| /* SPDX-License-Identifier: GPL-2.0-only */ |
| /* |
| * Copyright (C) 2013 Red Hat |
| * Author: Rob Clark <robdclark@gmail.com> |
| */ |
| |
| #ifndef __MSM_GPU_H__ |
| #define __MSM_GPU_H__ |
| |
| #include <linux/adreno-smmu-priv.h> |
| #include <linux/clk.h> |
| #include <linux/interconnect.h> |
| #include <linux/pm_opp.h> |
| #include <linux/regulator/consumer.h> |
| |
| #include "msm_drv.h" |
| #include "msm_fence.h" |
| #include "msm_ringbuffer.h" |
| #include "msm_gem.h" |
| |
| struct msm_gem_submit; |
| struct msm_gpu_perfcntr; |
| struct msm_gpu_state; |
| |
| struct msm_gpu_config { |
| const char *ioname; |
| unsigned int nr_rings; |
| }; |
| |
| /* So far, with hardware that I've seen to date, we can have: |
| * + zero, one, or two z180 2d cores |
| * + a3xx or a2xx 3d core, which share a common CP (the firmware |
| * for the CP seems to implement some different PM4 packet types |
| * but the basics of cmdstream submission are the same) |
| * |
| * Which means that the eventual complete "class" hierarchy, once |
| * support for all past and present hw is in place, becomes: |
| * + msm_gpu |
| * + adreno_gpu |
| * + a3xx_gpu |
| * + a2xx_gpu |
| * + z180_gpu |
| */ |
| struct msm_gpu_funcs { |
| int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value); |
| int (*hw_init)(struct msm_gpu *gpu); |
| int (*pm_suspend)(struct msm_gpu *gpu); |
| int (*pm_resume)(struct msm_gpu *gpu); |
| void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit); |
| void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring); |
| irqreturn_t (*irq)(struct msm_gpu *irq); |
| struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu); |
| void (*recover)(struct msm_gpu *gpu); |
| void (*destroy)(struct msm_gpu *gpu); |
| #if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP) |
| /* show GPU status in debugfs: */ |
| void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state, |
| struct drm_printer *p); |
| /* for generation specific debugfs: */ |
| void (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor); |
| #endif |
| unsigned long (*gpu_busy)(struct msm_gpu *gpu); |
| struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu); |
| int (*gpu_state_put)(struct msm_gpu_state *state); |
| unsigned long (*gpu_get_freq)(struct msm_gpu *gpu); |
| void (*gpu_set_freq)(struct msm_gpu *gpu, struct dev_pm_opp *opp); |
| struct msm_gem_address_space *(*create_address_space) |
| (struct msm_gpu *gpu, struct platform_device *pdev); |
| struct msm_gem_address_space *(*create_private_address_space) |
| (struct msm_gpu *gpu); |
| uint32_t (*get_rptr)(struct msm_gpu *gpu, struct msm_ringbuffer *ring); |
| }; |
| |
| /* Additional state for iommu faults: */ |
| struct msm_gpu_fault_info { |
| u64 ttbr0; |
| unsigned long iova; |
| int flags; |
| const char *type; |
| const char *block; |
| }; |
| |
| /** |
| * struct msm_gpu_devfreq - devfreq related state |
| */ |
| struct msm_gpu_devfreq { |
| /** devfreq: devfreq instance */ |
| struct devfreq *devfreq; |
| |
| /** |
| * busy_cycles: |
| * |
| * Used by implementation of gpu->gpu_busy() to track the last |
| * busy counter value, for calculating elapsed busy cycles since |
| * last sampling period. |
| */ |
| u64 busy_cycles; |
| |
| /** time: Time of last sampling period. */ |
| ktime_t time; |
| |
| /** idle_time: Time of last transition to idle: */ |
| ktime_t idle_time; |
| |
| /** |
| * idle_freq: |
| * |
| * Shadow frequency used while the GPU is idle. From the PoV of |
| * the devfreq governor, we are continuing to sample busyness and |
| * adjust frequency while the GPU is idle, but we use this shadow |
| * value as the GPU is actually clamped to minimum frequency while |
| * it is inactive. |
| */ |
| unsigned long idle_freq; |
