| Introduction |
| ============ |
| |
| The V4L2 control API seems simple enough, but quickly becomes very hard to |
| implement correctly in drivers. But much of the code needed to handle controls |
| is actually not driver specific and can be moved to the V4L core framework. |
| |
| After all, the only part that a driver developer is interested in is: |
| |
| 1) How do I add a control? |
| 2) How do I set the control's value? (i.e. s_ctrl) |
| |
| And occasionally: |
| |
| 3) How do I get the control's value? (i.e. g_volatile_ctrl) |
| 4) How do I validate the user's proposed control value? (i.e. try_ctrl) |
| |
| All the rest is something that can be done centrally. |
| |
| The control framework was created in order to implement all the rules of the |
| V4L2 specification with respect to controls in a central place. And to make |
| life as easy as possible for the driver developer. |
| |
| Note that the control framework relies on the presence of a struct v4l2_device |
| for V4L2 drivers and struct v4l2_subdev for sub-device drivers. |
| |
| |
| Objects in the framework |
| ======================== |
| |
| There are two main objects: |
| |
| The v4l2_ctrl object describes the control properties and keeps track of the |
| control's value (both the current value and the proposed new value). |
| |
| v4l2_ctrl_handler is the object that keeps track of controls. It maintains a |
| list of v4l2_ctrl objects that it owns and another list of references to |
| controls, possibly to controls owned by other handlers. |
| |
| |
| Basic usage for V4L2 and sub-device drivers |
| =========================================== |
| |
| 1) Prepare the driver: |
| |
| 1.1) Add the handler to your driver's top-level struct: |
| |
| struct foo_dev { |
| ... |
| struct v4l2_ctrl_handler ctrl_handler; |
| ... |
| }; |
| |
| struct foo_dev *foo; |
| |
| 1.2) Initialize the handler: |
| |
| v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls); |
| |
| The second argument is a hint telling the function how many controls this |
| handler is expected to handle. It will allocate a hashtable based on this |
| information. It is a hint only. |
| |
| 1.3) Hook the control handler into the driver: |
| |
| 1.3.1) For V4L2 drivers do this: |
| |
| struct foo_dev { |
| ... |
| struct v4l2_device v4l2_dev; |
| ... |
| struct v4l2_ctrl_handler ctrl_handler; |
| ... |
| }; |
| |
| foo->v4l2_dev.ctrl_handler = &foo->ctrl_handler; |
| |
| Where foo->v4l2_dev is of type struct v4l2_device. |
| |
| Finally, remove all control functions from your v4l2_ioctl_ops: |
| vidioc_queryctrl, vidioc_querymenu, vidioc_g_ctrl, vidioc_s_ctrl, |
| vidioc_g_ext_ctrls, vidioc_try_ext_ctrls and vidioc_s_ext_ctrls. |
| Those are now no longer needed. |
| |
| 1.3.2) For sub-device drivers do this: |
| |
| struct foo_dev { |
| ... |
| struct v4l2_subdev sd; |
| ... |
| struct v4l2_ctrl_handler ctrl_handler; |
| ... |
| }; |
| |
| foo->sd.ctrl_handler = &foo->ctrl_handler; |
| |
| Where foo->sd is of type struct v4l2_subdev. |
| |
| And set all core control ops in your struct v4l2_subdev_core_ops to these |
| helpers: |
| |
| .queryctrl = v4l2_subdev_queryctrl, |
| .querymenu = v4l2_subdev_querymenu, |
| .g_ctrl = v4l2_subdev_g_ctrl, |
| .s_ctrl = v4l2_subdev_s_ctrl, |
| .g_ext_ctrls = v4l2_subdev_g_ext_ctrls, |
| .try_ext_ctrls = v4l2_subdev_try_ext_ctrls, |
| .s_ext_ctrls = v4l2_subdev_s_ext_ctrls, |
| |
| Note: this is a temporary solution only. Once all V4L2 drivers that depend |
| on subdev drivers are converted to the control framework these helpers will |
| no longer be needed. |
| |
| 1.4) Clean up the handler at the end: |
| |
| v4l2_ctrl_handler_free(&foo->ctrl_handler); |
| |
| |
| 2) Add controls: |
| |
| You add non-menu controls by calling v4l2_ctrl_new_std: |
| |
| struct v4l2_ctrl *v4l2_ctrl_new_std(struct v4l2_ctrl_handler *hdl, |
| const struct v4l2_ctrl_ops *ops, |
| u32 id, s32 min, s32 max, u32 step, s32 def); |
| |
| Menu controls are added by calling v4l2_ctrl_new_std_menu: |
