| // SPDX-License-Identifier: GPL-2.0+ |
| /* Copyright (C) 2014-2018 Broadcom */ |
| |
| #include <linux/device.h> |
| #include <linux/dma-mapping.h> |
| #include <linux/io.h> |
| #include <linux/module.h> |
| #include <linux/platform_device.h> |
| #include <linux/pm_runtime.h> |
| #include <linux/reset.h> |
| #include <linux/sched/signal.h> |
| #include <linux/uaccess.h> |
| |
| #include <drm/drm_syncobj.h> |
| #include <uapi/drm/v3d_drm.h> |
| |
| #include "v3d_drv.h" |
| #include "v3d_regs.h" |
| #include "v3d_trace.h" |
| |
| static void |
| v3d_init_core(struct v3d_dev *v3d, int core) |
| { |
| /* Set OVRTMUOUT, which means that the texture sampler uniform |
| * configuration's tmu output type field is used, instead of |
| * using the hardware default behavior based on the texture |
| * type. If you want the default behavior, you can still put |
| * "2" in the indirect texture state's output_type field. |
| */ |
| if (v3d->ver < 40) |
| V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT); |
| |
| /* Whenever we flush the L2T cache, we always want to flush |
| * the whole thing. |
| */ |
| V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0); |
| V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0); |
| } |
| |
| /* Sets invariant state for the HW. */ |
| static void |
| v3d_init_hw_state(struct v3d_dev *v3d) |
| { |
| v3d_init_core(v3d, 0); |
| } |
| |
| static void |
| v3d_idle_axi(struct v3d_dev *v3d, int core) |
| { |
| V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ); |
| |
| if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) & |
| (V3D_GMP_STATUS_RD_COUNT_MASK | |
| V3D_GMP_STATUS_WR_COUNT_MASK | |
| V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) { |
| DRM_ERROR("Failed to wait for safe GMP shutdown\n"); |
| } |
| } |
| |
| static void |
| v3d_idle_gca(struct v3d_dev *v3d) |
| { |
| if (v3d->ver >= 41) |
| return; |
| |
| V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN); |
| |
| if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) & |
| V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) == |
| V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) { |
| DRM_ERROR("Failed to wait for safe GCA shutdown\n"); |
| } |
| } |
| |
| static void |
| v3d_reset_by_bridge(struct v3d_dev *v3d) |
| { |
| int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION); |
| |
| if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) { |
| V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, |
| V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT); |
| V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0); |
| |
| /* GFXH-1383: The SW_INIT may cause a stray write to address 0 |
| * of the unit, so reset it to its power-on value here. |
| */ |
| V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK); |
| } else { |
| WARN_ON_ONCE(V3D_GET_FIELD(version, |
| V3D_TOP_GR_BRIDGE_MAJOR) != 7); |
| V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, |
| V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT); |
| V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0); |
| } |
| } |
| |
| static void |
| v3d_reset_v3d(struct v3d_dev *v3d) |
| { |
| if (v3d->reset) |
| reset_control_reset(v3d->reset); |
| else |
| v3d_reset_by_bridge(v3d); |
| |
| v3d_init_hw_state(v3d); |
| } |
| |
| void |
| v3d_reset(struct v3d_dev *v3d) |
| { |
| struct drm_device *dev = &v3d->drm; |
| |
| DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n"); |
| DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n", |
| V3D_CORE_READ(0, V3D_ERR_STAT)); |
| trace_v3d_reset_begin(dev); |