| }; |
| |
| struct msm_gpu { |
| const char *name; |
| struct drm_device *dev; |
| struct platform_device *pdev; |
| const struct msm_gpu_funcs *funcs; |
| |
| struct adreno_smmu_priv adreno_smmu; |
| |
| /* performance counters (hw & sw): */ |
| spinlock_t perf_lock; |
| bool perfcntr_active; |
| struct { |
| bool active; |
| ktime_t time; |
| } last_sample; |
| uint32_t totaltime, activetime; /* sw counters */ |
| uint32_t last_cntrs[5]; /* hw counters */ |
| const struct msm_gpu_perfcntr *perfcntrs; |
| uint32_t num_perfcntrs; |
| |
| struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS]; |
| int nr_rings; |
| |
| /* |
| * List of GEM active objects on this gpu. Protected by |
| * msm_drm_private::mm_lock |
| */ |
| struct list_head active_list; |
| |
| /** |
| * active_submits: |
| * |
| * The number of submitted but not yet retired submits, used to |
| * determine transitions between active and idle. |
| * |
| * Protected by lock |
| */ |
| int active_submits; |
| |
| /** lock: protects active_submits and idle/active transitions */ |
| struct mutex active_lock; |
| |
| /* does gpu need hw_init? */ |
| bool needs_hw_init; |
| |
| /* number of GPU hangs (for all contexts) */ |
| int global_faults; |
| |
| void __iomem *mmio; |
| int irq; |
| |
| struct msm_gem_address_space *aspace; |
| |
| /* Power Control: */ |
| struct regulator *gpu_reg, *gpu_cx; |
| struct clk_bulk_data *grp_clks; |
| int nr_clocks; |
| struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk; |
| uint32_t fast_rate; |
| |
| /* Hang and Inactivity Detection: |
| */ |
| #define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */ |
| |
| #define DRM_MSM_HANGCHECK_DEFAULT_PERIOD 500 /* in ms */ |
| struct timer_list hangcheck_timer; |
| |
| /* Fault info for most recent iova fault: */ |
| struct msm_gpu_fault_info fault_info; |
| |
| /* work for handling GPU ioval faults: */ |
| struct kthread_work fault_work; |
| |
| /* work for handling GPU recovery: */ |
| struct kthread_work recover_work; |
| |
| /* work for handling active-list retiring: */ |
| struct kthread_work retire_work; |
| |
| /* worker for retire/recover: */ |
| struct kthread_worker *worker; |
| |
| struct drm_gem_object *memptrs_bo; |
| |
| struct msm_gpu_devfreq devfreq; |
| |
| uint32_t suspend_count; |
| |
| struct msm_gpu_state *crashstate; |
| /* True if the hardware supports expanded apriv (a650 and newer) */ |
| bool hw_apriv; |
| |
| struct thermal_cooling_device *cooling; |
| }; |
| |
| static inline struct msm_gpu *dev_to_gpu(struct device *dev) |
| { |
| struct adreno_smmu_priv *adreno_smmu = dev_get_drvdata(dev); |
| return container_of(adreno_smmu, struct msm_gpu, adreno_smmu); |
| } |
| |
| /* It turns out that all targets use the same ringbuffer size */ |
| #define MSM_GPU_RINGBUFFER_SZ SZ_32K |
| #define MSM_GPU_RINGBUFFER_BLKSIZE 32 |
| |
| #define MSM_GPU_RB_CNTL_DEFAULT \ |
| (AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \ |
| AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8))) |
| |
| static inline bool msm_gpu_active(struct msm_gpu *gpu) |
| { |
| int i; |
| |
| for (i = 0; i < gpu->nr_rings; i++) { |
| struct msm_ringbuffer *ring = gpu->rb[i]; |
| |
| if (ring->seqno > ring->memptrs->fence) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| /* Perf-Counters: |
| * The select_reg and select_val are just there for the benefit of the child |
| * class that actually enables the perf counter.. but msm_gpu base class |
| * will handle sampling/displaying the counters. |
| */ |
| |
| struct msm_gpu_perfcntr { |
| uint32_t select_reg; |
| uint32_t sample_reg; |
| uint32_t select_val; |
| const char *name; |
| }; |
| |
| /* |
| * The number of priority levels provided by drm gpu scheduler. The |
