|  | /* | 
|  | *  Copyright (c) 1998-2001 Vojtech Pavlik | 
|  | */ | 
|  |  | 
|  | /* | 
|  | * PDPI Lightning 4 gamecard driver for Linux. | 
|  | */ | 
|  |  | 
|  | /* | 
|  | * This program is free software; you can redistribute it and/or modify | 
|  | * it under the terms of the GNU General Public License as published by | 
|  | * the Free Software Foundation; either version 2 of the License, or | 
|  | * (at your option) any later version. | 
|  | * | 
|  | * This program is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|  | * GNU General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU General Public License | 
|  | * along with this program; if not, write to the Free Software | 
|  | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | 
|  | * | 
|  | * Should you need to contact me, the author, you can do so either by | 
|  | * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: | 
|  | * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic | 
|  | */ | 
|  |  | 
|  | #include <asm/io.h> | 
|  | #include <linux/delay.h> | 
|  | #include <linux/errno.h> | 
|  | #include <linux/ioport.h> | 
|  | #include <linux/kernel.h> | 
|  | #include <linux/module.h> | 
|  | #include <linux/init.h> | 
|  | #include <linux/gameport.h> | 
|  |  | 
|  | #define L4_PORT			0x201 | 
|  | #define L4_SELECT_ANALOG	0xa4 | 
|  | #define L4_SELECT_DIGITAL	0xa5 | 
|  | #define L4_SELECT_SECONDARY	0xa6 | 
|  | #define L4_CMD_ID		0x80 | 
|  | #define L4_CMD_GETCAL		0x92 | 
|  | #define L4_CMD_SETCAL		0x93 | 
|  | #define L4_ID			0x04 | 
|  | #define L4_BUSY			0x01 | 
|  | #define L4_TIMEOUT		80	/* 80 us */ | 
|  |  | 
|  | MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); | 
|  | MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver"); | 
|  | MODULE_LICENSE("GPL"); | 
|  |  | 
|  | struct l4 { | 
|  | struct gameport *gameport; | 
|  | unsigned char port; | 
|  | }; | 
|  |  | 
|  | static struct l4 l4_ports[8]; | 
|  |  | 
|  | /* | 
|  | * l4_wait_ready() waits for the L4 to become ready. | 
|  | */ | 
|  |  | 
|  | static int l4_wait_ready(void) | 
|  | { | 
|  | unsigned int t = L4_TIMEOUT; | 
|  |  | 
|  | while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--; | 
|  | return -(t <= 0); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * l4_cooked_read() reads data from the Lightning 4. | 
|  | */ | 
|  |  | 
|  | static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons) | 
|  | { | 
|  | struct l4 *l4 = gameport->port_data; | 
|  | unsigned char status; | 
|  | int i, result = -1; | 
|  |  | 
|  | outb(L4_SELECT_ANALOG, L4_PORT); | 
|  | outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT); | 
|  |  | 
|  | if (inb(L4_PORT) & L4_BUSY) goto fail; | 
|  | outb(l4->port & 3, L4_PORT); | 
|  |  | 
|  | if (l4_wait_ready()) goto fail; | 
|  | status = inb(L4_PORT); | 
|  |  | 
|  | for (i = 0; i < 4; i++) | 
|  | if (status & (1 << i)) { | 
|  | if (l4_wait_ready()) goto fail; | 
|  | axes[i] = inb(L4_PORT); | 
|  | if (axes[i] > 252) axes[i] = -1; | 
|  | } | 
|  |  | 
|  | if (status & 0x10) { | 
