| /* |
| * Copyright © 2016 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| * |
| */ |
| |
| #include "i915_drv.h" |
| #include "i915_reset.h" |
| |
| struct hangcheck { |
| u64 acthd; |
| u32 seqno; |
| enum intel_engine_hangcheck_action action; |
| unsigned long action_timestamp; |
| int deadlock; |
| struct intel_instdone instdone; |
| bool wedged:1; |
| bool stalled:1; |
| }; |
| |
| static bool instdone_unchanged(u32 current_instdone, u32 *old_instdone) |
| { |
| u32 tmp = current_instdone | *old_instdone; |
| bool unchanged; |
| |
| unchanged = tmp == *old_instdone; |
| *old_instdone |= tmp; |
| |
| return unchanged; |
| } |
| |
| static bool subunits_stuck(struct intel_engine_cs *engine) |
| { |
| struct drm_i915_private *dev_priv = engine->i915; |
| struct intel_instdone instdone; |
| struct intel_instdone *accu_instdone = &engine->hangcheck.instdone; |
| bool stuck; |
| int slice; |
| int subslice; |
| |
| if (engine->id != RCS) |
| return true; |
| |
| intel_engine_get_instdone(engine, &instdone); |
| |
| /* There might be unstable subunit states even when |
| * actual head is not moving. Filter out the unstable ones by |
| * accumulating the undone -> done transitions and only |
| * consider those as progress. |
| */ |
| stuck = instdone_unchanged(instdone.instdone, |
| &accu_instdone->instdone); |
| stuck &= instdone_unchanged(instdone.slice_common, |
| &accu_instdone->slice_common); |
| |
| for_each_instdone_slice_subslice(dev_priv, slice, subslice) { |
| stuck &= instdone_unchanged(instdone.sampler[slice][subslice], |
| &accu_instdone->sampler[slice][subslice]); |
| stuck &= instdone_unchanged(instdone.row[slice][subslice], |
| &accu_instdone->row[slice][subslice]); |
| } |
| |
| return stuck; |
| } |
| |
| static enum intel_engine_hangcheck_action |
| head_stuck(struct intel_engine_cs *engine, u64 acthd) |
| { |
| if (acthd != engine->hangcheck.acthd) { |
| |
| /* Clear subunit states on head movement */ |
| memset(&engine->hangcheck.instdone, 0, |
| sizeof(engine->hangcheck.instdone)); |
| |
| return ENGINE_ACTIVE_HEAD; |
| } |
| |
| if (!subunits_stuck(engine)) |
| return ENGINE_ACTIVE_SUBUNITS; |
| |
| return ENGINE_DEAD; |
| } |
| |
| static enum intel_engine_hangcheck_action |
| engine_stuck(struct intel_engine_cs *engine, u64 acthd) |
| { |
| struct drm_i915_private *dev_priv = engine->i915; |
| enum intel_engine_hangcheck_action ha; |
| u32 tmp; |
| |
| ha = head_stuck(engine, acthd); |
| if (ha != ENGINE_DEAD) |
| return ha; |
| |
| if (IS_GEN(dev_priv, 2)) |
| return ENGINE_DEAD; |
| |
| /* Is the chip hanging on a WAIT_FOR_EVENT? |
| * If so we can simply poke the RB_WAIT bit |
| * and break the hang. This should work on |
| * all but the second generation chipsets. |
| */ |
| tmp = I915_READ_CTL(engine); |
| if (tmp & RING_WAIT) { |
| i915_handle_error(dev_priv, BIT(engine->id), 0, |
| "stuck wait on %s", engine->name); |
| I915_WRITE_CTL(engine, tmp); |
| return ENGINE_WAIT_KICK; |
| } |
| |
| return ENGINE_DEAD; |
| } |
| |
| static void hangcheck_load_sample(struct intel_engine_cs *engine, |
| struct hangcheck *hc) |
| { |
| hc->acthd = intel_engine_get_active_head(engine); |
| hc->seqno = intel_engine_get_seqno(engine); |
| } |
| |
| static void hangcheck_store_sample(struct intel_engine_cs *engine, |
| const struct hangcheck *hc) |
| { |
| engine->hangcheck.acthd = hc->acthd; |
| engine->hangcheck.seqno = hc->seqno; |
| } |
| |
| static enum intel_engine_hangcheck_action |
| hangcheck_get_action(struct intel_engine_cs *engine, |
| const struct hangcheck *hc) |
| { |
| if (engine->hangcheck.seqno != hc->seqno) |
| return ENGINE_ACTIVE_SEQNO; |
| |
| if (intel_engine_is_idle(engine)) |
| return ENGINE_IDLE; |
| |
| return engine_stuck(engine, hc->acthd); |
| } |
| |
| static void hangcheck_accumulate_sample(struct intel_engine_cs *engine, |
| struct hangcheck *hc) |
| { |
| unsigned long timeout = I915_ENGINE_DEAD_TIMEOUT; |
| |
| hc->action = hangcheck_get_action(engine, hc); |
| |
| /* We always increment the progress |
| * if the engine is busy and still processing |
| * the same request, so that no single request |
| * can run indefinitely (such as a chain of |
| * batches). The only time we do not increment |
| * the hangcheck score on this ring, if this |
| * engine is in a legitimate wait for another |
| * engine. In that case the waiting engine is a |
| * victim and we want to be sure we catch the |
| * right culprit. Then every time we do kick |
| * the ring, make it as a progress as the seqno |
