| // SPDX-License-Identifier: GPL-2.0-or-later | |
| /* | |
| * Copyright (c) 1998-2001 Vojtech Pavlik | |
| */ | |
| /* | |
| * PDPI Lightning 4 gamecard driver for Linux. | |
| */ | |
| /* | |
| */ | |
| #include <asm/io.h> | |
| #include <linux/delay.h> | |
| #include <linux/errno.h> | |
| #include <linux/ioport.h> | |
| #include <linux/kernel.h> | |
| #include <linux/module.h> | |
| #include <linux/init.h> | |
| #include <linux/gameport.h> | |
| #define L4_PORT 0x201 | |
| #define L4_SELECT_ANALOG 0xa4 | |
| #define L4_SELECT_DIGITAL 0xa5 | |
| #define L4_SELECT_SECONDARY 0xa6 | |
| #define L4_CMD_ID 0x80 | |
| #define L4_CMD_GETCAL 0x92 | |
| #define L4_CMD_SETCAL 0x93 | |
| #define L4_ID 0x04 | |
| #define L4_BUSY 0x01 | |
| #define L4_TIMEOUT 80 /* 80 us */ | |
| MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); | |
| MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver"); | |
| MODULE_LICENSE("GPL"); | |
| struct l4 { | |
| struct gameport *gameport; | |
| unsigned char port; | |
| }; | |
| static struct l4 l4_ports[8]; | |
| /* | |
| * l4_wait_ready() waits for the L4 to become ready. | |
| */ | |
| static int l4_wait_ready(void) | |
| { | |
| unsigned int t = L4_TIMEOUT; | |
| while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--; | |
| return -(t <= 0); | |
| } | |
| /* | |
| * l4_cooked_read() reads data from the Lightning 4. | |
| */ | |
| static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons) | |
| { | |
| struct l4 *l4 = gameport->port_data; | |
| unsigned char status; | |
| int i, result = -1; | |
| outb(L4_SELECT_ANALOG, L4_PORT); | |
| outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT); | |
| if (inb(L4_PORT) & L4_BUSY) goto fail; | |
| outb(l4->port & 3, L4_PORT); | |
| if (l4_wait_ready()) goto fail; | |
| status = inb(L4_PORT); | |
| for (i = 0; i < 4; i++) | |
| if (status & (1 << i)) { | |
| if (l4_wait_ready()) goto fail; | |
| axes[i] = inb(L4_PORT); | |
| if (axes[i] > 252) axes[i] = -1; | |
| } | |
| if (status & 0x10) { | |
| if (l4_wait_ready()) goto fail; | |
| *buttons = inb(L4_PORT) & 0x0f; | |
| } | |
| result = 0; | |
| fail: outb(L4_SELECT_ANALOG, L4_PORT); | |
| return result; | |
| } | |
| static int l4_open(struct gameport *gameport, int mode) | |
| { | |
| struct l4 *l4 = gameport->port_data; | |
| if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED) | |
| return -1; | |
| outb(L4_SELECT_ANALOG, L4_PORT); | |
| return 0; | |
| } | |
| /* | |
| * l4_getcal() reads the L4 with calibration values. | |
| */ | |
| static int l4_getcal(int port, int *cal) | |
| { | |
| int i, result = -1; | |
| outb(L4_SELECT_ANALOG, L4_PORT); | |
| outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT); | |
| if (inb(L4_PORT) & L4_BUSY) | |
| goto out; | |
| outb(L4_CMD_GETCAL, L4_PORT); | |
| if (l4_wait_ready()) | |
| goto out; | |
| if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2)) | |
| goto out; | |
| if (l4_wait_ready()) | |
| goto out; | |
| outb(port & 3, L4_PORT); | |
| for (i = 0; i < 4; i++) { | |
| if (l4_wait_ready()) | |
| goto out; | |
| cal[i] = inb(L4_PORT); | |
| } | |
| result = 0; | |
| out: outb(L4_SELECT_ANALOG, L4_PORT); | |
| return result; | |
| } | |
| /* | |
| * l4_setcal() programs the L4 with calibration values. | |
| */ | |
| static int l4_setcal(int port, int *cal) | |
| { | |
| int i, result = -1; | |
| outb(L4_SELECT_ANALOG, L4_PORT); | |
| outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT); | |
| if (inb(L4_PORT) & L4_BUSY) | |
| goto out; | |
| outb(L4_CMD_SETCAL, L4_PORT); | |
| if (l4_wait_ready()) | |
| goto out; | |
| if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2)) | |
| goto out; | |
