blob: eaef20f41786e6231fb21d0bd167728cb28bdd63 [file] [log] [blame]
/*
* Copyright 2015 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
/**
* DOC: Overview
*
* The GPU scheduler provides entities which allow userspace to push jobs
* into software queues which are then scheduled on a hardware run queue.
* The software queues have a priority among them. The scheduler selects the entities
* from the run queue using a FIFO. The scheduler provides dependency handling
* features among jobs. The driver is supposed to provide callback functions for
* backend operations to the scheduler like submitting a job to hardware run queue,
* returning the dependencies of a job etc.
*
* The organisation of the scheduler is the following:
*
* 1. Each hw run queue has one scheduler
* 2. Each scheduler has multiple run queues with different priorities
* (e.g., HIGH_HW,HIGH_SW, KERNEL, NORMAL)
* 3. Each scheduler run queue has a queue of entities to schedule
* 4. Entities themselves maintain a queue of jobs that will be scheduled on
* the hardware.
*
* The jobs in a entity are always scheduled in the order that they were pushed.
*
* Note that once a job was taken from the entities queue and pushed to the
* hardware, i.e. the pending queue, the entity must not be referenced anymore
* through the jobs entity pointer.
*/
/**
* DOC: Flow Control
*
* The DRM GPU scheduler provides a flow control mechanism to regulate the rate
* in which the jobs fetched from scheduler entities are executed.
*
* In this context the &drm_gpu_scheduler keeps track of a driver specified
* credit limit representing the capacity of this scheduler and a credit count;
* every &drm_sched_job carries a driver specified number of credits.
*
* Once a job is executed (but not yet finished), the job's credits contribute
* to the scheduler's credit count until the job is finished. If by executing
* one more job the scheduler's credit count would exceed the scheduler's
* credit limit, the job won't be executed. Instead, the scheduler will wait
* until the credit count has decreased enough to not overflow its credit limit.
* This implies waiting for previously executed jobs.
*
* Optionally, drivers may register a callback (update_job_credits) provided by
* struct drm_sched_backend_ops to update the job's credits dynamically. The
* scheduler executes this callback every time the scheduler considers a job for
* execution and subsequently checks whether the job fits the scheduler's credit
* limit.
*/
#include <linux/wait.h>
#include <linux/sched.h>
#include <linux/completion.h>
#include <linux/dma-resv.h>
#include <uapi/linux/sched/types.h>
#include <drm/drm_print.h>
#include <drm/drm_gem.h>
#include <drm/drm_syncobj.h>
#include <drm/gpu_scheduler.h>
#include <drm/spsc_queue.h>
#define CREATE_TRACE_POINTS
#include "gpu_scheduler_trace.h"
#ifdef CONFIG_LOCKDEP
static struct lockdep_map drm_sched_lockdep_map = {
.name = "drm_sched_lockdep_map"
};
#endif
#define to_drm_sched_job(sched_job) \
container_of((sched_job), struct drm_sched_job, queue_node)
int drm_sched_policy = DRM_SCHED_POLICY_FIFO;
/**
* DOC: sched_policy (int)
* Used to override default entities scheduling policy in a run queue.
*/
MODULE_PARM_DESC(sched_policy, "Specify the scheduling policy for entities on a run-queue, " __stringify(DRM_SCHED_POLICY_RR) " = Round Robin, " __stringify(DRM_SCHED_POLICY_FIFO) " = FIFO (default).");
module_param_named(sched_policy, drm_sched_policy, int, 0444);
static u32 drm_sched_available_credits(struct drm_gpu_scheduler *sched)
{
u32 credits;
drm_WARN_ON(sched, check_sub_overflow(sched->credit_limit,
atomic_read(&sched->credit_count),
&credits));
return credits;
}
/**
* drm_sched_can_queue -- Can we queue more to the hardware?
* @sched: scheduler instance
* @entity: the scheduler entity
*
* Return true if we can push at least one more job from @entity, false
* otherwise.
*/
static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched,
struct drm_sched_entity *entity)
{
struct drm_sched_job *s_job;
s_job = to_drm_sched_job(spsc_queue_peek(&entity->job_queue));
if (!s_job)
return false;
if (sched->ops->update_job_credits) {
s_job->credits = sched->ops->update_job_credits(s_job);
drm_WARN(sched, !s_job->credits,
"Jobs with zero credits bypass job-flow control.\n");
}
/* If a job exceeds the credit limit, truncate it to the credit limit
* itself to guarantee forward progress.
*/
if (drm_WARN(sched, s_job->credits > sched->credit_limit,
"Jobs may not exceed the credit limit, truncate.\n"))
s_job->credits = sched->credit_limit;
return drm_sched_available_credits(sched) >= s_job->credits;
}
static __always_inline bool drm_sched_entity_compare_before(struct rb_node *a,
const struct rb_node *b)
{
struct drm_sched_entity *ent_a = rb_entry((a), struct drm_sched_entity, rb_tree_node);
struct drm_sched_entity *ent_b = rb_entry((b), struct drm_sched_entity, rb_tree_node);
return ktime_before(ent_a->oldest_job_waiting, ent_b->oldest_job_waiting);
}
static inline void drm_sched_rq_remove_fifo_locked(struct drm_sched_entity *entity)
{
struct drm_sched_rq *rq = entity->rq;
if (!RB_EMPTY_NODE(&entity->rb_tree_node)) {
rb_erase_cached(&entity->rb_tree_node, &rq->rb_tree_root);
RB_CLEAR_NODE(&entity->rb_tree_node);
}
}
void drm_sched_rq_update_fifo(struct drm_sched_entity *entity, ktime_t ts)
{
/*
* Both locks need to be grabbed, one to protect from entity->rq change
* for entity from within concurrent drm_sched_entity_select_rq and the
* other to update the rb tree structure.
