" |
| select BR2_PACKAGE_LIBPNG |
| help |
| Enable PNG texture loading support |
| |
| config BR2_PACKAGE_GLSLSANDBOX_PLAYER_TESTING |
| bool "Enable testing" |
| help |
| Generate and install test suite on target |
| |
| config BR2_PACKAGE_GLSLSANDBOX_PLAYER_SCRIPTS |
| bool "Install scripts" |
| depends on !BR2_PACKAGE_PYTHON # python3 |
| depends on !BR2_STATIC_LIBS # python3 |
| depends on BR2_TOOLCHAIN_HAS_THREADS # python3 |
| depends on BR2_USE_MMU # bash, python3 |
| depends on BR2_USE_WCHAR # python3 |
| select BR2_PACKAGE_BASH # runtime |
| select BR2_PACKAGE_BUSYBOX_SHOW_OTHERS if BR2_PACKAGE_BUSYBOX # bash |
| select BR2_PACKAGE_COREUTILS # runtime (timeout) |
| select BR2_PACKAGE_LIBCURL_CURL # runtime |
| select BR2_PACKAGE_IMAGEMAGICK # runtime |
| select BR2_PACKAGE_JPEG # runtime |
| select BR2_PACKAGE_LIBCURL # runtime |
| select BR2_PACKAGE_LIBOPENSSL_BIN if BR2_PACKAGE_LIBOPENSSL # runtime |
| select BR2_PACKAGE_LIBRESSL_BIN if BR2_PACKAGE_LIBRESSL # runtime |
| select BR2_PACKAGE_MAKE # runtime |
| select BR2_PACKAGE_OPENSSL # runtime |
| select BR2_PACKAGE_PYTHON3 # runtime |
| help |
| Install additional helper scripts |
| |
| choice |
| prompt "Native windowing system" |
| default BR2_PACKAGE_GLSLSANDBOX_PLAYER_MALI if BR2_PACKAGE_SUNXI_MALI_MAINLINE |
| default BR2_PACKAGE_GLSLSANDBOX_PLAYER_RPI if BR2_PACKAGE_RPI_USERLAND |
| default BR2_PACKAGE_GLSLSANDBOX_PLAYER_SDL2 if BR2_PACKAGE_SDL2_OPENGLES |
| default BR2_PACKAGE_GLSLSANDBOX_PLAYER_TISGX if BR2_PACKAGE_TI_SGX_UM |
| default BR2_PACKAGE_GLSLSANDBOX_PLAYER_WL if BR2_PACKAGE_WAYLAND |
| default BR2_PACKAGE_GLSLSANDBOX_PLAYER_X11 if BR2_PACKAGE_XORG7 |
| help |
| Select the native windowing system you wish to use. |
| |
| config BR2_PACKAGE_GLSLSANDBOX_PLAYER_KMS |
| bool "KMS/DRM/GBM" |
| depends on BR2_TOOLCHAIN_HAS_THREADS # libdrm |
| select BR2_PACKAGE_LIBDRM |
| |
| config BR2_PACKAGE_GLSLSANDBOX_PLAYER_MALI |
| bool "Allwinner ARM/Mali Frame Buffer" |
| depends on BR2_PACKAGE_SUNXI_MALI_MAINLINE |
| |
| config BR2_PACKAGE_GLSLSANDBOX_PLAYER_RPI |
| bool "RaspberryPI Frame Buffer" |
| depends on BR2_PACKAGE_RPI_USERLAND |
| |
| config BR2_PACKAGE_GLSLSANDBOX_PLAYER_SDL2 |
| bool "SDL2" |
| depends on BR2_PACKAGE_SDL2_OPENGLES |
| |
| config BR2_PACKAGE_GLSLSANDBOX_PLAYER_TISGX |
| bool "TI/SGX Frame Buffer" |
| depends on BR2_PACKAGE_TI_SGX_UM |
| |
| config BR2_PACKAGE_GLSLSANDBOX_PLAYER_VIVFB |
| bool "Vivante Frame Buffer" |
| depends on BR2_PACKAGE_IMX_GPU_VIV |
| |
| config BR2_PACKAGE_GLSLSANDBOX_PLAYER_WL |
| bool "Wayland" |
| depends on BR2_PACKAGE_WAYLAND |
| |
| config BR2_PACKAGE_GLSLSANDBOX_PLAYER_X11 |
| bool "X11" |
| depends on BR2_PACKAGE_XORG7 |
| select BR2_PACKAGE_XLIB_LIBX11 |
| |
| endchoice |
| |
| if BR2_PACKAGE_GLSLSANDBOX_PLAYER_WL |
| config BR2_PACKAGE_GLSLSANDBOX_PLAYER_WL_IVI |
| bool "Wayland IVI shell support" |
| endif |
| |
| endif |
| |
| comment "glslsandbox-player needs a toolchain w/ threads and an openGL ES and EGL driver" |
| depends on !BR2_TOOLCHAIN_HAS_THREADS || \ |
| !BR2_PACKAGE_HAS_LIBEGL || !BR2_PACKAGE_HAS_LIBGLES |