| // SPDX-License-Identifier: GPL-2.0-only |
| /* |
| * Copyright 2023 Red Hat |
| */ |
| |
| /** |
| * DOC: |
| * |
| * Hash table implementation of a map from integers to pointers, implemented using the Hopscotch |
| * Hashing algorithm by Herlihy, Shavit, and Tzafrir (see |
| * http://en.wikipedia.org/wiki/Hopscotch_hashing). This implementation does not contain any of the |
| * locking/concurrency features of the algorithm, just the collision resolution scheme. |
| * |
| * Hopscotch Hashing is based on hashing with open addressing and linear probing. All the entries |
| * are stored in a fixed array of buckets, with no dynamic allocation for collisions. Unlike linear |
| * probing, all the entries that hash to a given bucket are stored within a fixed neighborhood |
| * starting at that bucket. Chaining is effectively represented as a bit vector relative to each |
| * bucket instead of as pointers or explicit offsets. |
| * |
| * When an empty bucket cannot be found within a given neighborhood, subsequent neighborhoods are |
| * searched, and one or more entries will "hop" into those neighborhoods. When this process works, |
| * an empty bucket will move into the desired neighborhood, allowing the entry to be added. When |
| * that process fails (typically when the buckets are around 90% full), the table must be resized |
| * and the all entries rehashed and added to the expanded table. |
| * |
| * Unlike linear probing, the number of buckets that must be searched in the worst case has a fixed |
| * upper bound (the size of the neighborhood). Those entries occupy a small number of memory cache |
| * lines, leading to improved use of the cache (fewer misses on both successful and unsuccessful |
| * searches). Hopscotch hashing outperforms linear probing at much higher load factors, so even |
| * with the increased memory burden for maintaining the hop vectors, less memory is needed to |
| * achieve that performance. Hopscotch is also immune to "contamination" from deleting entries |
| * since entries are genuinely removed instead of being replaced by a placeholder. |
| * |
| * The published description of the algorithm used a bit vector, but the paper alludes to an offset |
| * scheme which is used by this implementation. Since the entries in the neighborhood are within N |
| * entries of the hash bucket at the start of the neighborhood, a pair of small offset fields each |
| * log2(N) bits wide is all that's needed to maintain the hops as a linked list. In order to encode |
| * "no next hop" (i.e. NULL) as the natural initial value of zero, the offsets are biased by one |
| * (i.e. 0 => NULL, 1 => offset=0, 2 => offset=1, etc.) We can represent neighborhoods of up to 255 |
| * entries with just 8+8=16 bits per entry. The hop list is sorted by hop offset so the first entry |
| * in the list is always the bucket closest to the start of the neighborhood. |
| * |
| * While individual accesses tend to be very fast, the table resize operations are very, very |
| * expensive. If an upper bound on the latency of adding an entry to the table is needed, we either |
| * need to ensure the table is pre-sized to be large enough so no resize is ever needed, or we'll |
| * need to develop an approach to incrementally resize the table. |
| */ |
| |
| #include "int-map.h" |
| |
| #include <linux/minmax.h> |
| |
| #include "errors.h" |
| #include "logger.h" |
| #include "memory-alloc.h" |
| #include "numeric.h" |
| #include "permassert.h" |
| |
| #define DEFAULT_CAPACITY 16 /* the number of neighborhoods in a new table */ |
| #define NEIGHBORHOOD 255 /* the number of buckets in each neighborhood */ |