*/
spin_lock(&entity->rq_lock);
spin_lock(&entity->rq->lock);
drm_sched_rq_remove_fifo_locked(entity);
entity->oldest_job_waiting = ts;
rb_add_cached(&entity->rb_tree_node, &entity->rq->rb_tree_root,
drm_sched_entity_compare_before);
spin_unlock(&entity->rq->lock);
spin_unlock(&entity->rq_lock);
}
/**
* drm_sched_rq_init - initialize a given run queue struct
*
* @sched: scheduler instance to associate with this run queue
* @rq: scheduler run queue
*
* Initializes a scheduler runqueue.
*/
static void drm_sched_rq_init(struct drm_gpu_scheduler *sched,
struct drm_sched_rq *rq)
{
spin_lock_init(&rq->lock);
INIT_LIST_HEAD(&rq->entities);
rq->rb_tree_root = RB_ROOT_CACHED;
rq->current_entity = NULL;
rq->sched = sched;
}
/**
* drm_sched_rq_add_entity - add an entity
*
* @rq: scheduler run queue
* @entity: scheduler entity
*
* Adds a scheduler entity to the run queue.
*/
void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
struct drm_sched_entity *entity)
{
if (!list_empty(&entity->list))
return;
spin_lock(&rq->lock);
atomic_inc(rq->sched->score);
list_add_tail(&entity->list, &rq->entities);
spin_unlock(&rq->lock);
}
/**
* drm_sched_rq_remove_entity - remove an entity
*
* @rq: scheduler run queue
* @entity: scheduler entity
*
* Removes a scheduler entity from the run queue.
*/
void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
struct drm_sched_entity *entity)
{
if (list_empty(&entity->list))
return;
spin_lock(&rq->lock);
atomic_dec(rq->sched->score);
list_del_init(&entity->list);
if (rq->current_entity == entity)
rq->current_entity = NULL;
if (drm_sched_policy == DRM_SCHED_POLICY_FIFO)
drm_sched_rq_remove_fifo_locked(entity);
spin_unlock(&rq->lock);
}
/**
* drm_sched_rq_select_entity_rr - Select an entity which could provide a job to run
*
* @sched: the gpu scheduler
* @rq: scheduler run queue to check.
*
* Try to find the next ready entity.
*
* Return an entity if one is found; return an error-pointer (!NULL) if an
* entity was ready, but the scheduler had insufficient credits to accommodate
* its job; return NULL, if no ready entity was found.
*/
static struct drm_sched_entity *
drm_sched_rq_select_entity_rr(struct drm_gpu_scheduler *sched,
struct drm_sched_rq *rq)
{
struct drm_sched_entity *entity;
spin_lock(&rq->lock);
entity = rq->current_entity;
if (entity) {
list_for_each_entry_continue(entity, &rq->entities, list) {
if (drm_sched_entity_is_ready(entity)) {
/* If we can't queue yet, preserve the current
* entity in terms of fairness.
*/
if (!drm_sched_can_queue(sched, entity)) {
spin_unlock(&rq->lock);
return ERR_PTR(-ENOSPC);
}
rq->current_entity = entity;
reinit_completion(&entity->entity_idle);
spin_unlock(&rq->lock);
return entity;
}
}
}
list_for_each_entry(entity, &rq->entities, list) {
if (drm_sched_entity_is_ready(entity)) {
/* If we can't queue yet, preserve the current entity in
* terms of fairness.
*/
if (!drm_sched_can_queue(sched, entity)) {
spin_unlock(&rq->lock);
return ERR_PTR(-ENOSPC);
}
rq->current_entity = entity;
reinit_completion(&entity->entity_idle);
spin_unlock(&rq->lock);
return entity;
}
if (entity == rq->current_entity)
break;
}
spin_unlock(&rq->lock);
return NULL;
}
/**
* drm_sched_rq_select_entity_fifo - Select an entity which provides a job to run
*
* @sched: the gpu scheduler
* @rq: scheduler run queue to check.
*
* Find oldest waiting ready entity.
*
* Return an entity if one is found; return an error-pointer (!NULL) if an
* entity was ready, but the scheduler had insufficient credits to accommodate
* its job; return NULL, if no ready entity was found.
*/
static struct drm_sched_entity *
drm_sched_rq_select_entity_fifo(struct drm_gpu_scheduler *sched,
struct drm_sched_rq *rq)
{
struct rb_node *rb;
spin_lock(&rq->lock);
for (rb = rb_first_cached(&rq->rb_tree_root); rb; rb = rb_next(rb)) {
struct drm_sched_entity *entity;
entity = rb_entry(rb, struct drm_sched_entity, rb_tree_node);
if (drm_sched_entity_is_ready(entity)) {
/* If we can't queue yet, preserve the current entity in
* terms of fairness.
