| // SPDX-License-Identifier: GPL-2.0+ |
| /* Copyright (C) 2018 Broadcom */ |
| |
| /** |
| * DOC: Broadcom V3D scheduling |
| * |
| * The shared DRM GPU scheduler is used to coordinate submitting jobs |
| * to the hardware. Each DRM fd (roughly a client process) gets its |
| * own scheduler entity, which will process jobs in order. The GPU |
| * scheduler will round-robin between clients to submit the next job. |
| * |
| * For simplicity, and in order to keep latency low for interactive |
| * jobs when bulk background jobs are queued up, we submit a new job |
| * to the HW only when it has completed the last one, instead of |
| * filling up the CT[01]Q FIFOs with jobs. Similarly, we use |
| * drm_sched_job_add_dependency() to manage the dependency between bin and |
| * render, instead of having the clients submit jobs using the HW's |
| * semaphores to interlock between them. |
| */ |
| |
| #include <linux/sched/clock.h> |
| #include <linux/kthread.h> |
| |
| #include <drm/drm_syncobj.h> |
| |
| #include "v3d_drv.h" |
| #include "v3d_regs.h" |
| #include "v3d_trace.h" |
| |
| #define V3D_CSD_CFG012_WG_COUNT_SHIFT 16 |
| |
| static struct v3d_job * |
| to_v3d_job(struct drm_sched_job *sched_job) |
| { |
| return container_of(sched_job, struct v3d_job, base); |
| } |
| |
| static struct v3d_bin_job * |
| to_bin_job(struct drm_sched_job *sched_job) |
| { |
| return container_of(sched_job, struct v3d_bin_job, base.base); |
| } |
| |
| static struct v3d_render_job * |
| to_render_job(struct drm_sched_job *sched_job) |
| { |
| return container_of(sched_job, struct v3d_render_job, base.base); |
| } |
| |
| static struct v3d_tfu_job * |
| to_tfu_job(struct drm_sched_job *sched_job) |
| { |
| return container_of(sched_job, struct v3d_tfu_job, base.base); |
| } |
| |
| static struct v3d_csd_job * |
| to_csd_job(struct drm_sched_job *sched_job) |
| { |
| return container_of(sched_job, struct v3d_csd_job, base.base); |
| } |
| |
| static struct v3d_cpu_job * |
| to_cpu_job(struct drm_sched_job *sched_job) |
| { |
| return container_of(sched_job, struct v3d_cpu_job, base.base); |
| } |
| |
| static void |
| v3d_sched_job_free(struct drm_sched_job *sched_job) |
| { |
| struct v3d_job *job = to_v3d_job(sched_job); |
| |
| v3d_job_cleanup(job); |
| } |
| |
| static void |
| v3d_cpu_job_free(struct drm_sched_job *sched_job) |
| { |
| struct v3d_cpu_job *job = to_cpu_job(sched_job); |
| struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query; |
| struct v3d_performance_query_info *performance_query = &job->performance_query; |
| |
| if (timestamp_query->queries) { |
| for (int i = 0; i < timestamp_query->count; i++) |
| drm_syncobj_put(timestamp_query->queries[i].syncobj); |
| kvfree(timestamp_query->queries); |
| } |
| |
| if (performance_query->queries) { |
| for (int i = 0; i < performance_query->count; i++) |
| drm_syncobj_put(performance_query->queries[i].syncobj); |
| kvfree(performance_query->queries); |
| } |
| |
| v3d_job_cleanup(&job->base); |
| } |
| |
| static void |
| v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job) |
| { |
| if (job->perfmon != v3d->active_perfmon) |
| v3d_perfmon_stop(v3d, v3d->active_perfmon, true); |
| |
| if (job->perfmon && v3d->active_perfmon != job->perfmon) |
| v3d_perfmon_start(v3d, job->perfmon); |
| } |
| |
| static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job) |
| { |
| struct v3d_bin_job *job = to_bin_job(sched_job); |
| struct v3d_dev *v3d = job->base.v3d; |
| struct v3d_file_priv *file = job->base.file->driver_priv; |
