| // SPDX-License-Identifier: GPL-2.0+ |
| /* Copyright (C) 2014-2018 Broadcom */ |
| |
| #include <linux/device.h> |
| #include <linux/dma-mapping.h> |
| #include <linux/io.h> |
| #include <linux/module.h> |
| #include <linux/platform_device.h> |
| #include <linux/reset.h> |
| #include <linux/sched/signal.h> |
| #include <linux/uaccess.h> |
| |
| #include <drm/drm_managed.h> |
| |
| #include "v3d_drv.h" |
| #include "v3d_regs.h" |
| #include "v3d_trace.h" |
| |
| static void |
| v3d_init_core(struct v3d_dev *v3d, int core) |
| { |
| /* Set OVRTMUOUT, which means that the texture sampler uniform |
| * configuration's tmu output type field is used, instead of |
| * using the hardware default behavior based on the texture |
| * type. If you want the default behavior, you can still put |
| * "2" in the indirect texture state's output_type field. |
| */ |
| if (v3d->ver < 40) |
| V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT); |
| |
| /* Whenever we flush the L2T cache, we always want to flush |
| * the whole thing. |
| */ |
| V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0); |
| V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0); |
| } |
| |
| /* Sets invariant state for the HW. */ |
| static void |
| v3d_init_hw_state(struct v3d_dev *v3d) |
| { |
| v3d_init_core(v3d, 0); |
| } |
| |
| static void |
| v3d_idle_axi(struct v3d_dev *v3d, int core) |
| { |
| V3D_CORE_WRITE(core, V3D_GMP_CFG(v3d->ver), V3D_GMP_CFG_STOP_REQ); |
| |
| if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS(v3d->ver)) & |
| (V3D_GMP_STATUS_RD_COUNT_MASK | |
| V3D_GMP_STATUS_WR_COUNT_MASK | |
| V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) { |
| DRM_ERROR("Failed to wait for safe GMP shutdown\n"); |
| } |
| } |
| |
| static void |
| v3d_idle_gca(struct v3d_dev *v3d) |
| { |
| if (v3d->ver >= 41) |
| return; |
| |
| V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN); |
| |
| if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) & |
| V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) == |
| V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) { |
| DRM_ERROR("Failed to wait for safe GCA shutdown\n"); |
| } |
| } |
| |
| static void |
| v3d_reset_by_bridge(struct v3d_dev *v3d) |
| { |
| int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION); |
| |
| if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) { |
| V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, |
| V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT); |
| V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0); |
| |
| /* GFXH-1383: The SW_INIT may cause a stray write to address 0 |
| * of the unit, so reset it to its power-on value here. |
| */ |
| V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK); |
| } else { |
| WARN_ON_ONCE(V3D_GET_FIELD(version, |
| V3D_TOP_GR_BRIDGE_MAJOR) != 7); |
| V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, |
| V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT); |
| V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0); |
| } |
| } |
| |
| static void |
| v3d_reset_v3d(struct v3d_dev *v3d) |
| { |
| if (v3d->reset) |
| reset_control_reset(v3d->reset); |
| else |
| v3d_reset_by_bridge(v3d); |
| |
| v3d_init_hw_state(v3d); |
| } |
| |
| void |
| v3d_reset(struct v3d_dev *v3d) |
| { |
| struct drm_device *dev = &v3d->drm; |
| |
| DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n"); |
| DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n", |
| V3D_CORE_READ(0, V3D_ERR_STAT)); |
| trace_v3d_reset_begin(dev); |
| |
| /* XXX: only needed for safe powerdown, not reset. */ |
| if (false) |
| v3d_idle_axi(v3d, 0); |
| |
| v3d_idle_gca(v3d); |
| v3d_reset_v3d(v3d); |
| |
| v3d_mmu_set_page_table(v3d); |
| v3d_irq_reset(v3d); |
| |
| v3d_perfmon_stop(v3d, v3d->active_perfmon, false); |
| |
| trace_v3d_reset_end(dev); |
| } |
| |
| static void |
| v3d_flush_l3(struct v3d_dev *v3d) |
| { |
| if (v3d->ver < 41) { |
| u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL); |
| |
| V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, |
| gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH); |
| |
| if (v3d->ver < 33) { |
| V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, |
| gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH); |
| } |
| } |
| } |
| |
| /* Invalidates the (read-only) L2C cache. This was the L2 cache for |
| * uniforms and instructions on V3D 3.2. |
| */ |
| static void |
| v3d_invalidate_l2c(struct v3d_dev *v3d, int core) |
| { |
| if (v3d->ver > 32) |
| return; |
| |
| V3D_CORE_WRITE(core, V3D_CTL_L2CACTL, |
| V3D_L2CACTL_L2CCLR | |
| V3D_L2CACTL_L2CENA); |
| } |
| |
| /* Invalidates texture L2 cachelines */ |
| static void |
| v3d_flush_l2t(struct v3d_dev *v3d, int core) |
