blob: 63c751ca411964e19b74a33839f5ab7c950f802e [file] [log] [blame]
/*
* Copyright(c) 2011-2016 Intel Corporation. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Eddie Dong <eddie.dong@intel.com>
* Kevin Tian <kevin.tian@intel.com>
*
* Contributors:
* Ping Gao <ping.a.gao@intel.com>
* Zhi Wang <zhi.a.wang@intel.com>
* Bing Niu <bing.niu@intel.com>
*
*/
#include "i915_drv.h"
#include "gvt.h"
#include "i915_pvinfo.h"
#include <linux/vmalloc.h>
void populate_pvinfo_page(struct intel_vgpu *vgpu)
{
struct drm_i915_private *i915 = vgpu->gvt->gt->i915;
/* setup the ballooning information */
vgpu_vreg64_t(vgpu, vgtif_reg(magic)) = VGT_MAGIC;
vgpu_vreg_t(vgpu, vgtif_reg(version_major)) = 1;
vgpu_vreg_t(vgpu, vgtif_reg(version_minor)) = 0;
vgpu_vreg_t(vgpu, vgtif_reg(display_ready)) = 0;
vgpu_vreg_t(vgpu, vgtif_reg(vgt_id)) = vgpu->id;
vgpu_vreg_t(vgpu, vgtif_reg(vgt_caps)) = VGT_CAPS_FULL_PPGTT;
vgpu_vreg_t(vgpu, vgtif_reg(vgt_caps)) |= VGT_CAPS_HWSP_EMULATION;
vgpu_vreg_t(vgpu, vgtif_reg(vgt_caps)) |= VGT_CAPS_HUGE_GTT;
vgpu_vreg_t(vgpu, vgtif_reg(avail_rs.mappable_gmadr.base)) =
vgpu_aperture_gmadr_base(vgpu);
vgpu_vreg_t(vgpu, vgtif_reg(avail_rs.mappable_gmadr.size)) =
vgpu_aperture_sz(vgpu);
vgpu_vreg_t(vgpu, vgtif_reg(avail_rs.nonmappable_gmadr.base)) =
vgpu_hidden_gmadr_base(vgpu);
vgpu_vreg_t(vgpu, vgtif_reg(avail_rs.nonmappable_gmadr.size)) =
vgpu_hidden_sz(vgpu);
vgpu_vreg_t(vgpu, vgtif_reg(avail_rs.fence_num)) = vgpu_fence_sz(vgpu);
vgpu_vreg_t(vgpu, vgtif_reg(cursor_x_hot)) = UINT_MAX;
vgpu_vreg_t(vgpu, vgtif_reg(cursor_y_hot)) = UINT_MAX;
gvt_dbg_core("Populate PVINFO PAGE for vGPU %d\n", vgpu->id);
gvt_dbg_core("aperture base [GMADR] 0x%llx size 0x%llx\n",
vgpu_aperture_gmadr_base(vgpu), vgpu_aperture_sz(vgpu));
gvt_dbg_core("hidden base [GMADR] 0x%llx size=0x%llx\n",
vgpu_hidden_gmadr_base(vgpu), vgpu_hidden_sz(vgpu));
gvt_dbg_core("fence size %d\n", vgpu_fence_sz(vgpu));
drm_WARN_ON(&i915->drm, sizeof(struct vgt_if) != VGT_PVINFO_SIZE);
}
/*
* vGPU type name is defined as GVTg_Vx_y which contains the physical GPU
* generation type (e.g V4 as BDW server, V5 as SKL server).
*
* Depening on the physical SKU resource, we might see vGPU types like
* GVTg_V4_8, GVTg_V4_4, GVTg_V4_2, etc. We can create different types of
* vGPU on same physical GPU depending on available resource. Each vGPU
* type will have a different number of avail_instance to indicate how
* many vGPU instance can be created for this type.