| struct drm_device *dev = &v3d->drm; |
| struct dma_fence *fence; |
| unsigned long irqflags; |
| |
| if (unlikely(job->base.base.s_fence->finished.error)) |
| return NULL; |
| |
| /* Lock required around bin_job update vs |
| * v3d_overflow_mem_work(). |
| */ |
| spin_lock_irqsave(&v3d->job_lock, irqflags); |
| v3d->bin_job = job; |
| /* Clear out the overflow allocation, so we don't |
| * reuse the overflow attached to a previous job. |
| */ |
| V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0); |
| spin_unlock_irqrestore(&v3d->job_lock, irqflags); |
| |
| v3d_invalidate_caches(v3d); |
| |
| fence = v3d_fence_create(v3d, V3D_BIN); |
| if (IS_ERR(fence)) |
| return NULL; |
| |
| if (job->base.irq_fence) |
| dma_fence_put(job->base.irq_fence); |
| job->base.irq_fence = dma_fence_get(fence); |
| |
| trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno, |
| job->start, job->end); |
| |
| file->start_ns[V3D_BIN] = local_clock(); |
| v3d->queue[V3D_BIN].start_ns = file->start_ns[V3D_BIN]; |
| |
| v3d_switch_perfmon(v3d, &job->base); |
| |
| /* Set the current and end address of the control list. |
| * Writing the end register is what starts the job. |
| */ |
| if (job->qma) { |
| V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma); |
| V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms); |
| } |
| if (job->qts) { |
| V3D_CORE_WRITE(0, V3D_CLE_CT0QTS, |
| V3D_CLE_CT0QTS_ENABLE | |
| job->qts); |
| } |
| V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start); |
| V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end); |
| |
| return fence; |
| } |
| |
| static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job) |
| { |
| struct v3d_render_job *job = to_render_job(sched_job); |
| struct v3d_dev *v3d = job->base.v3d; |
| struct v3d_file_priv *file = job->base.file->driver_priv; |
| struct drm_device *dev = &v3d->drm; |
| struct dma_fence *fence; |
| |
| if (unlikely(job->base.base.s_fence->finished.error)) |
| return NULL; |
| |
| v3d->render_job = job; |
| |
| /* Can we avoid this flush? We need to be careful of |
| * scheduling, though -- imagine job0 rendering to texture and |
| * job1 reading, and them being executed as bin0, bin1, |
| * render0, render1, so that render1's flush at bin time |
| * wasn't enough. |
| */ |
| v3d_invalidate_caches(v3d); |
| |
| fence = v3d_fence_create(v3d, V3D_RENDER); |
| if (IS_ERR(fence)) |
| return NULL; |
| |
| if (job->base.irq_fence) |
| dma_fence_put(job->base.irq_fence); |
| job->base.irq_fence = dma_fence_get(fence); |
| |
| trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno, |
| job->start, job->end); |
| |
| file->start_ns[V3D_RENDER] = local_clock(); |
| v3d->queue[V3D_RENDER].start_ns = file->start_ns[V3D_RENDER]; |
| |
| v3d_switch_perfmon(v3d, &job->base); |
| |
| /* XXX: Set the QCFG */ |
| |
| /* Set the current and end address of the control list. |
| * Writing the end register is what starts the job. |
| */ |
| V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start); |
| V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end); |
| |
| return fence; |
| } |
| |
| static struct dma_fence * |
| v3d_tfu_job_run(struct drm_sched_job *sched_job) |
| { |
| struct v3d_tfu_job *job = to_tfu_job(sched_job); |
| struct v3d_dev *v3d = job->base.v3d; |
| struct v3d_file_priv *file = job->base.file->driver_priv; |
| struct drm_device *dev = &v3d->drm; |
| struct dma_fence *fence; |
| |
| fence = v3d_fence_create(v3d, V3D_TFU); |
| if (IS_ERR(fence)) |
| return NULL; |
| |
| v3d->tfu_job = job; |