| #define MAX_PROBES 1024 /* limit on the number of probes for a free bucket */ |
| #define NULL_HOP_OFFSET 0 /* the hop offset value terminating the hop list */ |
| #define DEFAULT_LOAD 75 /* a compromise between memory use and performance */ |
| |
| /** |
| * struct bucket - hash bucket |
| * |
| * Buckets are packed together to reduce memory usage and improve cache efficiency. It would be |
| * tempting to encode the hop offsets separately and maintain alignment of key/value pairs, but |
| * it's crucial to keep the hop fields near the buckets that they use them so they'll tend to share |
| * cache lines. |
| */ |
| struct __packed bucket { |
| /** |
| * @first_hop: The biased offset of the first entry in the hop list of the neighborhood |
| * that hashes to this bucket. |
| */ |
| u8 first_hop; |
| /** @next_hop: The biased offset of the next bucket in the hop list. */ |
| u8 next_hop; |
| /** @key: The key stored in this bucket. */ |
| u64 key; |
| /** @value: The value stored in this bucket (NULL if empty). */ |
| void *value; |
| }; |
| |
| /** |
| * struct int_map - The concrete definition of the opaque int_map type. |
| * |
| * To avoid having to wrap the neighborhoods of the last entries back around to the start of the |
| * bucket array, we allocate a few more buckets at the end of the array instead, which is why |
| * capacity and bucket_count are different. |
| */ |
| struct int_map { |
| /** @size: The number of entries stored in the map. */ |
| size_t size; |
| /** @capacity: The number of neighborhoods in the map. */ |
| size_t capacity; |
| /* @bucket_count: The number of buckets in the bucket array. */ |
| size_t bucket_count; |
| /** @buckets: The array of hash buckets. */ |
| struct bucket *buckets; |
| }; |
| |
| /** |
| * mix() - The Google CityHash 16-byte hash mixing function. |
| * @input1: The first input value. |
| * @input2: The second input value. |
| * |
| * Return: A hash of the two inputs. |
| */ |
| static u64 mix(u64 input1, u64 input2) |
| { |
| static const u64 CITY_MULTIPLIER = 0x9ddfea08eb382d69ULL; |
| u64 hash = (input1 ^ input2); |
| |
| hash *= CITY_MULTIPLIER; |
| hash ^= (hash >> 47); |
| hash ^= input2; |
| hash *= CITY_MULTIPLIER; |
| hash ^= (hash >> 47); |
| hash *= CITY_MULTIPLIER; |
| return hash; |
| } |
| |
| /** |
| * hash_key() - Calculate a 64-bit non-cryptographic hash value for the provided 64-bit integer |
| * key. |
| * @key: The mapping key. |
| * |
| * The implementation is based on Google's CityHash, only handling the specific case of an 8-byte |
| * input. |
| * |
| * Return: The hash of the mapping key. |
| */ |
| static u64 hash_key(u64 key) |
| { |
| /* |
| * Aliasing restrictions forbid us from casting pointer types, so use a union to convert a |
| * single u64 to two u32 values. |
| */ |
| union { |
| u64 u64; |
| u32 u32[2]; |
| } pun = {.u64 = key}; |
| |
| return mix(sizeof(key) + (((u64) pun.u32[0]) << 3), pun.u32[1]); |
| } |
| |
| /** |
| * allocate_buckets() - Initialize an int_map. |
| * @map: The map to initialize. |
| * @capacity: The initial capacity of the map. |
| * |
| * Return: VDO_SUCCESS or an error code. |
| */ |
| static int allocate_buckets(struct int_map *map, size_t capacity) |
| { |
| map->size = 0; |
| map->capacity = capacity; |
| |
| /* |
| * Allocate NEIGHBORHOOD - 1 extra buckets so the last bucket can have a full neighborhood |
| * without have to wrap back around to element zero. |
| */ |
| map->bucket_count = capacity + (NEIGHBORHOOD - 1); |
| return vdo_allocate(map->bucket_count, struct bucket, |
| "struct int_map buckets", &map->buckets); |
| } |
| |
| /** |
| * vdo_int_map_create() - Allocate and initialize an int_map. |