*/
#define VGPU_MAX_WEIGHT 16
#define VGPU_WEIGHT(vgpu_num) \
(VGPU_MAX_WEIGHT / (vgpu_num))
static const struct intel_vgpu_config intel_vgpu_configs[] = {
{ MB_TO_BYTES(64), MB_TO_BYTES(384), 4, VGPU_WEIGHT(8), GVT_EDID_1024_768, "8" },
{ MB_TO_BYTES(128), MB_TO_BYTES(512), 4, VGPU_WEIGHT(4), GVT_EDID_1920_1200, "4" },
{ MB_TO_BYTES(256), MB_TO_BYTES(1024), 4, VGPU_WEIGHT(2), GVT_EDID_1920_1200, "2" },
{ MB_TO_BYTES(512), MB_TO_BYTES(2048), 4, VGPU_WEIGHT(1), GVT_EDID_1920_1200, "1" },
};
/**
* intel_gvt_init_vgpu_types - initialize vGPU type list
* @gvt : GVT device
*
* Initialize vGPU type list based on available resource.
*
*/
int intel_gvt_init_vgpu_types(struct intel_gvt *gvt)
{
unsigned int low_avail = gvt_aperture_sz(gvt) - HOST_LOW_GM_SIZE;
unsigned int high_avail = gvt_hidden_sz(gvt) - HOST_HIGH_GM_SIZE;
unsigned int num_types = ARRAY_SIZE(intel_vgpu_configs);
unsigned int i;
gvt->types = kcalloc(num_types, sizeof(struct intel_vgpu_type),
GFP_KERNEL);
if (!gvt->types)
return -ENOMEM;
gvt->mdev_types = kcalloc(num_types, sizeof(*gvt->mdev_types),
GFP_KERNEL);
if (!gvt->mdev_types)
goto out_free_types;
for (i = 0; i < num_types; ++i) {
const struct intel_vgpu_config *conf = &intel_vgpu_configs[i];
if (low_avail / conf->low_mm == 0)
break;
if (conf->weight < 1 || conf->weight > VGPU_MAX_WEIGHT)
goto out_free_mdev_types;
sprintf(gvt->types[i].name, "GVTg_V%u_%s",
GRAPHICS_VER(gvt->gt->i915) == 8 ? 4 : 5, conf->name);
gvt->types[i].conf = conf;
gvt_dbg_core("type[%d]: %s avail %u low %u high %u fence %u weight %u res %s\n",
i, gvt->types[i].name,
min(low_avail / conf->low_mm,
high_avail / conf->high_mm),
conf->low_mm, conf->high_mm, conf->fence,
conf->weight, vgpu_edid_str(conf->edid));
gvt->mdev_types[i] = &gvt->types[i].type;
gvt->mdev_types[i]->sysfs_name = gvt->types[i].name;
}
gvt->num_types = i;
return 0;
out_free_mdev_types:
kfree(gvt->mdev_types);
out_free_types:
kfree(gvt->types);
return -EINVAL;
}
void intel_gvt_clean_vgpu_types(struct intel_gvt *gvt)
{
kfree(gvt->mdev_types);
kfree(gvt->types);
}
/**
* intel_gvt_activate_vgpu - activate a virtual GPU
* @vgpu: virtual GPU
*
* This function is called when user wants to activate a virtual GPU.
*
*/
void intel_gvt_activate_vgpu(struct intel_vgpu *vgpu)
{
set_bit(INTEL_VGPU_STATUS_ACTIVE, vgpu->status);
}
/**
* intel_gvt_deactivate_vgpu - deactivate a virtual GPU
* @vgpu: virtual GPU
*
* This function is called when user wants to deactivate a virtual GPU.
* The virtual GPU will be stopped.