| |
| struct v4l2_ctrl *v4l2_ctrl_new_std_menu(struct v4l2_ctrl_handler *hdl, |
| const struct v4l2_ctrl_ops *ops, |
| u32 id, s32 max, s32 skip_mask, s32 def); |
| |
| Or alternatively for integer menu controls, by calling v4l2_ctrl_new_int_menu: |
| |
| struct v4l2_ctrl *v4l2_ctrl_new_int_menu(struct v4l2_ctrl_handler *hdl, |
| const struct v4l2_ctrl_ops *ops, |
| u32 id, s32 max, s32 def, const s64 *qmenu_int); |
| |
| These functions are typically called right after the v4l2_ctrl_handler_init: |
| |
| static const s64 exp_bias_qmenu[] = { |
| -2, -1, 0, 1, 2 |
| }; |
| |
| v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls); |
| v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops, |
| V4L2_CID_BRIGHTNESS, 0, 255, 1, 128); |
| v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops, |
| V4L2_CID_CONTRAST, 0, 255, 1, 128); |
| v4l2_ctrl_new_std_menu(&foo->ctrl_handler, &foo_ctrl_ops, |
| V4L2_CID_POWER_LINE_FREQUENCY, |
| V4L2_CID_POWER_LINE_FREQUENCY_60HZ, 0, |
| V4L2_CID_POWER_LINE_FREQUENCY_DISABLED); |
| v4l2_ctrl_new_int_menu(&foo->ctrl_handler, &foo_ctrl_ops, |
| V4L2_CID_EXPOSURE_BIAS, |
| ARRAY_SIZE(exp_bias_qmenu) - 1, |
| ARRAY_SIZE(exp_bias_qmenu) / 2 - 1, |
| exp_bias_qmenu); |
| ... |
| if (foo->ctrl_handler.error) { |
| int err = foo->ctrl_handler.error; |
| |
| v4l2_ctrl_handler_free(&foo->ctrl_handler); |
| return err; |
| } |
| |
| The v4l2_ctrl_new_std function returns the v4l2_ctrl pointer to the new |
| control, but if you do not need to access the pointer outside the control ops, |
| then there is no need to store it. |
| |
| The v4l2_ctrl_new_std function will fill in most fields based on the control |
| ID except for the min, max, step and default values. These are passed in the |
| last four arguments. These values are driver specific while control attributes |
| like type, name, flags are all global. The control's current value will be set |
| to the default value. |
| |
| The v4l2_ctrl_new_std_menu function is very similar but it is used for menu |
| controls. There is no min argument since that is always 0 for menu controls, |
| and instead of a step there is a skip_mask argument: if bit X is 1, then menu |
| item X is skipped. |
| |
| The v4l2_ctrl_new_int_menu function creates a new standard integer menu |
| control with driver-specific items in the menu. It differs from |
| v4l2_ctrl_new_std_menu in that it doesn't have the mask argument and takes |
| as the last argument an array of signed 64-bit integers that form an exact |
| menu item list. |
| |
| Note that if something fails, the function will return NULL or an error and |
| set ctrl_handler->error to the error code. If ctrl_handler->error was already |
| set, then it will just return and do nothing. This is also true for |
| v4l2_ctrl_handler_init if it cannot allocate the internal data structure. |
| |
| This makes it easy to init the handler and just add all controls and only check |
| the error code at the end. Saves a lot of repetitive error checking. |
| |
| It is recommended to add controls in ascending control ID order: it will be |
| a bit faster that way. |
| |
| 3) Optionally force initial control setup: |
| |
| v4l2_ctrl_handler_setup(&foo->ctrl_handler); |
| |
| This will call s_ctrl for all controls unconditionally. Effectively this |
| initializes the hardware to the default control values. It is recommended |
| that you do this as this ensures that both the internal data structures and |
| the hardware are in sync. |
| |
| 4) Finally: implement the v4l2_ctrl_ops |
| |
| static const struct v4l2_ctrl_ops foo_ctrl_ops = { |
| .s_ctrl = foo_s_ctrl, |
| }; |
| |
| Usually all you need is s_ctrl: |
| |
| static int foo_s_ctrl(struct v4l2_ctrl *ctrl) |
| { |
| struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler); |
| |
| switch (ctrl->id) { |
| case V4L2_CID_BRIGHTNESS: |
| write_reg(0x123, ctrl->val); |
| break; |
| case V4L2_CID_CONTRAST: |
| write_reg(0x456, ctrl->val); |
| break; |
| } |
| return 0; |
| } |
| |
