| /* SPDX-License-Identifier: GPL-2.0-only | |
| * | |
| * Virtual memory framebuffer access for drawing routines | |
| * | |
| * Copyright (C) 2025 Zsolt Kajtar (soci@c64.rulez.org) | |
| */ | |
| /* keeps track of a bit address in framebuffer memory */ | |
| struct fb_address { | |
| void *address; | |
| int bits; | |
| }; | |
| /* initialize the bit address pointer to the beginning of the frame buffer */ | |
| static inline struct fb_address fb_address_init(struct fb_info *p) | |
| { | |
| void *base = p->screen_buffer; | |
| struct fb_address ptr; | |
| ptr.address = PTR_ALIGN_DOWN(base, BITS_PER_LONG / BITS_PER_BYTE); | |
| ptr.bits = (base - ptr.address) * BITS_PER_BYTE; | |
| return ptr; | |
| } | |
| /* framebuffer write access */ | |
| static inline void fb_write_offset(unsigned long val, int offset, const struct fb_address *dst) | |
| { | |
| unsigned long *mem = dst->address; | |
| mem[offset] = val; | |
| } | |
| /* framebuffer read access */ | |
| static inline unsigned long fb_read_offset(int offset, const struct fb_address *src) | |
| { | |
| unsigned long *mem = src->address; | |
| return mem[offset]; | |
| } |