*
*/
void intel_gvt_deactivate_vgpu(struct intel_vgpu *vgpu)
{
mutex_lock(&vgpu->vgpu_lock);
clear_bit(INTEL_VGPU_STATUS_ACTIVE, vgpu->status);
if (atomic_read(&vgpu->submission.running_workload_num)) {
mutex_unlock(&vgpu->vgpu_lock);
intel_gvt_wait_vgpu_idle(vgpu);
mutex_lock(&vgpu->vgpu_lock);
}
intel_vgpu_stop_schedule(vgpu);
mutex_unlock(&vgpu->vgpu_lock);
}
/**
* intel_gvt_release_vgpu - release a virtual GPU
* @vgpu: virtual GPU
*
* This function is called when user wants to release a virtual GPU.
* The virtual GPU will be stopped and all runtime information will be
* destroyed.
*
*/
void intel_gvt_release_vgpu(struct intel_vgpu *vgpu)
{
intel_gvt_deactivate_vgpu(vgpu);
mutex_lock(&vgpu->vgpu_lock);
vgpu->d3_entered = false;
intel_vgpu_clean_workloads(vgpu, ALL_ENGINES);
intel_vgpu_dmabuf_cleanup(vgpu);
mutex_unlock(&vgpu->vgpu_lock);
}
/**
* intel_gvt_destroy_vgpu - destroy a virtual GPU
* @vgpu: virtual GPU
*
* This function is called when user wants to destroy a virtual GPU.
*
*/
void intel_gvt_destroy_vgpu(struct intel_vgpu *vgpu)
{
struct intel_gvt *gvt = vgpu->gvt;
struct drm_i915_private *i915 = gvt->gt->i915;
drm_WARN(&i915->drm, test_bit(INTEL_VGPU_STATUS_ACTIVE, vgpu->status),
"vGPU is still active!\n");
/*
* remove idr first so later clean can judge if need to stop
* service if no active vgpu.
*/
mutex_lock(&gvt->lock);
idr_remove(&gvt->vgpu_idr, vgpu->id);
mutex_unlock(&gvt->lock);
mutex_lock(&vgpu->vgpu_lock);
intel_gvt_debugfs_remove_vgpu(vgpu);
intel_vgpu_clean_sched_policy(vgpu);
intel_vgpu_clean_submission(vgpu);
intel_vgpu_clean_display(vgpu);
intel_vgpu_clean_opregion(vgpu);
intel_vgpu_reset_ggtt(vgpu, true);
intel_vgpu_clean_gtt(vgpu);
intel_vgpu_detach_regions(vgpu);
intel_vgpu_free_resource(vgpu);
intel_vgpu_clean_mmio(vgpu);
intel_vgpu_dmabuf_cleanup(vgpu);
mutex_unlock(&vgpu->vgpu_lock);
}
#define IDLE_VGPU_IDR 0
/**
* intel_gvt_create_idle_vgpu - create an idle virtual GPU
* @gvt: GVT device
*
* This function is called when user wants to create an idle virtual GPU.
*
* Returns:
* pointer to intel_vgpu, error pointer if failed.
*/
struct intel_vgpu *intel_gvt_create_idle_vgpu(struct intel_gvt *gvt)
{
struct intel_vgpu *vgpu;
enum intel_engine_id i;
int ret;
vgpu = vzalloc(sizeof(*vgpu));
if (!vgpu)
return ERR_PTR(-ENOMEM);
vgpu->id = IDLE_VGPU_IDR;
vgpu->gvt = gvt;
mutex_init(&vgpu->vgpu_lock);
for (i = 0; i < I915_NUM_ENGINES; i++)
INIT_LIST_HEAD(&vgpu->submission.workload_q_head[i]);
ret = intel_vgpu_init_sched_policy(vgpu);
if (ret)
goto out_free_vgpu;
clear_bit(INTEL_VGPU_STATUS_ACTIVE, vgpu->status);
return vgpu;
out_free_vgpu:
vfree(vgpu);
return ERR_PTR(ret);
}
/**
* intel_gvt_destroy_idle_vgpu - destroy an idle virtual GPU
* @vgpu: virtual GPU
*
* This function is called when user wants to destroy an idle virtual GPU.
