| /* SPDX-License-Identifier: GPL-2.0-only */ |
| /* |
| * PS3 GPU declarations. |
| * |
| * Copyright 2009 Sony Corporation |
| */ |
| |
| #ifndef _ASM_POWERPC_PS3GPU_H |
| #define _ASM_POWERPC_PS3GPU_H |
| |
| #include <linux/mutex.h> |
| |
| #include <asm/lv1call.h> |
| |
| |
| #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101 |
| #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102 |
| |
| #define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600 |
| #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601 |
| #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602 |
| #define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE 0x603 |
| |
| #define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32) |
| |
| #define L1GPU_DISPLAY_SYNC_HSYNC 1 |
| #define L1GPU_DISPLAY_SYNC_VSYNC 2 |
| |
| |
| /* mutex synchronizing GPU accesses and video mode changes */ |
| extern struct mutex ps3_gpu_mutex; |
| |
| |
| static inline int lv1_gpu_display_sync(u64 context_handle, u64 head, |
| u64 ddr_offset) |
| { |
| return lv1_gpu_context_attribute(context_handle, |
| L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, |
| head, ddr_offset, 0, 0); |
| } |
| |
| static inline int lv1_gpu_display_flip(u64 context_handle, u64 head, |
| u64 ddr_offset) |
| { |
| return lv1_gpu_context_attribute(context_handle, |
| L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, |
| head, ddr_offset, 0, 0); |
| } |
| |
| static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar, |
| u64 xdr_size, u64 ioif_offset) |
| { |
| return lv1_gpu_context_attribute(context_handle, |
| L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP, |
| xdr_lpar, xdr_size, ioif_offset, 0); |
| } |
| |
| static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset, |
| u64 ioif_offset, u64 sync_width, u64 pitch) |
| { |
| return lv1_gpu_context_attribute(context_handle, |
| L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, |
| ddr_offset, ioif_offset, sync_width, |
| pitch); |
| } |
| |
| static inline int lv1_gpu_fb_close(u64 context_handle) |
| { |
| return lv1_gpu_context_attribute(context_handle, |
| L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0, |
| 0, 0, 0); |
| } |
| |
| #endif /* _ASM_POWERPC_PS3GPU_H */ |