| The control ops are called with the v4l2_ctrl pointer as argument. |
| The new control value has already been validated, so all you need to do is |
| to actually update the hardware registers. |
| |
| You're done! And this is sufficient for most of the drivers we have. No need |
| to do any validation of control values, or implement QUERYCTRL/QUERYMENU. And |
| G/S_CTRL as well as G/TRY/S_EXT_CTRLS are automatically supported. |
| |
| |
| ============================================================================== |
| |
| The remainder of this document deals with more advanced topics and scenarios. |
| In practice the basic usage as described above is sufficient for most drivers. |
| |
| =============================================================================== |
| |
| |
| Inheriting Controls |
| =================== |
| |
| When a sub-device is registered with a V4L2 driver by calling |
| v4l2_device_register_subdev() and the ctrl_handler fields of both v4l2_subdev |
| and v4l2_device are set, then the controls of the subdev will become |
| automatically available in the V4L2 driver as well. If the subdev driver |
| contains controls that already exist in the V4L2 driver, then those will be |
| skipped (so a V4L2 driver can always override a subdev control). |
| |
| What happens here is that v4l2_device_register_subdev() calls |
| v4l2_ctrl_add_handler() adding the controls of the subdev to the controls |
| of v4l2_device. |
| |
| |
| Accessing Control Values |
| ======================== |
| |
| The v4l2_ctrl struct contains these two unions: |
| |
| /* The current control value. */ |
| union { |
| s32 val; |
| s64 val64; |
| char *string; |
| } cur; |
| |
| /* The new control value. */ |
| union { |
| s32 val; |
| s64 val64; |
| char *string; |
| }; |
| |
| Within the control ops you can freely use these. The val and val64 speak for |
| themselves. The string pointers point to character buffers of length |
| ctrl->maximum + 1, and are always 0-terminated. |
| |
| In most cases 'cur' contains the current cached control value. When you create |
| a new control this value is made identical to the default value. After calling |
| v4l2_ctrl_handler_setup() this value is passed to the hardware. It is generally |
| a good idea to call this function. |
| |
| Whenever a new value is set that new value is automatically cached. This means |
| that most drivers do not need to implement the g_volatile_ctrl() op. The |
| exception is for controls that return a volatile register such as a signal |
| strength read-out that changes continuously. In that case you will need to |
| implement g_volatile_ctrl like this: |
| |
| static int foo_g_volatile_ctrl(struct v4l2_ctrl *ctrl) |
| { |
| switch (ctrl->id) { |
| case V4L2_CID_BRIGHTNESS: |
| ctrl->val = read_reg(0x123); |
| break; |
| } |
| } |
| |
| Note that you use the 'new value' union as well in g_volatile_ctrl. In general |
| controls that need to implement g_volatile_ctrl are read-only controls. |
| |
| To mark a control as volatile you have to set V4L2_CTRL_FLAG_VOLATILE: |
| |
| ctrl = v4l2_ctrl_new_std(&sd->ctrl_handler, ...); |
| if (ctrl) |
| ctrl->flags |= V4L2_CTRL_FLAG_VOLATILE; |
| |
| For try/s_ctrl the new values (i.e. as passed by the user) are filled in and |
| you can modify them in try_ctrl or set them in s_ctrl. The 'cur' union |
| contains the current value, which you can use (but not change!) as well. |
| |
| If s_ctrl returns 0 (OK), then the control framework will copy the new final |
| values to the 'cur' union. |
| |
| While in g_volatile/s/try_ctrl you can access the value of all controls owned |
| by the same handler since the handler's lock is held. If you need to access |
| the value of controls owned by other handlers, then you have to be very careful |
| not to introduce deadlocks. |
| |
| Outside of the control ops you have to go through to helper functions to get |
| or set a single control value safely in your driver: |
| |
| s32 v4l2_ctrl_g_ctrl(struct v4l2_ctrl *ctrl); |
