| /* | |
| * Copyright © 2014-2018 Broadcom | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining a | |
| * copy of this software and associated documentation files (the "Software"), | |
| * to deal in the Software without restriction, including without limitation | |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
| * and/or sell copies of the Software, and to permit persons to whom the | |
| * Software is furnished to do so, subject to the following conditions: | |
| * | |
| * The above copyright notice and this permission notice (including the next | |
| * paragraph) shall be included in all copies or substantial portions of the | |
| * Software. | |
| * | |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS | |
| * IN THE SOFTWARE. | |
| */ | |
| #ifndef _V3D_DRM_H_ | |
| #define _V3D_DRM_H_ | |
| #include "drm.h" | |
| #if defined(__cplusplus) | |
| extern "C" { | |
| #endif | |
| #define DRM_V3D_SUBMIT_CL 0x00 | |
| #define DRM_V3D_WAIT_BO 0x01 | |
| #define DRM_V3D_CREATE_BO 0x02 | |
| #define DRM_V3D_MMAP_BO 0x03 | |
| #define DRM_V3D_GET_PARAM 0x04 | |
| #define DRM_V3D_GET_BO_OFFSET 0x05 | |
| #define DRM_V3D_SUBMIT_TFU 0x06 | |
| #define DRM_V3D_SUBMIT_CSD 0x07 | |
| #define DRM_V3D_PERFMON_CREATE 0x08 | |
| #define DRM_V3D_PERFMON_DESTROY 0x09 | |
| #define DRM_V3D_PERFMON_GET_VALUES 0x0a | |
| #define DRM_V3D_SUBMIT_CPU 0x0b | |
| #define DRM_V3D_PERFMON_GET_COUNTER 0x0c | |
| #define DRM_V3D_PERFMON_SET_GLOBAL 0x0d | |
| #define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl) | |
| #define DRM_IOCTL_V3D_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo) | |
| #define DRM_IOCTL_V3D_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_CREATE_BO, struct drm_v3d_create_bo) | |
| #define DRM_IOCTL_V3D_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo) | |
| #define DRM_IOCTL_V3D_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param) | |
| #define DRM_IOCTL_V3D_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset) | |
| #define DRM_IOCTL_V3D_SUBMIT_TFU DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu) | |
| #define DRM_IOCTL_V3D_SUBMIT_CSD DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CSD, struct drm_v3d_submit_csd) | |
| #define DRM_IOCTL_V3D_PERFMON_CREATE DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_CREATE, \ | |
| struct drm_v3d_perfmon_create) | |
| #define DRM_IOCTL_V3D_PERFMON_DESTROY DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_DESTROY, \ | |
| struct drm_v3d_perfmon_destroy) | |
| #define DRM_IOCTL_V3D_PERFMON_GET_VALUES DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_VALUES, \ | |
| struct drm_v3d_perfmon_get_values) | |
| #define DRM_IOCTL_V3D_SUBMIT_CPU DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CPU, struct drm_v3d_submit_cpu) | |
| #define DRM_IOCTL_V3D_PERFMON_GET_COUNTER DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_COUNTER, \ | |
| struct drm_v3d_perfmon_get_counter) | |
| #define DRM_IOCTL_V3D_PERFMON_SET_GLOBAL DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_PERFMON_SET_GLOBAL, \ | |
| struct drm_v3d_perfmon_set_global) | |
| #define DRM_V3D_SUBMIT_CL_FLUSH_CACHE 0x01 | |
| #define DRM_V3D_SUBMIT_EXTENSION 0x02 | |
| /* struct drm_v3d_extension - ioctl extensions | |
| * | |
| * Linked-list of generic extensions where the id identify which struct is | |
