| // SPDX-License-Identifier: GPL-2.0 | |
| #include <linux/kernel.h> | |
| #include "../progress.h" | |
| #include "../libslang.h" | |
| #include "../ui.h" | |
| #include "tui.h" | |
| #include "units.h" | |
| #include "../browser.h" | |
| static void __tui_progress__init(struct ui_progress *p) | |
| { | |
| p->next = p->step = p->total / (SLtt_Screen_Cols - 2) ?: 1; | |
| } | |
| static int get_title(struct ui_progress *p, char *buf, size_t size) | |
| { | |
| char buf_cur[20]; | |
| char buf_tot[20]; | |
| int ret; | |
| ret = unit_number__scnprintf(buf_cur, sizeof(buf_cur), p->curr); | |
| ret += unit_number__scnprintf(buf_tot, sizeof(buf_tot), p->total); | |
| return ret + scnprintf(buf, size, "%s [%s/%s]", | |
| p->title, buf_cur, buf_tot); | |
| } | |
| static void tui_progress__update(struct ui_progress *p) | |
| { | |
| char buf[100], *title = (char *) p->title; | |
| int bar, y; | |
| /* | |
| * FIXME: We should have a per UI backend way of showing progress, | |
| * stdio will just show a percentage as NN%, etc. | |
| */ | |
| if (use_browser <= 0) | |
| return; | |
| if (p->total == 0) | |
| return; | |
| if (p->size) { | |
| get_title(p, buf, sizeof(buf)); | |
| title = buf; | |
| } | |
| ui__refresh_dimensions(false); | |
| pthread_mutex_lock(&ui__lock); | |
| y = SLtt_Screen_Rows / 2 - 2; | |
| SLsmg_set_color(0); | |
| SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols); | |
| SLsmg_gotorc(y++, 1); | |
| SLsmg_write_string(title); | |
| SLsmg_fill_region(y, 1, 1, SLtt_Screen_Cols - 2, ' '); | |
| SLsmg_set_color(HE_COLORSET_SELECTED); | |
| bar = ((SLtt_Screen_Cols - 2) * p->curr) / p->total; | |
| SLsmg_fill_region(y, 1, 1, bar, ' '); | |
| SLsmg_refresh(); | |
| pthread_mutex_unlock(&ui__lock); | |
| } | |
| static void tui_progress__finish(void) | |
| { | |
| int y; | |
| if (use_browser <= 0) | |
| return; | |
| ui__refresh_dimensions(false); | |
| pthread_mutex_lock(&ui__lock); | |
| y = SLtt_Screen_Rows / 2 - 2; | |
| SLsmg_set_color(0); | |
| SLsmg_fill_region(y, 0, 3, SLtt_Screen_Cols, ' '); | |
| SLsmg_refresh(); | |
| pthread_mutex_unlock(&ui__lock); | |
| } | |
| static struct ui_progress_ops tui_progress__ops = { | |
| .init = __tui_progress__init, | |
| .update = tui_progress__update, | |
| .finish = tui_progress__finish, | |
| }; | |
| void tui_progress__init(void) | |
| { | |
| ui_progress__ops = &tui_progress__ops; | |
| } |