| if (job->base.irq_fence) |
| dma_fence_put(job->base.irq_fence); |
| job->base.irq_fence = dma_fence_get(fence); |
| |
| trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno); |
| |
| file->start_ns[V3D_TFU] = local_clock(); |
| v3d->queue[V3D_TFU].start_ns = file->start_ns[V3D_TFU]; |
| |
| V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia); |
| V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis); |
| V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica); |
| V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua); |
| V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa); |
| if (v3d->ver >= 71) |
| V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc); |
| V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios); |
| V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]); |
| if (v3d->ver >= 71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) { |
| V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]); |
| V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]); |
| V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]); |
| } |
| /* ICFG kicks off the job. */ |
| V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC); |
| |
| return fence; |
| } |
| |
| static struct dma_fence * |
| v3d_csd_job_run(struct drm_sched_job *sched_job) |
| { |
| struct v3d_csd_job *job = to_csd_job(sched_job); |
| struct v3d_dev *v3d = job->base.v3d; |
| struct v3d_file_priv *file = job->base.file->driver_priv; |
| struct drm_device *dev = &v3d->drm; |
| struct dma_fence *fence; |
| int i, csd_cfg0_reg, csd_cfg_reg_count; |
| |
| v3d->csd_job = job; |
| |
| v3d_invalidate_caches(v3d); |
| |
| fence = v3d_fence_create(v3d, V3D_CSD); |
| if (IS_ERR(fence)) |
| return NULL; |
| |
| if (job->base.irq_fence) |
| dma_fence_put(job->base.irq_fence); |
| job->base.irq_fence = dma_fence_get(fence); |
| |
| trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno); |
| |
| file->start_ns[V3D_CSD] = local_clock(); |
| v3d->queue[V3D_CSD].start_ns = file->start_ns[V3D_CSD]; |
| |
| v3d_switch_perfmon(v3d, &job->base); |
| |
| csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver); |
| csd_cfg_reg_count = v3d->ver < 71 ? 6 : 7; |
| for (i = 1; i <= csd_cfg_reg_count; i++) |
| V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]); |
| /* CFG0 write kicks off the job. */ |
| V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]); |
| |
| return fence; |
| } |
| |
| static void |
| v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job) |
| { |
| struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd; |
| struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); |
| struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect); |
| struct drm_v3d_submit_csd *args = &indirect_csd->job->args; |
| u32 *wg_counts; |
| |
| v3d_get_bo_vaddr(bo); |
| v3d_get_bo_vaddr(indirect); |
| |
| wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset); |
| |
| if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0) |
| return; |
| |
| args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT; |
| args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT; |
| args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT; |
| args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) * |
| (wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1; |
| |
| for (int i = 0; i < 3; i++) { |
| /* 0xffffffff indicates that the uniform rewrite is not needed */ |
| if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) { |
| u32 uniform_idx = indirect_csd->wg_uniform_offsets[i]; |
