| // SPDX-License-Identifier: GPL-2.0 | |
| /* Copyright (c) 2020 Facebook */ | |
| #include <test_progs.h> | |
| #include <time.h> | |
| #include "test_autoload.skel.h" | |
| void test_autoload(void) | |
| { | |
| int duration = 0, err; | |
| struct test_autoload* skel; | |
| skel = test_autoload__open_and_load(); | |
| /* prog3 should be broken */ | |
| if (CHECK(skel, "skel_open_and_load", "unexpected success\n")) | |
| goto cleanup; | |
| skel = test_autoload__open(); | |
| if (CHECK(!skel, "skel_open", "failed to open skeleton\n")) | |
| goto cleanup; | |
| /* don't load prog3 */ | |
| bpf_program__set_autoload(skel->progs.prog3, false); | |
| err = test_autoload__load(skel); | |
| if (CHECK(err, "skel_load", "failed to load skeleton: %d\n", err)) | |
| goto cleanup; | |
| err = test_autoload__attach(skel); | |
| if (CHECK(err, "skel_attach", "skeleton attach failed: %d\n", err)) | |
| goto cleanup; | |
| usleep(1); | |
| CHECK(!skel->bss->prog1_called, "prog1", "not called\n"); | |
| CHECK(!skel->bss->prog2_called, "prog2", "not called\n"); | |
| CHECK(skel->bss->prog3_called, "prog3", "called?!\n"); | |
| cleanup: | |
| test_autoload__destroy(skel); | |
| } |