| * @initial_capacity: The number of entries the map should initially be capable of holding (zero |
| * tells the map to use its own small default). |
| * @map_ptr: Output, a pointer to hold the new int_map. |
| * |
| * Return: VDO_SUCCESS or an error code. |
| */ |
| int vdo_int_map_create(size_t initial_capacity, struct int_map **map_ptr) |
| { |
| struct int_map *map; |
| int result; |
| size_t capacity; |
| |
| result = vdo_allocate(1, struct int_map, "struct int_map", &map); |
| if (result != VDO_SUCCESS) |
| return result; |
| |
| /* Use the default capacity if the caller did not specify one. */ |
| capacity = (initial_capacity > 0) ? initial_capacity : DEFAULT_CAPACITY; |
| |
| /* |
| * Scale up the capacity by the specified initial load factor. (i.e to hold 1000 entries at |
| * 80% load we need a capacity of 1250) |
| */ |
| capacity = capacity * 100 / DEFAULT_LOAD; |
| |
| result = allocate_buckets(map, capacity); |
| if (result != VDO_SUCCESS) { |
| vdo_int_map_free(vdo_forget(map)); |
| return result; |
| } |
| |
| *map_ptr = map; |
| return VDO_SUCCESS; |
| } |
| |
| /** |
| * vdo_int_map_free() - Free an int_map. |
| * @map: The int_map to free. |
| * |
| * NOTE: The map does not own the pointer values stored in the map and they are not freed by this |
| * call. |
| */ |
| void vdo_int_map_free(struct int_map *map) |
| { |
| if (map == NULL) |
| return; |
| |
| vdo_free(vdo_forget(map->buckets)); |
| vdo_free(vdo_forget(map)); |
| } |
| |
| /** |
| * vdo_int_map_size() - Get the number of entries stored in an int_map. |
| * @map: The int_map to query. |
| * |
| * Return: The number of entries in the map. |
| */ |
| size_t vdo_int_map_size(const struct int_map *map) |
| { |
| return map->size; |
| } |
| |
| /** |
| * dereference_hop() - Convert a biased hop offset within a neighborhood to a pointer to the bucket |
| * it references. |
| * @neighborhood: The first bucket in the neighborhood. |
| * @hop_offset: The biased hop offset to the desired bucket. |
| * |
| * Return: NULL if hop_offset is zero, otherwise a pointer to the bucket in the neighborhood at |
| * hop_offset - 1. |
| */ |
| static struct bucket *dereference_hop(struct bucket *neighborhood, unsigned int hop_offset) |
| { |
| BUILD_BUG_ON(NULL_HOP_OFFSET != 0); |
| if (hop_offset == NULL_HOP_OFFSET) |
| return NULL; |
| |
| return &neighborhood[hop_offset - 1]; |
| } |
| |
| /** |
| * insert_in_hop_list() - Add a bucket into the hop list for the neighborhood. |
| * @neighborhood: The first bucket in the neighborhood. |
| * @new_bucket: The bucket to add to the hop list. |
| * |
| * The bucket is inserted it into the list so the hop list remains sorted by hop offset. |
| */ |
| static void insert_in_hop_list(struct bucket *neighborhood, struct bucket *new_bucket) |
| { |
| /* Zero indicates a NULL hop offset, so bias the hop offset by one. */ |
| int hop_offset = 1 + (new_bucket - neighborhood); |
| |
| /* Handle the special case of adding a bucket at the start of the list. */ |
| int next_hop = neighborhood->first_hop; |
| |
| if ((next_hop == NULL_HOP_OFFSET) || (next_hop > hop_offset)) { |
| new_bucket->next_hop = next_hop; |
| neighborhood->first_hop = hop_offset; |
| return; |
| } |
| |
| /* Search the hop list for the insertion point that maintains the sort order. */ |
| for (;;) { |
| struct bucket *bucket = dereference_hop(neighborhood, next_hop); |
| |
| next_hop = bucket->next_hop; |
| |
| if ((next_hop == NULL_HOP_OFFSET) || (next_hop > hop_offset)) { |
| new_bucket->next_hop = next_hop; |
| bucket->next_hop = hop_offset; |
| return; |
| } |
| } |
| } |
| |
| /** |
| * select_bucket() - Select and return the hash bucket for a given search key. |
| * @map: The map to search. |