*/
if (!drm_sched_can_queue(sched, entity)) {
spin_unlock(&rq->lock);
return ERR_PTR(-ENOSPC);
}
rq->current_entity = entity;
reinit_completion(&entity->entity_idle);
break;
}
}
spin_unlock(&rq->lock);
return rb ? rb_entry(rb, struct drm_sched_entity, rb_tree_node) : NULL;
}
/**
* drm_sched_run_job_queue - enqueue run-job work
* @sched: scheduler instance
*/
static void drm_sched_run_job_queue(struct drm_gpu_scheduler *sched)
{
if (!READ_ONCE(sched->pause_submit))
queue_work(sched->submit_wq, &sched->work_run_job);
}
/**
* __drm_sched_run_free_queue - enqueue free-job work
* @sched: scheduler instance
*/
static void __drm_sched_run_free_queue(struct drm_gpu_scheduler *sched)
{
if (!READ_ONCE(sched->pause_submit))
queue_work(sched->submit_wq, &sched->work_free_job);
}
/**
* drm_sched_run_free_queue - enqueue free-job work if ready
* @sched: scheduler instance
*/
static void drm_sched_run_free_queue(struct drm_gpu_scheduler *sched)
{
struct drm_sched_job *job;
spin_lock(&sched->job_list_lock);
job = list_first_entry_or_null(&sched->pending_list,
struct drm_sched_job, list);
if (job && dma_fence_is_signaled(&job->s_fence->finished))
__drm_sched_run_free_queue(sched);
spin_unlock(&sched->job_list_lock);
}
/**
* drm_sched_job_done - complete a job
* @s_job: pointer to the job which is done
*
* Finish the job's fence and wake up the worker thread.
*/
static void drm_sched_job_done(struct drm_sched_job *s_job, int result)
{
struct drm_sched_fence *s_fence = s_job->s_fence;
struct drm_gpu_scheduler *sched = s_fence->sched;
atomic_sub(s_job->credits, &sched->credit_count);
atomic_dec(sched->score);
trace_drm_sched_process_job(s_fence);
dma_fence_get(&s_fence->finished);
drm_sched_fence_finished(s_fence, result);
dma_fence_put(&s_fence->finished);
__drm_sched_run_free_queue(sched);
}
/**
* drm_sched_job_done_cb - the callback for a done job
* @f: fence
* @cb: fence callbacks
*/
static void drm_sched_job_done_cb(struct dma_fence *f, struct dma_fence_cb *cb)
{
struct drm_sched_job *s_job = container_of(cb, struct drm_sched_job, cb);
drm_sched_job_done(s_job, f->error);
}
/**
* drm_sched_start_timeout - start timeout for reset worker
*
* @sched: scheduler instance to start the worker for
*
* Start the timeout for the given scheduler.
*/
static void drm_sched_start_timeout(struct drm_gpu_scheduler *sched)
{
lockdep_assert_held(&sched->job_list_lock);
if (sched->timeout != MAX_SCHEDULE_TIMEOUT &&
!list_empty(&sched->pending_list))
mod_delayed_work(sched->timeout_wq, &sched->work_tdr, sched->timeout);
}
static void drm_sched_start_timeout_unlocked(struct drm_gpu_scheduler *sched)
{
spin_lock(&sched->job_list_lock);
drm_sched_start_timeout(sched);
spin_unlock(&sched->job_list_lock);
}
/**
* drm_sched_tdr_queue_imm: - immediately start job timeout handler
*
* @sched: scheduler for which the timeout handling should be started.
*
* Start timeout handling immediately for the named scheduler.
*/
void drm_sched_tdr_queue_imm(struct drm_gpu_scheduler *sched)
{
spin_lock(&sched->job_list_lock);
sched->timeout = 0;
drm_sched_start_timeout(sched);
spin_unlock(&sched->job_list_lock);
}
EXPORT_SYMBOL(drm_sched_tdr_queue_imm);
/**
* drm_sched_fault - immediately start timeout handler
*
* @sched: scheduler where the timeout handling should be started.
*
* Start timeout handling immediately when the driver detects a hardware fault.
*/
void drm_sched_fault(struct drm_gpu_scheduler *sched)
{
if (sched->timeout_wq)
mod_delayed_work(sched->timeout_wq, &sched->work_tdr, 0);
}
EXPORT_SYMBOL(drm_sched_fault);
/**
* drm_sched_suspend_timeout - Suspend scheduler job timeout
*
* @sched: scheduler instance for which to suspend the timeout
*
* Suspend the delayed work timeout for the scheduler. This is done by
* modifying the delayed work timeout to an arbitrary large value,
* MAX_SCHEDULE_TIMEOUT in this case.
*
* Returns the timeout remaining
*
*/
unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched)
{
unsigned long sched_timeout, now = jiffies;
sched_timeout = sched->work_tdr.timer.expires;
/*
* Modify the timeout to an arbitrarily large value. This also prevents
* the timeout to be restarted when new submissions arrive
*/
if (mod_delayed_work(sched->timeout_wq, &sched->work_tdr, MAX_SCHEDULE_TIMEOUT)
&& time_after(sched_timeout, now))
return sched_timeout - now;
else
return sched->timeout;
}
EXPORT_SYMBOL(drm_sched_suspend_timeout);
/**
* drm_sched_resume_timeout - Resume scheduler job timeout
*
* @sched: scheduler instance for which to resume the timeout
* @remaining: remaining timeout
*
* Resume the delayed work timeout for the scheduler.
