| /* SPDX-License-Identifier: GPL-2.0-only */ |
| /* |
| * Landlock LSM - Ruleset management |
| * |
| * Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net> |
| * Copyright © 2018-2020 ANSSI |
| */ |
| |
| #ifndef _SECURITY_LANDLOCK_RULESET_H |
| #define _SECURITY_LANDLOCK_RULESET_H |
| |
| #include <linux/bitops.h> |
| #include <linux/build_bug.h> |
| #include <linux/mutex.h> |
| #include <linux/rbtree.h> |
| #include <linux/refcount.h> |
| #include <linux/workqueue.h> |
| #include <uapi/linux/landlock.h> |
| |
| #include "limits.h" |
| #include "object.h" |
| |
| /* |
| * All access rights that are denied by default whether they are handled or not |
| * by a ruleset/layer. This must be ORed with all ruleset->access_masks[] |
| * entries when we need to get the absolute handled access masks. |
| */ |
| /* clang-format off */ |
| #define LANDLOCK_ACCESS_FS_INITIALLY_DENIED ( \ |
| LANDLOCK_ACCESS_FS_REFER) |
| /* clang-format on */ |
| |
| typedef u16 access_mask_t; |
| /* Makes sure all filesystem access rights can be stored. */ |
| static_assert(BITS_PER_TYPE(access_mask_t) >= LANDLOCK_NUM_ACCESS_FS); |
| /* Makes sure all network access rights can be stored. */ |
| static_assert(BITS_PER_TYPE(access_mask_t) >= LANDLOCK_NUM_ACCESS_NET); |
| /* Makes sure all scoped rights can be stored. */ |
| static_assert(BITS_PER_TYPE(access_mask_t) >= LANDLOCK_NUM_SCOPE); |
| /* Makes sure for_each_set_bit() and for_each_clear_bit() calls are OK. */ |
| static_assert(sizeof(unsigned long) >= sizeof(access_mask_t)); |
| |
| /* Ruleset access masks. */ |
| struct access_masks { |
| access_mask_t fs : LANDLOCK_NUM_ACCESS_FS; |
| access_mask_t net : LANDLOCK_NUM_ACCESS_NET; |
| access_mask_t scope : LANDLOCK_NUM_SCOPE; |
| }; |
| |
| typedef u16 layer_mask_t; |
| /* Makes sure all layers can be checked. */ |
| static_assert(BITS_PER_TYPE(layer_mask_t) >= LANDLOCK_MAX_NUM_LAYERS); |
| |
| /** |
| * struct landlock_layer - Access rights for a given layer |
| */ |
| struct landlock_layer { |
| /** |
| * @level: Position of this layer in the layer stack. |
| */ |
| u16 level; |
| /** |
| * @access: Bitfield of allowed actions on the kernel object. They are |
| * relative to the object type (e.g. %LANDLOCK_ACTION_FS_READ). |
| */ |
| access_mask_t access; |
| }; |
| |
| /** |
| * union landlock_key - Key of a ruleset's red-black tree |
| */ |
| union landlock_key { |
| /** |
| * @object: Pointer to identify a kernel object (e.g. an inode). |
| */ |
| struct landlock_object *object; |
| /** |
| * @data: Raw data to identify an arbitrary 32-bit value |
| * (e.g. a TCP port). |
| */ |
| uintptr_t data; |
| }; |
| |
| /** |
| * enum landlock_key_type - Type of &union landlock_key |
| */ |
| enum landlock_key_type { |
| /** |
| * @LANDLOCK_KEY_INODE: Type of &landlock_ruleset.root_inode's node |
| * keys. |
| */ |
| LANDLOCK_KEY_INODE = 1, |
| /** |
| * @LANDLOCK_KEY_NET_PORT: Type of &landlock_ruleset.root_net_port's |
| * node keys. |
| */ |
| LANDLOCK_KEY_NET_PORT, |
| }; |
| |
| /** |
| * struct landlock_id - Unique rule identifier for a ruleset |
| */ |
| struct landlock_id { |
| /** |
| * @key: Identifies either a kernel object (e.g. an inode) or |
| * a raw value (e.g. a TCP port). |
| */ |
| union landlock_key key; |
| /** |
| * @type: Type of a landlock_ruleset's root tree. |
| */ |
| const enum landlock_key_type type; |
| }; |
| |
| /** |
| * struct landlock_rule - Access rights tied to an object |
| */ |
| struct landlock_rule { |
| /** |
| * @node: Node in the ruleset's red-black tree. |
| */ |
| struct rb_node node; |
| /** |