| * @key: The mapping key. |
| */ |
| static struct bucket *select_bucket(const struct int_map *map, u64 key) |
| { |
| /* |
| * Calculate a good hash value for the provided key. We want exactly 32 bits, so mask the |
| * result. |
| */ |
| u64 hash = hash_key(key) & 0xFFFFFFFF; |
| |
| /* |
| * Scale the 32-bit hash to a bucket index by treating it as a binary fraction and |
| * multiplying that by the capacity. If the hash is uniformly distributed over [0 .. |
| * 2^32-1], then (hash * capacity / 2^32) should be uniformly distributed over [0 .. |
| * capacity-1]. The multiply and shift is much faster than a divide (modulus) on X86 CPUs. |
| */ |
| return &map->buckets[(hash * map->capacity) >> 32]; |
| } |
| |
| /** |
| * search_hop_list() - Search the hop list associated with given hash bucket for a given search |
| * key. |
| * @map: The map being searched. |
| * @bucket: The map bucket to search for the key. |
| * @key: The mapping key. |
| * @previous_ptr: Output. if not NULL, a pointer in which to store the bucket in the list preceding |
| * the one that had the matching key |
| * |
| * If the key is found, returns a pointer to the entry (bucket or collision), otherwise returns |
| * NULL. |
| * |
| * Return: An entry that matches the key, or NULL if not found. |
| */ |
| static struct bucket *search_hop_list(struct int_map *map __always_unused, |
| struct bucket *bucket, |
| u64 key, |
| struct bucket **previous_ptr) |
| { |
| struct bucket *previous = NULL; |
| unsigned int next_hop = bucket->first_hop; |
| |
| while (next_hop != NULL_HOP_OFFSET) { |
| /* |
| * Check the neighboring bucket indexed by the offset for the |
| * desired key. |
| */ |
| struct bucket *entry = dereference_hop(bucket, next_hop); |
| |
| if ((key == entry->key) && (entry->value != NULL)) { |
| if (previous_ptr != NULL) |
| *previous_ptr = previous; |
| return entry; |
| } |
| next_hop = entry->next_hop; |
| previous = entry; |
| } |
| |
| return NULL; |
| } |
| |
| /** |
| * vdo_int_map_get() - Retrieve the value associated with a given key from the int_map. |
| * @map: The int_map to query. |
| * @key: The key to look up. |
| * |
| * Return: The value associated with the given key, or NULL if the key is not mapped to any value. |
| */ |
| void *vdo_int_map_get(struct int_map *map, u64 key) |
| { |
| struct bucket *match = search_hop_list(map, select_bucket(map, key), key, NULL); |
| |
| return ((match != NULL) ? match->value : NULL); |
| } |
| |
| /** |
| * resize_buckets() - Increase the number of hash buckets. |
| * @map: The map to resize. |
| * |
| * Resizes and rehashes all the existing entries, storing them in the new buckets. |
| * |
| * Return: VDO_SUCCESS or an error code. |
| */ |
| static int resize_buckets(struct int_map *map) |
| { |
| int result; |
| size_t i; |
| |
| /* Copy the top-level map data to the stack. */ |
| struct int_map old_map = *map; |
| |
| /* Re-initialize the map to be empty and 50% larger. */ |
| size_t new_capacity = map->capacity / 2 * 3; |
| |
| vdo_log_info("%s: attempting resize from %zu to %zu, current size=%zu", |
| __func__, map->capacity, new_capacity, map->size); |
| result = allocate_buckets(map, new_capacity); |
| if (result != VDO_SUCCESS) { |
| *map = old_map; |
| return result; |
| } |
| |
| /* Populate the new hash table from the entries in the old bucket array. */ |
| for (i = 0; i < old_map.bucket_count; i++) { |
| struct bucket *entry = &old_map.buckets[i]; |
| |
| if (entry->value == NULL) |
| continue; |
| |
| result = vdo_int_map_put(map, entry->key, entry->value, true, NULL); |
| if (result != VDO_SUCCESS) { |
| /* Destroy the new partial map and restore the map from the stack. */ |