*/
void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
unsigned long remaining)
{
spin_lock(&sched->job_list_lock);
if (list_empty(&sched->pending_list))
cancel_delayed_work(&sched->work_tdr);
else
mod_delayed_work(sched->timeout_wq, &sched->work_tdr, remaining);
spin_unlock(&sched->job_list_lock);
}
EXPORT_SYMBOL(drm_sched_resume_timeout);
static void drm_sched_job_begin(struct drm_sched_job *s_job)
{
struct drm_gpu_scheduler *sched = s_job->sched;
spin_lock(&sched->job_list_lock);
list_add_tail(&s_job->list, &sched->pending_list);
drm_sched_start_timeout(sched);
spin_unlock(&sched->job_list_lock);
}
static void drm_sched_job_timedout(struct work_struct *work)
{
struct drm_gpu_scheduler *sched;
struct drm_sched_job *job;
enum drm_gpu_sched_stat status = DRM_GPU_SCHED_STAT_NOMINAL;
sched = container_of(work, struct drm_gpu_scheduler, work_tdr.work);
/* Protects against concurrent deletion in drm_sched_get_finished_job */
spin_lock(&sched->job_list_lock);
job = list_first_entry_or_null(&sched->pending_list,
struct drm_sched_job, list);
if (job) {
/*
* Remove the bad job so it cannot be freed by concurrent
* drm_sched_cleanup_jobs. It will be reinserted back after sched->thread
* is parked at which point it's safe.
*/
list_del_init(&job->list);
spin_unlock(&sched->job_list_lock);
status = job->sched->ops->timedout_job(job);
/*
* Guilty job did complete and hence needs to be manually removed
* See drm_sched_stop doc.
*/
if (sched->free_guilty) {
job->sched->ops->free_job(job);
sched->free_guilty = false;
}
} else {
spin_unlock(&sched->job_list_lock);
}
if (status != DRM_GPU_SCHED_STAT_ENODEV)
drm_sched_start_timeout_unlocked(sched);
}
/**
* drm_sched_stop - stop the scheduler
*
* @sched: scheduler instance
* @bad: job which caused the time out
*
* Stop the scheduler and also removes and frees all completed jobs.
* Note: bad job will not be freed as it might be used later and so it's
* callers responsibility to release it manually if it's not part of the
* pending list any more.
*
*/
void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad)
{
struct drm_sched_job *s_job, *tmp;
drm_sched_wqueue_stop(sched);
/*
* Reinsert back the bad job here - now it's safe as
* drm_sched_get_finished_job cannot race against us and release the
* bad job at this point - we parked (waited for) any in progress
* (earlier) cleanups and drm_sched_get_finished_job will not be called
* now until the scheduler thread is unparked.
*/
if (bad && bad->sched == sched)
/*
* Add at the head of the queue to reflect it was the earliest
* job extracted.
*/
list_add(&bad->list, &sched->pending_list);
/*
* Iterate the job list from later to earlier one and either deactive
* their HW callbacks or remove them from pending list if they already
* signaled.
* This iteration is thread safe as sched thread is stopped.
*/
list_for_each_entry_safe_reverse(s_job, tmp, &sched->pending_list,
list) {
if (s_job->s_fence->parent &&
dma_fence_remove_callback(s_job->s_fence->parent,
&s_job->cb)) {
dma_fence_put(s_job->s_fence->parent);
s_job->s_fence->parent = NULL;
atomic_sub(s_job->credits, &sched->credit_count);
} else {
/*
* remove job from pending_list.
* Locking here is for concurrent resume timeout
*/
spin_lock(&sched->job_list_lock);
list_del_init(&s_job->list);
spin_unlock(&sched->job_list_lock);
/*
* Wait for job's HW fence callback to finish using s_job
* before releasing it.
*
* Job is still alive so fence refcount at least 1
*/
dma_fence_wait(&s_job->s_fence->finished, false);
/*
* We must keep bad job alive for later use during
* recovery by some of the drivers but leave a hint
* that the guilty job must be released.
*/
if (bad != s_job)
sched->ops->free_job(s_job);
else
sched->free_guilty = true;
}
}
/*
* Stop pending timer in flight as we rearm it in drm_sched_start. This
* avoids the pending timeout work in progress to fire right away after
* this TDR finished and before the newly restarted jobs had a
* chance to complete.
*/
cancel_delayed_work(&sched->work_tdr);
}
EXPORT_SYMBOL(drm_sched_stop);
/**
* drm_sched_start - recover jobs after a reset
*
* @sched: scheduler instance
*
*/
void drm_sched_start(struct drm_gpu_scheduler *sched)
{
struct drm_sched_job *s_job, *tmp;
/*
* Locking the list is not required here as the sched thread is parked
* so no new jobs are being inserted or removed. Also concurrent
* GPU recovers can't run in parallel.
*/
list_for_each_entry_safe(s_job, tmp, &sched->pending_list, list) {
struct dma_fence *fence = s_job->s_fence->parent;
atomic_add(s_job->credits, &sched->credit_count);
if (!fence) {
drm_sched_job_done(s_job, -ECANCELED);
continue;
}
if (dma_fence_add_callback(fence, &s_job->cb,
drm_sched_job_done_cb))
drm_sched_job_done(s_job, fence->error);
}
drm_sched_start_timeout_unlocked(sched);
drm_sched_wqueue_start(sched);
}
EXPORT_SYMBOL(drm_sched_start);
/**
* drm_sched_resubmit_jobs - Deprecated, don't use in new code!
*
* @sched: scheduler instance
*
* Re-submitting jobs was a concept AMD came up as cheap way to implement
* recovery after a job timeout.
*
* This turned out to be not working very well. First of all there are many
* problem with the dma_fence implementation and requirements. Either the
* implementation is risking deadlocks with core memory management or violating
* documented implementation details of the dma_fence object.
*
* Drivers can still save and restore their state for recovery operations, but
* we shouldn't make this a general scheduler feature around the dma_fence
* interface.
