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/* SPDX-License-Identifier: MIT */
/*
* Copyright © 2023 Intel Corporation
*/
#ifndef _XE_GFXPIPE_COMMANDS_H_
#define _XE_GFXPIPE_COMMANDS_H_
#include "instructions/xe_instr_defs.h"
#define GFXPIPE_PIPELINE REG_GENMASK(28, 27)
#define PIPELINE_COMMON REG_FIELD_PREP(GFXPIPE_PIPELINE, 0x0)
#define PIPELINE_SINGLE_DW REG_FIELD_PREP(GFXPIPE_PIPELINE, 0x1)
#define PIPELINE_COMPUTE REG_FIELD_PREP(GFXPIPE_PIPELINE, 0x2)
#define PIPELINE_3D REG_FIELD_PREP(GFXPIPE_PIPELINE, 0x3)
#define GFXPIPE_OPCODE REG_GENMASK(26, 24)
#define GFXPIPE_SUBOPCODE REG_GENMASK(23, 16)
#define GFXPIPE_MATCH_MASK (XE_INSTR_CMD_TYPE | \
GFXPIPE_PIPELINE | \
GFXPIPE_OPCODE | \
GFXPIPE_SUBOPCODE)
#define GFXPIPE_COMMON_CMD(opcode, subopcode) \
(XE_INSTR_GFXPIPE | PIPELINE_COMMON | \
REG_FIELD_PREP(GFXPIPE_OPCODE, opcode) | \
REG_FIELD_PREP(GFXPIPE_SUBOPCODE, subopcode))
#define GFXPIPE_SINGLE_DW_CMD(opcode, subopcode) \
(XE_INSTR_GFXPIPE | PIPELINE_SINGLE_DW | \
REG_FIELD_PREP(GFXPIPE_OPCODE, opcode) | \
REG_FIELD_PREP(GFXPIPE_SUBOPCODE, subopcode))
#define GFXPIPE_3D_CMD(opcode, subopcode) \
(XE_INSTR_GFXPIPE | PIPELINE_3D | \
REG_FIELD_PREP(GFXPIPE_OPCODE, opcode) | \
REG_FIELD_PREP(GFXPIPE_SUBOPCODE, subopcode))
#define GFXPIPE_COMPUTE_CMD(opcode, subopcode) \
(XE_INSTR_GFXPIPE | PIPELINE_COMPUTE | \
REG_FIELD_PREP(GFXPIPE_OPCODE, opcode) | \
REG_FIELD_PREP(GFXPIPE_SUBOPCODE, subopcode))
#define STATE_BASE_ADDRESS GFXPIPE_COMMON_CMD(0x1, 0x1)
#define STATE_SIP GFXPIPE_COMMON_CMD(0x1, 0x2)
#define GPGPU_CSR_BASE_ADDRESS GFXPIPE_COMMON_CMD(0x1, 0x4)
#define STATE_COMPUTE_MODE GFXPIPE_COMMON_CMD(0x1, 0x5)
#define CMD_3DSTATE_BTD GFXPIPE_COMMON_CMD(0x1, 0x6)
#define CMD_3DSTATE_VF_STATISTICS GFXPIPE_SINGLE_DW_CMD(0x0, 0xB)
#define PIPELINE_SELECT GFXPIPE_SINGLE_DW_CMD(0x1, 0x4)
#define CMD_3DSTATE_DRAWING_RECTANGLE_FAST GFXPIPE_3D_CMD(0x0, 0x0)
#define CMD_3DSTATE_CLEAR_PARAMS GFXPIPE_3D_CMD(0x0, 0x4)
#define CMD_3DSTATE_DEPTH_BUFFER GFXPIPE_3D_CMD(0x0, 0x5)