| int v4l2_ctrl_s_ctrl(struct v4l2_ctrl *ctrl, s32 val); |
| |
| These functions go through the control framework just as VIDIOC_G/S_CTRL ioctls |
| do. Don't use these inside the control ops g_volatile/s/try_ctrl, though, that |
| will result in a deadlock since these helpers lock the handler as well. |
| |
| You can also take the handler lock yourself: |
| |
| mutex_lock(&state->ctrl_handler.lock); |
| printk(KERN_INFO "String value is '%s'\n", ctrl1->cur.string); |
| printk(KERN_INFO "Integer value is '%s'\n", ctrl2->cur.val); |
| mutex_unlock(&state->ctrl_handler.lock); |
| |
| |
| Menu Controls |
| ============= |
| |
| The v4l2_ctrl struct contains this union: |
| |
| union { |
| u32 step; |
| u32 menu_skip_mask; |
| }; |
| |
| For menu controls menu_skip_mask is used. What it does is that it allows you |
| to easily exclude certain menu items. This is used in the VIDIOC_QUERYMENU |
| implementation where you can return -EINVAL if a certain menu item is not |
| present. Note that VIDIOC_QUERYCTRL always returns a step value of 1 for |
| menu controls. |
| |
| A good example is the MPEG Audio Layer II Bitrate menu control where the |
| menu is a list of standardized possible bitrates. But in practice hardware |
| implementations will only support a subset of those. By setting the skip |
| mask you can tell the framework which menu items should be skipped. Setting |
| it to 0 means that all menu items are supported. |
| |
| You set this mask either through the v4l2_ctrl_config struct for a custom |
| control, or by calling v4l2_ctrl_new_std_menu(). |
| |
| |
| Custom Controls |
| =============== |
| |
| Driver specific controls can be created using v4l2_ctrl_new_custom(): |
| |
| static const struct v4l2_ctrl_config ctrl_filter = { |
| .ops = &ctrl_custom_ops, |
| .id = V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER, |
| .name = "Spatial Filter", |
| .type = V4L2_CTRL_TYPE_INTEGER, |
| .flags = V4L2_CTRL_FLAG_SLIDER, |
| .max = 15, |
| .step = 1, |
| }; |
| |
| ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_filter, NULL); |
| |
| The last argument is the priv pointer which can be set to driver-specific |
| private data. |
| |
| The v4l2_ctrl_config struct also has a field to set the is_private flag. |
| |
| If the name field is not set, then the framework will assume this is a standard |
| control and will fill in the name, type and flags fields accordingly. |
| |
| |
| Active and Grabbed Controls |
| =========================== |
| |
| If you get more complex relationships between controls, then you may have to |
| activate and deactivate controls. For example, if the Chroma AGC control is |
| on, then the Chroma Gain control is inactive. That is, you may set it, but |
| the value will not be used by the hardware as long as the automatic gain |
| control is on. Typically user interfaces can disable such input fields. |
| |
| You can set the 'active' status using v4l2_ctrl_activate(). By default all |
| controls are active. Note that the framework does not check for this flag. |
| It is meant purely for GUIs. The function is typically called from within |
| s_ctrl. |
| |
| The other flag is the 'grabbed' flag. A grabbed control means that you cannot |
| change it because it is in use by some resource. Typical examples are MPEG |
| bitrate controls that cannot be changed while capturing is in progress. |
| |
| If a control is set to 'grabbed' using v4l2_ctrl_grab(), then the framework |
| will return -EBUSY if an attempt is made to set this control. The |
| v4l2_ctrl_grab() function is typically called from the driver when it |
| starts or stops streaming. |
| |
| |
| Control Clusters |
| ================ |
| |
| By default all controls are independent from the others. But in more |
| complex scenarios you can get dependencies from one control to another. |
| In that case you need to 'cluster' them: |
| |
| struct foo { |
| struct v4l2_ctrl_handler ctrl_handler; |
| #define AUDIO_CL_VOLUME (0) |
| #define AUDIO_CL_MUTE (1) |
