|  | #ifndef _FIB_LOOKUP_H | 
|  | #define _FIB_LOOKUP_H | 
|  |  | 
|  | #include <linux/types.h> | 
|  | #include <linux/list.h> | 
|  | #include <net/ip_fib.h> | 
|  |  | 
|  | struct fib_alias { | 
|  | struct list_head	fa_list; | 
|  | struct fib_info		*fa_info; | 
|  | u8			fa_tos; | 
|  | u8			fa_type; | 
|  | u8			fa_state; | 
|  | struct rcu_head		rcu; | 
|  | }; | 
|  |  | 
|  | #define FA_S_ACCESSED	0x01 | 
|  |  | 
|  | /* Dont write on fa_state unless needed, to keep it shared on all cpus */ | 
|  | static inline void fib_alias_accessed(struct fib_alias *fa) | 
|  | { | 
|  | if (!(fa->fa_state & FA_S_ACCESSED)) | 
|  | fa->fa_state |= FA_S_ACCESSED; | 
|  | } | 
|  |  | 
|  | /* Exported by fib_semantics.c */ | 
|  | void fib_release_info(struct fib_info *); | 
|  | struct fib_info *fib_create_info(struct fib_config *cfg); | 
|  | int fib_nh_match(struct fib_config *cfg, struct fib_info *fi); | 
|  | int fib_dump_info(struct sk_buff *skb, u32 pid, u32 seq, int event, u32 tb_id, | 
|  | u8 type, __be32 dst, int dst_len, u8 tos, struct fib_info *fi, | 
|  | unsigned int); | 
|  | void rtmsg_fib(int event, __be32 key, struct fib_alias *fa, int dst_len, | 
|  | u32 tb_id, const struct nl_info *info, unsigned int nlm_flags); | 
|  | struct fib_alias *fib_find_alias(struct list_head *fah, u8 tos, u32 prio); | 
|  |  | 
|  | static inline void fib_result_assign(struct fib_result *res, | 
|  | struct fib_info *fi) | 
|  | { | 
|  | /* we used to play games with refcounts, but we now use RCU */ | 
|  | res->fi = fi; | 
|  | } | 
|  |  | 
|  | struct fib_prop { | 
|  | int	error; | 
|  | u8	scope; | 
|  | }; | 
|  |  | 
|  | extern const struct fib_prop fib_props[RTN_MAX + 1]; | 
|  |  | 
|  | #endif /* _FIB_LOOKUP_H */ |