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/**********************************************************
* Copyright 2021 VMware, Inc.
* SPDX-License-Identifier: GPL-2.0 OR MIT
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#ifndef VMW_SURFACE_CACHE_H
#define VMW_SURFACE_CACHE_H
#include "device_include/svga3d_surfacedefs.h"
#include <drm/vmwgfx_drm.h>
static inline u32 clamped_umul32(u32 a, u32 b)
{
uint64_t tmp = (uint64_t) a*b;
return (tmp > (uint64_t) ((u32) -1)) ? (u32) -1 : tmp;
}
/**
* vmw_surface_get_desc - Look up the appropriate SVGA3dSurfaceDesc for the
* given format.
*/
static inline const SVGA3dSurfaceDesc *
vmw_surface_get_desc(SVGA3dSurfaceFormat format)
{
if (format < ARRAY_SIZE(g_SVGA3dSurfaceDescs))
return &g_SVGA3dSurfaceDescs[format];
return &g_SVGA3dSurfaceDescs[SVGA3D_FORMAT_INVALID];
}
/**
* vmw_surface_get_mip_size - Given a base level size and the mip level,
* compute the size of the mip level.
*/
static inline struct drm_vmw_size
vmw_surface_get_mip_size(struct drm_vmw_size base_level, u32 mip_level)
{
struct drm_vmw_size size = {
.width = max_t(u32, base_level.width >> mip_level, 1),
.height = max_t(u32, base_level.height >> mip_level, 1),
.depth = max_t(u32, base_level.depth >> mip_level, 1)
};
return size;
}
static inline void
vmw_surface_get_size_in_blocks(const SVGA3dSurfaceDesc *desc,
const struct drm_vmw_size *pixel_size,
SVGA3dSize *block_size)
{
block_size->width = __KERNEL_DIV_ROUND_UP(pixel_size->width,
desc->blockSize.width);
block_size->height = __KERNEL_DIV_ROUND_UP(pixel_size->height,
desc->blockSize.height);
block_size->depth = __KERNEL_DIV_ROUND_UP(pixel_size->depth,
desc->blockSize.depth);
}
static inline bool
vmw_surface_is_planar_surface(const SVGA3dSurfaceDesc *desc)
{
return (desc->blockDesc & SVGA3DBLOCKDESC_PLANAR_YUV) != 0;
}
static inline u32
vmw_surface_calculate_pitch(const SVGA3dSurfaceDesc *desc,
const struct drm_vmw_size *size)
{
u32 pitch;
SVGA3dSize blocks;
vmw_surface_get_size_in_blocks(desc, size, &blocks);
pitch = blocks.width * desc->pitchBytesPerBlock;
return pitch;
}
/**
* vmw_surface_get_image_buffer_size - Calculates image buffer size.
*
* Return the number of bytes of buffer space required to store one image of a
* surface, optionally using the specified pitch.
*
* If pitch is zero, it is assumed that rows are tightly packed.
*
* This function is overflow-safe. If the result would have overflowed, instead
* we return MAX_UINT32.
*/
static inline u32
vmw_surface_get_image_buffer_size(const SVGA3dSurfaceDesc *desc,
const struct drm_vmw_size *size,
u32 pitch)
{
SVGA3dSize image_blocks;
u32 slice_size, total_size;
vmw_surface_get_size_in_blocks(desc, size, &image_blocks);
if (vmw_surface_is_planar_surface(desc)) {
total_size = clamped_umul32(image_blocks.width,
image_blocks.height);
total_size = clamped_umul32(total_size, image_blocks.depth);
total_size = clamped_umul32(total_size, desc->bytesPerBlock);
return total_size;
}
if (pitch == 0)
pitch = vmw_surface_calculate_pitch(desc, size);
slice_size = clamped_umul32(image_blocks.height, pitch);
total_size = clamped_umul32(slice_size, image_blocks.depth);
return total_size;
}
/**
* vmw_surface_get_serialized_size - Get the serialized size for the image.