| if (l4_wait_ready()) | |
| goto out; | |
| outb(port & 3, L4_PORT); | |
| for (i = 0; i < 4; i++) { | |
| if (l4_wait_ready()) | |
| goto out; | |
| outb(cal[i], L4_PORT); | |
| } | |
| result = 0; | |
| out: outb(L4_SELECT_ANALOG, L4_PORT); | |
| return result; | |
| } | |
| /* | |
| * l4_calibrate() calibrates the L4 for the attached device, so | |
| * that the device's resistance fits into the L4's 8-bit range. | |
| */ | |
| static int l4_calibrate(struct gameport *gameport, int *axes, int *max) | |
| { | |
| int i, t; | |
| int cal[4]; | |
| struct l4 *l4 = gameport->port_data; | |
| if (l4_getcal(l4->port, cal)) | |
| return -1; | |
| for (i = 0; i < 4; i++) { | |
| t = (max[i] * cal[i]) / 200; | |
| t = (t < 1) ? 1 : ((t > 255) ? 255 : t); | |
| axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t; | |
| axes[i] = (axes[i] > 252) ? 252 : axes[i]; | |
| cal[i] = t; | |
| } | |
| if (l4_setcal(l4->port, cal)) | |
| return -1; | |
| return 0; | |
| } | |
| static int __init l4_create_ports(int card_no) | |
| { | |
| struct l4 *l4; | |
| struct gameport *port; | |
| int i, idx; | |
| for (i = 0; i < 4; i++) { | |
| idx = card_no * 4 + i; | |
| l4 = &l4_ports[idx]; | |
| if (!(l4->gameport = port = gameport_allocate_port())) { | |
| printk(KERN_ERR "lightning: Memory allocation failed\n"); | |
| while (--i >= 0) { | |
| gameport_free_port(l4->gameport); | |
| l4->gameport = NULL; | |
| } | |
| return -ENOMEM; | |
| } | |
| l4->port = idx; | |
| port->port_data = l4; | |
| port->open = l4_open; | |
| port->cooked_read = l4_cooked_read; | |
| port->calibrate = l4_calibrate; | |
| gameport_set_name(port, "PDPI Lightning 4"); | |
| gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx); | |
| if (idx == 0) | |
| port->io = L4_PORT; | |
| } | |
| return 0; | |
| } | |
| static int __init l4_add_card(int card_no) | |
| { | |
| int cal[4] = { 255, 255, 255, 255 }; | |
| int i, rev, result; | |
| struct l4 *l4; | |
| outb(L4_SELECT_ANALOG, L4_PORT); | |
| outb(L4_SELECT_DIGITAL + card_no, L4_PORT); | |
| if (inb(L4_PORT) & L4_BUSY) | |
| return -1; | |
| outb(L4_CMD_ID, L4_PORT); | |
| if (l4_wait_ready()) | |
| return -1; | |
| if (inb(L4_PORT) != L4_SELECT_DIGITAL + card_no) | |
| return -1; | |
| if (l4_wait_ready()) | |
| return -1; | |
| if (inb(L4_PORT) != L4_ID) | |
| return -1; | |
| if (l4_wait_ready()) | |
| return -1; | |
| rev = inb(L4_PORT); | |
| if (!rev) | |
| return -1; | |
| result = l4_create_ports(card_no); | |
| if (result) | |
| return result; | |
| printk(KERN_INFO "gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n", | |
| card_no ? "secondary" : "primary", rev >> 4, rev, L4_PORT); | |
| for (i = 0; i < 4; i++) { | |
| l4 = &l4_ports[card_no * 4 + i]; | |
| if (rev > 0x28) /* on 2.9+ the setcal command works correctly */ | |
| l4_setcal(l4->port, cal); | |
| gameport_register_port(l4->gameport); | |
| } | |
| return 0; | |
| } | |
| static int __init l4_init(void) | |
| { | |
| int i, cards = 0; | |
| if (!request_region(L4_PORT, 1, "lightning")) | |
| return -EBUSY; | |
| for (i = 0; i < 2; i++) | |
| if (l4_add_card(i) == 0) | |
| cards++; | |
| outb(L4_SELECT_ANALOG, L4_PORT); | |
| if (!cards) { | |
| release_region(L4_PORT, 1); | |
| return -ENODEV; | |
| } | |
| return 0; | |
| } | |
| static void __exit l4_exit(void) | |
| { | |
| int i; | |
| int cal[4] = { 59, 59, 59, 59 }; | |
| for (i = 0; i < 8; i++) | |
| if (l4_ports[i].gameport) { | |
| l4_setcal(l4_ports[i].port, cal); | |
| gameport_unregister_port(l4_ports[i].gameport); | |
| } | |
| outb(L4_SELECT_ANALOG, L4_PORT); | |
| release_region(L4_PORT, 1); | |
| } | |
| module_init(l4_init); | |
| module_exit(l4_exit); |