*/
void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched)
{
struct drm_sched_job *s_job, *tmp;
uint64_t guilty_context;
bool found_guilty = false;
struct dma_fence *fence;
list_for_each_entry_safe(s_job, tmp, &sched->pending_list, list) {
struct drm_sched_fence *s_fence = s_job->s_fence;
if (!found_guilty && atomic_read(&s_job->karma) > sched->hang_limit) {
found_guilty = true;
guilty_context = s_job->s_fence->scheduled.context;
}
if (found_guilty && s_job->s_fence->scheduled.context == guilty_context)
dma_fence_set_error(&s_fence->finished, -ECANCELED);
fence = sched->ops->run_job(s_job);
if (IS_ERR_OR_NULL(fence)) {
if (IS_ERR(fence))
dma_fence_set_error(&s_fence->finished, PTR_ERR(fence));
s_job->s_fence->parent = NULL;
} else {
s_job->s_fence->parent = dma_fence_get(fence);
/* Drop for orignal kref_init */
dma_fence_put(fence);
}
}
}
EXPORT_SYMBOL(drm_sched_resubmit_jobs);
/**
* drm_sched_job_init - init a scheduler job
* @job: scheduler job to init
* @entity: scheduler entity to use
* @credits: the number of credits this job contributes to the schedulers
* credit limit
* @owner: job owner for debugging
*
* Refer to drm_sched_entity_push_job() documentation
* for locking considerations.
*
* Drivers must make sure drm_sched_job_cleanup() if this function returns
* successfully, even when @job is aborted before drm_sched_job_arm() is called.
*
* WARNING: amdgpu abuses &drm_sched.ready to signal when the hardware
* has died, which can mean that there's no valid runqueue for a @entity.
* This function returns -ENOENT in this case (which probably should be -EIO as
* a more meanigful return value).
*
* Returns 0 for success, negative error code otherwise.
*/
int drm_sched_job_init(struct drm_sched_job *job,
struct drm_sched_entity *entity,
u32 credits, void *owner)
{
if (!entity->rq) {
/* This will most likely be followed by missing frames
* or worse--a blank screen--leave a trail in the
* logs, so this can be debugged easier.
*/
drm_err(job->sched, "%s: entity has no rq!\n", __func__);
return -ENOENT;
}
if (unlikely(!credits)) {
pr_err("*ERROR* %s: credits cannot be 0!\n", __func__);
return -EINVAL;
}
job->entity = entity;
job->credits = credits;
job->s_fence = drm_sched_fence_alloc(entity, owner);
if (!job->s_fence)
return -ENOMEM;
INIT_LIST_HEAD(&job->list);
xa_init_flags(&job->dependencies, XA_FLAGS_ALLOC);
return 0;
}
EXPORT_SYMBOL(drm_sched_job_init);
/**
* drm_sched_job_arm - arm a scheduler job for execution
* @job: scheduler job to arm
*
* This arms a scheduler job for execution. Specifically it initializes the
* &drm_sched_job.s_fence of @job, so that it can be attached to struct dma_resv
* or other places that need to track the completion of this job.
*
* Refer to drm_sched_entity_push_job() documentation for locking
* considerations.
*
* This can only be called if drm_sched_job_init() succeeded.
*/
void drm_sched_job_arm(struct drm_sched_job *job)
{
struct drm_gpu_scheduler *sched;
struct drm_sched_entity *entity = job->entity;
BUG_ON(!entity);
drm_sched_entity_select_rq(entity);
sched = entity->rq->sched;
job->sched = sched;
job->s_priority = entity->priority;
job->id = atomic64_inc_return(&sched->job_id_count);
drm_sched_fence_init(job->s_fence, job->entity);
}
EXPORT_SYMBOL(drm_sched_job_arm);
/**
* drm_sched_job_add_dependency - adds the fence as a job dependency
* @job: scheduler job to add the dependencies to
* @fence: the dma_fence to add to the list of dependencies.
*
* Note that @fence is consumed in both the success and error cases.
*
* Returns:
* 0 on success, or an error on failing to expand the array.
*/
int drm_sched_job_add_dependency(struct drm_sched_job *job,
struct dma_fence *fence)
{
struct dma_fence *entry;
unsigned long index;
u32 id = 0;
int ret;
if (!fence)
return 0;
/* Deduplicate if we already depend on a fence from the same context.
* This lets the size of the array of deps scale with the number of
* engines involved, rather than the number of BOs.
*/
xa_for_each(&job->dependencies, index, entry) {
if (entry->context != fence->context)
continue;
if (dma_fence_is_later(fence, entry)) {
dma_fence_put(entry);
xa_store(&job->dependencies, index, fence, GFP_KERNEL);
} else {
dma_fence_put(fence);
}
return 0;
}
ret = xa_alloc(&job->dependencies, &id, fence, xa_limit_32b, GFP_KERNEL);
if (ret != 0)
dma_fence_put(fence);
return ret;
}
EXPORT_SYMBOL(drm_sched_job_add_dependency);
/**
* drm_sched_job_add_syncobj_dependency - adds a syncobj's fence as a job dependency
* @job: scheduler job to add the dependencies to
* @file: drm file private pointer
* @handle: syncobj handle to lookup
* @point: timeline point
*
* This adds the fence matching the given syncobj to @job.
*
* Returns:
* 0 on success, or an error on failing to expand the array.
*/
int drm_sched_job_add_syncobj_dependency(struct drm_sched_job *job,
struct drm_file *file,
u32 handle,
u32 point)
{
struct dma_fence *fence;
int ret;
ret = drm_syncobj_find_fence(file, handle, point, 0, &fence);
if (ret)
return ret;
return drm_sched_job_add_dependency(job, fence);
}
EXPORT_SYMBOL(drm_sched_job_add_syncobj_dependency);
/**
* drm_sched_job_add_resv_dependencies - add all fences from the resv to the job
* @job: scheduler job to add the dependencies to
* @resv: the dma_resv object to get the fences from
* @usage: the dma_resv_usage to use to filter the fences
*
* This adds all fences matching the given usage from @resv to @job.
