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/* SPDX-License-Identifier: GPL-2.0 */
/*
* Support for Intel Camera Imaging ISP subsystem.
* Copyright (c) 2015, Intel Corporation.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*/
#ifndef __IA_CSS_FRAME_PUBLIC_H
#define __IA_CSS_FRAME_PUBLIC_H
/* @file
* This file contains structs to describe various frame-formats supported by the ISP.
*/
#include <media/videobuf2-v4l2.h>
#include <type_support.h>
#include "ia_css_err.h"
#include "ia_css_types.h"
#include "ia_css_frame_format.h"
#include "ia_css_buffer.h"
/* For RAW input, the bayer order needs to be specified separately. There
* are 4 possible orders. The name is constructed by taking the first two
* colors on the first line and the first two colors from the second line.
*/
enum ia_css_bayer_order {
IA_CSS_BAYER_ORDER_GRBG, /** GRGRGRGRGR .. BGBGBGBGBG */
IA_CSS_BAYER_ORDER_RGGB, /** RGRGRGRGRG .. GBGBGBGBGB */
IA_CSS_BAYER_ORDER_BGGR, /** BGBGBGBGBG .. GRGRGRGRGR */
IA_CSS_BAYER_ORDER_GBRG, /** GBGBGBGBGB .. RGRGRGRGRG */
};
#define IA_CSS_BAYER_ORDER_NUM (IA_CSS_BAYER_ORDER_GBRG + 1)
/* Frame plane structure. This describes one plane in an image
* frame buffer.
*/
struct ia_css_frame_plane {
unsigned int height; /** height of a plane in lines */
unsigned int width; /** width of a line, in DMA elements, note that
for RGB565 the three subpixels are stored in
one element. For all other formats this is
the number of subpixels per line. */
unsigned int stride; /** stride of a line in bytes */
unsigned int offset; /** offset in bytes to start of frame data.
offset is wrt data field in ia_css_frame */
};
/* Binary "plane". This is used to story binary streams such as jpeg
* images. This is not actually a real plane.
*/
struct ia_css_frame_binary_plane {
unsigned int size; /** number of bytes in the stream */
struct ia_css_frame_plane data; /** plane */
};
/* Container for planar YUV frames. This contains 3 planes.
*/
struct ia_css_frame_yuv_planes {
struct ia_css_frame_plane y; /** Y plane */
struct ia_css_frame_plane u; /** U plane */
struct ia_css_frame_plane v; /** V plane */
};
/* Container for semi-planar YUV frames.
*/
struct ia_css_frame_nv_planes {
struct ia_css_frame_plane y; /** Y plane */
struct ia_css_frame_plane uv; /** UV plane */
};
/* Container for planar RGB frames. Each color has its own plane.
*/
struct ia_css_frame_rgb_planes {
struct ia_css_frame_plane r; /** Red plane */
struct ia_css_frame_plane g; /** Green plane */
struct ia_css_frame_plane b; /** Blue plane */
};
/* Container for 6-plane frames. These frames are used internally
* in the advanced ISP only.
*/
struct ia_css_frame_plane6_planes {
struct ia_css_frame_plane r; /** Red plane */
struct ia_css_frame_plane r_at_b; /** Red at blue plane */
struct ia_css_frame_plane gr; /** Red-green plane */
struct ia_css_frame_plane gb; /** Blue-green plane */
struct ia_css_frame_plane b; /** Blue plane */
struct ia_css_frame_plane b_at_r; /** Blue at red plane */
};
/* Crop info struct - stores the lines to be cropped in isp */
struct ia_css_crop_info {
/* the final start column and start line
* sum of lines to be cropped + bayer offset
*/
unsigned int start_column;
unsigned int start_line;
};
/* Frame info struct. This describes the contents of an image frame buffer.
*/
struct ia_css_frame_info {
struct ia_css_resolution res; /** Frame resolution (valid data) */
unsigned int padded_width; /** stride of line in memory (in pixels) */
enum ia_css_frame_format format; /** format of the frame data */
unsigned int raw_bit_depth; /** number of valid bits per pixel,
only valid for RAW bayer frames */
enum ia_css_bayer_order raw_bayer_order; /** bayer order, only valid
for RAW bayer frames */
/* the params below are computed based on bayer_order
* we can remove the raw_bayer_order if it is redundant
* keeping it for now as bxt and fpn code seem to use it
*/
struct ia_css_crop_info crop_info;
};
#define IA_CSS_BINARY_DEFAULT_FRAME_INFO { \
.format = IA_CSS_FRAME_FORMAT_NUM, \
.raw_bayer_order = IA_CSS_BAYER_ORDER_NUM, \
}
/**
* Specifies the DVS loop delay in "frame periods"
*/
enum ia_css_frame_delay {
IA_CSS_FRAME_DELAY_0, /** Frame delay = 0 */
IA_CSS_FRAME_DELAY_1, /** Frame delay = 1 */
IA_CSS_FRAME_DELAY_2 /** Frame delay = 2 */
};
enum ia_css_frame_flash_state {
IA_CSS_FRAME_FLASH_STATE_NONE,
IA_CSS_FRAME_FLASH_STATE_PARTIAL,
IA_CSS_FRAME_FLASH_STATE_FULL
};
/* Frame structure. This structure describes an image buffer or frame.