| |
| /* XXX: only needed for safe powerdown, not reset. */ |
| if (false) |
| v3d_idle_axi(v3d, 0); |
| |
| v3d_idle_gca(v3d); |
| v3d_reset_v3d(v3d); |
| |
| v3d_mmu_set_page_table(v3d); |
| v3d_irq_reset(v3d); |
| |
| trace_v3d_reset_end(dev); |
| } |
| |
| static void |
| v3d_flush_l3(struct v3d_dev *v3d) |
| { |
| if (v3d->ver < 41) { |
| u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL); |
| |
| V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, |
| gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH); |
| |
| if (v3d->ver < 33) { |
| V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, |
| gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH); |
| } |
| } |
| } |
| |
| /* Invalidates the (read-only) L2C cache. This was the L2 cache for |
| * uniforms and instructions on V3D 3.2. |
| */ |
| static void |
| v3d_invalidate_l2c(struct v3d_dev *v3d, int core) |
| { |
| if (v3d->ver > 32) |
| return; |
| |
| V3D_CORE_WRITE(core, V3D_CTL_L2CACTL, |
| V3D_L2CACTL_L2CCLR | |
| V3D_L2CACTL_L2CENA); |
| } |
| |
| /* Invalidates texture L2 cachelines */ |
| static void |
| v3d_flush_l2t(struct v3d_dev *v3d, int core) |
| { |
| /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't |
| * need to wait for completion before dispatching the job -- |
| * L2T accesses will be stalled until the flush has completed. |
| * However, we do need to make sure we don't try to trigger a |
| * new flush while the L2_CLEAN queue is trying to |
| * synchronously clean after a job. |
| */ |
| mutex_lock(&v3d->cache_clean_lock); |
| V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, |
| V3D_L2TCACTL_L2TFLS | |
| V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM)); |
| mutex_unlock(&v3d->cache_clean_lock); |
| } |
| |
| /* Cleans texture L1 and L2 cachelines (writing back dirty data). |
| * |
| * For cleaning, which happens from the CACHE_CLEAN queue after CSD has |
| * executed, we need to make sure that the clean is done before |
| * signaling job completion. So, we synchronously wait before |
| * returning, and we make sure that L2 invalidates don't happen in the |
| * meantime to confuse our are-we-done checks. |
| */ |
| void |
| v3d_clean_caches(struct v3d_dev *v3d) |
| { |
| struct drm_device *dev = &v3d->drm; |
| int core = 0; |
| |
| trace_v3d_cache_clean_begin(dev); |
| |
| V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF); |
| if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & |
| V3D_L2TCACTL_L2TFLS), 100)) { |
| DRM_ERROR("Timeout waiting for L1T write combiner flush\n"); |
| } |
| |
| mutex_lock(&v3d->cache_clean_lock); |
| V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, |
| V3D_L2TCACTL_L2TFLS | |
| V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM)); |
| |
| if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & |
| V3D_L2TCACTL_L2TFLS), 100)) { |
| DRM_ERROR("Timeout waiting for L2T clean\n"); |
| } |
| |
| mutex_unlock(&v3d->cache_clean_lock); |
| |
| trace_v3d_cache_clean_end(dev); |
| } |
| |
| /* Invalidates the slice caches. These are read-only caches. */ |
| static void |
| v3d_invalidate_slices(struct v3d_dev *v3d, int core) |
| { |
| V3D_CORE_WRITE(core, V3D_CTL_SLCACTL, |
| V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) | |
| V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) | |
| V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) | |
| V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC)); |
| } |
| |
| void |
| v3d_invalidate_caches(struct v3d_dev *v3d) |
| { |
| /* Invalidate the caches from the outside in. That way if |