* Must be called with the @resv lock held.
*
* Returns:
* 0 on success, or an error on failing to expand the array.
*/
int drm_sched_job_add_resv_dependencies(struct drm_sched_job *job,
struct dma_resv *resv,
enum dma_resv_usage usage)
{
struct dma_resv_iter cursor;
struct dma_fence *fence;
int ret;
dma_resv_assert_held(resv);
dma_resv_for_each_fence(&cursor, resv, usage, fence) {
/* Make sure to grab an additional ref on the added fence */
dma_fence_get(fence);
ret = drm_sched_job_add_dependency(job, fence);
if (ret) {
dma_fence_put(fence);
return ret;
}
}
return 0;
}
EXPORT_SYMBOL(drm_sched_job_add_resv_dependencies);
/**
* drm_sched_job_add_implicit_dependencies - adds implicit dependencies as job
* dependencies
* @job: scheduler job to add the dependencies to
* @obj: the gem object to add new dependencies from.
* @write: whether the job might write the object (so we need to depend on
* shared fences in the reservation object).
*
* This should be called after drm_gem_lock_reservations() on your array of
* GEM objects used in the job but before updating the reservations with your
* own fences.
*
* Returns:
* 0 on success, or an error on failing to expand the array.
*/
int drm_sched_job_add_implicit_dependencies(struct drm_sched_job *job,
struct drm_gem_object *obj,
bool write)
{
return drm_sched_job_add_resv_dependencies(job, obj->resv,
dma_resv_usage_rw(write));
}
EXPORT_SYMBOL(drm_sched_job_add_implicit_dependencies);
/**
* drm_sched_job_cleanup - clean up scheduler job resources
* @job: scheduler job to clean up
*
* Cleans up the resources allocated with drm_sched_job_init().
*
* Drivers should call this from their error unwind code if @job is aborted
* before drm_sched_job_arm() is called.
*
* After that point of no return @job is committed to be executed by the
* scheduler, and this function should be called from the
* &drm_sched_backend_ops.free_job callback.
*/
void drm_sched_job_cleanup(struct drm_sched_job *job)
{
struct dma_fence *fence;
unsigned long index;
if (kref_read(&job->s_fence->finished.refcount)) {
/* drm_sched_job_arm() has been called */
dma_fence_put(&job->s_fence->finished);
} else {
/* aborted job before committing to run it */
drm_sched_fence_free(job->s_fence);
}
job->s_fence = NULL;
xa_for_each(&job->dependencies, index, fence) {
dma_fence_put(fence);
}
xa_destroy(&job->dependencies);
}
EXPORT_SYMBOL(drm_sched_job_cleanup);
/**
* drm_sched_wakeup - Wake up the scheduler if it is ready to queue
* @sched: scheduler instance
*
* Wake up the scheduler if we can queue jobs.
*/
void drm_sched_wakeup(struct drm_gpu_scheduler *sched)
{
drm_sched_run_job_queue(sched);
}
/**
* drm_sched_select_entity - Select next entity to process
*
* @sched: scheduler instance
*
* Return an entity to process or NULL if none are found.
*
* Note, that we break out of the for-loop when "entity" is non-null, which can
* also be an error-pointer--this assures we don't process lower priority
* run-queues. See comments in the respectively called functions.
*/
static struct drm_sched_entity *
drm_sched_select_entity(struct drm_gpu_scheduler *sched)
{
struct drm_sched_entity *entity;
int i;
/* Start with the highest priority.
*/
for (i = DRM_SCHED_PRIORITY_KERNEL; i < sched->num_rqs; i++) {
entity = drm_sched_policy == DRM_SCHED_POLICY_FIFO ?
drm_sched_rq_select_entity_fifo(sched, sched->sched_rq[i]) :
drm_sched_rq_select_entity_rr(sched, sched->sched_rq[i]);
if (entity)
break;
}
return IS_ERR(entity) ? NULL : entity;
}
/**
* drm_sched_get_finished_job - fetch the next finished job to be destroyed
*
* @sched: scheduler instance
*
* Returns the next finished job from the pending list (if there is one)
* ready for it to be destroyed.