#define CMD_3DSTATE_STENCIL_BUFFER GFXPIPE_3D_CMD(0x0, 0x6)
#define CMD_3DSTATE_HIER_DEPTH_BUFFER GFXPIPE_3D_CMD(0x0, 0x7)
#define CMD_3DSTATE_VERTEX_BUFFERS GFXPIPE_3D_CMD(0x0, 0x8)
#define CMD_3DSTATE_VERTEX_ELEMENTS GFXPIPE_3D_CMD(0x0, 0x9)
#define CMD_3DSTATE_INDEX_BUFFER GFXPIPE_3D_CMD(0x0, 0xA)
#define CMD_3DSTATE_VF GFXPIPE_3D_CMD(0x0, 0xC)
#define CMD_3DSTATE_MULTISAMPLE GFXPIPE_3D_CMD(0x0, 0xD)
#define CMD_3DSTATE_CC_STATE_POINTERS GFXPIPE_3D_CMD(0x0, 0xE)
#define CMD_3DSTATE_SCISSOR_STATE_POINTERS GFXPIPE_3D_CMD(0x0, 0xF)
#define CMD_3DSTATE_VS GFXPIPE_3D_CMD(0x0, 0x10)
#define CMD_3DSTATE_GS GFXPIPE_3D_CMD(0x0, 0x11)
#define CMD_3DSTATE_CLIP GFXPIPE_3D_CMD(0x0, 0x12)
#define CMD_3DSTATE_SF GFXPIPE_3D_CMD(0x0, 0x13)
#define CMD_3DSTATE_WM GFXPIPE_3D_CMD(0x0, 0x14)
#define CMD_3DSTATE_CONSTANT_VS GFXPIPE_3D_CMD(0x0, 0x15)
#define CMD_3DSTATE_CONSTANT_GS GFXPIPE_3D_CMD(0x0, 0x16)
#define CMD_3DSTATE_SAMPLE_MASK GFXPIPE_3D_CMD(0x0, 0x18)
#define CMD_3DSTATE_CONSTANT_HS GFXPIPE_3D_CMD(0x0, 0x19)
#define CMD_3DSTATE_CONSTANT_DS GFXPIPE_3D_CMD(0x0, 0x1A)
#define CMD_3DSTATE_HS GFXPIPE_3D_CMD(0x0, 0x1B)
#define CMD_3DSTATE_TE GFXPIPE_3D_CMD(0x0, 0x1C)
#define CMD_3DSTATE_DS GFXPIPE_3D_CMD(0x0, 0x1D)
#define CMD_3DSTATE_STREAMOUT GFXPIPE_3D_CMD(0x0, 0x1E)
#define CMD_3DSTATE_SBE GFXPIPE_3D_CMD(0x0, 0x1F)
#define CMD_3DSTATE_PS GFXPIPE_3D_CMD(0x0, 0x20)
#define CMD_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP GFXPIPE_3D_CMD(0x0, 0x21)
#define CMD_3DSTATE_CPS_POINTERS GFXPIPE_3D_CMD(0x0, 0x22)
#define CMD_3DSTATE_VIEWPORT_STATE_POINTERS_CC GFXPIPE_3D_CMD(0x0, 0x23)
#define CMD_3DSTATE_BLEND_STATE_POINTERS GFXPIPE_3D_CMD(0x0, 0x24)
#define CMD_3DSTATE_BINDING_TABLE_POINTERS_VS GFXPIPE_3D_CMD(0x0, 0x26)
#define CMD_3DSTATE_BINDING_TABLE_POINTERS_HS GFXPIPE_3D_CMD(0x0, 0x27)
#define CMD_3DSTATE_BINDING_TABLE_POINTERS_DS GFXPIPE_3D_CMD(0x0, 0x28)
#define CMD_3DSTATE_BINDING_TABLE_POINTERS_GS GFXPIPE_3D_CMD(0x0, 0x29)
#define CMD_3DSTATE_BINDING_TABLE_POINTERS_PS GFXPIPE_3D_CMD(0x0, 0x2A)