| * pointed by ext_data. Therefore, DRM_V3D_EXT_ID_* is used on id to identify | |
| * the extension type. | |
| */ | |
| struct drm_v3d_extension { | |
| __u64 next; | |
| __u32 id; | |
| #define DRM_V3D_EXT_ID_MULTI_SYNC 0x01 | |
| #define DRM_V3D_EXT_ID_CPU_INDIRECT_CSD 0x02 | |
| #define DRM_V3D_EXT_ID_CPU_TIMESTAMP_QUERY 0x03 | |
| #define DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY 0x04 | |
| #define DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY 0x05 | |
| #define DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY 0x06 | |
| #define DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY 0x07 | |
| __u32 flags; /* mbz */ | |
| }; | |
| /* struct drm_v3d_sem - wait/signal semaphore | |
| * | |
| * If binary semaphore, it only takes syncobj handle and ignores flags and | |
| * point fields. Point is defined for timeline syncobj feature. | |
| */ | |
| struct drm_v3d_sem { | |
| __u32 handle; /* syncobj */ | |
| /* rsv below, for future uses */ | |
| __u32 flags; | |
| __u64 point; /* for timeline sem support */ | |
| __u64 mbz[2]; /* must be zero, rsv */ | |
| }; | |
| /* Enum for each of the V3D queues. */ | |
| enum v3d_queue { | |
| V3D_BIN, | |
| V3D_RENDER, | |
| V3D_TFU, | |
| V3D_CSD, | |
| V3D_CACHE_CLEAN, | |
| V3D_CPU, | |
| }; | |
| /** | |
| * struct drm_v3d_multi_sync - ioctl extension to add support multiples | |
| * syncobjs for commands submission. | |
| * | |
| * When an extension of DRM_V3D_EXT_ID_MULTI_SYNC id is defined, it points to | |
| * this extension to define wait and signal dependencies, instead of single | |
| * in/out sync entries on submitting commands. The field flags is used to | |
| * determine the stage to set wait dependencies. | |
| */ | |
| struct drm_v3d_multi_sync { | |
| struct drm_v3d_extension base; | |
| /* Array of wait and signal semaphores */ | |
| __u64 in_syncs; | |
| __u64 out_syncs; | |
| /* Number of entries */ | |
| __u32 in_sync_count; | |
| __u32 out_sync_count; | |
| /* set the stage (v3d_queue) to sync */ | |
| __u32 wait_stage; | |
| __u32 pad; /* mbz */ | |
| }; | |
| /** | |
| * struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D | |
| * engine. | |
| * | |
| * This asks the kernel to have the GPU execute an optional binner | |
| * command list, and a render command list. | |
| * | |
| * The L1T, slice, L2C, L2T, and GCA caches will be flushed before | |
| * each CL executes. The VCD cache should be flushed (if necessary) | |
| * by the submitted CLs. The TLB writes are guaranteed to have been | |
| * flushed by the time the render done IRQ happens, which is the | |
| * trigger for out_sync. Any dirtying of cachelines by the job (only | |
| * possible using TMU writes) must be flushed by the caller using the | |
| * DRM_V3D_SUBMIT_CL_FLUSH_CACHE_FLAG flag. | |
| */ | |
| struct drm_v3d_submit_cl { | |
| /* Pointer to the binner command list. | |
| * | |
| * This is the first set of commands executed, which runs the | |
| * coordinate shader to determine where primitives land on the screen, | |
| * then writes out the state updates and draw calls necessary per tile | |
| * to the tile allocation BO. | |
| * | |
| * This BCL will block on any previous BCL submitted on the | |
| * same FD, but not on any RCL or BCLs submitted by other | |
| * clients -- that is left up to the submitter to control | |
| * using in_sync_bcl if necessary. | |