| ((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i]; |
| } |
| } |
| |
| v3d_put_bo_vaddr(indirect); |
| v3d_put_bo_vaddr(bo); |
| } |
| |
| static void |
| v3d_timestamp_query(struct v3d_cpu_job *job) |
| { |
| struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query; |
| struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); |
| u8 *value_addr; |
| |
| v3d_get_bo_vaddr(bo); |
| |
| for (int i = 0; i < timestamp_query->count; i++) { |
| value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset; |
| *((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull; |
| |
| drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj, |
| job->base.done_fence); |
| } |
| |
| v3d_put_bo_vaddr(bo); |
| } |
| |
| static void |
| v3d_reset_timestamp_queries(struct v3d_cpu_job *job) |
| { |
| struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query; |
| struct v3d_timestamp_query *queries = timestamp_query->queries; |
| struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); |
| u8 *value_addr; |
| |
| v3d_get_bo_vaddr(bo); |
| |
| for (int i = 0; i < timestamp_query->count; i++) { |
| value_addr = ((u8 *)bo->vaddr) + queries[i].offset; |
| *((u64 *)value_addr) = 0; |
| |
| drm_syncobj_replace_fence(queries[i].syncobj, NULL); |
| } |
| |
| v3d_put_bo_vaddr(bo); |
| } |
| |
| static void |
| write_to_buffer(void *dst, u32 idx, bool do_64bit, u64 value) |
| { |
| if (do_64bit) { |
| u64 *dst64 = (u64 *)dst; |
| |
| dst64[idx] = value; |
| } else { |
| u32 *dst32 = (u32 *)dst; |
| |
| dst32[idx] = (u32)value; |
| } |
| } |
| |
| static void |
| v3d_copy_query_results(struct v3d_cpu_job *job) |
| { |
| struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query; |
| struct v3d_timestamp_query *queries = timestamp_query->queries; |
| struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); |
| struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]); |
| struct v3d_copy_query_results_info *copy = &job->copy; |
| struct dma_fence *fence; |
| u8 *query_addr; |
| bool available, write_result; |
| u8 *data; |
| int i; |
| |
| v3d_get_bo_vaddr(bo); |
| v3d_get_bo_vaddr(timestamp); |
| |
| data = ((u8 *)bo->vaddr) + copy->offset; |
| |
| for (i = 0; i < timestamp_query->count; i++) { |
| fence = drm_syncobj_fence_get(queries[i].syncobj); |
| available = fence ? dma_fence_is_signaled(fence) : false; |
| |
| write_result = available || copy->do_partial; |
| if (write_result) { |
| query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset; |
| write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr)); |
| } |
| |
| if (copy->availability_bit) |
| write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u); |
| |
| data += copy->stride; |
| |
| dma_fence_put(fence); |
| } |
| |
| v3d_put_bo_vaddr(timestamp); |
| v3d_put_bo_vaddr(bo); |
| } |
| |
| static void |
| v3d_reset_performance_queries(struct v3d_cpu_job *job) |
| { |
| struct v3d_performance_query_info *performance_query = &job->performance_query; |
| struct v3d_file_priv *v3d_priv = job->base.file->driver_priv; |
| struct v3d_dev *v3d = job->base.v3d; |
| struct v3d_perfmon *perfmon; |
| |
| for (int i = 0; i < performance_query->count; i++) { |
| for (int j = 0; j < performance_query->nperfmons; j++) { |
| perfmon = v3d_perfmon_find(v3d_priv, |
| performance_query->queries[i].kperfmon_ids[j]); |
| if (!perfmon) { |
| DRM_DEBUG("Failed to find perfmon."); |
| continue; |
| } |
| |
| v3d_perfmon_stop(v3d, perfmon, false); |
| |
| memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64)); |
