blob: 6bdfba6cbb305d677d17e68b3571686386e3be18 [file] [log] [blame]
// SPDX-License-Identifier: GPL-2.0-only
/*
* PS3 Game Console device tree.
*
* Copyright (C) 2007 Sony Computer Entertainment Inc.
* Copyright 2007 Sony Corp.
*/
/dts-v1/;
/ {
model = "SonyPS3";
compatible = "sony,ps3";
#size-cells = <2>;
#address-cells = <2>;
chosen {
};
/*
* We'll get the size of the bootmem block from lv1 after startup,
* so we'll put a null entry here.
*/
memory {
device_type = "memory";
reg = <0x00000000 0x00000000 0x00000000 0x00000000>;
};
/*
* The boot cpu is always zero for PS3.
*
* dtc expects a clock-frequency and timebase-frequency entries, so
* we'll put a null entries here. These will be initialized after
* startup with data from lv1.
*
* Seems the only way currently to indicate a processor has multiple
* threads is with an ibm,ppc-interrupt-server#s entry. We'll put one
* here so we can bring up both of ours. See smp_setup_cpu_maps().
*/
cpus {
#size-cells = <0>;
#address-cells = <1>;
cpu@0 {
device_type = "cpu";
reg = <0x00000000>;
ibm,ppc-interrupt-server#s = <0x0 0x1>;
clock-frequency = <0>;
timebase-frequency = <0>;
i-cache-size = <32768>;
d-cache-size = <32768>;
i-cache-line-size = <128>;
d-cache-line-size = <128>;
};
};
};