*/
static struct drm_sched_job *
drm_sched_get_finished_job(struct drm_gpu_scheduler *sched)
{
struct drm_sched_job *job, *next;
spin_lock(&sched->job_list_lock);
job = list_first_entry_or_null(&sched->pending_list,
struct drm_sched_job, list);
if (job && dma_fence_is_signaled(&job->s_fence->finished)) {
/* remove job from pending_list */
list_del_init(&job->list);
/* cancel this job's TO timer */
cancel_delayed_work(&sched->work_tdr);
/* make the scheduled timestamp more accurate */
next = list_first_entry_or_null(&sched->pending_list,
typeof(*next), list);
if (next) {
if (test_bit(DMA_FENCE_FLAG_TIMESTAMP_BIT,
&next->s_fence->scheduled.flags))
next->s_fence->scheduled.timestamp =
dma_fence_timestamp(&job->s_fence->finished);
/* start TO timer for next job */
drm_sched_start_timeout(sched);
}
} else {
job = NULL;
}
spin_unlock(&sched->job_list_lock);
return job;
}
/**
* drm_sched_pick_best - Get a drm sched from a sched_list with the least load
* @sched_list: list of drm_gpu_schedulers
* @num_sched_list: number of drm_gpu_schedulers in the sched_list
*
* Returns pointer of the sched with the least load or NULL if none of the
* drm_gpu_schedulers are ready
*/
struct drm_gpu_scheduler *
drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
unsigned int num_sched_list)
{
struct drm_gpu_scheduler *sched, *picked_sched = NULL;
int i;
unsigned int min_score = UINT_MAX, num_score;
for (i = 0; i < num_sched_list; ++i) {
sched = sched_list[i];
if (!sched->ready) {
DRM_WARN("scheduler %s is not ready, skipping",
sched->name);
continue;
}
num_score = atomic_read(sched->score);
if (num_score < min_score) {
min_score = num_score;
picked_sched = sched;
}
}
return picked_sched;
}
EXPORT_SYMBOL(drm_sched_pick_best);
/**
* drm_sched_free_job_work - worker to call free_job
*
* @w: free job work
*/
static void drm_sched_free_job_work(struct work_struct *w)
{
struct drm_gpu_scheduler *sched =
container_of(w, struct drm_gpu_scheduler, work_free_job);
struct drm_sched_job *job;
if (READ_ONCE(sched->pause_submit))
return;
job = drm_sched_get_finished_job(sched);
if (job)
sched->ops->free_job(job);
drm_sched_run_free_queue(sched);
drm_sched_run_job_queue(sched);
}
/**
* drm_sched_run_job_work - worker to call run_job
*
* @w: run job work
*/
static void drm_sched_run_job_work(struct work_struct *w)
{
struct drm_gpu_scheduler *sched =
container_of(w, struct drm_gpu_scheduler, work_run_job);
struct drm_sched_entity *entity;
struct dma_fence *fence;
struct drm_sched_fence *s_fence;
struct drm_sched_job *sched_job;
int r;
if (READ_ONCE(sched->pause_submit))
return;
/* Find entity with a ready job */
entity = drm_sched_select_entity(sched);
if (!entity)
return; /* No more work */
sched_job = drm_sched_entity_pop_job(entity);
if (!sched_job) {
complete_all(&entity->entity_idle);
drm_sched_run_job_queue(sched);
return;
}
s_fence = sched_job->s_fence;
atomic_add(sched_job->credits, &sched->credit_count);
drm_sched_job_begin(sched_job);
trace_drm_run_job(sched_job, entity);
fence = sched->ops->run_job(sched_job);
complete_all(&entity->entity_idle);
drm_sched_fence_scheduled(s_fence, fence);
if (!IS_ERR_OR_NULL(fence)) {
/* Drop for original kref_init of the fence */
dma_fence_put(fence);
r = dma_fence_add_callback(fence, &sched_job->cb,
drm_sched_job_done_cb);
if (r == -ENOENT)
drm_sched_job_done(sched_job, fence->error);
else if (r)
DRM_DEV_ERROR(sched->dev, "fence add callback failed (%d)\n", r);
} else {
drm_sched_job_done(sched_job, IS_ERR(fence) ?
PTR_ERR(fence) : 0);
}
wake_up(&sched->job_scheduled);
drm_sched_run_job_queue(sched);
}
/**
* drm_sched_init - Init a gpu scheduler instance
*
* @sched: scheduler instance
* @ops: backend operations for this scheduler
* @submit_wq: workqueue to use for submission. If NULL, an ordered wq is
* allocated and used
* @num_rqs: number of runqueues, one for each priority, up to DRM_SCHED_PRIORITY_COUNT
* @credit_limit: the number of credits this scheduler can hold from all jobs
* @hang_limit: number of times to allow a job to hang before dropping it
* @timeout: timeout value in jiffies for the scheduler
* @timeout_wq: workqueue to use for timeout work. If NULL, the system_wq is
* used
* @score: optional score atomic shared with other schedulers
* @name: name used for debugging
* @dev: target &struct device
*
* Return 0 on success, otherwise error code.
*/
int drm_sched_init(struct drm_gpu_scheduler *sched,
const struct drm_sched_backend_ops *ops,
struct workqueue_struct *submit_wq,
u32 num_rqs, u32 credit_limit, unsigned int hang_limit,
long timeout, struct workqueue_struct *timeout_wq,
atomic_t *score, const char *name, struct device *dev)
{
int i;
sched->ops = ops;
sched->credit_limit = credit_limit;
sched->name = name;
sched->timeout = timeout;
sched->timeout_wq = timeout_wq ? : system_wq;
sched->hang_limit = hang_limit;
sched->score = score ? score : &sched->_score;
sched->dev = dev;
if (num_rqs > DRM_SCHED_PRIORITY_COUNT) {
/* This is a gross violation--tell drivers what the problem is.
*/
drm_err(sched, "%s: num_rqs cannot be greater than DRM_SCHED_PRIORITY_COUNT\n",
__func__);
return -EINVAL;
} else if (sched->sched_rq) {
/* Not an error, but warn anyway so drivers can
* fine-tune their DRM calling order, and return all
* is good.