| |
| v3d_perfmon_put(perfmon); |
| } |
| |
| drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL); |
| } |
| } |
| |
| static void |
| v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data, u32 query) |
| { |
| struct v3d_performance_query_info *performance_query = &job->performance_query; |
| struct v3d_copy_query_results_info *copy = &job->copy; |
| struct v3d_file_priv *v3d_priv = job->base.file->driver_priv; |
| struct v3d_dev *v3d = job->base.v3d; |
| struct v3d_perfmon *perfmon; |
| u64 counter_values[V3D_PERFCNT_NUM]; |
| |
| for (int i = 0; i < performance_query->nperfmons; i++) { |
| perfmon = v3d_perfmon_find(v3d_priv, |
| performance_query->queries[query].kperfmon_ids[i]); |
| if (!perfmon) { |
| DRM_DEBUG("Failed to find perfmon."); |
| continue; |
| } |
| |
| v3d_perfmon_stop(v3d, perfmon, true); |
| |
| memcpy(&counter_values[i * DRM_V3D_MAX_PERF_COUNTERS], perfmon->values, |
| perfmon->ncounters * sizeof(u64)); |
| |
| v3d_perfmon_put(perfmon); |
| } |
| |
| for (int i = 0; i < performance_query->ncounters; i++) |
| write_to_buffer(data, i, copy->do_64bit, counter_values[i]); |
| } |
| |
| static void |
| v3d_copy_performance_query(struct v3d_cpu_job *job) |
| { |
| struct v3d_performance_query_info *performance_query = &job->performance_query; |
| struct v3d_copy_query_results_info *copy = &job->copy; |
| struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); |
| struct dma_fence *fence; |
| bool available, write_result; |
| u8 *data; |
| |
| v3d_get_bo_vaddr(bo); |
| |
| data = ((u8 *)bo->vaddr) + copy->offset; |
| |
| for (int i = 0; i < performance_query->count; i++) { |
| fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj); |
| available = fence ? dma_fence_is_signaled(fence) : false; |
| |
| write_result = available || copy->do_partial; |
| if (write_result) |
| v3d_write_performance_query_result(job, data, i); |
| |
| if (copy->availability_bit) |
| write_to_buffer(data, performance_query->ncounters, |
| copy->do_64bit, available ? 1u : 0u); |
| |
| data += copy->stride; |
| |
| dma_fence_put(fence); |
| } |
| |
| v3d_put_bo_vaddr(bo); |
| } |
| |
| static const v3d_cpu_job_fn cpu_job_function[] = { |
| [V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect, |
| [V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query, |
| [V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries, |
| [V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results, |
| [V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries, |
| [V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query, |
| }; |
| |
| static struct dma_fence * |
| v3d_cpu_job_run(struct drm_sched_job *sched_job) |
| { |
| struct v3d_cpu_job *job = to_cpu_job(sched_job); |
| struct v3d_dev *v3d = job->base.v3d; |
| struct v3d_file_priv *file = job->base.file->driver_priv; |
| u64 runtime; |
| |
| v3d->cpu_job = job; |
| |
| if (job->job_type >= ARRAY_SIZE(cpu_job_function)) { |
| DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type); |
| return NULL; |
| } |
| |
| file->start_ns[V3D_CPU] = local_clock(); |
| v3d->queue[V3D_CPU].start_ns = file->start_ns[V3D_CPU]; |
| |
| trace_v3d_cpu_job_begin(&v3d->drm, job->job_type); |
| |
| cpu_job_function[job->job_type](job); |
| |
| trace_v3d_cpu_job_end(&v3d->drm, job->job_type); |
| |
| runtime = local_clock() - file->start_ns[V3D_CPU]; |
| |
| file->enabled_ns[V3D_CPU] += runtime; |
| v3d->queue[V3D_CPU].enabled_ns += runtime; |
| |
| file->jobs_sent[V3D_CPU]++; |
| v3d->queue[V3D_CPU].jobs_sent++; |