| vdo_free(vdo_forget(map->buckets)); |
| *map = old_map; |
| return result; |
| } |
| } |
| |
| /* Destroy the old bucket array. */ |
| vdo_free(vdo_forget(old_map.buckets)); |
| return VDO_SUCCESS; |
| } |
| |
| /** |
| * find_empty_bucket() - Probe the bucket array starting at the given bucket for the next empty |
| * bucket, returning a pointer to it. |
| * @map: The map containing the buckets to search. |
| * @bucket: The bucket at which to start probing. |
| * @max_probes: The maximum number of buckets to search. |
| * |
| * NULL will be returned if the search reaches the end of the bucket array or if the number of |
| * linear probes exceeds a specified limit. |
| * |
| * Return: The next empty bucket, or NULL if the search failed. |
| */ |
| static struct bucket * |
| find_empty_bucket(struct int_map *map, struct bucket *bucket, unsigned int max_probes) |
| { |
| /* |
| * Limit the search to either the nearer of the end of the bucket array or a fixed distance |
| * beyond the initial bucket. |
| */ |
| ptrdiff_t remaining = &map->buckets[map->bucket_count] - bucket; |
| struct bucket *sentinel = &bucket[min_t(ptrdiff_t, remaining, max_probes)]; |
| struct bucket *entry; |
| |
| for (entry = bucket; entry < sentinel; entry++) { |
| if (entry->value == NULL) |
| return entry; |
| } |
| |
| return NULL; |
| } |
| |
| /** |
| * move_empty_bucket() - Move an empty bucket closer to the start of the bucket array. |
| * @map: The map containing the bucket. |
| * @hole: The empty bucket to fill with an entry that precedes it in one of its enclosing |
| * neighborhoods. |
| * |
| * This searches the neighborhoods that contain the empty bucket for a non-empty bucket closer to |
| * the start of the array. If such a bucket is found, this swaps the two buckets by moving the |
| * entry to the empty bucket. |
| * |
| * Return: The bucket that was vacated by moving its entry to the provided hole, or NULL if no |
| * entry could be moved. |
| */ |
| static struct bucket *move_empty_bucket(struct int_map *map __always_unused, |
| struct bucket *hole) |
| { |
| /* |
| * Examine every neighborhood that the empty bucket is part of, starting with the one in |
| * which it is the last bucket. No boundary check is needed for the negative array |
| * arithmetic since this function is only called when hole is at least NEIGHBORHOOD cells |
| * deeper into the array than a valid bucket. |
| */ |
| struct bucket *bucket; |
| |
| for (bucket = &hole[1 - NEIGHBORHOOD]; bucket < hole; bucket++) { |
| /* |
| * Find the entry that is nearest to the bucket, which means it will be nearest to |
| * the hash bucket whose neighborhood is full. |
| */ |
| struct bucket *new_hole = dereference_hop(bucket, bucket->first_hop); |
| |
| if (new_hole == NULL) { |
| /* |
| * There are no buckets in this neighborhood that are in use by this one |
| * (they must all be owned by overlapping neighborhoods). |
| */ |
| continue; |
| } |
| |
| /* |
| * Skip this bucket if its first entry is actually further away than the hole that |
| * we're already trying to fill. |
| */ |
| if (hole < new_hole) |
| continue; |
| |
| /* |
| * We've found an entry in this neighborhood that we can "hop" further away, moving |
| * the hole closer to the hash bucket, if not all the way into its neighborhood. |
| */ |
| |
| /* |
| * The entry that will be the new hole is the first bucket in the list, so setting |
| * first_hop is all that's needed remove it from the list. |
| */ |
| bucket->first_hop = new_hole->next_hop; |
| new_hole->next_hop = NULL_HOP_OFFSET; |
| |
| /* Move the entry into the original hole. */ |
| hole->key = new_hole->key; |
| hole->value = new_hole->value; |
| new_hole->value = NULL; |