| */ | |
| __u32 bcl_start; | |
| /** End address of the BCL (first byte after the BCL) */ | |
| __u32 bcl_end; | |
| /* Offset of the render command list. | |
| * | |
| * This is the second set of commands executed, which will either | |
| * execute the tiles that have been set up by the BCL, or a fixed set | |
| * of tiles (in the case of RCL-only blits). | |
| * | |
| * This RCL will block on this submit's BCL, and any previous | |
| * RCL submitted on the same FD, but not on any RCL or BCLs | |
| * submitted by other clients -- that is left up to the | |
| * submitter to control using in_sync_rcl if necessary. | |
| */ | |
| __u32 rcl_start; | |
| /** End address of the RCL (first byte after the RCL) */ | |
| __u32 rcl_end; | |
| /** An optional sync object to wait on before starting the BCL. */ | |
| __u32 in_sync_bcl; | |
| /** An optional sync object to wait on before starting the RCL. */ | |
| __u32 in_sync_rcl; | |
| /** An optional sync object to place the completion fence in. */ | |
| __u32 out_sync; | |
| /* Offset of the tile alloc memory | |
| * | |
| * This is optional on V3D 3.3 (where the CL can set the value) but | |
| * required on V3D 4.1. | |
| */ | |
| __u32 qma; | |
| /** Size of the tile alloc memory. */ | |
| __u32 qms; | |
| /** Offset of the tile state data array. */ | |
| __u32 qts; | |
| /* Pointer to a u32 array of the BOs that are referenced by the job. | |
| */ | |
| __u64 bo_handles; | |
| /* Number of BO handles passed in (size is that times 4). */ | |
| __u32 bo_handle_count; | |
| /* DRM_V3D_SUBMIT_* properties */ | |
| __u32 flags; | |
| /* ID of the perfmon to attach to this job. 0 means no perfmon. */ | |
| __u32 perfmon_id; | |
| __u32 pad; | |
| /* Pointer to an array of ioctl extensions*/ | |
| __u64 extensions; | |
| }; | |
| /** | |
| * struct drm_v3d_wait_bo - ioctl argument for waiting for | |
| * completion of the last DRM_V3D_SUBMIT_CL on a BO. | |
| * | |
| * This is useful for cases where multiple processes might be | |
| * rendering to a BO and you want to wait for all rendering to be | |
| * completed. | |
| */ | |
| struct drm_v3d_wait_bo { | |
| __u32 handle; | |
| __u32 pad; | |
| __u64 timeout_ns; | |
| }; | |
| /** | |
| * struct drm_v3d_create_bo - ioctl argument for creating V3D BOs. | |
| * | |
| * There are currently no values for the flags argument, but it may be | |
| * used in a future extension. | |
| */ | |
| struct drm_v3d_create_bo { | |
| __u32 size; | |
| __u32 flags; | |
| /** Returned GEM handle for the BO. */ | |
| __u32 handle; | |
| /** | |
| * Returned offset for the BO in the V3D address space. This offset | |
| * is private to the DRM fd and is valid for the lifetime of the GEM | |
| * handle. | |
| * | |
| * This offset value will always be nonzero, since various HW | |
| * units treat 0 specially. | |
| */ | |
| __u32 offset; | |
| }; | |
| /** | |
| * struct drm_v3d_mmap_bo - ioctl argument for mapping V3D BOs. | |
| * | |
| * This doesn't actually perform an mmap. Instead, it returns the | |
| * offset you need to use in an mmap on the DRM device node. This | |
| * means that tools like valgrind end up knowing about the mapped | |
| * memory. | |
| * | |
| * There are currently no values for the flags argument, but it may be | |
| * used in a future extension. | |
| */ | |
| struct drm_v3d_mmap_bo { | |
| /** Handle for the object being mapped. */ | |