| struct v4l2_ctrl *audio_cluster[2]; |
| ... |
| }; |
| |
| state->audio_cluster[AUDIO_CL_VOLUME] = |
| v4l2_ctrl_new_std(&state->ctrl_handler, ...); |
| state->audio_cluster[AUDIO_CL_MUTE] = |
| v4l2_ctrl_new_std(&state->ctrl_handler, ...); |
| v4l2_ctrl_cluster(ARRAY_SIZE(state->audio_cluster), state->audio_cluster); |
| |
| From now on whenever one or more of the controls belonging to the same |
| cluster is set (or 'gotten', or 'tried'), only the control ops of the first |
| control ('volume' in this example) is called. You effectively create a new |
| composite control. Similar to how a 'struct' works in C. |
| |
| So when s_ctrl is called with V4L2_CID_AUDIO_VOLUME as argument, you should set |
| all two controls belonging to the audio_cluster: |
| |
| static int foo_s_ctrl(struct v4l2_ctrl *ctrl) |
| { |
| struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler); |
| |
| switch (ctrl->id) { |
| case V4L2_CID_AUDIO_VOLUME: { |
| struct v4l2_ctrl *mute = ctrl->cluster[AUDIO_CL_MUTE]; |
| |
| write_reg(0x123, mute->val ? 0 : ctrl->val); |
| break; |
| } |
| case V4L2_CID_CONTRAST: |
| write_reg(0x456, ctrl->val); |
| break; |
| } |
| return 0; |
| } |
| |
| In the example above the following are equivalent for the VOLUME case: |
| |
| ctrl == ctrl->cluster[AUDIO_CL_VOLUME] == state->audio_cluster[AUDIO_CL_VOLUME] |
| ctrl->cluster[AUDIO_CL_MUTE] == state->audio_cluster[AUDIO_CL_MUTE] |
| |
| In practice using cluster arrays like this becomes very tiresome. So instead |
| the following equivalent method is used: |
| |
| struct { |
| /* audio cluster */ |
| struct v4l2_ctrl *volume; |
| struct v4l2_ctrl *mute; |
| }; |
| |
| The anonymous struct is used to clearly 'cluster' these two control pointers, |
| but it serves no other purpose. The effect is the same as creating an |
| array with two control pointers. So you can just do: |
| |
| state->volume = v4l2_ctrl_new_std(&state->ctrl_handler, ...); |
| state->mute = v4l2_ctrl_new_std(&state->ctrl_handler, ...); |
| v4l2_ctrl_cluster(2, &state->volume); |
| |
| And in foo_s_ctrl you can use these pointers directly: state->mute->val. |
| |
| Note that controls in a cluster may be NULL. For example, if for some |
| reason mute was never added (because the hardware doesn't support that |
| particular feature), then mute will be NULL. So in that case we have a |
| cluster of 2 controls, of which only 1 is actually instantiated. The |
| only restriction is that the first control of the cluster must always be |
| present, since that is the 'master' control of the cluster. The master |
| control is the one that identifies the cluster and that provides the |
| pointer to the v4l2_ctrl_ops struct that is used for that cluster. |
| |
| Obviously, all controls in the cluster array must be initialized to either |
| a valid control or to NULL. |
| |
| In rare cases you might want to know which controls of a cluster actually |
| were set explicitly by the user. For this you can check the 'is_new' flag of |
| each control. For example, in the case of a volume/mute cluster the 'is_new' |
| flag of the mute control would be set if the user called VIDIOC_S_CTRL for |
| mute only. If the user would call VIDIOC_S_EXT_CTRLS for both mute and volume |
| controls, then the 'is_new' flag would be 1 for both controls. |
| |
| The 'is_new' flag is always 1 when called from v4l2_ctrl_handler_setup(). |
| |
| |
| Handling autogain/gain-type Controls with Auto Clusters |
| ======================================================= |
| |
| A common type of control cluster is one that handles 'auto-foo/foo'-type |
| controls. Typical examples are autogain/gain, autoexposure/exposure, |
| autowhitebalance/red balance/blue balance. In all cases you have one control |
| that determines whether another control is handled automatically by the hardware, |
| or whether it is under manual control from the user. |
| |
| If the cluster is in automatic mode, then the manual controls should be |