*/
static inline u32
vmw_surface_get_serialized_size(SVGA3dSurfaceFormat format,
struct drm_vmw_size base_level_size,
u32 num_mip_levels,
u32 num_layers)
{
const SVGA3dSurfaceDesc *desc = vmw_surface_get_desc(format);
u32 total_size = 0;
u32 mip;
for (mip = 0; mip < num_mip_levels; mip++) {
struct drm_vmw_size size =
vmw_surface_get_mip_size(base_level_size, mip);
total_size += vmw_surface_get_image_buffer_size(desc,
&size, 0);
}
return total_size * num_layers;
}
/**
* vmw_surface_get_serialized_size_extended - Returns the number of bytes
* required for a surface with given parameters. Support for sample count.
*/
static inline u32
vmw_surface_get_serialized_size_extended(SVGA3dSurfaceFormat format,
struct drm_vmw_size base_level_size,
u32 num_mip_levels,
u32 num_layers,
u32 num_samples)
{
uint64_t total_size =
vmw_surface_get_serialized_size(format,
base_level_size,
num_mip_levels,
num_layers);
total_size *= max_t(u32, 1, num_samples);
return min_t(uint64_t, total_size, (uint64_t)U32_MAX);
}
/**
* vmw_surface_get_pixel_offset - Compute the offset (in bytes) to a pixel
* in an image (or volume).
*
* @width: The image width in pixels.
* @height: The image height in pixels
*/
static inline u32
vmw_surface_get_pixel_offset(SVGA3dSurfaceFormat format,
u32 width, u32 height,
u32 x, u32 y, u32 z)
{
const SVGA3dSurfaceDesc *desc = vmw_surface_get_desc(format);
const u32 bw = desc->blockSize.width, bh = desc->blockSize.height;
const u32 bd = desc->blockSize.depth;
const u32 rowstride = __KERNEL_DIV_ROUND_UP(width, bw) *
desc->bytesPerBlock;
const u32 imgstride = __KERNEL_DIV_ROUND_UP(height, bh) * rowstride;
const u32 offset = (z / bd * imgstride +
y / bh * rowstride +
x / bw * desc->bytesPerBlock);
return offset;
}
static inline u32
vmw_surface_get_image_offset(SVGA3dSurfaceFormat format,
struct drm_vmw_size baseLevelSize,
u32 numMipLevels,
u32 face,
u32 mip)
{
u32 offset;
u32 mipChainBytes;
u32 mipChainBytesToLevel;
u32 i;
const SVGA3dSurfaceDesc *desc;
struct drm_vmw_size mipSize;
u32 bytes;
desc = vmw_surface_get_desc(format);
mipChainBytes = 0;
mipChainBytesToLevel = 0;
for (i = 0; i < numMipLevels; i++) {
mipSize = vmw_surface_get_mip_size(baseLevelSize, i);
bytes = vmw_surface_get_image_buffer_size(desc, &mipSize, 0);
mipChainBytes += bytes;
if (i < mip)
mipChainBytesToLevel += bytes;
}
offset = mipChainBytes * face + mipChainBytesToLevel;
return offset;
}
/**
* vmw_surface_is_gb_screen_target_format - Is the specified format usable as
* a ScreenTarget?
* (with just the GBObjects cap-bit
* set)
* @format: format to queried
*
* RETURNS:
* true if queried format is valid for screen targets
*/
static inline bool
vmw_surface_is_gb_screen_target_format(SVGA3dSurfaceFormat format)
{
return (format == SVGA3D_X8R8G8B8 ||
format == SVGA3D_A8R8G8B8 ||
format == SVGA3D_R5G6B5 ||
format == SVGA3D_X1R5G5B5 ||
format == SVGA3D_A1R5G5B5 ||
format == SVGA3D_P8);
}
/**
* vmw_surface_is_dx_screen_target_format - Is the specified format usable as
* a ScreenTarget?
* (with DX10 enabled)
*
* @format: format to queried
*
* Results:
* true if queried format is valid for screen targets
*/
static inline bool
vmw_surface_is_dx_screen_target_format(SVGA3dSurfaceFormat format)
{
return (format == SVGA3D_R8G8B8A8_UNORM ||
format == SVGA3D_B8G8R8A8_UNORM ||
format == SVGA3D_B8G8R8X8_UNORM);
}
/**
* vmw_surface_is_screen_target_format - Is the specified format usable as a
* ScreenTarget?