| __u32 handle; | |
| __u32 flags; | |
| /** offset into the drm node to use for subsequent mmap call. */ | |
| __u64 offset; | |
| }; | |
| enum drm_v3d_param { | |
| DRM_V3D_PARAM_V3D_UIFCFG, | |
| DRM_V3D_PARAM_V3D_HUB_IDENT1, | |
| DRM_V3D_PARAM_V3D_HUB_IDENT2, | |
| DRM_V3D_PARAM_V3D_HUB_IDENT3, | |
| DRM_V3D_PARAM_V3D_CORE0_IDENT0, | |
| DRM_V3D_PARAM_V3D_CORE0_IDENT1, | |
| DRM_V3D_PARAM_V3D_CORE0_IDENT2, | |
| DRM_V3D_PARAM_SUPPORTS_TFU, | |
| DRM_V3D_PARAM_SUPPORTS_CSD, | |
| DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH, | |
| DRM_V3D_PARAM_SUPPORTS_PERFMON, | |
| DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT, | |
| DRM_V3D_PARAM_SUPPORTS_CPU_QUEUE, | |
| DRM_V3D_PARAM_MAX_PERF_COUNTERS, | |
| DRM_V3D_PARAM_SUPPORTS_SUPER_PAGES, | |
| DRM_V3D_PARAM_GLOBAL_RESET_COUNTER, | |
| DRM_V3D_PARAM_CONTEXT_RESET_COUNTER, | |
| }; | |
| struct drm_v3d_get_param { | |
| __u32 param; | |
| __u32 pad; | |
| __u64 value; | |
| }; | |
| /** | |
| * Returns the offset for the BO in the V3D address space for this DRM fd. | |
| * This is the same value returned by drm_v3d_create_bo, if that was called | |
| * from this DRM fd. | |
| */ | |
| struct drm_v3d_get_bo_offset { | |
| __u32 handle; | |
| __u32 offset; | |
| }; | |
| struct drm_v3d_submit_tfu { | |
| __u32 icfg; | |
| __u32 iia; | |
| __u32 iis; | |
| __u32 ica; | |
| __u32 iua; | |
| __u32 ioa; | |
| __u32 ios; | |
| __u32 coef[4]; | |
| /* First handle is the output BO, following are other inputs. | |
| * 0 for unused. | |
| */ | |
| __u32 bo_handles[4]; | |
| /* sync object to block on before running the TFU job. Each TFU | |
| * job will execute in the order submitted to its FD. Synchronization | |
| * against rendering jobs requires using sync objects. | |
| */ | |
| __u32 in_sync; | |
| /* Sync object to signal when the TFU job is done. */ | |
| __u32 out_sync; | |
| __u32 flags; | |
| /* Pointer to an array of ioctl extensions*/ | |
| __u64 extensions; | |
| struct { | |
| __u32 ioc; | |
| __u32 pad; | |
| } v71; | |
| }; | |
| /* Submits a compute shader for dispatch. This job will block on any | |
| * previous compute shaders submitted on this fd, and any other | |
| * synchronization must be performed with in_sync/out_sync. | |
| */ | |
| struct drm_v3d_submit_csd { | |
| __u32 cfg[7]; | |
| __u32 coef[4]; | |
| /* Pointer to a u32 array of the BOs that are referenced by the job. | |
| */ | |
| __u64 bo_handles; | |
| /* Number of BO handles passed in (size is that times 4). */ | |
| __u32 bo_handle_count; | |
| /* sync object to block on before running the CSD job. Each | |
| * CSD job will execute in the order submitted to its FD. | |
| * Synchronization against rendering/TFU jobs or CSD from | |
| * other fds requires using sync objects. | |
| */ | |
| __u32 in_sync; | |
| /* Sync object to signal when the CSD job is done. */ | |
| __u32 out_sync; | |
| /* ID of the perfmon to attach to this job. 0 means no perfmon. */ | |
| __u32 perfmon_id; | |
| /* Pointer to an array of ioctl extensions*/ | |
| __u64 extensions; | |
| __u32 flags; | |
| __u32 pad; | |
| }; | |
| /** | |
| * struct drm_v3d_indirect_csd - ioctl extension for the CPU job to create an | |
| * indirect CSD | |
| * | |
| * When an extension of DRM_V3D_EXT_ID_CPU_INDIRECT_CSD id is defined, it | |
| * points to this extension to define a indirect CSD submission. It creates a | |