#define CMD_3DSTATE_SAMPLER_STATE_POINTERS_VS GFXPIPE_3D_CMD(0x0, 0x2B)
#define CMD_3DSTATE_SAMPLER_STATE_POINTERS_HS GFXPIPE_3D_CMD(0x0, 0x2C)
#define CMD_3DSTATE_SAMPLER_STATE_POINTERS_DS GFXPIPE_3D_CMD(0x0, 0x2D)
#define CMD_3DSTATE_SAMPLER_STATE_POINTERS_GS GFXPIPE_3D_CMD(0x0, 0x2E)
#define CMD_3DSTATE_SAMPLER_STATE_POINTERS_PS GFXPIPE_3D_CMD(0x0, 0x2F)
#define CMD_3DSTATE_VF_INSTANCING GFXPIPE_3D_CMD(0x0, 0x49)
#define CMD_3DSTATE_VF_SGVS GFXPIPE_3D_CMD(0x0, 0x4A)
#define CMD_3DSTATE_VF_TOPOLOGY GFXPIPE_3D_CMD(0x0, 0x4B)
#define CMD_3DSTATE_WM_CHROMAKEY GFXPIPE_3D_CMD(0x0, 0x4C)
#define CMD_3DSTATE_PS_BLEND GFXPIPE_3D_CMD(0x0, 0x4D)
#define CMD_3DSTATE_WM_DEPTH_STENCIL GFXPIPE_3D_CMD(0x0, 0x4E)
#define CMD_3DSTATE_PS_EXTRA GFXPIPE_3D_CMD(0x0, 0x4F)
#define CMD_3DSTATE_RASTER GFXPIPE_3D_CMD(0x0, 0x50)
#define CMD_3DSTATE_SBE_SWIZ GFXPIPE_3D_CMD(0x0, 0x51)
#define CMD_3DSTATE_WM_HZ_OP GFXPIPE_3D_CMD(0x0, 0x52)
#define CMD_3DSTATE_VF_COMPONENT_PACKING GFXPIPE_3D_CMD(0x0, 0x55)
#define CMD_3DSTATE_VF_SGVS_2 GFXPIPE_3D_CMD(0x0, 0x56)
#define CMD_3DSTATE_VFG GFXPIPE_3D_CMD(0x0, 0x57)
#define CMD_3DSTATE_URB_ALLOC_VS GFXPIPE_3D_CMD(0x0, 0x58)
#define CMD_3DSTATE_URB_ALLOC_HS GFXPIPE_3D_CMD(0x0, 0x59)
#define CMD_3DSTATE_URB_ALLOC_DS GFXPIPE_3D_CMD(0x0, 0x5A)
#define CMD_3DSTATE_URB_ALLOC_GS GFXPIPE_3D_CMD(0x0, 0x5B)
#define CMD_3DSTATE_SO_BUFFER_INDEX_0 GFXPIPE_3D_CMD(0x0, 0x60)
#define CMD_3DSTATE_SO_BUFFER_INDEX_1 GFXPIPE_3D_CMD(0x0, 0x61)
#define CMD_3DSTATE_SO_BUFFER_INDEX_2 GFXPIPE_3D_CMD(0x0, 0x62)
#define CMD_3DSTATE_SO_BUFFER_INDEX_3 GFXPIPE_3D_CMD(0x0, 0x63)
#define CMD_3DSTATE_PRIMITIVE_REPLICATION GFXPIPE_3D_CMD(0x0, 0x6C)
#define CMD_3DSTATE_TBIMR_TILE_PASS_INFO GFXPIPE_3D_CMD(0x0, 0x6E)
#define CMD_3DSTATE_AMFS GFXPIPE_3D_CMD(0x0, 0x6F)
#define CMD_3DSTATE_DEPTH_BOUNDS GFXPIPE_3D_CMD(0x0, 0x71)
#define CMD_3DSTATE_AMFS_TEXTURE_POINTERS GFXPIPE_3D_CMD(0x0, 0x72)
#define CMD_3DSTATE_CONSTANT_TS_POINTER GFXPIPE_3D_CMD(0x0, 0x73)
#define CMD_3DSTATE_MESH_CONTROL GFXPIPE_3D_CMD(0x0, 0x77)
#define CMD_3DSTATE_MESH_DISTRIB GFXPIPE_3D_CMD(0x0, 0x78)