| |
| /* Insert the filled hole into the hop list for the neighborhood. */ |
| insert_in_hop_list(bucket, hole); |
| return new_hole; |
| } |
| |
| /* We couldn't find an entry to relocate to the hole. */ |
| return NULL; |
| } |
| |
| /** |
| * update_mapping() - Find and update any existing mapping for a given key, returning the value |
| * associated with the key in the provided pointer. |
| * @map: The int_map to attempt to modify. |
| * @neighborhood: The first bucket in the neighborhood that would contain the search key |
| * @key: The key with which to associate the new value. |
| * @new_value: The value to be associated with the key. |
| * @update: Whether to overwrite an existing value. |
| * @old_value_ptr: a pointer in which to store the old value (unmodified if no mapping was found) |
| * |
| * Return: true if the map contains a mapping for the key, false if it does not. |
| */ |
| static bool update_mapping(struct int_map *map, struct bucket *neighborhood, |
| u64 key, void *new_value, bool update, void **old_value_ptr) |
| { |
| struct bucket *bucket = search_hop_list(map, neighborhood, key, NULL); |
| |
| if (bucket == NULL) { |
| /* There is no bucket containing the key in the neighborhood. */ |
| return false; |
| } |
| |
| /* |
| * Return the value of the current mapping (if desired) and update the mapping with the new |
| * value (if desired). |
| */ |
| if (old_value_ptr != NULL) |
| *old_value_ptr = bucket->value; |
| if (update) |
| bucket->value = new_value; |
| return true; |
| } |
| |
| /** |
| * find_or_make_vacancy() - Find an empty bucket. |
| * @map: The int_map to search or modify. |
| * @neighborhood: The first bucket in the neighborhood in which an empty bucket is needed for a new |
| * mapping. |
| * |
| * Find an empty bucket in a specified neighborhood for a new mapping or attempt to re-arrange |
| * mappings so there is such a bucket. This operation may fail (returning NULL) if an empty bucket |
| * is not available or could not be relocated to the neighborhood. |
| * |
| * Return: a pointer to an empty bucket in the desired neighborhood, or NULL if a vacancy could not |
| * be found or arranged. |
| */ |
| static struct bucket *find_or_make_vacancy(struct int_map *map, |
| struct bucket *neighborhood) |
| { |
| /* Probe within and beyond the neighborhood for the first empty bucket. */ |
| struct bucket *hole = find_empty_bucket(map, neighborhood, MAX_PROBES); |
| |
| /* |
| * Keep trying until the empty bucket is in the bucket's neighborhood or we are unable to |
| * move it any closer by swapping it with a filled bucket. |
| */ |
| while (hole != NULL) { |
| int distance = hole - neighborhood; |
| |
| if (distance < NEIGHBORHOOD) { |
| /* |
| * We've found or relocated an empty bucket close enough to the initial |
| * hash bucket to be referenced by its hop vector. |
| */ |
| return hole; |
| } |
| |
| /* |
| * The nearest empty bucket isn't within the neighborhood that must contain the new |
| * entry, so try to swap it with bucket that is closer. |
| */ |
| hole = move_empty_bucket(map, hole); |
| } |
| |
| return NULL; |
| } |
| |
| /** |
| * vdo_int_map_put() - Try to associate a value with an integer. |
| * @map: The int_map to attempt to modify. |
| * @key: The key with which to associate the new value. |
| * @new_value: The value to be associated with the key. |
| * @update: Whether to overwrite an existing value. |
| * @old_value_ptr: A pointer in which to store either the old value (if the key was already mapped) |
| * or NULL if the map did not contain the key; NULL may be provided if the caller |
| * does not need to know the old value |
| * |
