blob: 66d0fa3df7a6b4fb412fd1a83987685c9d50b5d5 [file] [log] [blame]
Upstream patch to fix build with GCC 5
Obtained from the LGames Subversion repository with the following command:
svn diff -c164 svn://svn.code.sf.net/p/lgames/code/trunk/ltris
Signed-off-by: Rodrigo Rebello <rprebello@gmail.com>
Revision log message:
------------------------------------------------------------------------
r164 | kulkanie | 2015-05-16 05:48:02 -0300 (Sat, 16 May 2015) | 1 line
removed all inline keywords
------------------------------------------------------------------------
Line added to LTris ChangeLog concerning the change:
- removed all inline keywords to work with GCC 5 (2015/05/16 MS)
Author: Michael Speck
Index: src/sdl.c
===================================================================
--- a/src/sdl.c (revision 163)
+++ b/src/sdl.c (revision 164)
@@ -244,7 +244,7 @@
#endif
/* return full path of bitmap */
-inline void get_full_bmp_path( char *full_path, char *file_name )
+void get_full_bmp_path( char *full_path, char *file_name )
{
sprintf(full_path, "%s/gfx/%s", SRC_DIR, file_name );
}
@@ -330,7 +330,7 @@
/*
lock surface
*/
-inline void lock_surf(SDL_Surface *sur)
+void lock_surf(SDL_Surface *sur)
{
if (SDL_MUSTLOCK(sur))
SDL_LockSurface(sur);
@@ -339,7 +339,7 @@
/*
unlock surface
*/
-inline void unlock_surf(SDL_Surface *sur)
+void unlock_surf(SDL_Surface *sur)
{
if (SDL_MUSTLOCK(sur))
SDL_UnlockSurface(sur);
@@ -666,7 +666,7 @@
/*
lock font surface
*/
-inline void lock_font(Font *fnt)
+void lock_font(Font *fnt)
{
if (SDL_MUSTLOCK(fnt->pic))
SDL_LockSurface(fnt->pic);
@@ -675,7 +675,7 @@
/*
unlock font surface
*/
-inline void unlock_font(Font *fnt)
+void unlock_font(Font *fnt)
{
if (SDL_MUSTLOCK(fnt->pic))
SDL_UnlockSurface(fnt->pic);
@@ -905,7 +905,7 @@
/*
update rectangle (0,0,0,0)->fullscreen
*/
-inline void refresh_screen(int x, int y, int w, int h)
+void refresh_screen(int x, int y, int w, int h)
{
SDL_UpdateRect(sdl.screen, x, y, w, h);
}
@@ -1055,7 +1055,7 @@
/*
lock surface
*/
-inline void lock_screen()
+void lock_screen()
{
if (SDL_MUSTLOCK(sdl.screen))
SDL_LockSurface(sdl.screen);
@@ -1064,7 +1064,7 @@
/*
unlock surface
*/
-inline void unlock_screen()
+void unlock_screen()
{
if (SDL_MUSTLOCK(sdl.screen))
SDL_UnlockSurface(sdl.screen);
@@ -1073,7 +1073,7 @@
/*
flip hardware screens (double buffer)
*/
-inline void flip_screen()
+void flip_screen()
{
SDL_Flip(sdl.screen);
}
@@ -1132,7 +1132,7 @@
/*
get milliseconds since last call
*/
-inline int get_time()
+int get_time()
{
int ms;
cur_time = SDL_GetTicks();
@@ -1148,7 +1148,7 @@
/*
reset timer
*/
-inline void reset_timer()
+void reset_timer()
{
last_time = SDL_GetTicks();
}
Index: src/sdl.h
===================================================================
--- a/src/sdl.h (revision 163)
+++ b/src/sdl.h (revision 164)
@@ -41,8 +41,8 @@
SDL_Surface* load_surf(char *fname, int f);
SDL_Surface* create_surf(int w, int h, int f);
void free_surf( SDL_Surface **surf );
-inline void lock_surf(SDL_Surface *sur);
-inline void unlock_surf(SDL_Surface *sur);
+void lock_surf(SDL_Surface *sur);
+void unlock_surf(SDL_Surface *sur);
void blit_surf(void);
void alpha_blit_surf(int alpha);
void fill_surf(int c);
@@ -86,8 +86,8 @@
Font* load_fixed_font(char *fname, int off, int len, int w);
void free_font(Font **sfnt);
int write_text(Font *sfnt, SDL_Surface *dest, int x, int y, char *str, int alpha);
-inline void lock_font(Font *sfnt);
-inline void unlock_font(Font *sfnt);
+void lock_font(Font *sfnt);
+void unlock_font(Font *sfnt);
SDL_Rect last_write_rect(Font *fnt);
int text_width(Font *fnt, char *str);
@@ -132,14 +132,14 @@
char** get_mode_names( int *count );
int set_video_mode( Video_Mode mode );
void hardware_cap();
-inline void refresh_screen( int x, int y, int w, int h );
+void refresh_screen( int x, int y, int w, int h );
void refresh_rects();
void add_refresh_rect(int x, int y, int w, int h);
int wait_for_key();
void wait_for_click();
-inline void lock_screen();
-inline void unlock_screen();
-inline void flip_screen();
+void lock_screen();
+void unlock_screen();
+void flip_screen();
void fade_screen( int type, int ms );
void take_screenshot( int i );
