| config BR2_PACKAGE_SOLARUS |
| bool "solarus" |
| depends on BR2_INSTALL_LIBSTDCPP |
| depends on BR2_PACKAGE_LUAJIT_ARCH_SUPPORTS |
| depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS |
| depends on BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 # C++11 |
| depends on BR2_TOOLCHAIN_HAS_THREADS_NPTL # openal |
| depends on !BR2_STATIC_LIBS # SDL2 |
| depends on BR2_PACKAGE_HAS_LIBGL |
| select BR2_PACKAGE_LIBMODPLUG |
| select BR2_PACKAGE_LIBOGG |
| select BR2_PACKAGE_LIBPNG # runtime |
| select BR2_PACKAGE_LIBVORBIS |
| select BR2_PACKAGE_LUAJIT |
| select BR2_PACKAGE_OPENAL |
| select BR2_PACKAGE_PHYSFS |
| select BR2_PACKAGE_SDL2 |
| select BR2_PACKAGE_SDL2_IMAGE |
| select BR2_PACKAGE_SDL2_TTF |
| help |
| Solarus is an open-source Zelda-like 2D game engine written |
| in C++. It can run games scripted in Lua. This engine is used |
| by our Zelda fangames. Solarus is licensed under GPL v3. |
| |
| http://www.solarus-games.org |
| https://github.com/solarus-games/solarus |
| |
| comment "solarus needs OpenGL and a toolchain w/ C++, gcc >= 4.8, NPTL, dynamic library" |
| depends on BR2_PACKAGE_LUAJIT_ARCH_SUPPORTS |
| depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS |
| depends on !BR2_INSTALL_LIBSTDCPP || !BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 \ |
| || !BR2_TOOLCHAIN_HAS_THREADS_NPTL || BR2_STATIC_LIBS \ |
| || !BR2_PACKAGE_HAS_LIBGL |