| * CPU job linked to a CSD job. The CPU job waits for the indirect CSD | |
| * dependencies and, once they are signaled, it updates the CSD job config | |
| * before allowing the CSD job execution. | |
| */ | |
| struct drm_v3d_indirect_csd { | |
| struct drm_v3d_extension base; | |
| /* Indirect CSD */ | |
| struct drm_v3d_submit_csd submit; | |
| /* Handle of the indirect BO, that should be also attached to the | |
| * indirect CSD. | |
| */ | |
| __u32 indirect; | |
| /* Offset within the BO where the workgroup counts are stored */ | |
| __u32 offset; | |
| /* Workgroups size */ | |
| __u32 wg_size; | |
| /* Indices of the uniforms with the workgroup dispatch counts | |
| * in the uniform stream. If the uniform rewrite is not needed, | |
| * the offset must be 0xffffffff. | |
| */ | |
| __u32 wg_uniform_offsets[3]; | |
| }; | |
| /** | |
| * struct drm_v3d_timestamp_query - ioctl extension for the CPU job to calculate | |
| * a timestamp query | |
| * | |
| * When an extension DRM_V3D_EXT_ID_TIMESTAMP_QUERY is defined, it points to | |
| * this extension to define a timestamp query submission. This CPU job will | |
| * calculate the timestamp query and update the query value within the | |
| * timestamp BO. Moreover, it will signal the timestamp syncobj to indicate | |
| * query availability. | |
| */ | |
| struct drm_v3d_timestamp_query { | |
| struct drm_v3d_extension base; | |
| /* Array of queries' offsets within the timestamp BO for their value */ | |
| __u64 offsets; | |
| /* Array of timestamp's syncobjs to indicate its availability */ | |
| __u64 syncs; | |
| /* Number of queries */ | |
| __u32 count; | |
| /* mbz */ | |
| __u32 pad; | |
| }; | |
| /** | |
| * struct drm_v3d_reset_timestamp_query - ioctl extension for the CPU job to | |
| * reset timestamp queries | |
| * | |
| * When an extension DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY is defined, it | |
| * points to this extension to define a reset timestamp submission. This CPU | |
| * job will reset the timestamp queries based on value offset of the first | |
| * query. Moreover, it will reset the timestamp syncobj to reset query | |
| * availability. | |
| */ | |
| struct drm_v3d_reset_timestamp_query { | |
| struct drm_v3d_extension base; | |
| /* Array of timestamp's syncobjs to indicate its availability */ | |
| __u64 syncs; | |
| /* Offset of the first query within the timestamp BO for its value */ | |
| __u32 offset; | |
| /* Number of queries */ | |
| __u32 count; | |
| }; | |
| /** | |
| * struct drm_v3d_copy_timestamp_query - ioctl extension for the CPU job to copy | |
| * query results to a buffer | |
| * | |
| * When an extension DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY is defined, it | |
| * points to this extension to define a copy timestamp query submission. This | |
| * CPU job will copy the timestamp queries results to a BO with the offset | |
| * and stride defined in the extension. | |
| */ | |
| struct drm_v3d_copy_timestamp_query { | |
| struct drm_v3d_extension base; | |
| /* Define if should write to buffer using 64 or 32 bits */ | |
| __u8 do_64bit; | |
| /* Define if it can write to buffer even if the query is not available */ | |
| __u8 do_partial; | |
| /* Define if it should write availability bit to buffer */ | |
| __u8 availability_bit; | |
| /* mbz */ | |
