| /* SPDX-License-Identifier: GPL-2.0-only */ |
| /* |
| * linux/arch/unicore32/include/asm/delay.h |
| * |
| * Code specific to PKUnity SoC and UniCore ISA |
| * |
| * Copyright (C) 2001-2010 GUAN Xue-tao |
| * |
| * Delay routines, using a pre-computed "loops_per_second" value. |
| */ |
| #ifndef __UNICORE_DELAY_H__ |
| #define __UNICORE_DELAY_H__ |
| |
| #include <asm/param.h> /* HZ */ |
| |
| extern void __delay(int loops); |
| |
| /* |
| * This function intentionally does not exist; if you see references to |
| * it, it means that you're calling udelay() with an out of range value. |
| * |
| * With currently imposed limits, this means that we support a max delay |
| * of 2000us. Further limits: HZ<=1000 and bogomips<=3355 |
| */ |
| extern void __bad_udelay(void); |
| |
| /* |
| * division by multiplication: you don't have to worry about |
| * loss of precision. |
| * |
| * Use only for very small delays ( < 1 msec). Should probably use a |
| * lookup table, really, as the multiplications take much too long with |
| * short delays. This is a "reasonable" implementation, though (and the |
| * first constant multiplications gets optimized away if the delay is |
| * a constant) |
| */ |
| extern void __udelay(unsigned long usecs); |
| extern void __const_udelay(unsigned long); |
| |
| #define MAX_UDELAY_MS 2 |
| |
| #define udelay(n) \ |
| (__builtin_constant_p(n) ? \ |
| ((n) > (MAX_UDELAY_MS * 1000) ? __bad_udelay() : \ |
| __const_udelay((n) * ((2199023U*HZ)>>11))) : \ |
| __udelay(n)) |
| |
| #endif /* __UNICORE_DELAY_H__ */ |
| |