| * Try to associate a value (a pointer) with an integer in an int_map. If the map already contains |
| * a mapping for the provided key, the old value is only replaced with the specified value if |
| * update is true. In either case the old value is returned. If the map does not already contain a |
| * value for the specified key, the new value is added regardless of the value of update. |
| * |
| * Return: VDO_SUCCESS or an error code. |
| */ |
| int vdo_int_map_put(struct int_map *map, u64 key, void *new_value, bool update, |
| void **old_value_ptr) |
| { |
| struct bucket *neighborhood, *bucket; |
| |
| if (unlikely(new_value == NULL)) |
| return -EINVAL; |
| |
| /* |
| * Select the bucket at the start of the neighborhood that must contain any entry for the |
| * provided key. |
| */ |
| neighborhood = select_bucket(map, key); |
| |
| /* |
| * Check whether the neighborhood already contains an entry for the key, in which case we |
| * optionally update it, returning the old value. |
| */ |
| if (update_mapping(map, neighborhood, key, new_value, update, old_value_ptr)) |
| return VDO_SUCCESS; |
| |
| /* |
| * Find an empty bucket in the desired neighborhood for the new entry or re-arrange entries |
| * in the map so there is such a bucket. This operation will usually succeed; the loop body |
| * will only be executed on the rare occasions that we have to resize the map. |
| */ |
| while ((bucket = find_or_make_vacancy(map, neighborhood)) == NULL) { |
| int result; |
| |
| /* |
| * There is no empty bucket in which to put the new entry in the current map, so |
| * we're forced to allocate a new bucket array with a larger capacity, re-hash all |
| * the entries into those buckets, and try again (a very expensive operation for |
| * large maps). |
| */ |
| result = resize_buckets(map); |
| if (result != VDO_SUCCESS) |
| return result; |
| |
| /* |
| * Resizing the map invalidates all pointers to buckets, so recalculate the |
| * neighborhood pointer. |
| */ |
| neighborhood = select_bucket(map, key); |
| } |
| |
| /* Put the new entry in the empty bucket, adding it to the neighborhood. */ |
| bucket->key = key; |
| bucket->value = new_value; |
| insert_in_hop_list(neighborhood, bucket); |
| map->size += 1; |
| |
| /* There was no existing entry, so there was no old value to be returned. */ |
| if (old_value_ptr != NULL) |
| *old_value_ptr = NULL; |
| return VDO_SUCCESS; |
| } |
| |
| /** |
| * vdo_int_map_remove() - Remove the mapping for a given key from the int_map. |
| * @map: The int_map from which to remove the mapping. |
| * @key: The key whose mapping is to be removed. |
| * |
| * Return: the value that was associated with the key, or NULL if it was not mapped. |
| */ |
| void *vdo_int_map_remove(struct int_map *map, u64 key) |
| { |
| void *value; |
| |
| /* Select the bucket to search and search it for an existing entry. */ |
| struct bucket *bucket = select_bucket(map, key); |
| struct bucket *previous; |
| struct bucket *victim = search_hop_list(map, bucket, key, &previous); |
| |
| if (victim == NULL) { |
| /* There is no matching entry to remove. */ |
| return NULL; |
| } |
| |
| /* |
| * We found an entry to remove. Save the mapped value to return later and empty the bucket. |
| */ |
| map->size -= 1; |
| value = victim->value; |
| victim->value = NULL; |
| victim->key = 0; |
| |
| /* The victim bucket is now empty, but it still needs to be spliced out of the hop list. */ |
| if (previous == NULL) { |
| /* The victim is the head of the list, so swing first_hop. */ |
| bucket->first_hop = victim->next_hop; |
| } else { |
| previous->next_hop = victim->next_hop; |
| } |
| |
| victim->next_hop = NULL_HOP_OFFSET; |
| return value; |
| } |