| marked inactive and volatile. When the volatile controls are read the |
| g_volatile_ctrl operation should return the value that the hardware's automatic |
| mode set up automatically. |
| |
| If the cluster is put in manual mode, then the manual controls should become |
| active again and the volatile flag is cleared (so g_volatile_ctrl is no longer |
| called while in manual mode). In addition just before switching to manual mode |
| the current values as determined by the auto mode are copied as the new manual |
| values. |
| |
| Finally the V4L2_CTRL_FLAG_UPDATE should be set for the auto control since |
| changing that control affects the control flags of the manual controls. |
| |
| In order to simplify this a special variation of v4l2_ctrl_cluster was |
| introduced: |
| |
| void v4l2_ctrl_auto_cluster(unsigned ncontrols, struct v4l2_ctrl **controls, |
| u8 manual_val, bool set_volatile); |
| |
| The first two arguments are identical to v4l2_ctrl_cluster. The third argument |
| tells the framework which value switches the cluster into manual mode. The |
| last argument will optionally set V4L2_CTRL_FLAG_VOLATILE for the non-auto controls. |
| If it is false, then the manual controls are never volatile. You would typically |
| use that if the hardware does not give you the option to read back to values as |
| determined by the auto mode (e.g. if autogain is on, the hardware doesn't allow |
| you to obtain the current gain value). |
| |
| The first control of the cluster is assumed to be the 'auto' control. |
| |
| Using this function will ensure that you don't need to handle all the complex |
| flag and volatile handling. |
| |
| |
| VIDIOC_LOG_STATUS Support |
| ========================= |
| |
| This ioctl allow you to dump the current status of a driver to the kernel log. |
| The v4l2_ctrl_handler_log_status(ctrl_handler, prefix) can be used to dump the |
| value of the controls owned by the given handler to the log. You can supply a |
| prefix as well. If the prefix didn't end with a space, then ': ' will be added |
| for you. |
| |
| |
| Different Handlers for Different Video Nodes |
| ============================================ |
| |
| Usually the V4L2 driver has just one control handler that is global for |
| all video nodes. But you can also specify different control handlers for |
| different video nodes. You can do that by manually setting the ctrl_handler |
| field of struct video_device. |
| |
| That is no problem if there are no subdevs involved but if there are, then |
| you need to block the automatic merging of subdev controls to the global |
| control handler. You do that by simply setting the ctrl_handler field in |
| struct v4l2_device to NULL. Now v4l2_device_register_subdev() will no longer |
| merge subdev controls. |
| |
| After each subdev was added, you will then have to call v4l2_ctrl_add_handler |
| manually to add the subdev's control handler (sd->ctrl_handler) to the desired |
| control handler. This control handler may be specific to the video_device or |
| for a subset of video_device's. For example: the radio device nodes only have |
| audio controls, while the video and vbi device nodes share the same control |
| handler for the audio and video controls. |
| |
| If you want to have one handler (e.g. for a radio device node) have a subset |
| of another handler (e.g. for a video device node), then you should first add |
| the controls to the first handler, add the other controls to the second |
| handler and finally add the first handler to the second. For example: |
| |
| v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_VOLUME, ...); |
| v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...); |
| v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...); |
| v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...); |
| v4l2_ctrl_add_handler(&video_ctrl_handler, &radio_ctrl_handler, NULL); |
| |
| The last argument to v4l2_ctrl_add_handler() is a filter function that allows |
| you to filter which controls will be added. Set it to NULL if you want to add |