@@ -148,8 +148,8 @@
SDL_Cursor* create_cursor( int width, int height, int hot_x, int hot_y, char *source );
/* timer */
-inline int get_time();
-inline void reset_timer();
+int get_time();
+void reset_timer();
#ifdef __cplusplus
};
Index: src/tools.c
===================================================================
--- a/src/tools.c (revision 163)
+++ b/src/tools.c (revision 164)
@@ -23,7 +23,7 @@
#include "ltris.h"
/* compares to strings and returns true if their first strlen(str1) chars are equal */
-inline int strequal( char *str1, char *str2 )
+int strequal( char *str1, char *str2 )
{
if ( strlen( str1 ) != strlen( str2 ) ) return 0;
return ( !strncmp( str1, str2, strlen( str1 ) ) );
@@ -30,7 +30,7 @@
}
/* set delay to ms milliseconds */
-inline void delay_set( Delay *delay, int ms )
+void delay_set( Delay *delay, int ms )
{
delay->limit = ms;
delay->cur = 0;
@@ -37,13 +37,13 @@
}
/* reset delay ( cur = 0 )*/
-inline void delay_reset( Delay *delay )
+void delay_reset( Delay *delay )
{
delay->cur = 0;
}
/* check if times out and reset */
-inline int delay_timed_out( Delay *delay, int ms )
+int delay_timed_out( Delay *delay, int ms )
{
delay->cur += ms;
if ( delay->cur >= delay->limit ) {
@@ -56,12 +56,12 @@
}
/* set timer so that we have a time out next call of delay_timed_out() */
-inline void delay_force_time_out( Delay *delay )
+void delay_force_time_out( Delay *delay )
{
delay->cur = delay->limit;
}
-inline void goto_tile( int *x, int *y, int d )
+void goto_tile( int *x, int *y, int d )
{
/* 0 -up, clockwise, 5 - left up */
switch ( d ) {
@@ -326,24 +326,24 @@
the target value until reached when counter_update() is called.
====================================================================
*/
-inline void counter_set( Counter *counter, double value )
+void counter_set( Counter *counter, double value )
{
counter->value = value;
counter->approach = value;
}
-inline void counter_add( Counter *counter, double add )
+void counter_add( Counter *counter, double add )
{
counter->value += add;
}
-inline double counter_get_approach( Counter counter )
+double counter_get_approach( Counter counter )
{
return counter.approach;
}
-inline double counter_get( Counter counter )
+double counter_get( Counter counter )
{
return counter.value;
}
-inline void counter_update( Counter *counter, int ms )
+void counter_update( Counter *counter, int ms )
{
double change;
if ( counter->approach == counter->value ) return;
Index: src/bowl.c
===================================================================
--- a/src/bowl.c (revision 163)
+++ b/src/bowl.c (revision 164)
@@ -333,7 +333,7 @@
Set a tile contents and pixel contents.
====================================================================
*/
-inline void bowl_set_tile( Bowl *bowl, int x, int y, int tile_id )
+void bowl_set_tile( Bowl *bowl, int x, int y, int tile_id )
{
int i, j = y * bowl->block_size;
bowl->contents[x][y] = tile_id;
Index: src/tools.h
===================================================================
--- a/src/tools.h (revision 163)
+++ b/src/tools.h (revision 164)
@@ -33,7 +33,7 @@
#define VEC_DIST( vec1, vec2 ) ( sqrt( ( vec1.x - vec2.x ) * ( vec1.x - vec2.x ) + ( vec1.y - vec2.y ) * ( vec1.y - vec2.y ) ) )
/* compares to strings and returns true if their first strlen(str1) chars are equal */
-inline int strequal( char *str1, char *str2 );
+int strequal( char *str1, char *str2 );
/* delete lines */
void delete_lines( char **lines, int line_number );
@@ -45,16 +45,16 @@
} Delay;
/* set delay to ms milliseconds */
-inline void delay_set( Delay *delay, int ms );
+void delay_set( Delay *delay, int ms );
/* reset delay ( cur = 0 )*/
-inline void delay_reset( Delay *delay );
+void delay_reset( Delay *delay );
/* check if time's out ( add ms milliseconds )and reset */
-inline int delay_timed_out( Delay *delay, int ms );
+int delay_timed_out( Delay *delay, int ms );
/* set timer so that we have a time out next call of delay_timed_out() */
-inline void delay_force_time_out( Delay *delay );
+void delay_force_time_out( Delay *delay );
/* return distance betwteen to map positions */
int get_dist( int x1, int y1, int x2, int y2 );