| |
| file->start_ns[V3D_CPU] = 0; |
| v3d->queue[V3D_CPU].start_ns = 0; |
| |
| return NULL; |
| } |
| |
| static struct dma_fence * |
| v3d_cache_clean_job_run(struct drm_sched_job *sched_job) |
| { |
| struct v3d_job *job = to_v3d_job(sched_job); |
| struct v3d_dev *v3d = job->v3d; |
| struct v3d_file_priv *file = job->file->driver_priv; |
| u64 runtime; |
| |
| file->start_ns[V3D_CACHE_CLEAN] = local_clock(); |
| v3d->queue[V3D_CACHE_CLEAN].start_ns = file->start_ns[V3D_CACHE_CLEAN]; |
| |
| v3d_clean_caches(v3d); |
| |
| runtime = local_clock() - file->start_ns[V3D_CACHE_CLEAN]; |
| |
| file->enabled_ns[V3D_CACHE_CLEAN] += runtime; |
| v3d->queue[V3D_CACHE_CLEAN].enabled_ns += runtime; |
| |
| file->jobs_sent[V3D_CACHE_CLEAN]++; |
| v3d->queue[V3D_CACHE_CLEAN].jobs_sent++; |
| |
| file->start_ns[V3D_CACHE_CLEAN] = 0; |
| v3d->queue[V3D_CACHE_CLEAN].start_ns = 0; |
| |
| return NULL; |
| } |
| |
| static enum drm_gpu_sched_stat |
| v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job) |
| { |
| enum v3d_queue q; |
| |
| mutex_lock(&v3d->reset_lock); |
| |
| /* block scheduler */ |
| for (q = 0; q < V3D_MAX_QUEUES; q++) |
| drm_sched_stop(&v3d->queue[q].sched, sched_job); |
| |
| if (sched_job) |
| drm_sched_increase_karma(sched_job); |
| |
| /* get the GPU back into the init state */ |
| v3d_reset(v3d); |
| |
| for (q = 0; q < V3D_MAX_QUEUES; q++) |
| drm_sched_resubmit_jobs(&v3d->queue[q].sched); |
| |
| /* Unblock schedulers and restart their jobs. */ |
| for (q = 0; q < V3D_MAX_QUEUES; q++) { |
| drm_sched_start(&v3d->queue[q].sched, true); |
| } |
| |
| mutex_unlock(&v3d->reset_lock); |
| |
| return DRM_GPU_SCHED_STAT_NOMINAL; |
| } |
| |
| /* If the current address or return address have changed, then the GPU |
| * has probably made progress and we should delay the reset. This |
| * could fail if the GPU got in an infinite loop in the CL, but that |
| * is pretty unlikely outside of an i-g-t testcase. |
| */ |
| static enum drm_gpu_sched_stat |
| v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q, |
| u32 *timedout_ctca, u32 *timedout_ctra) |
| { |
| struct v3d_job *job = to_v3d_job(sched_job); |
| struct v3d_dev *v3d = job->v3d; |
| u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q)); |
| u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q)); |
| |
| if (*timedout_ctca != ctca || *timedout_ctra != ctra) { |
| *timedout_ctca = ctca; |
| *timedout_ctra = ctra; |
| return DRM_GPU_SCHED_STAT_NOMINAL; |
| } |
| |
| return v3d_gpu_reset_for_timeout(v3d, sched_job); |
| } |
| |
| static enum drm_gpu_sched_stat |
| v3d_bin_job_timedout(struct drm_sched_job *sched_job) |
| { |
| struct v3d_bin_job *job = to_bin_job(sched_job); |
| |
| return v3d_cl_job_timedout(sched_job, V3D_BIN, |
| &job->timedout_ctca, &job->timedout_ctra); |
| } |
| |
| static enum drm_gpu_sched_stat |
| v3d_render_job_timedout(struct drm_sched_job *sched_job) |
| { |
| struct v3d_render_job *job = to_render_job(sched_job); |
| |
| return v3d_cl_job_timedout(sched_job, V3D_RENDER, |
| &job->timedout_ctca, &job->timedout_ctra); |
| } |
| |
| static enum drm_gpu_sched_stat |
| v3d_generic_job_timedout(struct drm_sched_job *sched_job) |
| { |
| struct v3d_job *job = to_v3d_job(sched_job); |
| |
| return v3d_gpu_reset_for_timeout(job->v3d, sched_job); |
| } |
| |
| static enum drm_gpu_sched_stat |
| v3d_csd_job_timedout(struct drm_sched_job *sched_job) |
| { |
| struct v3d_csd_job *job = to_csd_job(sched_job); |
| struct v3d_dev *v3d = job->base.v3d; |
