| .. SPDX-License-Identifier: GFDL-1.1-no-invariants-or-later |
| |
| .. _mem2mem: |
| |
| ******************************** |
| Video Memory-To-Memory Interface |
| ******************************** |
| |
| A V4L2 memory-to-memory device can compress, decompress, transform, or |
| otherwise convert video data from one format into another format, in memory. |
| Such memory-to-memory devices set the ``V4L2_CAP_VIDEO_M2M`` or |
| ``V4L2_CAP_VIDEO_M2M_MPLANE`` capability. Examples of memory-to-memory |
| devices are codecs, scalers, deinterlacers or format converters (i.e. |
| converting from YUV to RGB). |
| |
| A memory-to-memory video node acts just like a normal video node, but it |
| supports both output (sending frames from memory to the hardware) |
| and capture (receiving the processed frames from the hardware into |
| memory) stream I/O. An application will have to setup the stream I/O for |
| both sides and finally call :ref:`VIDIOC_STREAMON <VIDIOC_STREAMON>` |
| for both capture and output to start the hardware. |
| |
| Memory-to-memory devices function as a shared resource: you can |
| open the video node multiple times, each application setting up their |
| own properties that are local to the file handle, and each can use |
| it independently from the others. The driver will arbitrate access to |
| the hardware and reprogram it whenever another file handler gets access. |
| This is different from the usual video node behavior where the video |
| properties are global to the device (i.e. changing something through one |
| file handle is visible through another file handle). |
| |
| One of the most common memory-to-memory device is the codec. Codecs |
| are more complicated than most and require additional setup for |
| their codec parameters. This is done through codec controls. |
| See :ref:`codec-controls`. More details on how to use codec memory-to-memory |
| devices are given in the following sections. |
| |
| .. toctree:: |
| :maxdepth: 1 |
| |
| dev-decoder |
| dev-encoder |
| dev-stateless-decoder |