| __u8 pad; | |
| /* Offset of the buffer in the BO */ | |
| __u32 offset; | |
| /* Stride of the buffer in the BO */ | |
| __u32 stride; | |
| /* Number of queries */ | |
| __u32 count; | |
| /* Array of queries' offsets within the timestamp BO for their value */ | |
| __u64 offsets; | |
| /* Array of timestamp's syncobjs to indicate its availability */ | |
| __u64 syncs; | |
| }; | |
| /** | |
| * struct drm_v3d_reset_performance_query - ioctl extension for the CPU job to | |
| * reset performance queries | |
| * | |
| * When an extension DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY is defined, it | |
| * points to this extension to define a reset performance submission. This CPU | |
| * job will reset the performance queries by resetting the values of the | |
| * performance monitors. Moreover, it will reset the syncobj to reset query | |
| * availability. | |
| */ | |
| struct drm_v3d_reset_performance_query { | |
| struct drm_v3d_extension base; | |
| /* Array of performance queries's syncobjs to indicate its availability */ | |
| __u64 syncs; | |
| /* Number of queries */ | |
| __u32 count; | |
| /* Number of performance monitors */ | |
| __u32 nperfmons; | |
| /* Array of u64 user-pointers that point to an array of kperfmon_ids */ | |
| __u64 kperfmon_ids; | |
| }; | |
| /** | |
| * struct drm_v3d_copy_performance_query - ioctl extension for the CPU job to copy | |
| * performance query results to a buffer | |
| * | |
| * When an extension DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY is defined, it | |
| * points to this extension to define a copy performance query submission. This | |
| * CPU job will copy the performance queries results to a BO with the offset | |
| * and stride defined in the extension. | |
| */ | |
| struct drm_v3d_copy_performance_query { | |
| struct drm_v3d_extension base; | |
| /* Define if should write to buffer using 64 or 32 bits */ | |
| __u8 do_64bit; | |
| /* Define if it can write to buffer even if the query is not available */ | |
| __u8 do_partial; | |
| /* Define if it should write availability bit to buffer */ | |
| __u8 availability_bit; | |
| /* mbz */ | |
| __u8 pad; | |
| /* Offset of the buffer in the BO */ | |
| __u32 offset; | |
| /* Stride of the buffer in the BO */ | |
| __u32 stride; | |
| /* Number of performance monitors */ | |
| __u32 nperfmons; | |
| /* Number of performance counters related to this query pool */ | |
| __u32 ncounters; | |
| /* Number of queries */ | |
| __u32 count; | |
| /* Array of performance queries's syncobjs to indicate its availability */ | |
| __u64 syncs; | |
| /* Array of u64 user-pointers that point to an array of kperfmon_ids */ | |
| __u64 kperfmon_ids; | |
| }; | |
| struct drm_v3d_submit_cpu { | |
| /* Pointer to a u32 array of the BOs that are referenced by the job. | |
| * | |
| * For DRM_V3D_EXT_ID_CPU_INDIRECT_CSD, it must contain only one BO, | |
| * that contains the workgroup counts. | |
| * | |
| * For DRM_V3D_EXT_ID_TIMESTAMP_QUERY, it must contain only one BO, | |
| * that will contain the timestamp. | |
| * | |
| * For DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY, it must contain only | |
| * one BO, that contains the timestamp. | |
| * | |
| * For DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY, it must contain two | |
| * BOs. The first is the BO where the timestamp queries will be written | |