*
*/
void intel_gvt_destroy_idle_vgpu(struct intel_vgpu *vgpu)
{
mutex_lock(&vgpu->vgpu_lock);
intel_vgpu_clean_sched_policy(vgpu);
mutex_unlock(&vgpu->vgpu_lock);
vfree(vgpu);
}
int intel_gvt_create_vgpu(struct intel_vgpu *vgpu,
const struct intel_vgpu_config *conf)
{
struct intel_gvt *gvt = vgpu->gvt;
struct drm_i915_private *dev_priv = gvt->gt->i915;
int ret;
gvt_dbg_core("low %u MB high %u MB fence %u\n",
BYTES_TO_MB(conf->low_mm), BYTES_TO_MB(conf->high_mm),
conf->fence);
mutex_lock(&gvt->lock);
ret = idr_alloc(&gvt->vgpu_idr, vgpu, IDLE_VGPU_IDR + 1, GVT_MAX_VGPU,
GFP_KERNEL);
if (ret < 0)
goto out_unlock;
vgpu->id = ret;
vgpu->sched_ctl.weight = conf->weight;
mutex_init(&vgpu->vgpu_lock);
mutex_init(&vgpu->dmabuf_lock);
INIT_LIST_HEAD(&vgpu->dmabuf_obj_list_head);
INIT_RADIX_TREE(&vgpu->page_track_tree, GFP_KERNEL);
idr_init_base(&vgpu->object_idr, 1);
intel_vgpu_init_cfg_space(vgpu, 1);
vgpu->d3_entered = false;
ret = intel_vgpu_init_mmio(vgpu);
if (ret)
goto out_clean_idr;
ret = intel_vgpu_alloc_resource(vgpu, conf);
if (ret)
goto out_clean_vgpu_mmio;
populate_pvinfo_page(vgpu);
ret = intel_vgpu_init_gtt(vgpu);
if (ret)
goto out_clean_vgpu_resource;
ret = intel_vgpu_init_opregion(vgpu);
if (ret)
goto out_clean_gtt;
ret = intel_vgpu_init_display(vgpu, conf->edid);
if (ret)
goto out_clean_opregion;
ret = intel_vgpu_setup_submission(vgpu);
if (ret)
goto out_clean_display;
ret = intel_vgpu_init_sched_policy(vgpu);
if (ret)
goto out_clean_submission;
intel_gvt_debugfs_add_vgpu(vgpu);
ret = intel_gvt_set_opregion(vgpu);
if (ret)
goto out_clean_sched_policy;
if (IS_BROADWELL(dev_priv) || IS_BROXTON(dev_priv))
ret = intel_gvt_set_edid(vgpu, PORT_B);
else
ret = intel_gvt_set_edid(vgpu, PORT_D);
if (ret)
goto out_clean_sched_policy;
intel_gvt_update_reg_whitelist(vgpu);
mutex_unlock(&gvt->lock);
return 0;
out_clean_sched_policy:
intel_vgpu_clean_sched_policy(vgpu);
out_clean_submission:
intel_vgpu_clean_submission(vgpu);
out_clean_display:
intel_vgpu_clean_display(vgpu);
out_clean_opregion:
intel_vgpu_clean_opregion(vgpu);
out_clean_gtt:
intel_vgpu_clean_gtt(vgpu);
out_clean_vgpu_resource:
intel_vgpu_free_resource(vgpu);
out_clean_vgpu_mmio:
intel_vgpu_clean_mmio(vgpu);
out_clean_idr:
idr_remove(&gvt->vgpu_idr, vgpu->id);
out_unlock:
mutex_unlock(&gvt->lock);
return ret;
}
/**
* intel_gvt_reset_vgpu_locked - reset a virtual GPU by DMLR or GT reset
* @vgpu: virtual GPU
* @dmlr: vGPU Device Model Level Reset or GT Reset
* @engine_mask: engines to reset for GT reset
*
* This function is called when user wants to reset a virtual GPU through
* device model reset or GT reset. The caller should hold the vgpu lock.