|  | if (l4_wait_ready()) goto fail; | 
|  | *buttons = inb(L4_PORT) & 0x0f; | 
|  | } | 
|  |  | 
|  | result = 0; | 
|  |  | 
|  | fail:	outb(L4_SELECT_ANALOG, L4_PORT); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | static int l4_open(struct gameport *gameport, int mode) | 
|  | { | 
|  | struct l4 *l4 = gameport->port_data; | 
|  |  | 
|  | if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED) | 
|  | return -1; | 
|  | outb(L4_SELECT_ANALOG, L4_PORT); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * l4_getcal() reads the L4 with calibration values. | 
|  | */ | 
|  |  | 
|  | static int l4_getcal(int port, int *cal) | 
|  | { | 
|  | int i, result = -1; | 
|  |  | 
|  | outb(L4_SELECT_ANALOG, L4_PORT); | 
|  | outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT); | 
|  | if (inb(L4_PORT) & L4_BUSY) | 
|  | goto out; | 
|  |  | 
|  | outb(L4_CMD_GETCAL, L4_PORT); | 
|  | if (l4_wait_ready()) | 
|  | goto out; | 
|  |  | 
|  | if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2)) | 
|  | goto out; | 
|  |  | 
|  | if (l4_wait_ready()) | 
|  | goto out; | 
|  | outb(port & 3, L4_PORT); | 
|  |  | 
|  | for (i = 0; i < 4; i++) { | 
|  | if (l4_wait_ready()) | 
|  | goto out; | 
|  | cal[i] = inb(L4_PORT); | 
|  | } | 
|  |  | 
|  | result = 0; | 
|  |  | 
|  | out:	outb(L4_SELECT_ANALOG, L4_PORT); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * l4_setcal() programs the L4 with calibration values. | 
|  | */ | 
|  |  | 
|  | static int l4_setcal(int port, int *cal) | 
|  | { | 
|  | int i, result = -1; | 
|  |  | 
|  | outb(L4_SELECT_ANALOG, L4_PORT); | 
|  | outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT); | 
|  | if (inb(L4_PORT) & L4_BUSY) | 
|  | goto out; | 
|  |  | 
|  | outb(L4_CMD_SETCAL, L4_PORT); | 
|  | if (l4_wait_ready()) | 
|  | goto out; | 
|  |  | 
|  | if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2)) | 
|  | goto out; | 
|  |  | 
|  | if (l4_wait_ready()) | 
|  | goto out; | 
|  | outb(port & 3, L4_PORT); | 
|  |  | 
|  | for (i = 0; i < 4; i++) { | 
|  | if (l4_wait_ready()) | 
|  | goto out; | 
|  | outb(cal[i], L4_PORT); | 
|  | } | 
|  |  | 
|  | result = 0; | 
|  |  | 
|  | out:	outb(L4_SELECT_ANALOG, L4_PORT); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * l4_calibrate() calibrates the L4 for the attached device, so | 
|  | * that the device's resistance fits into the L4's 8-bit range. | 
|  | */ | 
|  |  | 
|  | static int l4_calibrate(struct gameport *gameport, int *axes, int *max) | 
|  | { | 
|  | int i, t; | 
|  | int cal[4]; | 
|  | struct l4 *l4 = gameport->port_data; | 
|  |  | 
|  | if (l4_getcal(l4->port, cal)) | 
|  | return -1; | 
|  |  | 
|  | for (i = 0; i < 4; i++) { | 
|  | t = (max[i] * cal[i]) / 200; | 
|  | t = (t < 1) ? 1 : ((t > 255) ? 255 : t); | 
|  | axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t; | 
|  | axes[i] = (axes[i] > 252) ? 252 : axes[i]; | 
|  | cal[i] = t; | 
|  | } | 
|  |  | 
|  | if (l4_setcal(l4->port, cal)) | 
|  | return -1; | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | static int __init l4_create_ports(int card_no) | 