| * another CL's concurrent use of nearby memory were to pull |
| * an invalidated cacheline back in, we wouldn't leave stale |
| * data in the inner cache. |
| */ |
| v3d_flush_l3(v3d); |
| v3d_invalidate_l2c(v3d, 0); |
| v3d_flush_l2t(v3d, 0); |
| v3d_invalidate_slices(v3d, 0); |
| } |
| |
| /* Takes the reservation lock on all the BOs being referenced, so that |
| * at queue submit time we can update the reservations. |
| * |
| * We don't lock the RCL the tile alloc/state BOs, or overflow memory |
| * (all of which are on exec->unref_list). They're entirely private |
| * to v3d, so we don't attach dma-buf fences to them. |
| */ |
| static int |
| v3d_lock_bo_reservations(struct v3d_job *job, |
| struct ww_acquire_ctx *acquire_ctx) |
| { |
| int i, ret; |
| |
| ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx); |
| if (ret) |
| return ret; |
| |
| for (i = 0; i < job->bo_count; i++) { |
| ret = drm_gem_fence_array_add_implicit(&job->deps, |
| job->bo[i], true); |
| if (ret) { |
| drm_gem_unlock_reservations(job->bo, job->bo_count, |
| acquire_ctx); |
| return ret; |
| } |
| } |
| |
| return 0; |
| } |
| |
| /** |
| * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects |
| * referenced by the job. |
| * @dev: DRM device |
| * @file_priv: DRM file for this fd |
| * @job: V3D job being set up |
| * |
| * The command validator needs to reference BOs by their index within |
| * the submitted job's BO list. This does the validation of the job's |
| * BO list and reference counting for the lifetime of the job. |
| * |
| * Note that this function doesn't need to unreference the BOs on |
| * failure, because that will happen at v3d_exec_cleanup() time. |
| */ |
| static int |
| v3d_lookup_bos(struct drm_device *dev, |
| struct drm_file *file_priv, |
| struct v3d_job *job, |
| u64 bo_handles, |
| u32 bo_count) |
| { |
| u32 *handles; |
| int ret = 0; |
| int i; |
| |
| job->bo_count = bo_count; |
| |
| if (!job->bo_count) { |
| /* See comment on bo_index for why we have to check |
| * this. |
| */ |
| DRM_DEBUG("Rendering requires BOs\n"); |
| return -EINVAL; |
| } |
| |
| job->bo = kvmalloc_array(job->bo_count, |
| sizeof(struct drm_gem_cma_object *), |
| GFP_KERNEL | __GFP_ZERO); |
| if (!job->bo) { |
| DRM_DEBUG("Failed to allocate validated BO pointers\n"); |
| return -ENOMEM; |
| } |
| |
| handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL); |
| if (!handles) { |
| ret = -ENOMEM; |
| DRM_DEBUG("Failed to allocate incoming GEM handles\n"); |
| goto fail; |
| } |
| |
| if (copy_from_user(handles, |
| (void __user *)(uintptr_t)bo_handles, |
| job->bo_count * sizeof(u32))) { |
| ret = -EFAULT; |
| DRM_DEBUG("Failed to copy in GEM handles\n"); |
| goto fail; |
| } |
| |
| spin_lock(&file_priv->table_lock); |
| for (i = 0; i < job->bo_count; i++) { |
| struct drm_gem_object *bo = idr_find(&file_priv->object_idr, |
| handles[i]); |
| if (!bo) { |
| DRM_DEBUG("Failed to look up GEM BO %d: %d\n", |
| i, handles[i]); |
| ret = -ENOENT; |
| spin_unlock(&file_priv->table_lock); |
| goto fail; |
| } |
| drm_gem_object_get(bo); |
| job->bo[i] = bo; |
| } |
| spin_unlock(&file_priv->table_lock); |
| |
| fail: |
| kvfree(handles); |
| return ret; |
| } |
| |
| static void |
| v3d_job_free(struct kref *ref) |
| { |
| struct v3d_job *job = container_of(ref, struct v3d_job, refcount); |
| unsigned long index; |
| struct dma_fence *fence; |
| int i; |
| |
| for (i = 0; i < job->bo_count; i++) { |
| if (job->bo[i]) |
| drm_gem_object_put_unlocked(job->bo[i]); |
| } |
| kvfree(job->bo); |
| |
| xa_for_each(&job->deps, index, fence) { |