| * to. The second is the BO that contains the timestamp. | |
| * | |
| * For DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY, it must contain no | |
| * BOs. | |
| * | |
| * For DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY, it must contain one | |
| * BO, where the performance queries will be written. | |
| */ | |
| __u64 bo_handles; | |
| /* Number of BO handles passed in (size is that times 4). */ | |
| __u32 bo_handle_count; | |
| __u32 flags; | |
| /* Pointer to an array of ioctl extensions*/ | |
| __u64 extensions; | |
| }; | |
| /* The performance counters index represented by this enum are deprecated and | |
| * must no longer be used. These counters are only valid for V3D 4.2. | |
| * | |
| * In order to check for performance counter information, | |
| * use DRM_IOCTL_V3D_PERFMON_GET_COUNTER. | |
| * | |
| * Don't use V3D_PERFCNT_NUM to retrieve the maximum number of performance | |
| * counters. You should use DRM_IOCTL_V3D_GET_PARAM with the following | |
| * parameter: DRM_V3D_PARAM_MAX_PERF_COUNTERS. | |
| */ | |
| enum { | |
| V3D_PERFCNT_FEP_VALID_PRIMTS_NO_PIXELS, | |
| V3D_PERFCNT_FEP_VALID_PRIMS, | |
| V3D_PERFCNT_FEP_EZ_NFCLIP_QUADS, | |
| V3D_PERFCNT_FEP_VALID_QUADS, | |
| V3D_PERFCNT_TLB_QUADS_STENCIL_FAIL, | |
| V3D_PERFCNT_TLB_QUADS_STENCILZ_FAIL, | |
| V3D_PERFCNT_TLB_QUADS_STENCILZ_PASS, | |
| V3D_PERFCNT_TLB_QUADS_ZERO_COV, | |
| V3D_PERFCNT_TLB_QUADS_NONZERO_COV, | |
| V3D_PERFCNT_TLB_QUADS_WRITTEN, | |
| V3D_PERFCNT_PTB_PRIM_VIEWPOINT_DISCARD, | |
| V3D_PERFCNT_PTB_PRIM_CLIP, | |
| V3D_PERFCNT_PTB_PRIM_REV, | |
| V3D_PERFCNT_QPU_IDLE_CYCLES, | |
| V3D_PERFCNT_QPU_ACTIVE_CYCLES_VERTEX_COORD_USER, | |
| V3D_PERFCNT_QPU_ACTIVE_CYCLES_FRAG, | |
| V3D_PERFCNT_QPU_CYCLES_VALID_INSTR, | |
| V3D_PERFCNT_QPU_CYCLES_TMU_STALL, | |
| V3D_PERFCNT_QPU_CYCLES_SCOREBOARD_STALL, | |
| V3D_PERFCNT_QPU_CYCLES_VARYINGS_STALL, | |
| V3D_PERFCNT_QPU_IC_HIT, | |
| V3D_PERFCNT_QPU_IC_MISS, | |
| V3D_PERFCNT_QPU_UC_HIT, | |
| V3D_PERFCNT_QPU_UC_MISS, | |
| V3D_PERFCNT_TMU_TCACHE_ACCESS, | |
| V3D_PERFCNT_TMU_TCACHE_MISS, | |
| V3D_PERFCNT_VPM_VDW_STALL, | |
| V3D_PERFCNT_VPM_VCD_STALL, | |
| V3D_PERFCNT_BIN_ACTIVE, | |
| V3D_PERFCNT_RDR_ACTIVE, | |
| V3D_PERFCNT_L2T_HITS, | |
| V3D_PERFCNT_L2T_MISSES, | |
| V3D_PERFCNT_CYCLE_COUNT, | |
| V3D_PERFCNT_QPU_CYCLES_STALLED_VERTEX_COORD_USER, | |
| V3D_PERFCNT_QPU_CYCLES_STALLED_FRAGMENT, | |
| V3D_PERFCNT_PTB_PRIMS_BINNED, | |
| V3D_PERFCNT_AXI_WRITES_WATCH_0, | |
| V3D_PERFCNT_AXI_READS_WATCH_0, | |
| V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_0, | |
| V3D_PERFCNT_AXI_READ_STALLS_WATCH_0, | |
| V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_0, | |
| V3D_PERFCNT_AXI_READ_BYTES_WATCH_0, | |
| V3D_PERFCNT_AXI_WRITES_WATCH_1, | |
| V3D_PERFCNT_AXI_READS_WATCH_1, | |
| V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_1, | |
| V3D_PERFCNT_AXI_READ_STALLS_WATCH_1, | |
| V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_1, | |
| V3D_PERFCNT_AXI_READ_BYTES_WATCH_1, | |
| V3D_PERFCNT_TLB_PARTIAL_QUADS, | |
| V3D_PERFCNT_TMU_CONFIG_ACCESSES, | |
| V3D_PERFCNT_L2T_NO_ID_STALL, | |
| V3D_PERFCNT_L2T_COM_QUE_STALL, | |
| V3D_PERFCNT_L2T_TMU_WRITES, | |
| V3D_PERFCNT_TMU_ACTIVE_CYCLES, | |
| V3D_PERFCNT_TMU_STALLED_CYCLES, | |
| V3D_PERFCNT_CLE_ACTIVE, | |
| V3D_PERFCNT_L2T_TMU_READS, | |