| all controls. |
| |
| Or you can add specific controls to a handler: |
| |
| volume = v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_AUDIO_VOLUME, ...); |
| v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_BRIGHTNESS, ...); |
| v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_CONTRAST, ...); |
| v4l2_ctrl_add_ctrl(&radio_ctrl_handler, volume); |
| |
| What you should not do is make two identical controls for two handlers. |
| For example: |
| |
| v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...); |
| v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_AUDIO_MUTE, ...); |
| |
| This would be bad since muting the radio would not change the video mute |
| control. The rule is to have one control for each hardware 'knob' that you |
| can twiddle. |
| |
| |
| Finding Controls |
| ================ |
| |
| Normally you have created the controls yourself and you can store the struct |
| v4l2_ctrl pointer into your own struct. |
| |
| But sometimes you need to find a control from another handler that you do |
| not own. For example, if you have to find a volume control from a subdev. |
| |
| You can do that by calling v4l2_ctrl_find: |
| |
| struct v4l2_ctrl *volume; |
| |
| volume = v4l2_ctrl_find(sd->ctrl_handler, V4L2_CID_AUDIO_VOLUME); |
| |
| Since v4l2_ctrl_find will lock the handler you have to be careful where you |
| use it. For example, this is not a good idea: |
| |
| struct v4l2_ctrl_handler ctrl_handler; |
| |
| v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...); |
| v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...); |
| |
| ...and in video_ops.s_ctrl: |
| |
| case V4L2_CID_BRIGHTNESS: |
| contrast = v4l2_find_ctrl(&ctrl_handler, V4L2_CID_CONTRAST); |
| ... |
| |
| When s_ctrl is called by the framework the ctrl_handler.lock is already taken, so |
| attempting to find another control from the same handler will deadlock. |
| |
| It is recommended not to use this function from inside the control ops. |
| |
| |
| Inheriting Controls |
| =================== |
| |
| When one control handler is added to another using v4l2_ctrl_add_handler, then |
| by default all controls from one are merged to the other. But a subdev might |
| have low-level controls that make sense for some advanced embedded system, but |
| not when it is used in consumer-level hardware. In that case you want to keep |
| those low-level controls local to the subdev. You can do this by simply |
| setting the 'is_private' flag of the control to 1: |
| |
| static const struct v4l2_ctrl_config ctrl_private = { |
| .ops = &ctrl_custom_ops, |
| .id = V4L2_CID_..., |
| .name = "Some Private Control", |
| .type = V4L2_CTRL_TYPE_INTEGER, |
| .max = 15, |
| .step = 1, |
| .is_private = 1, |
| }; |
| |
| ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_private, NULL); |
| |
| These controls will now be skipped when v4l2_ctrl_add_handler is called. |
| |
| |
| V4L2_CTRL_TYPE_CTRL_CLASS Controls |
| ================================== |
| |
| Controls of this type can be used by GUIs to get the name of the control class. |
| A fully featured GUI can make a dialog with multiple tabs with each tab |
| containing the controls belonging to a particular control class. The name of |
| each tab can be found by querying a special control with ID <control class | 1>. |
| |
| Drivers do not have to care about this. The framework will automatically add |
| a control of this type whenever the first control belonging to a new control |
| class is added. |
| |
| |
| Proposals for Extensions |
| ======================== |
| |
| Some ideas for future extensions to the spec: |
| |
| 1) Add a V4L2_CTRL_FLAG_HEX to have values shown as hexadecimal instead of |
| decimal. Useful for e.g. video_mute_yuv. |
| |
| 2) It is possible to mark in the controls array which controls have been |
| successfully written and which failed by for example adding a bit to the |
| control ID. Not sure if it is worth the effort, though. |