| u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver)); |
| |
| /* If we've made progress, skip reset and let the timer get |
| * rearmed. |
| */ |
| if (job->timedout_batches != batches) { |
| job->timedout_batches = batches; |
| return DRM_GPU_SCHED_STAT_NOMINAL; |
| } |
| |
| return v3d_gpu_reset_for_timeout(v3d, sched_job); |
| } |
| |
| static const struct drm_sched_backend_ops v3d_bin_sched_ops = { |
| .run_job = v3d_bin_job_run, |
| .timedout_job = v3d_bin_job_timedout, |
| .free_job = v3d_sched_job_free, |
| }; |
| |
| static const struct drm_sched_backend_ops v3d_render_sched_ops = { |
| .run_job = v3d_render_job_run, |
| .timedout_job = v3d_render_job_timedout, |
| .free_job = v3d_sched_job_free, |
| }; |
| |
| static const struct drm_sched_backend_ops v3d_tfu_sched_ops = { |
| .run_job = v3d_tfu_job_run, |
| .timedout_job = v3d_generic_job_timedout, |
| .free_job = v3d_sched_job_free, |
| }; |
| |
| static const struct drm_sched_backend_ops v3d_csd_sched_ops = { |
| .run_job = v3d_csd_job_run, |
| .timedout_job = v3d_csd_job_timedout, |
| .free_job = v3d_sched_job_free |
| }; |
| |
| static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = { |
| .run_job = v3d_cache_clean_job_run, |
| .timedout_job = v3d_generic_job_timedout, |
| .free_job = v3d_sched_job_free |
| }; |
| |
| static const struct drm_sched_backend_ops v3d_cpu_sched_ops = { |
| .run_job = v3d_cpu_job_run, |
| .timedout_job = v3d_generic_job_timedout, |
| .free_job = v3d_cpu_job_free |
| }; |
| |
| int |
| v3d_sched_init(struct v3d_dev *v3d) |
| { |
| int hw_jobs_limit = 1; |
| int job_hang_limit = 0; |
| int hang_limit_ms = 500; |
| int ret; |
| |
| ret = drm_sched_init(&v3d->queue[V3D_BIN].sched, |
| &v3d_bin_sched_ops, NULL, |
| DRM_SCHED_PRIORITY_COUNT, |
| hw_jobs_limit, job_hang_limit, |
| msecs_to_jiffies(hang_limit_ms), NULL, |
| NULL, "v3d_bin", v3d->drm.dev); |
| if (ret) |
| return ret; |
| |
| ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched, |
| &v3d_render_sched_ops, NULL, |
| DRM_SCHED_PRIORITY_COUNT, |
| hw_jobs_limit, job_hang_limit, |
| msecs_to_jiffies(hang_limit_ms), NULL, |
| NULL, "v3d_render", v3d->drm.dev); |
| if (ret) |
| goto fail; |
| |
| ret = drm_sched_init(&v3d->queue[V3D_TFU].sched, |
| &v3d_tfu_sched_ops, NULL, |
| DRM_SCHED_PRIORITY_COUNT, |
| hw_jobs_limit, job_hang_limit, |
| msecs_to_jiffies(hang_limit_ms), NULL, |
| NULL, "v3d_tfu", v3d->drm.dev); |
| if (ret) |
| goto fail; |
| |
| if (v3d_has_csd(v3d)) { |
| ret = drm_sched_init(&v3d->queue[V3D_CSD].sched, |
| &v3d_csd_sched_ops, NULL, |
| DRM_SCHED_PRIORITY_COUNT, |
| hw_jobs_limit, job_hang_limit, |
| msecs_to_jiffies(hang_limit_ms), NULL, |
| NULL, "v3d_csd", v3d->drm.dev); |
| if (ret) |
| goto fail; |
| |
| ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched, |
| &v3d_cache_clean_sched_ops, NULL, |
| DRM_SCHED_PRIORITY_COUNT, |
| hw_jobs_limit, job_hang_limit, |
| msecs_to_jiffies(hang_limit_ms), NULL, |
| NULL, "v3d_cache_clean", v3d->drm.dev); |
| if (ret) |
| goto fail; |
| } |
| |
| ret = drm_sched_init(&v3d->queue[V3D_CPU].sched, |
| &v3d_cpu_sched_ops, NULL, |
| DRM_SCHED_PRIORITY_COUNT, |
| 1, job_hang_limit, |
| msecs_to_jiffies(hang_limit_ms), NULL, |
| NULL, "v3d_cpu", v3d->drm.dev); |
| if (ret) |
| goto fail; |
| |
| return 0; |
| |
| fail: |
| v3d_sched_fini(v3d); |
| return ret; |
| } |
| |
| void |
| v3d_sched_fini(struct v3d_dev *v3d) |
| { |
| enum v3d_queue q; |
| |
| for (q = 0; q < V3D_MAX_QUEUES; q++) { |
| if (v3d->queue[q].sched.ready) |
| drm_sched_fini(&v3d->queue[q].sched); |
| } |
| } |