* This is the main structure used for all input and output images.
*/
struct ia_css_frame {
/*
* The videobuf2 core will allocate buffers including room for private
* data (the rest of struct ia_css_frame). The vb2_v4l2_buffer must
* be the first member for this to work!
* Note the atomisp code also uses ia_css_frame-s which are not used
* as v4l2-buffers in some places. In this case the vb2 member will
* be unused.
*/
struct vb2_v4l2_buffer vb;
/* List-head for linking into the activeq or buffers_waiting_for_param list */
struct list_head queue;
struct ia_css_frame_info frame_info; /** info struct describing the frame */
ia_css_ptr data; /** pointer to start of image data */
unsigned int data_bytes; /** size of image data in bytes */
/* LA: move this to ia_css_buffer */
/*
* -1 if data address is static during life time of pipeline
* >=0 if data address can change per pipeline/frame iteration
* index to dynamic data: ia_css_frame_in, ia_css_frame_out
* ia_css_frame_out_vf
* index to host-sp queue id: queue_0, queue_1 etc.
*/
int dynamic_queue_id;
/*
* if it is dynamic frame, buf_type indicates which buffer type it
* should use for event generation. we have this because in vf_pp
* binary, we use output port, but we expect VF_OUTPUT_DONE event
*/
enum ia_css_buffer_type buf_type;
enum ia_css_frame_flash_state flash_state;
unsigned int exp_id;
/** exposure id, see ia_css_event_public.h for more detail */
u32 isp_config_id; /** Unique ID to track which config was actually applied to a particular frame */
bool valid; /** First video output frame is not valid */
union {
unsigned int _initialisation_dummy;
struct ia_css_frame_plane raw;
struct ia_css_frame_plane rgb;
struct ia_css_frame_rgb_planes planar_rgb;
struct ia_css_frame_plane yuyv;
struct ia_css_frame_yuv_planes yuv;
struct ia_css_frame_nv_planes nv;
struct ia_css_frame_plane6_planes plane6;
struct ia_css_frame_binary_plane binary;
} planes; /** frame planes, select the right one based on
info.format */
};
#define vb_to_frame(vb2) \
container_of(to_vb2_v4l2_buffer(vb2), struct ia_css_frame, vb)
#define DEFAULT_FRAME { \
.frame_info = IA_CSS_BINARY_DEFAULT_FRAME_INFO, \
.dynamic_queue_id = SH_CSS_INVALID_QUEUE_ID, \
.buf_type = IA_CSS_BUFFER_TYPE_INVALID, \
.flash_state = IA_CSS_FRAME_FLASH_STATE_NONE, \
}
/* @brief Allocate a CSS frame structure
*
* @param frame The allocated frame.
* @param width The width (in pixels) of the frame.
* @param height The height (in lines) of the frame.
* @param format The frame format.
* @param stride The padded stride, in pixels.
* @param raw_bit_depth The raw bit depth, in bits.
* @return The error code.
*
* Allocate a CSS frame structure. The memory for the frame data will be
* allocated in the CSS address space.
*/
int
ia_css_frame_allocate(struct ia_css_frame **frame,
unsigned int width,
unsigned int height,
enum ia_css_frame_format format,
unsigned int stride,
unsigned int raw_bit_depth);
/* @brief Initialize a CSS frame structure using a frame info structure.
*
* @param frame The allocated frame.
* @param[in] info The frame info structure.
* @return The error code.
*
* Initialize a frame using the resolution and format from a frame info struct.
*/
int ia_css_frame_init_from_info(struct ia_css_frame *frame,
const struct ia_css_frame_info *info);
/* @brief Allocate a CSS frame structure using a frame info structure.
*
* @param frame The allocated frame.
* @param[in] info The frame info structure.
* @return The error code.
*
* Allocate a frame using the resolution and format from a frame info struct.
* This is a convenience function, implemented on top of
* ia_css_frame_allocate().
*/
int
ia_css_frame_allocate_from_info(struct ia_css_frame **frame,
const struct ia_css_frame_info *info);
/* @brief Free a CSS frame structure.
*
* @param[in] frame Pointer to the frame.
* @return None
*
* Free a CSS frame structure. This will free both the frame structure
* and the pixel data pointer contained within the frame structure.
*/
void
ia_css_frame_free(struct ia_css_frame *frame);
static inline const struct ia_css_frame_info *
ia_css_frame_get_info(const struct ia_css_frame *frame)
{
return frame ? &frame->frame_info : NULL;
}
#endif /* __IA_CSS_FRAME_PUBLIC_H */