* (for some combination of caps)
*
* @format: format to queried
*
* Results:
* true if queried format is valid for screen targets
*/
static inline bool
vmw_surface_is_screen_target_format(SVGA3dSurfaceFormat format)
{
if (vmw_surface_is_gb_screen_target_format(format)) {
return true;
}
return vmw_surface_is_dx_screen_target_format(format);
}
/**
* struct vmw_surface_mip - Mimpmap level information
* @bytes: Bytes required in the backing store of this mipmap level.
* @img_stride: Byte stride per image.
* @row_stride: Byte stride per block row.
* @size: The size of the mipmap.
*/
struct vmw_surface_mip {
size_t bytes;
size_t img_stride;
size_t row_stride;
struct drm_vmw_size size;
};
/**
* struct vmw_surface_cache - Cached surface information
* @desc: Pointer to the surface descriptor
* @mip: Array of mipmap level information. Valid size is @num_mip_levels.
* @mip_chain_bytes: Bytes required in the backing store for the whole chain
* of mip levels.
* @sheet_bytes: Bytes required in the backing store for a sheet
* representing a single sample.
* @num_mip_levels: Valid size of the @mip array. Number of mipmap levels in
* a chain.
* @num_layers: Number of slices in an array texture or number of faces in
* a cubemap texture.
*/
struct vmw_surface_cache {
const SVGA3dSurfaceDesc *desc;
struct vmw_surface_mip mip[DRM_VMW_MAX_MIP_LEVELS];
size_t mip_chain_bytes;
size_t sheet_bytes;
u32 num_mip_levels;
u32 num_layers;
};
/**
* struct vmw_surface_loc - Surface location
* @sheet: The multisample sheet.
* @sub_resource: Surface subresource. Defined as layer * num_mip_levels +
* mip_level.
* @x: X coordinate.
* @y: Y coordinate.
* @z: Z coordinate.
*/
struct vmw_surface_loc {
u32 sheet;
u32 sub_resource;
u32 x, y, z;
};
/**
* vmw_surface_subres - Compute the subresource from layer and mipmap.
* @cache: Surface layout data.
* @mip_level: The mipmap level.
* @layer: The surface layer (face or array slice).
*
* Return: The subresource.
*/
static inline u32 vmw_surface_subres(const struct vmw_surface_cache *cache,
u32 mip_level, u32 layer)
{
return cache->num_mip_levels * layer + mip_level;
}
/**
* vmw_surface_setup_cache - Build a surface cache entry
* @size: The surface base level dimensions.
* @format: The surface format.
* @num_mip_levels: Number of mipmap levels.
* @num_layers: Number of layers.
* @cache: Pointer to a struct vmw_surface_cach object to be filled in.
*
* Return: Zero on success, -EINVAL on invalid surface layout.
*/
static inline int vmw_surface_setup_cache(const struct drm_vmw_size *size,
SVGA3dSurfaceFormat format,
u32 num_mip_levels,
u32 num_layers,
u32 num_samples,
struct vmw_surface_cache *cache)
{
const SVGA3dSurfaceDesc *desc;
u32 i;
memset(cache, 0, sizeof(*cache));
cache->desc = desc = vmw_surface_get_desc(format);
cache->num_mip_levels = num_mip_levels;
cache->num_layers = num_layers;
for (i = 0; i < cache->num_mip_levels; i++) {
struct vmw_surface_mip *mip = &cache->mip[i];
mip->size = vmw_surface_get_mip_size(*size, i);
mip->bytes = vmw_surface_get_image_buffer_size
(desc, &mip->size, 0);
mip->row_stride =
__KERNEL_DIV_ROUND_UP(mip->size.width,
desc->blockSize.width) *
desc->bytesPerBlock * num_samples;
if (!mip->row_stride)
goto invalid_dim;
mip->img_stride =
__KERNEL_DIV_ROUND_UP(mip->size.height,
desc->blockSize.height) *
mip->row_stride;
if (!mip->img_stride)
goto invalid_dim;
cache->mip_chain_bytes += mip->bytes;
}
cache->sheet_bytes = cache->mip_chain_bytes * num_layers;
if (!cache->sheet_bytes)
goto invalid_dim;
return 0;
invalid_dim:
VMW_DEBUG_USER("Invalid surface layout for dirty tracking.\n");
return -EINVAL;
}
/**
* vmw_surface_get_loc - Get a surface location from an offset into the
* backing store
* @cache: Surface layout data.