| { |
| /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't |
| * need to wait for completion before dispatching the job -- |
| * L2T accesses will be stalled until the flush has completed. |
| * However, we do need to make sure we don't try to trigger a |
| * new flush while the L2_CLEAN queue is trying to |
| * synchronously clean after a job. |
| */ |
| mutex_lock(&v3d->cache_clean_lock); |
| V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, |
| V3D_L2TCACTL_L2TFLS | |
| V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM)); |
| mutex_unlock(&v3d->cache_clean_lock); |
| } |
| |
| /* Cleans texture L1 and L2 cachelines (writing back dirty data). |
| * |
| * For cleaning, which happens from the CACHE_CLEAN queue after CSD has |
| * executed, we need to make sure that the clean is done before |
| * signaling job completion. So, we synchronously wait before |
| * returning, and we make sure that L2 invalidates don't happen in the |
| * meantime to confuse our are-we-done checks. |
| */ |
| void |
| v3d_clean_caches(struct v3d_dev *v3d) |
| { |
| struct drm_device *dev = &v3d->drm; |
| int core = 0; |
| |
| trace_v3d_cache_clean_begin(dev); |
| |
| V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF); |
| if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & |
| V3D_L2TCACTL_TMUWCF), 100)) { |
| DRM_ERROR("Timeout waiting for TMU write combiner flush\n"); |
| } |
| |
| mutex_lock(&v3d->cache_clean_lock); |
| V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, |
| V3D_L2TCACTL_L2TFLS | |
| V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM)); |
| |
| if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & |
| V3D_L2TCACTL_L2TFLS), 100)) { |
| DRM_ERROR("Timeout waiting for L2T clean\n"); |
| } |
| |
| mutex_unlock(&v3d->cache_clean_lock); |
| |
| trace_v3d_cache_clean_end(dev); |
| } |
| |
| /* Invalidates the slice caches. These are read-only caches. */ |
| static void |
| v3d_invalidate_slices(struct v3d_dev *v3d, int core) |
| { |
| V3D_CORE_WRITE(core, V3D_CTL_SLCACTL, |
| V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) | |
| V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) | |
| V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) | |
| V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC)); |
| } |
| |
| void |
| v3d_invalidate_caches(struct v3d_dev *v3d) |
| { |
| /* Invalidate the caches from the outside in. That way if |
| * another CL's concurrent use of nearby memory were to pull |
| * an invalidated cacheline back in, we wouldn't leave stale |
| * data in the inner cache. |
| */ |
| v3d_flush_l3(v3d); |
| v3d_invalidate_l2c(v3d, 0); |
| v3d_flush_l2t(v3d, 0); |
| v3d_invalidate_slices(v3d, 0); |
| } |
| |
| int |
| v3d_gem_init(struct drm_device *dev) |
| { |
| struct v3d_dev *v3d = to_v3d_dev(dev); |
| u32 pt_size = 4096 * 1024; |
| int ret, i; |
| |
| for (i = 0; i < V3D_MAX_QUEUES; i++) { |
| v3d->queue[i].fence_context = dma_fence_context_alloc(1); |
| v3d->queue[i].start_ns = 0; |
| v3d->queue[i].enabled_ns = 0; |
| v3d->queue[i].jobs_sent = 0; |
| } |
| |
| spin_lock_init(&v3d->mm_lock); |
| spin_lock_init(&v3d->job_lock); |
| ret = drmm_mutex_init(dev, &v3d->bo_lock); |
| if (ret) |
| return ret; |
| ret = drmm_mutex_init(dev, &v3d->reset_lock); |
| if (ret) |
| return ret; |
| ret = drmm_mutex_init(dev, &v3d->sched_lock); |
| if (ret) |
| return ret; |
| ret = drmm_mutex_init(dev, &v3d->cache_clean_lock); |
| if (ret) |
| return ret; |
| |
| /* Note: We don't allocate address 0. Various bits of HW |
| * treat 0 as special, such as the occlusion query counters |
| * where 0 means "disabled". |
| */ |
| drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1); |
| |
| v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size, |
| &v3d->pt_paddr, |
| GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); |
| if (!v3d->pt) { |
| drm_mm_takedown(&v3d->mm); |
| dev_err(v3d->drm.dev, |
| "Failed to allocate page tables. Please ensure you have DMA enabled.\n"); |
| return -ENOMEM; |
| } |
| |
| v3d_init_hw_state(v3d); |
| v3d_mmu_set_page_table(v3d); |
| |
| ret = v3d_sched_init(v3d); |
| if (ret) { |
| drm_mm_takedown(&v3d->mm); |
| dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt, |
| v3d->pt_paddr); |
| } |
| |
| return 0; |
| } |
| |
| void |
| v3d_gem_destroy(struct drm_device *dev) |
| { |
| struct v3d_dev *v3d = to_v3d_dev(dev); |
| |
| v3d_sched_fini(v3d); |
| |
| /* Waiting for jobs to finish would need to be done before |
| * unregistering V3D. |
| */ |
| WARN_ON(v3d->bin_job); |
| WARN_ON(v3d->render_job); |
| WARN_ON(v3d->tfu_job); |
| WARN_ON(v3d->csd_job); |
| |
| drm_mm_takedown(&v3d->mm); |
| |
| dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt, |
| v3d->pt_paddr); |
| } |