*
* vGPU Device Model Level Reset (DMLR) simulates the PCI level reset to reset
* the whole vGPU to default state as when it is created. This vGPU function
* is required both for functionary and security concerns.The ultimate goal
* of vGPU FLR is that reuse a vGPU instance by virtual machines. When we
* assign a vGPU to a virtual machine we must isse such reset first.
*
* Full GT Reset and Per-Engine GT Reset are soft reset flow for GPU engines
* (Render, Blitter, Video, Video Enhancement). It is defined by GPU Spec.
* Unlike the FLR, GT reset only reset particular resource of a vGPU per
* the reset request. Guest driver can issue a GT reset by programming the
* virtual GDRST register to reset specific virtual GPU engine or all
* engines.
*
* The parameter dev_level is to identify if we will do DMLR or GT reset.
* The parameter engine_mask is to specific the engines that need to be
* resetted. If value ALL_ENGINES is given for engine_mask, it means
* the caller requests a full GT reset that we will reset all virtual
* GPU engines. For FLR, engine_mask is ignored.
*/
void intel_gvt_reset_vgpu_locked(struct intel_vgpu *vgpu, bool dmlr,
intel_engine_mask_t engine_mask)
{
struct intel_gvt *gvt = vgpu->gvt;
struct intel_gvt_workload_scheduler *scheduler = &gvt->scheduler;
intel_engine_mask_t resetting_eng = dmlr ? ALL_ENGINES : engine_mask;
gvt_dbg_core("------------------------------------------\n");
gvt_dbg_core("resseting vgpu%d, dmlr %d, engine_mask %08x\n",
vgpu->id, dmlr, engine_mask);
vgpu->resetting_eng = resetting_eng;
intel_vgpu_stop_schedule(vgpu);
/*
* The current_vgpu will set to NULL after stopping the
* scheduler when the reset is triggered by current vgpu.
*/
if (scheduler->current_vgpu == NULL) {
mutex_unlock(&vgpu->vgpu_lock);
intel_gvt_wait_vgpu_idle(vgpu);
mutex_lock(&vgpu->vgpu_lock);
}
intel_vgpu_reset_submission(vgpu, resetting_eng);
/* full GPU reset or device model level reset */
if (engine_mask == ALL_ENGINES || dmlr) {
intel_vgpu_select_submission_ops(vgpu, ALL_ENGINES, 0);
if (engine_mask == ALL_ENGINES)
intel_vgpu_invalidate_ppgtt(vgpu);
/*fence will not be reset during virtual reset */
if (dmlr) {
if(!vgpu->d3_entered) {
intel_vgpu_invalidate_ppgtt(vgpu);
intel_vgpu_destroy_all_ppgtt_mm(vgpu);
}
intel_vgpu_reset_ggtt(vgpu, true);
intel_vgpu_reset_resource(vgpu);
}
intel_vgpu_reset_mmio(vgpu, dmlr);
populate_pvinfo_page(vgpu);
if (dmlr) {
intel_vgpu_reset_display(vgpu);
intel_vgpu_reset_cfg_space(vgpu);
/* only reset the failsafe mode when dmlr reset */
vgpu->failsafe = false;
/*
* PCI_D0 is set before dmlr, so reset d3_entered here
* after done using.
*/
if(vgpu->d3_entered)
vgpu->d3_entered = false;
else
vgpu->pv_notified = false;
}
}
vgpu->resetting_eng = 0;
gvt_dbg_core("reset vgpu%d done\n", vgpu->id);
gvt_dbg_core("------------------------------------------\n");
}
/**
* intel_gvt_reset_vgpu - reset a virtual GPU (Function Level)
* @vgpu: virtual GPU
*
* This function is called when user wants to reset a virtual GPU.
*
*/
void intel_gvt_reset_vgpu(struct intel_vgpu *vgpu)
{
mutex_lock(&vgpu->vgpu_lock);
intel_gvt_reset_vgpu_locked(vgpu, true, 0);
mutex_unlock(&vgpu->vgpu_lock);
}