| * DRM_SCHED_PRIORITY_KERNEL priority level is treated specially in some |
| * cases, so we don't use it (no need for kernel generated jobs). |
| */ |
| #define NR_SCHED_PRIORITIES (1 + DRM_SCHED_PRIORITY_HIGH - DRM_SCHED_PRIORITY_MIN) |
| |
| /** |
| * msm_gpu_convert_priority - Map userspace priority to ring # and sched priority |
| * |
| * @gpu: the gpu instance |
| * @prio: the userspace priority level |
| * @ring_nr: [out] the ringbuffer the userspace priority maps to |
| * @sched_prio: [out] the gpu scheduler priority level which the userspace |
| * priority maps to |
| * |
| * With drm/scheduler providing it's own level of prioritization, our total |
| * number of available priority levels is (nr_rings * NR_SCHED_PRIORITIES). |
| * Each ring is associated with it's own scheduler instance. However, our |
| * UABI is that lower numerical values are higher priority. So mapping the |
| * single userspace priority level into ring_nr and sched_prio takes some |
| * care. The userspace provided priority (when a submitqueue is created) |
| * is mapped to ring nr and scheduler priority as such: |
| * |
| * ring_nr = userspace_prio / NR_SCHED_PRIORITIES |
| * sched_prio = NR_SCHED_PRIORITIES - |
| * (userspace_prio % NR_SCHED_PRIORITIES) - 1 |
| * |
| * This allows generations without preemption (nr_rings==1) to have some |
| * amount of prioritization, and provides more priority levels for gens |
| * that do have preemption. |
| */ |
| static inline int msm_gpu_convert_priority(struct msm_gpu *gpu, int prio, |
| unsigned *ring_nr, enum drm_sched_priority *sched_prio) |
| { |
| unsigned rn, sp; |
| |
| rn = div_u64_rem(prio, NR_SCHED_PRIORITIES, &sp); |
| |
| /* invert sched priority to map to higher-numeric-is-higher- |
| * priority convention |
| */ |
| sp = NR_SCHED_PRIORITIES - sp - 1; |
| |
| if (rn >= gpu->nr_rings) |
| return -EINVAL; |
| |
| *ring_nr = rn; |
| *sched_prio = sp; |
| |
| return 0; |
| } |
| |
| /** |
| * A submitqueue is associated with a gl context or vk queue (or equiv) |
| * in userspace. |
| * |
| * @id: userspace id for the submitqueue, unique within the drm_file |
| * @flags: userspace flags for the submitqueue, specified at creation |
| * (currently unusued) |
| * @ring_nr: the ringbuffer used by this submitqueue, which is determined |
| * by the submitqueue's priority |
| * @faults: the number of GPU hangs associated with this submitqueue |
| * @ctx: the per-drm_file context associated with the submitqueue (ie. |
| * which set of pgtables do submits jobs associated with the |
| * submitqueue use) |
| * @node: node in the context's list of submitqueues |
| * @fence_idr: maps fence-id to dma_fence for userspace visible fence |
| * seqno, protected by submitqueue lock |
| * @lock: submitqueue lock |
| * @ref: reference count |
| * @entity: the submit job-queue |
| */ |
| struct msm_gpu_submitqueue { |
| int id; |
| u32 flags; |
| u32 ring_nr; |
| int faults; |
| struct msm_file_private *ctx; |
| struct list_head node; |
| struct idr fence_idr; |
| struct mutex lock; |
| struct kref ref; |
| struct drm_sched_entity entity; |
| }; |
| |
| struct msm_gpu_state_bo { |
| u64 iova; |
| size_t size; |
| void *data; |
| bool encoded; |
| }; |
| |
| struct msm_gpu_state { |
| struct kref ref; |
| struct timespec64 time; |
| |
| struct { |
| u64 iova; |
| u32 fence; |
| u32 seqno; |
| u32 rptr; |
| u32 wptr; |
| void *data; |
| int data_size; |
| bool encoded; |
| } ring[MSM_GPU_MAX_RINGS]; |
| |
| int nr_registers; |
| u32 *registers; |
| |
| u32 rbbm_status; |
| |
| char *comm; |
| char *cmd; |
| |
| struct msm_gpu_fault_info fault_info; |
| |
| int nr_bos; |
| struct msm_gpu_state_bo *bos; |
| }; |
| |
| static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data) |
| { |