| * @key: A union to identify either a kernel object (e.g. an inode) or |
| * a raw data value (e.g. a network socket port). This is used as a key |
| * for this ruleset element. The pointer is set once and never |
| * modified. It always points to an allocated object because each rule |
| * increments the refcount of its object. |
| */ |
| union landlock_key key; |
| /** |
| * @num_layers: Number of entries in @layers. |
| */ |
| u32 num_layers; |
| /** |
| * @layers: Stack of layers, from the latest to the newest, implemented |
| * as a flexible array member (FAM). |
| */ |
| struct landlock_layer layers[] __counted_by(num_layers); |
| }; |
| |
| /** |
| * struct landlock_hierarchy - Node in a ruleset hierarchy |
| */ |
| struct landlock_hierarchy { |
| /** |
| * @parent: Pointer to the parent node, or NULL if it is a root |
| * Landlock domain. |
| */ |
| struct landlock_hierarchy *parent; |
| /** |
| * @usage: Number of potential children domains plus their parent |
| * domain. |
| */ |
| refcount_t usage; |
| }; |
| |
| /** |
| * struct landlock_ruleset - Landlock ruleset |
| * |
| * This data structure must contain unique entries, be updatable, and quick to |
| * match an object. |
| */ |
| struct landlock_ruleset { |
| /** |
| * @root_inode: Root of a red-black tree containing &struct |
| * landlock_rule nodes with inode object. Once a ruleset is tied to a |
| * process (i.e. as a domain), this tree is immutable until @usage |
| * reaches zero. |
| */ |
| struct rb_root root_inode; |
| |
| #if IS_ENABLED(CONFIG_INET) |
| /** |
| * @root_net_port: Root of a red-black tree containing &struct |
| * landlock_rule nodes with network port. Once a ruleset is tied to a |
| * process (i.e. as a domain), this tree is immutable until @usage |
| * reaches zero. |
| */ |
| struct rb_root root_net_port; |
| #endif /* IS_ENABLED(CONFIG_INET) */ |
| |
| /** |
| * @hierarchy: Enables hierarchy identification even when a parent |
| * domain vanishes. This is needed for the ptrace protection. |
| */ |
| struct landlock_hierarchy *hierarchy; |
| union { |
| /** |
| * @work_free: Enables to free a ruleset within a lockless |
| * section. This is only used by |
| * landlock_put_ruleset_deferred() when @usage reaches zero. |
| * The fields @lock, @usage, @num_rules, @num_layers and |
| * @access_masks are then unused. |
| */ |
| struct work_struct work_free; |
| struct { |
| /** |
| * @lock: Protects against concurrent modifications of |
| * @root, if @usage is greater than zero. |
| */ |
| struct mutex lock; |
| /** |
| * @usage: Number of processes (i.e. domains) or file |
| * descriptors referencing this ruleset. |
| */ |
| refcount_t usage; |
| /** |
| * @num_rules: Number of non-overlapping (i.e. not for |
| * the same object) rules in this ruleset. |
| */ |
| u32 num_rules; |
| /** |
| * @num_layers: Number of layers that are used in this |
| * ruleset. This enables to check that all the layers |
| * allow an access request. A value of 0 identifies a |
| * non-merged ruleset (i.e. not a domain). |
| */ |
| u32 num_layers; |
| /** |
| * @access_masks: Contains the subset of filesystem and |
| * network actions that are restricted by a ruleset. |
| * A domain saves all layers of merged rulesets in a |
| * stack (FAM), starting from the first layer to the |
| * last one. These layers are used when merging |
| * rulesets, for user space backward compatibility |
| * (i.e. future-proof), and to properly handle merged |
| * rulesets without overlapping access rights. These |
| * layers are set once and never changed for the |
| * lifetime of the ruleset. |
