| /* SPDX-License-Identifier: GPL-2.0 */ | |
| /* | |
| * Copyright (c) 2024 Meta Platforms, Inc. and affiliates. | |
| * Copyright (c) 2024 David Vernet <dvernet@meta.com> | |
| */ | |
| #include <bpf/bpf.h> | |
| #include <pthread.h> | |
| #include <scx/common.h> | |
| #include <sys/wait.h> | |
| #include <unistd.h> | |
| #include "maximal.bpf.skel.h" | |
| #include "scx_test.h" | |
| static struct maximal *skel; | |
| static pthread_t threads[2]; | |
| bool force_exit = false; | |
| static enum scx_test_status setup(void **ctx) | |
| { | |
| skel = maximal__open(); | |
| SCX_FAIL_IF(!skel, "Failed to open"); | |
| SCX_ENUM_INIT(skel); | |
| SCX_FAIL_IF(maximal__load(skel), "Failed to load skel"); | |
| bpf_map__set_autoattach(skel->maps.maximal_ops, false); | |
| SCX_FAIL_IF(maximal__attach(skel), "Failed to attach skel"); | |
| return SCX_TEST_PASS; | |
| } | |
| static void *do_reload_loop(void *arg) | |
| { | |
| u32 i; | |
| for (i = 0; i < 1024 && !force_exit; i++) { | |
| struct bpf_link *link; | |
| link = bpf_map__attach_struct_ops(skel->maps.maximal_ops); | |
| if (link) | |
| bpf_link__destroy(link); | |
| } | |
| return NULL; | |
| } | |
| static enum scx_test_status run(void *ctx) | |
| { | |
| int err; | |
| void *ret; | |
| err = pthread_create(&threads[0], NULL, do_reload_loop, NULL); | |
| SCX_FAIL_IF(err, "Failed to create thread 0"); | |
| err = pthread_create(&threads[1], NULL, do_reload_loop, NULL); | |
| SCX_FAIL_IF(err, "Failed to create thread 1"); | |
| SCX_FAIL_IF(pthread_join(threads[0], &ret), "thread 0 failed"); | |
| SCX_FAIL_IF(pthread_join(threads[1], &ret), "thread 1 failed"); | |
| return SCX_TEST_PASS; | |
| } | |
| static void cleanup(void *ctx) | |
| { | |
| force_exit = true; | |
| maximal__destroy(skel); | |
| } | |
| struct scx_test reload_loop = { | |
| .name = "reload_loop", | |
| .description = "Stress test loading and unloading schedulers repeatedly in a tight loop", | |
| .setup = setup, | |
| .run = run, | |
| .cleanup = cleanup, | |
| }; | |
| REGISTER_SCX_TEST(&reload_loop) |