| dma_fence_put(fence); |
| } |
| xa_destroy(&job->deps); |
| |
| dma_fence_put(job->irq_fence); |
| dma_fence_put(job->done_fence); |
| |
| pm_runtime_mark_last_busy(job->v3d->dev); |
| pm_runtime_put_autosuspend(job->v3d->dev); |
| |
| kfree(job); |
| } |
| |
| static void |
| v3d_render_job_free(struct kref *ref) |
| { |
| struct v3d_render_job *job = container_of(ref, struct v3d_render_job, |
| base.refcount); |
| struct v3d_bo *bo, *save; |
| |
| list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) { |
| drm_gem_object_put_unlocked(&bo->base.base); |
| } |
| |
| v3d_job_free(ref); |
| } |
| |
| void v3d_job_put(struct v3d_job *job) |
| { |
| kref_put(&job->refcount, job->free); |
| } |
| |
| int |
| v3d_wait_bo_ioctl(struct drm_device *dev, void *data, |
| struct drm_file *file_priv) |
| { |
| int ret; |
| struct drm_v3d_wait_bo *args = data; |
| ktime_t start = ktime_get(); |
| u64 delta_ns; |
| unsigned long timeout_jiffies = |
| nsecs_to_jiffies_timeout(args->timeout_ns); |
| |
| if (args->pad != 0) |
| return -EINVAL; |
| |
| ret = drm_gem_dma_resv_wait(file_priv, args->handle, |
| true, timeout_jiffies); |
| |
| /* Decrement the user's timeout, in case we got interrupted |
| * such that the ioctl will be restarted. |
| */ |
| delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start)); |
| if (delta_ns < args->timeout_ns) |
| args->timeout_ns -= delta_ns; |
| else |
| args->timeout_ns = 0; |
| |
| /* Asked to wait beyond the jiffie/scheduler precision? */ |
| if (ret == -ETIME && args->timeout_ns) |
| ret = -EAGAIN; |
| |
| return ret; |
| } |
| |
| static int |
| v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, |
| struct v3d_job *job, void (*free)(struct kref *ref), |
| u32 in_sync) |
| { |
| struct dma_fence *in_fence = NULL; |
| int ret; |
| |
| job->v3d = v3d; |
| job->free = free; |
| |
| ret = pm_runtime_get_sync(v3d->dev); |
| if (ret < 0) |
| return ret; |
| |
| xa_init_flags(&job->deps, XA_FLAGS_ALLOC); |
| |
| ret = drm_syncobj_find_fence(file_priv, in_sync, 0, 0, &in_fence); |
| if (ret == -EINVAL) |
| goto fail; |
| |
| ret = drm_gem_fence_array_add(&job->deps, in_fence); |
| if (ret) |
| goto fail; |
| |
| kref_init(&job->refcount); |
| |
| return 0; |
| fail: |
| xa_destroy(&job->deps); |
| pm_runtime_put_autosuspend(v3d->dev); |
| return ret; |
| } |
| |
| static int |
| v3d_push_job(struct v3d_file_priv *v3d_priv, |
| struct v3d_job *job, enum v3d_queue queue) |
| { |
| int ret; |
| |
| ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue], |
| v3d_priv); |
| if (ret) |
| return ret; |
| |
| job->done_fence = dma_fence_get(&job->base.s_fence->finished); |
| |
| /* put by scheduler job completion */ |
| kref_get(&job->refcount); |
| |
| drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[queue]); |
| |
| return 0; |
| } |
| |
| static void |
| v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv, |
| struct v3d_job *job, |
| struct ww_acquire_ctx *acquire_ctx, |
| u32 out_sync, |
| struct dma_fence *done_fence) |
| { |
| struct drm_syncobj *sync_out; |
| int i; |
| |
| for (i = 0; i < job->bo_count; i++) { |
| /* XXX: Use shared fences for read-only objects. */ |
| dma_resv_add_excl_fence(job->bo[i]->resv, |
| job->done_fence); |
| } |
| |
| drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx); |
| |
| /* Update the return sync object for the job */ |
| sync_out = drm_syncobj_find(file_priv, out_sync); |
| if (sync_out) { |
| drm_syncobj_replace_fence(sync_out, done_fence); |
| drm_syncobj_put(sync_out); |
| } |
| } |
| |
| /** |
| * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D. |
| * @dev: DRM device |
| * @data: ioctl argument |
| * @file_priv: DRM file for this fd |
| * |
| * This is the main entrypoint for userspace to submit a 3D frame to |
| * the GPU. Userspace provides the binner command list (if |
| * applicable), and the kernel sets up the render command list to draw |
| * to the framebuffer described in the ioctl, using the command lists |
| * that the 3D engine's binner will produce. |
| */ |
| int |
| v3d_submit_cl_ioctl(struct drm_device *dev, void *data, |
| struct drm_file *file_priv) |
| { |
| struct v3d_dev *v3d = to_v3d_dev(dev); |
| struct v3d_file_priv *v3d_priv = file_priv->driver_priv; |
| struct drm_v3d_submit_cl *args = data; |
| struct v3d_bin_job *bin = NULL; |
| struct v3d_render_job *render; |
| struct v3d_job *clean_job = NULL; |
| struct v3d_job *last_job; |
| struct ww_acquire_ctx acquire_ctx; |
| int ret = 0; |
| |
| trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end); |
| |
| if (args->flags != 0 && |
| args->flags != DRM_V3D_SUBMIT_CL_FLUSH_CACHE) { |
| DRM_INFO("invalid flags: %d\n", args->flags); |
| return -EINVAL; |
| } |
| |
| render = kcalloc(1, sizeof(*render), GFP_KERNEL); |
| if (!render) |
| return -ENOMEM; |
| |
| render->start = args->rcl_start; |
| render->end = args->rcl_end; |
| INIT_LIST_HEAD(&render->unref_list); |
| |
| ret = v3d_job_init(v3d, file_priv, &render->base, |
| v3d_render_job_free, args->in_sync_rcl); |
| if (ret) { |
| kfree(render); |
| return ret; |
| } |
| |
| if (args->bcl_start != args->bcl_end) { |
| bin = kcalloc(1, sizeof(*bin), GFP_KERNEL); |
| if (!bin) { |
| v3d_job_put(&render->base); |
| return -ENOMEM; |
| } |
| |
| ret = v3d_job_init(v3d, file_priv, &bin->base, |
| v3d_job_free, args->in_sync_bcl); |
| if (ret) { |
| kfree(bin); |
| v3d_job_put(&render->base); |
| kfree(bin); |
| return ret; |
| } |
| |
| bin->start = args->bcl_start; |
| bin->end = args->bcl_end; |
| bin->qma = args->qma; |
| bin->qms = args->qms; |
| bin->qts = args->qts; |
| bin->render = render; |
| } |
| |
| if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) { |
| clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL); |
| if (!clean_job) { |
| ret = -ENOMEM; |
| goto fail; |
| } |
| |
| ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0); |
| if (ret) { |
| kfree(clean_job); |
| clean_job = NULL; |
| goto fail; |
| } |
| |
| last_job = clean_job; |
| } else { |
| last_job = &render->base; |
| } |
| |
| ret = v3d_lookup_bos(dev, file_priv, last_job, |
| args->bo_handles, args->bo_handle_count); |
| if (ret) |
| goto fail; |
| |
| ret = v3d_lock_bo_reservations(last_job, &acquire_ctx); |
| if (ret) |
| goto fail; |
| |
| mutex_lock(&v3d->sched_lock); |
| if (bin) { |
| ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN); |
| if (ret) |
| goto fail_unreserve; |
| |
| ret = drm_gem_fence_array_add(&render->base.deps, |
| dma_fence_get(bin->base.done_fence)); |
| if (ret) |
| goto fail_unreserve; |
| } |
| |
| ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER); |
| if (ret) |
| goto fail_unreserve; |
| |
| if (clean_job) { |
| struct dma_fence *render_fence = |
| dma_fence_get(render->base.done_fence); |
| ret = drm_gem_fence_array_add(&clean_job->deps, render_fence); |
| if (ret) |
| goto fail_unreserve; |
| ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN); |
| if (ret) |
| goto fail_unreserve; |
| } |
| |
| mutex_unlock(&v3d->sched_lock); |
| |
| v3d_attach_fences_and_unlock_reservation(file_priv, |
| last_job, |
| &acquire_ctx, |
| args->out_sync, |