| */ |
| struct access_masks access_masks[]; |
| }; |
| }; |
| }; |
| |
| struct landlock_ruleset * |
| landlock_create_ruleset(const access_mask_t access_mask_fs, |
| const access_mask_t access_mask_net, |
| const access_mask_t scope_mask); |
| |
| void landlock_put_ruleset(struct landlock_ruleset *const ruleset); |
| void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset); |
| |
| int landlock_insert_rule(struct landlock_ruleset *const ruleset, |
| const struct landlock_id id, |
| const access_mask_t access); |
| |
| struct landlock_ruleset * |
| landlock_merge_ruleset(struct landlock_ruleset *const parent, |
| struct landlock_ruleset *const ruleset); |
| |
| const struct landlock_rule * |
| landlock_find_rule(const struct landlock_ruleset *const ruleset, |
| const struct landlock_id id); |
| |
| static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset) |
| { |
| if (ruleset) |
| refcount_inc(&ruleset->usage); |
| } |
| |
| static inline void |
| landlock_add_fs_access_mask(struct landlock_ruleset *const ruleset, |
| const access_mask_t fs_access_mask, |
| const u16 layer_level) |
| { |
| access_mask_t fs_mask = fs_access_mask & LANDLOCK_MASK_ACCESS_FS; |
| |
| /* Should already be checked in sys_landlock_create_ruleset(). */ |
| WARN_ON_ONCE(fs_access_mask != fs_mask); |
| ruleset->access_masks[layer_level].fs |= fs_mask; |
| } |
| |
| static inline void |
| landlock_add_net_access_mask(struct landlock_ruleset *const ruleset, |
| const access_mask_t net_access_mask, |
| const u16 layer_level) |
| { |
| access_mask_t net_mask = net_access_mask & LANDLOCK_MASK_ACCESS_NET; |
| |
| /* Should already be checked in sys_landlock_create_ruleset(). */ |
| WARN_ON_ONCE(net_access_mask != net_mask); |
| ruleset->access_masks[layer_level].net |= net_mask; |
| } |
| |
| static inline void |
| landlock_add_scope_mask(struct landlock_ruleset *const ruleset, |
| const access_mask_t scope_mask, const u16 layer_level) |
| { |
| access_mask_t mask = scope_mask & LANDLOCK_MASK_SCOPE; |
| |
| /* Should already be checked in sys_landlock_create_ruleset(). */ |
| WARN_ON_ONCE(scope_mask != mask); |
| ruleset->access_masks[layer_level].scope |= mask; |
| } |
| |
| static inline access_mask_t |
| landlock_get_raw_fs_access_mask(const struct landlock_ruleset *const ruleset, |
| const u16 layer_level) |
| { |
| return ruleset->access_masks[layer_level].fs; |
| } |
| |
| static inline access_mask_t |
| landlock_get_fs_access_mask(const struct landlock_ruleset *const ruleset, |
| const u16 layer_level) |
| { |
| /* Handles all initially denied by default access rights. */ |
| return landlock_get_raw_fs_access_mask(ruleset, layer_level) | |
| LANDLOCK_ACCESS_FS_INITIALLY_DENIED; |
| } |
| |
| static inline access_mask_t |
| landlock_get_net_access_mask(const struct landlock_ruleset *const ruleset, |
| const u16 layer_level) |
| { |
| return ruleset->access_masks[layer_level].net; |
| } |
| |
| static inline access_mask_t |
| landlock_get_scope_mask(const struct landlock_ruleset *const ruleset, |
| const u16 layer_level) |
| { |
| return ruleset->access_masks[layer_level].scope; |
| } |
| |
| bool landlock_unmask_layers(const struct landlock_rule *const rule, |
| const access_mask_t access_request, |
| layer_mask_t (*const layer_masks)[], |
| const size_t masks_array_size); |
| |
| access_mask_t |
| landlock_init_layer_masks(const struct landlock_ruleset *const domain, |
| const access_mask_t access_request, |
| layer_mask_t (*const layer_masks)[], |
| const enum landlock_key_type key_type); |
| |
| #endif /* _SECURITY_LANDLOCK_RULESET_H */ |