|  | { | 
|  | struct l4 *l4; | 
|  | struct gameport *port; | 
|  | int i, idx; | 
|  |  | 
|  | for (i = 0; i < 4; i++) { | 
|  |  | 
|  | idx = card_no * 4 + i; | 
|  | l4 = &l4_ports[idx]; | 
|  |  | 
|  | if (!(l4->gameport = port = gameport_allocate_port())) { | 
|  | printk(KERN_ERR "lightning: Memory allocation failed\n"); | 
|  | while (--i >= 0) { | 
|  | gameport_free_port(l4->gameport); | 
|  | l4->gameport = NULL; | 
|  | } | 
|  | return -ENOMEM; | 
|  | } | 
|  | l4->port = idx; | 
|  |  | 
|  | port->port_data = l4; | 
|  | port->open = l4_open; | 
|  | port->cooked_read = l4_cooked_read; | 
|  | port->calibrate = l4_calibrate; | 
|  |  | 
|  | gameport_set_name(port, "PDPI Lightning 4"); | 
|  | gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx); | 
|  |  | 
|  | if (idx == 0) | 
|  | port->io = L4_PORT; | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | static int __init l4_add_card(int card_no) | 
|  | { | 
|  | int cal[4] = { 255, 255, 255, 255 }; | 
|  | int i, rev, result; | 
|  | struct l4 *l4; | 
|  |  | 
|  | outb(L4_SELECT_ANALOG, L4_PORT); | 
|  | outb(L4_SELECT_DIGITAL + card_no, L4_PORT); | 
|  |  | 
|  | if (inb(L4_PORT) & L4_BUSY) | 
|  | return -1; | 
|  | outb(L4_CMD_ID, L4_PORT); | 
|  |  | 
|  | if (l4_wait_ready()) | 
|  | return -1; | 
|  |  | 
|  | if (inb(L4_PORT) != L4_SELECT_DIGITAL + card_no) | 
|  | return -1; | 
|  |  | 
|  | if (l4_wait_ready()) | 
|  | return -1; | 
|  | if (inb(L4_PORT) != L4_ID) | 
|  | return -1; | 
|  |  | 
|  | if (l4_wait_ready()) | 
|  | return -1; | 
|  | rev = inb(L4_PORT); | 
|  |  | 
|  | if (!rev) | 
|  | return -1; | 
|  |  | 
|  | result = l4_create_ports(card_no); | 
|  | if (result) | 
|  | return result; | 
|  |  | 
|  | printk(KERN_INFO "gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n", | 
|  | card_no ? "secondary" : "primary", rev >> 4, rev, L4_PORT); | 
|  |  | 
|  | for (i = 0; i < 4; i++) { | 
|  | l4 = &l4_ports[card_no * 4 + i]; | 
|  |  | 
|  | if (rev > 0x28)		/* on 2.9+ the setcal command works correctly */ | 
|  | l4_setcal(l4->port, cal); | 
|  | gameport_register_port(l4->gameport); | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | static int __init l4_init(void) | 
|  | { | 
|  | int i, cards = 0; | 
|  |  | 
|  | if (!request_region(L4_PORT, 1, "lightning")) | 
|  | return -EBUSY; | 
|  |  | 
|  | for (i = 0; i < 2; i++) | 
|  | if (l4_add_card(i) == 0) | 
|  | cards++; | 
|  |  | 
|  | outb(L4_SELECT_ANALOG, L4_PORT); | 
|  |  | 
|  | if (!cards) { | 
|  | release_region(L4_PORT, 1); | 
|  | return -ENODEV; | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | static void __exit l4_exit(void) | 
|  | { | 
|  | int i; | 
|  | int cal[4] = { 59, 59, 59, 59 }; | 
|  |  | 
|  | for (i = 0; i < 8; i++) | 
|  | if (l4_ports[i].gameport) { | 
|  | l4_setcal(l4_ports[i].port, cal); | 
|  | gameport_unregister_port(l4_ports[i].gameport); | 
|  | } | 
|  |  | 
|  | outb(L4_SELECT_ANALOG, L4_PORT); | 
|  | release_region(L4_PORT, 1); | 
|  | } | 
|  |  | 
|  | module_init(l4_init); | 
|  | module_exit(l4_exit); |