| last_job->done_fence); |
| |
| if (bin) |
| v3d_job_put(&bin->base); |
| v3d_job_put(&render->base); |
| if (clean_job) |
| v3d_job_put(clean_job); |
| |
| return 0; |
| |
| fail_unreserve: |
| mutex_unlock(&v3d->sched_lock); |
| drm_gem_unlock_reservations(last_job->bo, |
| last_job->bo_count, &acquire_ctx); |
| fail: |
| if (bin) |
| v3d_job_put(&bin->base); |
| v3d_job_put(&render->base); |
| if (clean_job) |
| v3d_job_put(clean_job); |
| |
| return ret; |
| } |
| |
| /** |
| * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D. |
| * @dev: DRM device |
| * @data: ioctl argument |
| * @file_priv: DRM file for this fd |
| * |
| * Userspace provides the register setup for the TFU, which we don't |
| * need to validate since the TFU is behind the MMU. |
| */ |
| int |
| v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, |
| struct drm_file *file_priv) |
| { |
| struct v3d_dev *v3d = to_v3d_dev(dev); |
| struct v3d_file_priv *v3d_priv = file_priv->driver_priv; |
| struct drm_v3d_submit_tfu *args = data; |
| struct v3d_tfu_job *job; |
| struct ww_acquire_ctx acquire_ctx; |
| int ret = 0; |
| |
| trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia); |
| |
| job = kcalloc(1, sizeof(*job), GFP_KERNEL); |
| if (!job) |
| return -ENOMEM; |
| |
| ret = v3d_job_init(v3d, file_priv, &job->base, |
| v3d_job_free, args->in_sync); |
| if (ret) { |
| kfree(job); |
| return ret; |
| } |
| |
| job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles), |
| sizeof(*job->base.bo), GFP_KERNEL); |
| if (!job->base.bo) { |
| v3d_job_put(&job->base); |
| return -ENOMEM; |
| } |
| |
| job->args = *args; |
| |
| spin_lock(&file_priv->table_lock); |
| for (job->base.bo_count = 0; |
| job->base.bo_count < ARRAY_SIZE(args->bo_handles); |
| job->base.bo_count++) { |
| struct drm_gem_object *bo; |
| |
| if (!args->bo_handles[job->base.bo_count]) |
| break; |
| |
| bo = idr_find(&file_priv->object_idr, |
| args->bo_handles[job->base.bo_count]); |
| if (!bo) { |
| DRM_DEBUG("Failed to look up GEM BO %d: %d\n", |
| job->base.bo_count, |
| args->bo_handles[job->base.bo_count]); |
| ret = -ENOENT; |
| spin_unlock(&file_priv->table_lock); |
| goto fail; |
| } |
| drm_gem_object_get(bo); |
| job->base.bo[job->base.bo_count] = bo; |
| } |
| spin_unlock(&file_priv->table_lock); |
| |
| ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx); |
| if (ret) |
| goto fail; |
| |
| mutex_lock(&v3d->sched_lock); |
| ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU); |
| if (ret) |
| goto fail_unreserve; |
| mutex_unlock(&v3d->sched_lock); |
| |
| v3d_attach_fences_and_unlock_reservation(file_priv, |
| &job->base, &acquire_ctx, |
| args->out_sync, |
| job->base.done_fence); |
| |
| v3d_job_put(&job->base); |
| |
| return 0; |
| |
| fail_unreserve: |
| mutex_unlock(&v3d->sched_lock); |
| drm_gem_unlock_reservations(job->base.bo, job->base.bo_count, |
| &acquire_ctx); |
| fail: |
| v3d_job_put(&job->base); |
| |
| return ret; |
| } |
| |
| /** |
| * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D. |
| * @dev: DRM device |
| * @data: ioctl argument |
| * @file_priv: DRM file for this fd |
| * |
| * Userspace provides the register setup for the CSD, which we don't |
| * need to validate since the CSD is behind the MMU. |
| */ |
| int |
| v3d_submit_csd_ioctl(struct drm_device *dev, void *data, |
| struct drm_file *file_priv) |
| { |
| struct v3d_dev *v3d = to_v3d_dev(dev); |
| struct v3d_file_priv *v3d_priv = file_priv->driver_priv; |
| struct drm_v3d_submit_csd *args = data; |
| struct v3d_csd_job *job; |
| struct v3d_job *clean_job; |
