| =============== | |
| AMDGPU Glossary | |
| =============== | |
| Here you can find some generic acronyms used in the amdgpu driver. Notice that | |
| we have a dedicated glossary for Display Core at | |
| 'Documentation/gpu/amdgpu/display/dc-glossary.rst'. | |
| .. glossary:: | |
| active_cu_number | |
| The number of CUs that are active on the system. The number of active | |
| CUs may be less than SE * SH * CU depending on the board configuration. | |
| BACO | |
| Bus Alive, Chip Off | |
| BOCO | |
| Bus Off, Chip Off | |
| CE | |
| Constant Engine | |
| CIK | |
| Sea Islands | |
| CB | |
| Color Buffer | |
| CP | |
| Command Processor | |
| CPC | |
| Command Processor Compute | |
| CPF | |
| Command Processor Fetch | |
| CPG | |
| Command Processor Graphics | |
| CPLIB | |
| Content Protection Library | |
| CS | |
| Command Submission | |
| CSB | |
| Clear State Indirect Buffer | |
| CU | |
| Compute Unit | |
| DB | |
| Depth Buffer | |
| DFS | |
| Digital Frequency Synthesizer | |
| ECP | |
| Enhanced Content Protection | |
| EOP | |
| End Of Pipe/Pipeline | |
| FLR | |
| Function Level Reset | |
| GART | |
| Graphics Address Remapping Table. This is the name we use for the GPUVM | |
| page table used by the GPU kernel driver. It remaps system resources | |
| (memory or MMIO space) into the GPU's address space so the GPU can access | |
| them. The name GART harkens back to the days of AGP when the platform | |
| provided an MMU that the GPU could use to get a contiguous view of | |
| scattered pages for DMA. The MMU has since moved on to the GPU, but the | |
| name stuck. | |
| GC | |
| Graphics and Compute | |
| GDS | |
| Global Data Share | |
| GE | |
| Geometry Engine | |
| GMC | |
| Graphic Memory Controller | |
| GPR | |
| General Purpose Register | |
| GPUVM | |
| GPU Virtual Memory. This is the GPU's MMU. The GPU supports multiple | |
| virtual address spaces that can be in flight at any given time. These | |
| allow the GPU to remap VRAM and system resources into GPU virtual address | |
| spaces for use by the GPU kernel driver and applications using the GPU. | |
| These provide memory protection for different applications using the GPU. | |
| GTT | |
| Graphics Translation Tables. This is a memory pool managed through TTM | |
| which provides access to system resources (memory or MMIO space) for | |
| use by the GPU. These addresses can be mapped into the "GART" GPUVM page | |
| table for use by the kernel driver or into per process GPUVM page tables | |
| for application usage. | |
| GWS | |
| Global Wave Sync | |
| IH | |
| Interrupt Handler | |
| IV | |
| Interrupt Vector | |
| HQD | |
| Hardware Queue Descriptor | |
| IB | |
| Indirect Buffer | |
| IMU | |
| Integrated Management Unit (Power Management support) | |
| IP | |
| Intellectual Property blocks | |
| KCQ | |
| Kernel Compute Queue | |
| KFD | |
| Kernel Fusion Driver | |
| KGQ | |
| Kernel Graphics Queue | |
| KIQ | |
| Kernel Interface Queue | |
| MC | |
| Memory Controller | |
| MCBP | |
| Mid Command Buffer Preemption | |
| ME | |
| MicroEngine (Graphics) | |
| MEC | |
| MicroEngine Compute | |
| MES | |
| MicroEngine Scheduler | |
| MMHUB | |
| Multi-Media HUB | |
| MQD | |
| Memory Queue Descriptor | |
| PA | |
| Primitive Assembler / Physical Address | |
| PDE | |
| Page Directory Entry | |
| PFP | |
| Pre-Fetch Parser (Graphics) | |
| PPLib | |
| PowerPlay Library - PowerPlay is the power management component. | |
| PRT | |
| Partially Resident Texture (also known as sparse residency) | |
| PSP | |
| Platform Security Processor | |
| PTE | |
| Page Table Entry | |
| RB | |
| Render Backends. Some people called it ROPs. | |
| RLC | |
| RunList Controller. This name is a remnant of past ages and doesn't have | |
| much meaning today. It's a group of general-purpose helper engines for | |
| the GFX block. It's involved in GFX power management and SR-IOV, among | |
| other things. | |
| SC | |
| Scan Converter | |
| SDMA | |
| System DMA | |
| SE | |
| Shader Engine | |
| SGPR | |
| Scalar General-Purpose Registers | |
| SH | |
| SHader array | |
| SI | |
| Southern Islands | |
| SMU/SMC | |
| System Management Unit / System Management Controller | |
| SPI (AMDGPU) | |
| Shader Processor Input | |
| SRLC | |
| Save/Restore List Control | |
| SRLG | |
| Save/Restore List GPM_MEM | |
| SRLS | |
| Save/Restore List SRM_MEM | |
| SS | |
| Spread Spectrum | |
| SX | |
| Shader Export | |
| TA | |
| Trusted Application | |
| TC | |
| Texture Cache | |
| TCC | |
| Texture Cache per Channel - L2 cache attached to the memory channels. | |
| May be used when shader cores are accessing memory. | |
| Despite "Texture" in the name, this is used by any kind of memory access. | |
| TCCs may be mapped to TCPs, depending on the architecture. | |
| TCP (AMDGPU) | |
| Texture Cache per Pipe - L1 cache attached to each CU. | |
| Even though the name "Texture" is part of this | |
| acronym, the TCP represents the path to memory shaders; i.e., it is not | |
| related to texture. The name is a leftover from older designs where shader | |
| stages had different cache designs; it refers to the L1 cache in older | |
| architectures. | |
| TMR | |
| Trusted Memory Region | |
| TMZ | |
| Trusted Memory Zone | |
| TOC | |
| Table of Contents | |
| UMC | |
| Unified Memory Controller | |
| UMSCH | |
| User Mode Scheduler | |
| UTC (AMDGPU) | |
| Unified Translation Cache. UTC is equivalent to TLB. You might see a | |
| variation of this acronym with L at the end, i.e., UTCL followed by a | |
| number; L means the cache level (e.g., UTCL1 and UTCL2). | |
| UVD | |
| Unified Video Decoder | |
| VCE | |
| Video Compression Engine | |
| VCN | |
| Video Codec Next | |
| VGPR | |
| Vector General-Purpose Registers | |
| VMID | |
| Virtual Memory ID | |
| VPE | |
| Video Processing Engine | |
| XCC | |
| Accelerator Core Complex | |
| XCP | |
| Accelerator Core Partition |