* @loc: Pointer to a struct vmw_surface_loc to be filled in.
* @offset: Offset into the surface backing store.
*/
static inline void
vmw_surface_get_loc(const struct vmw_surface_cache *cache,
struct vmw_surface_loc *loc,
size_t offset)
{
const struct vmw_surface_mip *mip = &cache->mip[0];
const SVGA3dSurfaceDesc *desc = cache->desc;
u32 layer;
int i;
loc->sheet = offset / cache->sheet_bytes;
offset -= loc->sheet * cache->sheet_bytes;
layer = offset / cache->mip_chain_bytes;
offset -= layer * cache->mip_chain_bytes;
for (i = 0; i < cache->num_mip_levels; ++i, ++mip) {
if (mip->bytes > offset)
break;
offset -= mip->bytes;
}
loc->sub_resource = vmw_surface_subres(cache, i, layer);
loc->z = offset / mip->img_stride;
offset -= loc->z * mip->img_stride;
loc->z *= desc->blockSize.depth;
loc->y = offset / mip->row_stride;
offset -= loc->y * mip->row_stride;
loc->y *= desc->blockSize.height;
loc->x = offset / desc->bytesPerBlock;
loc->x *= desc->blockSize.width;
}
/**
* vmw_surface_inc_loc - Clamp increment a surface location with one block
* size
* in each dimension.
* @loc: Pointer to a struct vmw_surface_loc to be incremented.
*
* When computing the size of a range as size = end - start, the range does not
* include the end element. However a location representing the last byte
* of a touched region in the backing store *is* included in the range.
* This function modifies such a location to match the end definition
* given as start + size which is the one used in a SVGA3dBox.
*/
static inline void
vmw_surface_inc_loc(const struct vmw_surface_cache *cache,
struct vmw_surface_loc *loc)
{
const SVGA3dSurfaceDesc *desc = cache->desc;
u32 mip = loc->sub_resource % cache->num_mip_levels;
const struct drm_vmw_size *size = &cache->mip[mip].size;
loc->sub_resource++;
loc->x += desc->blockSize.width;
if (loc->x > size->width)
loc->x = size->width;
loc->y += desc->blockSize.height;
if (loc->y > size->height)
loc->y = size->height;
loc->z += desc->blockSize.depth;
if (loc->z > size->depth)
loc->z = size->depth;
}
/**
* vmw_surface_min_loc - The start location in a subresource
* @cache: Surface layout data.
* @sub_resource: The subresource.
* @loc: Pointer to a struct vmw_surface_loc to be filled in.
*/
static inline void
vmw_surface_min_loc(const struct vmw_surface_cache *cache,
u32 sub_resource,
struct vmw_surface_loc *loc)
{
loc->sheet = 0;
loc->sub_resource = sub_resource;
loc->x = loc->y = loc->z = 0;
}
/**
* vmw_surface_min_loc - The end location in a subresource
* @cache: Surface layout data.
* @sub_resource: The subresource.
* @loc: Pointer to a struct vmw_surface_loc to be filled in.
*
* Following the end definition given in vmw_surface_inc_loc(),
* Compute the end location of a surface subresource.
*/
static inline void
vmw_surface_max_loc(const struct vmw_surface_cache *cache,
u32 sub_resource,
struct vmw_surface_loc *loc)
{
const struct drm_vmw_size *size;
u32 mip;
loc->sheet = 0;
loc->sub_resource = sub_resource + 1;
mip = sub_resource % cache->num_mip_levels;
size = &cache->mip[mip].size;
loc->x = size->width;
loc->y = size->height;
loc->z = size->depth;
}
#endif /* VMW_SURFACE_CACHE_H */