| msm_writel(data, gpu->mmio + (reg << 2)); |
| } |
| |
| static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg) |
| { |
| return msm_readl(gpu->mmio + (reg << 2)); |
| } |
| |
| static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or) |
| { |
| msm_rmw(gpu->mmio + (reg << 2), mask, or); |
| } |
| |
| static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi) |
| { |
| u64 val; |
| |
| /* |
| * Why not a readq here? Two reasons: 1) many of the LO registers are |
| * not quad word aligned and 2) the GPU hardware designers have a bit |
| * of a history of putting registers where they fit, especially in |
| * spins. The longer a GPU family goes the higher the chance that |
| * we'll get burned. We could do a series of validity checks if we |
| * wanted to, but really is a readq() that much better? Nah. |
| */ |
| |
| /* |
| * For some lo/hi registers (like perfcounters), the hi value is latched |
| * when the lo is read, so make sure to read the lo first to trigger |
| * that |
| */ |
| val = (u64) msm_readl(gpu->mmio + (lo << 2)); |
| val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32); |
| |
| return val; |
| } |
| |
| static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val) |
| { |
| /* Why not a writeq here? Read the screed above */ |
| msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2)); |
| msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2)); |
| } |
| |
| int msm_gpu_pm_suspend(struct msm_gpu *gpu); |
| int msm_gpu_pm_resume(struct msm_gpu *gpu); |
| |
| void msm_devfreq_init(struct msm_gpu *gpu); |
| void msm_devfreq_cleanup(struct msm_gpu *gpu); |
| void msm_devfreq_resume(struct msm_gpu *gpu); |
| void msm_devfreq_suspend(struct msm_gpu *gpu); |
| void msm_devfreq_active(struct msm_gpu *gpu); |
| void msm_devfreq_idle(struct msm_gpu *gpu); |
| |
| int msm_gpu_hw_init(struct msm_gpu *gpu); |
| |
| void msm_gpu_perfcntr_start(struct msm_gpu *gpu); |
| void msm_gpu_perfcntr_stop(struct msm_gpu *gpu); |
| int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime, |
| uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs); |
| |
| void msm_gpu_retire(struct msm_gpu *gpu); |
| void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit); |
| |
| int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev, |
| struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs, |
| const char *name, struct msm_gpu_config *config); |
| |
| struct msm_gem_address_space * |
| msm_gpu_create_private_address_space(struct msm_gpu *gpu, struct task_struct *task); |
| |
| void msm_gpu_cleanup(struct msm_gpu *gpu); |
| |
| struct msm_gpu *adreno_load_gpu(struct drm_device *dev); |
| void __init adreno_register(void); |
| void __exit adreno_unregister(void); |
| |
| static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue) |
| { |
| if (queue) |
| kref_put(&queue->ref, msm_submitqueue_destroy); |
| } |
| |
| static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu) |
| { |
| struct msm_gpu_state *state = NULL; |
| |
| mutex_lock(&gpu->dev->struct_mutex); |
| |
| if (gpu->crashstate) { |
| kref_get(&gpu->crashstate->ref); |
| state = gpu->crashstate; |
| } |
| |
| mutex_unlock(&gpu->dev->struct_mutex); |
| |
| return state; |
| } |
| |
| static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu) |
| { |
| mutex_lock(&gpu->dev->struct_mutex); |
| |
| if (gpu->crashstate) { |
| if (gpu->funcs->gpu_state_put(gpu->crashstate)) |
| gpu->crashstate = NULL; |
| } |
| |
| mutex_unlock(&gpu->dev->struct_mutex); |
| } |
| |
| /* |
| * Simple macro to semi-cleanly add the MAP_PRIV flag for targets that can |
| * support expanded privileges |
| */ |
| #define check_apriv(gpu, flags) \ |
| (((gpu)->hw_apriv ? MSM_BO_MAP_PRIV : 0) | (flags)) |
| |
| |
| #endif /* __MSM_GPU_H__ */ |