*/
drm_warn(sched, "%s: scheduler already initialized!\n", __func__);
return 0;
}
if (submit_wq) {
sched->submit_wq = submit_wq;
sched->own_submit_wq = false;
} else {
#ifdef CONFIG_LOCKDEP
sched->submit_wq = alloc_ordered_workqueue_lockdep_map(name, 0,
&drm_sched_lockdep_map);
#else
sched->submit_wq = alloc_ordered_workqueue(name, 0);
#endif
if (!sched->submit_wq)
return -ENOMEM;
sched->own_submit_wq = true;
}
sched->sched_rq = kmalloc_array(num_rqs, sizeof(*sched->sched_rq),
GFP_KERNEL | __GFP_ZERO);
if (!sched->sched_rq)
goto Out_check_own;
sched->num_rqs = num_rqs;
for (i = DRM_SCHED_PRIORITY_KERNEL; i < sched->num_rqs; i++) {
sched->sched_rq[i] = kzalloc(sizeof(*sched->sched_rq[i]), GFP_KERNEL);
if (!sched->sched_rq[i])
goto Out_unroll;
drm_sched_rq_init(sched, sched->sched_rq[i]);
}
init_waitqueue_head(&sched->job_scheduled);
INIT_LIST_HEAD(&sched->pending_list);
spin_lock_init(&sched->job_list_lock);
atomic_set(&sched->credit_count, 0);
INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout);
INIT_WORK(&sched->work_run_job, drm_sched_run_job_work);
INIT_WORK(&sched->work_free_job, drm_sched_free_job_work);
atomic_set(&sched->_score, 0);
atomic64_set(&sched->job_id_count, 0);
sched->pause_submit = false;
sched->ready = true;
return 0;
Out_unroll:
for (--i ; i >= DRM_SCHED_PRIORITY_KERNEL; i--)
kfree(sched->sched_rq[i]);
kfree(sched->sched_rq);
sched->sched_rq = NULL;
Out_check_own:
if (sched->own_submit_wq)
destroy_workqueue(sched->submit_wq);
drm_err(sched, "%s: Failed to setup GPU scheduler--out of memory\n", __func__);
return -ENOMEM;
}
EXPORT_SYMBOL(drm_sched_init);
/**
* drm_sched_fini - Destroy a gpu scheduler
*
* @sched: scheduler instance
*
* Tears down and cleans up the scheduler.
*/
void drm_sched_fini(struct drm_gpu_scheduler *sched)
{
struct drm_sched_entity *s_entity;
int i;
drm_sched_wqueue_stop(sched);
for (i = DRM_SCHED_PRIORITY_KERNEL; i < sched->num_rqs; i++) {
struct drm_sched_rq *rq = sched->sched_rq[i];
spin_lock(&rq->lock);
list_for_each_entry(s_entity, &rq->entities, list)
/*
* Prevents reinsertion and marks job_queue as idle,
* it will removed from rq in drm_sched_entity_fini
* eventually
*/
s_entity->stopped = true;
spin_unlock(&rq->lock);
kfree(sched->sched_rq[i]);
}
/* Wakeup everyone stuck in drm_sched_entity_flush for this scheduler */
wake_up_all(&sched->job_scheduled);
/* Confirm no work left behind accessing device structures */
cancel_delayed_work_sync(&sched->work_tdr);
if (sched->own_submit_wq)
destroy_workqueue(sched->submit_wq);
sched->ready = false;
kfree(sched->sched_rq);
sched->sched_rq = NULL;
}
EXPORT_SYMBOL(drm_sched_fini);
/**
* drm_sched_increase_karma - Update sched_entity guilty flag
*
* @bad: The job guilty of time out
*
* Increment on every hang caused by the 'bad' job. If this exceeds the hang
* limit of the scheduler then the respective sched entity is marked guilty and
* jobs from it will not be scheduled further
*/
void drm_sched_increase_karma(struct drm_sched_job *bad)
{
int i;
struct drm_sched_entity *tmp;
struct drm_sched_entity *entity;
struct drm_gpu_scheduler *sched = bad->sched;
/* don't change @bad's karma if it's from KERNEL RQ,
* because sometimes GPU hang would cause kernel jobs (like VM updating jobs)
* corrupt but keep in mind that kernel jobs always considered good.
*/
if (bad->s_priority != DRM_SCHED_PRIORITY_KERNEL) {
atomic_inc(&bad->karma);
for (i = DRM_SCHED_PRIORITY_HIGH; i < sched->num_rqs; i++) {
struct drm_sched_rq *rq = sched->sched_rq[i];
spin_lock(&rq->lock);
list_for_each_entry_safe(entity, tmp, &rq->entities, list) {
if (bad->s_fence->scheduled.context ==
entity->fence_context) {
if (entity->guilty)
atomic_set(entity->guilty, 1);
break;
}
}
spin_unlock(&rq->lock);
if (&entity->list != &rq->entities)
break;
}
}
}
EXPORT_SYMBOL(drm_sched_increase_karma);
/**
* drm_sched_wqueue_ready - Is the scheduler ready for submission
*
* @sched: scheduler instance
*
* Returns true if submission is ready
*/
bool drm_sched_wqueue_ready(struct drm_gpu_scheduler *sched)
{
return sched->ready;
}
EXPORT_SYMBOL(drm_sched_wqueue_ready);
/**
* drm_sched_wqueue_stop - stop scheduler submission
*
* @sched: scheduler instance
*/
void drm_sched_wqueue_stop(struct drm_gpu_scheduler *sched)
{
WRITE_ONCE(sched->pause_submit, true);
cancel_work_sync(&sched->work_run_job);
cancel_work_sync(&sched->work_free_job);
}
EXPORT_SYMBOL(drm_sched_wqueue_stop);
/**
* drm_sched_wqueue_start - start scheduler submission
*
* @sched: scheduler instance
*/
void drm_sched_wqueue_start(struct drm_gpu_scheduler *sched)
{
WRITE_ONCE(sched->pause_submit, false);
queue_work(sched->submit_wq, &sched->work_run_job);
queue_work(sched->submit_wq, &sched->work_free_job);
}
EXPORT_SYMBOL(drm_sched_wqueue_start);