| * advancement might ensure and if not, it |
| * will catch the hanging engine. |
| */ |
| |
| switch (hc->action) { |
| case ENGINE_IDLE: |
| case ENGINE_ACTIVE_SEQNO: |
| /* Clear head and subunit states on seqno movement */ |
| hc->acthd = 0; |
| |
| memset(&engine->hangcheck.instdone, 0, |
| sizeof(engine->hangcheck.instdone)); |
| |
| /* Intentional fall through */ |
| case ENGINE_WAIT_KICK: |
| case ENGINE_WAIT: |
| engine->hangcheck.action_timestamp = jiffies; |
| break; |
| |
| case ENGINE_ACTIVE_HEAD: |
| case ENGINE_ACTIVE_SUBUNITS: |
| /* |
| * Seqno stuck with still active engine gets leeway, |
| * in hopes that it is just a long shader. |
| */ |
| timeout = I915_SEQNO_DEAD_TIMEOUT; |
| break; |
| |
| case ENGINE_DEAD: |
| break; |
| |
| default: |
| MISSING_CASE(hc->action); |
| } |
| |
| hc->stalled = time_after(jiffies, |
| engine->hangcheck.action_timestamp + timeout); |
| hc->wedged = time_after(jiffies, |
| engine->hangcheck.action_timestamp + |
| I915_ENGINE_WEDGED_TIMEOUT); |
| } |
| |
| static void hangcheck_declare_hang(struct drm_i915_private *i915, |
| unsigned int hung, |
| unsigned int stuck) |
| { |
| struct intel_engine_cs *engine; |
| char msg[80]; |
| unsigned int tmp; |
| int len; |
| |
| /* If some rings hung but others were still busy, only |
| * blame the hanging rings in the synopsis. |
| */ |
| if (stuck != hung) |
| hung &= ~stuck; |
| len = scnprintf(msg, sizeof(msg), |
| "%s on ", stuck == hung ? "no progress" : "hang"); |
| for_each_engine_masked(engine, i915, hung, tmp) |
| len += scnprintf(msg + len, sizeof(msg) - len, |
| "%s, ", engine->name); |
| msg[len-2] = '\0'; |
| |
| return i915_handle_error(i915, hung, I915_ERROR_CAPTURE, "%s", msg); |
| } |
| |
| /* |
| * This is called when the chip hasn't reported back with completed |
| * batchbuffers in a long time. We keep track per ring seqno progress and |
| * if there are no progress, hangcheck score for that ring is increased. |
| * Further, acthd is inspected to see if the ring is stuck. On stuck case |
| * we kick the ring. If we see no progress on three subsequent calls |
| * we assume chip is wedged and try to fix it by resetting the chip. |
| */ |
| static void i915_hangcheck_elapsed(struct work_struct *work) |
| { |
| struct drm_i915_private *dev_priv = |
| container_of(work, typeof(*dev_priv), |
| gpu_error.hangcheck_work.work); |
| struct intel_engine_cs *engine; |
| enum intel_engine_id id; |
| unsigned int hung = 0, stuck = 0, wedged = 0; |
| |
| if (!i915_modparams.enable_hangcheck) |
| return; |
| |
| if (!READ_ONCE(dev_priv->gt.awake)) |
| return; |
| |
| if (i915_terminally_wedged(&dev_priv->gpu_error)) |
| return; |
| |
| /* As enabling the GPU requires fairly extensive mmio access, |
| * periodically arm the mmio checker to see if we are triggering |
| * any invalid access. |
| */ |
| intel_uncore_arm_unclaimed_mmio_detection(dev_priv); |
| |
| for_each_engine(engine, dev_priv, id) { |
| struct hangcheck hc; |
| |
| intel_engine_signal_breadcrumbs(engine); |
| |
| hangcheck_load_sample(engine, &hc); |
| hangcheck_accumulate_sample(engine, &hc); |
| hangcheck_store_sample(engine, &hc); |
| |
| if (hc.stalled) { |
| hung |= intel_engine_flag(engine); |
| if (hc.action != ENGINE_DEAD) |
| stuck |= intel_engine_flag(engine); |
| } |
| |
| if (hc.wedged) |
| wedged |= intel_engine_flag(engine); |
| } |
| |
| if (GEM_SHOW_DEBUG() && (hung | stuck)) { |
| struct drm_printer p = drm_debug_printer("hangcheck"); |
| |
| for_each_engine(engine, dev_priv, id) { |
| if (intel_engine_is_idle(engine)) |
| continue; |
| |
| intel_engine_dump(engine, &p, "%s\n", engine->name); |
| } |
| } |
| |
| if (wedged) { |
| dev_err(dev_priv->drm.dev, |
| "GPU recovery timed out," |
| " cancelling all in-flight rendering.\n"); |
| GEM_TRACE_DUMP(); |
| i915_gem_set_wedged(dev_priv); |
| } |
| |
| if (hung) |
| hangcheck_declare_hang(dev_priv, hung, stuck); |
| |
| /* Reset timer in case GPU hangs without another request being added */ |
| i915_queue_hangcheck(dev_priv); |
| } |
| |
| void intel_engine_init_hangcheck(struct intel_engine_cs *engine) |
| { |
| memset(&engine->hangcheck, 0, sizeof(engine->hangcheck)); |
| engine->hangcheck.action_timestamp = jiffies; |
| } |
| |
| void intel_hangcheck_init(struct drm_i915_private *i915) |
| { |
| INIT_DELAYED_WORK(&i915->gpu_error.hangcheck_work, |
| i915_hangcheck_elapsed); |
| } |
| |
| #if IS_ENABLED(CONFIG_DRM_I915_SELFTEST) |
| #include "selftests/intel_hangcheck.c" |
| #endif |