| V3D_PERFCNT_L2T_CLE_READS, | |
| V3D_PERFCNT_L2T_VCD_READS, | |
| V3D_PERFCNT_L2T_TMUCFG_READS, | |
| V3D_PERFCNT_L2T_SLC0_READS, | |
| V3D_PERFCNT_L2T_SLC1_READS, | |
| V3D_PERFCNT_L2T_SLC2_READS, | |
| V3D_PERFCNT_L2T_TMU_W_MISSES, | |
| V3D_PERFCNT_L2T_TMU_R_MISSES, | |
| V3D_PERFCNT_L2T_CLE_MISSES, | |
| V3D_PERFCNT_L2T_VCD_MISSES, | |
| V3D_PERFCNT_L2T_TMUCFG_MISSES, | |
| V3D_PERFCNT_L2T_SLC0_MISSES, | |
| V3D_PERFCNT_L2T_SLC1_MISSES, | |
| V3D_PERFCNT_L2T_SLC2_MISSES, | |
| V3D_PERFCNT_CORE_MEM_WRITES, | |
| V3D_PERFCNT_L2T_MEM_WRITES, | |
| V3D_PERFCNT_PTB_MEM_WRITES, | |
| V3D_PERFCNT_TLB_MEM_WRITES, | |
| V3D_PERFCNT_CORE_MEM_READS, | |
| V3D_PERFCNT_L2T_MEM_READS, | |
| V3D_PERFCNT_PTB_MEM_READS, | |
| V3D_PERFCNT_PSE_MEM_READS, | |
| V3D_PERFCNT_TLB_MEM_READS, | |
| V3D_PERFCNT_GMP_MEM_READS, | |
| V3D_PERFCNT_PTB_W_MEM_WORDS, | |
| V3D_PERFCNT_TLB_W_MEM_WORDS, | |
| V3D_PERFCNT_PSE_R_MEM_WORDS, | |
| V3D_PERFCNT_TLB_R_MEM_WORDS, | |
| V3D_PERFCNT_TMU_MRU_HITS, | |
| V3D_PERFCNT_COMPUTE_ACTIVE, | |
| V3D_PERFCNT_NUM, | |
| }; | |
| #define DRM_V3D_MAX_PERF_COUNTERS 32 | |
| struct drm_v3d_perfmon_create { | |
| __u32 id; | |
| __u32 ncounters; | |
| __u8 counters[DRM_V3D_MAX_PERF_COUNTERS]; | |
| }; | |
| struct drm_v3d_perfmon_destroy { | |
| __u32 id; | |
| }; | |
| /* | |
| * Returns the values of the performance counters tracked by this | |
| * perfmon (as an array of ncounters u64 values). | |
| * | |
| * No implicit synchronization is performed, so the user has to | |
| * guarantee that any jobs using this perfmon have already been | |
| * completed (probably by blocking on the seqno returned by the | |
| * last exec that used the perfmon). | |
| */ | |
| struct drm_v3d_perfmon_get_values { | |
| __u32 id; | |
| __u32 pad; | |
| __u64 values_ptr; | |
| }; | |
| #define DRM_V3D_PERFCNT_MAX_NAME 64 | |
| #define DRM_V3D_PERFCNT_MAX_CATEGORY 32 | |
| #define DRM_V3D_PERFCNT_MAX_DESCRIPTION 256 | |
| /** | |
| * struct drm_v3d_perfmon_get_counter - ioctl to get the description of a | |
| * performance counter | |
| * | |
| * As userspace needs to retrieve information about the performance counters | |
| * available, this IOCTL allows users to get information about a performance | |
| * counter (name, category and description). | |
| */ | |
| struct drm_v3d_perfmon_get_counter { | |
| /* | |
| * Counter ID | |
| * | |
| * Must be smaller than the maximum number of performance counters, which | |
| * can be retrieve through DRM_V3D_PARAM_MAX_PERF_COUNTERS. | |
| */ | |
| __u8 counter; | |
| /* Name of the counter */ | |
| __u8 name[DRM_V3D_PERFCNT_MAX_NAME]; | |
| /* Category of the counter */ | |
| __u8 category[DRM_V3D_PERFCNT_MAX_CATEGORY]; | |
| /* Description of the counter */ | |
| __u8 description[DRM_V3D_PERFCNT_MAX_DESCRIPTION]; | |
| /* mbz */ | |
| __u8 reserved[7]; | |
| }; | |
| #define DRM_V3D_PERFMON_CLEAR_GLOBAL 0x0001 | |
| /** | |
| * struct drm_v3d_perfmon_set_global - ioctl to define a global performance | |
| * monitor | |
| * | |
| * The global performance monitor will be used for all jobs. If a global | |
| * performance monitor is defined, jobs with a self-defined performance | |
| * monitor won't be allowed. | |
| */ | |
| struct drm_v3d_perfmon_set_global { | |
| __u32 flags; | |
| __u32 id; | |
| }; | |
| #if defined(__cplusplus) | |
| } | |
| #endif | |
| #endif /* _V3D_DRM_H_ */ |