| struct ww_acquire_ctx acquire_ctx; |
| int ret; |
| |
| trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]); |
| |
| if (!v3d_has_csd(v3d)) { |
| DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n"); |
| return -EINVAL; |
| } |
| |
| job = kcalloc(1, sizeof(*job), GFP_KERNEL); |
| if (!job) |
| return -ENOMEM; |
| |
| ret = v3d_job_init(v3d, file_priv, &job->base, |
| v3d_job_free, args->in_sync); |
| if (ret) { |
| kfree(job); |
| return ret; |
| } |
| |
| clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL); |
| if (!clean_job) { |
| v3d_job_put(&job->base); |
| kfree(job); |
| return -ENOMEM; |
| } |
| |
| ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0); |
| if (ret) { |
| v3d_job_put(&job->base); |
| kfree(clean_job); |
| return ret; |
| } |
| |
| job->args = *args; |
| |
| ret = v3d_lookup_bos(dev, file_priv, clean_job, |
| args->bo_handles, args->bo_handle_count); |
| if (ret) |
| goto fail; |
| |
| ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx); |
| if (ret) |
| goto fail; |
| |
| mutex_lock(&v3d->sched_lock); |
| ret = v3d_push_job(v3d_priv, &job->base, V3D_CSD); |
| if (ret) |
| goto fail_unreserve; |
| |
| ret = drm_gem_fence_array_add(&clean_job->deps, |
| dma_fence_get(job->base.done_fence)); |
| if (ret) |
| goto fail_unreserve; |
| |
| ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN); |
| if (ret) |
| goto fail_unreserve; |
| mutex_unlock(&v3d->sched_lock); |
| |
| v3d_attach_fences_and_unlock_reservation(file_priv, |
| clean_job, |
| &acquire_ctx, |
| args->out_sync, |
| clean_job->done_fence); |
| |
| v3d_job_put(&job->base); |
| v3d_job_put(clean_job); |
| |
| return 0; |
| |
| fail_unreserve: |
| mutex_unlock(&v3d->sched_lock); |
| drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count, |
| &acquire_ctx); |
| fail: |
| v3d_job_put(&job->base); |
| v3d_job_put(clean_job); |
| |
| return ret; |
| } |
| |
| int |
| v3d_gem_init(struct drm_device *dev) |
| { |
| struct v3d_dev *v3d = to_v3d_dev(dev); |
| u32 pt_size = 4096 * 1024; |
| int ret, i; |
| |
| for (i = 0; i < V3D_MAX_QUEUES; i++) |
| v3d->queue[i].fence_context = dma_fence_context_alloc(1); |
| |
| spin_lock_init(&v3d->mm_lock); |
| spin_lock_init(&v3d->job_lock); |
| mutex_init(&v3d->bo_lock); |
| mutex_init(&v3d->reset_lock); |
| mutex_init(&v3d->sched_lock); |
| mutex_init(&v3d->cache_clean_lock); |
| |
| /* Note: We don't allocate address 0. Various bits of HW |
| * treat 0 as special, such as the occlusion query counters |
| * where 0 means "disabled". |
| */ |
| drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1); |
| |
| v3d->pt = dma_alloc_wc(v3d->dev, pt_size, |
| &v3d->pt_paddr, |
| GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); |
| if (!v3d->pt) { |
| drm_mm_takedown(&v3d->mm); |
| dev_err(v3d->dev, |
| "Failed to allocate page tables. " |
| "Please ensure you have CMA enabled.\n"); |
| return -ENOMEM; |
| } |
| |
| v3d_init_hw_state(v3d); |
| v3d_mmu_set_page_table(v3d); |
| |
| ret = v3d_sched_init(v3d); |
| if (ret) { |
| drm_mm_takedown(&v3d->mm); |
| dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, |
| v3d->pt_paddr); |
| } |
| |
| return 0; |
| } |
| |
| void |
| v3d_gem_destroy(struct drm_device *dev) |
| { |
| struct v3d_dev *v3d = to_v3d_dev(dev); |
| |
| v3d_sched_fini(v3d); |
| |
| /* Waiting for jobs to finish would need to be done before |
| * unregistering V3D. |
| */ |
| WARN_ON(v3d->bin_job); |
| WARN_ON(v3d->render_job); |
| |
| drm_mm_takedown(&v3d->mm); |
| |
| dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, v3d->pt_paddr); |
| } |