#define CMD_3DSTATE_TASK_REDISTRIB GFXPIPE_3D_CMD(0x0, 0x79)
#define CMD_3DSTATE_MESH_SHADER GFXPIPE_3D_CMD(0x0, 0x7A)
#define CMD_3DSTATE_MESH_SHADER_DATA GFXPIPE_3D_CMD(0x0, 0x7B)
#define CMD_3DSTATE_TASK_CONTROL GFXPIPE_3D_CMD(0x0, 0x7C)
#define CMD_3DSTATE_TASK_SHADER GFXPIPE_3D_CMD(0x0, 0x7D)
#define CMD_3DSTATE_TASK_SHADER_DATA GFXPIPE_3D_CMD(0x0, 0x7E)
#define CMD_3DSTATE_URB_ALLOC_MESH GFXPIPE_3D_CMD(0x0, 0x7F)
#define CMD_3DSTATE_URB_ALLOC_TASK GFXPIPE_3D_CMD(0x0, 0x80)
#define CMD_3DSTATE_CLIP_MESH GFXPIPE_3D_CMD(0x0, 0x81)
#define CMD_3DSTATE_SBE_MESH GFXPIPE_3D_CMD(0x0, 0x82)
#define CMD_3DSTATE_CPSIZE_CONTROL_BUFFER GFXPIPE_3D_CMD(0x0, 0x83)
#define CMD_3DSTATE_DRAWING_RECTANGLE GFXPIPE_3D_CMD(0x1, 0x0)
#define CMD_3DSTATE_CHROMA_KEY GFXPIPE_3D_CMD(0x1, 0x4)
#define CMD_3DSTATE_POLY_STIPPLE_OFFSET GFXPIPE_3D_CMD(0x1, 0x6)
#define CMD_3DSTATE_POLY_STIPPLE_PATTERN GFXPIPE_3D_CMD(0x1, 0x7)
#define CMD_3DSTATE_LINE_STIPPLE GFXPIPE_3D_CMD(0x1, 0x8)
#define CMD_3DSTATE_AA_LINE_PARAMETERS GFXPIPE_3D_CMD(0x1, 0xA)
#define CMD_3DSTATE_MONOFILTER_SIZE GFXPIPE_3D_CMD(0x1, 0x11)
#define CMD_3DSTATE_PUSH_CONSTANT_ALLOC_VS GFXPIPE_3D_CMD(0x1, 0x12)
#define CMD_3DSTATE_PUSH_CONSTANT_ALLOC_HS GFXPIPE_3D_CMD(0x1, 0x13)
#define CMD_3DSTATE_PUSH_CONSTANT_ALLOC_DS GFXPIPE_3D_CMD(0x1, 0x14)
#define CMD_3DSTATE_PUSH_CONSTANT_ALLOC_GS GFXPIPE_3D_CMD(0x1, 0x15)
#define CMD_3DSTATE_PUSH_CONSTANT_ALLOC_PS GFXPIPE_3D_CMD(0x1, 0x16)
#define CMD_3DSTATE_SO_DECL_LIST GFXPIPE_3D_CMD(0x1, 0x17)
#define CMD_3DSTATE_SO_DECL_LIST_DW_LEN REG_GENMASK(8, 0)
#define CMD_3DSTATE_SO_BUFFER GFXPIPE_3D_CMD(0x1, 0x18)
#define CMD_3DSTATE_BINDING_TABLE_POOL_ALLOC GFXPIPE_3D_CMD(0x1, 0x19)
#define CMD_3DSTATE_SAMPLE_PATTERN GFXPIPE_3D_CMD(0x1, 0x1C)
#define CMD_3DSTATE_3D_MODE GFXPIPE_3D_CMD(0x1, 0x1E)
#define CMD_3DSTATE_SUBSLICE_HASH_TABLE GFXPIPE_3D_CMD(0x1, 0x1F)
#define CMD_3DSTATE_SLICE_TABLE_STATE_POINTERS GFXPIPE_3D_CMD(0x1, 0x20)
#define CMD_3DSTATE_PTBR_TILE_PASS_INFO GFXPIPE_3D_CMD(0x1, 0x22)
#endif