| // SPDX-License-Identifier: GPL-2.0 OR MIT |
| /************************************************************************** |
| * |
| * Copyright 2015 VMware, Inc., Palo Alto, CA., USA |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| /* |
| * This file implements the vmwgfx context binding manager, |
| * The sole reason for having to use this code is that vmware guest |
| * backed contexts can be swapped out to their backing mobs by the device |
| * at any time, also swapped in at any time. At swapin time, the device |
| * validates the context bindings to make sure they point to valid resources. |
| * It's this outside-of-drawcall validation (that can happen at any time), |
| * that makes this code necessary. |
| * |
| * We therefore need to kill any context bindings pointing to a resource |
| * when the resource is swapped out. Furthermore, if the vmwgfx driver has |
| * swapped out the context we can't swap it in again to kill bindings because |
| * of backing mob reservation lockdep violations, so as part of |
| * context swapout, also kill all bindings of a context, so that they are |
| * already killed if a resource to which a binding points |
| * needs to be swapped out. |
| * |
| * Note that a resource can be pointed to by bindings from multiple contexts, |
| * Therefore we can't easily protect this data by a per context mutex |
| * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex |
| * to protect all binding manager data. |
| * |
| * Finally, any association between a context and a global resource |
| * (surface, shader or even DX query) is conceptually a context binding that |
| * needs to be tracked by this code. |
| */ |
| |
| #include "vmwgfx_drv.h" |
| #include "vmwgfx_binding.h" |
| #include "device_include/svga3d_reg.h" |
| |
| #define VMW_BINDING_RT_BIT 0 |
| #define VMW_BINDING_PS_BIT 1 |
| #define VMW_BINDING_SO_T_BIT 2 |
| #define VMW_BINDING_VB_BIT 3 |
| #define VMW_BINDING_UAV_BIT 4 |
| #define VMW_BINDING_CS_UAV_BIT 5 |
| #define VMW_BINDING_NUM_BITS 6 |
| |
| #define VMW_BINDING_PS_SR_BIT 0 |
| |
| /** |
| * struct vmw_ctx_binding_state - per context binding state |
| * |
| * @dev_priv: Pointer to device private structure. |
| * @list: linked list of individual active bindings. |
| * @render_targets: Render target bindings. |
| * @texture_units: Texture units bindings. |
| * @ds_view: Depth-stencil view binding. |
| * @so_targets: StreamOutput target bindings. |
| * @vertex_buffers: Vertex buffer bindings. |
| * @index_buffer: Index buffer binding. |
| * @per_shader: Per shader-type bindings. |
| * @ua_views: UAV bindings. |
| * @so_state: StreamOutput bindings. |
| * @dirty: Bitmap tracking per binding-type changes that have not yet |
| * been emitted to the device. |
| * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that |
| * have not yet been emitted to the device. |
| * @bind_cmd_buffer: Scratch space used to construct binding commands. |
| * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer |
| * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the |
| * device binding slot of the first command data entry in @bind_cmd_buffer. |
| * |
| * Note that this structure also provides storage space for the individual |
| * struct vmw_ctx_binding objects, so that no dynamic allocation is needed |
| * for individual bindings. |
| * |
| */ |
| struct vmw_ctx_binding_state { |
| struct vmw_private *dev_priv; |
| struct list_head list; |
| struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX]; |
| struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS]; |
| struct vmw_ctx_bindinfo_view ds_view; |
| struct vmw_ctx_bindinfo_so_target so_targets[SVGA3D_DX_MAX_SOTARGETS]; |
| struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS]; |
| struct vmw_ctx_bindinfo_ib index_buffer; |
| struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE]; |
| struct vmw_ctx_bindinfo_uav ua_views[VMW_MAX_UAV_BIND_TYPE]; |
| struct vmw_ctx_bindinfo_so so_state; |
| |
| unsigned long dirty; |
| DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS); |
| |
| u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS]; |
| u32 bind_cmd_count; |
| u32 bind_first_slot; |
| }; |
| |
| static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind); |
| static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi, |
| bool rebind); |
| static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind); |
| static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind); |
| static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind); |
| static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind); |
| static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind); |
| static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs); |
| static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, |
| bool rebind); |
| static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind); |
| static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind); |
| static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind); |
| static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind); |
| static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind); |
| |
| static void vmw_binding_build_asserts(void) __attribute__ ((unused)); |
| |
| typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool); |
| |
| /** |
| * struct vmw_binding_info - Per binding type information for the binding |
| * manager |
| * |
| * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo. |
| * @offsets: array[shader_slot] of offsets to the array[slot] |
| * of struct bindings for the binding type. |
| * @scrub_func: Pointer to the scrub function for this binding type. |
| * |
| * Holds static information to help optimize the binding manager and avoid |
| * an excessive amount of switch statements. |
| */ |
| struct vmw_binding_info { |
| size_t size; |
| const size_t *offsets; |
| vmw_scrub_func scrub_func; |
| }; |
| |
| /* |
| * A number of static variables that help determine the scrub func and the |
| * location of the struct vmw_ctx_bindinfo slots for each binding type. |
| */ |
| static const size_t vmw_binding_shader_offsets[] = { |
| offsetof(struct vmw_ctx_binding_state, per_shader[0].shader), |
| offsetof(struct vmw_ctx_binding_state, per_shader[1].shader), |
| offsetof(struct vmw_ctx_binding_state, per_shader[2].shader), |
| offsetof(struct vmw_ctx_binding_state, per_shader[3].shader), |
| offsetof(struct vmw_ctx_binding_state, per_shader[4].shader), |
| offsetof(struct vmw_ctx_binding_state, per_shader[5].shader), |
| }; |
| static const size_t vmw_binding_rt_offsets[] = { |
| offsetof(struct vmw_ctx_binding_state, render_targets), |
| }; |
| static const size_t vmw_binding_tex_offsets[] = { |
| offsetof(struct vmw_ctx_binding_state, texture_units), |
| }; |
| static const size_t vmw_binding_cb_offsets[] = { |
| offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers), |
| offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers), |
| offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers), |
| offsetof(struct vmw_ctx_binding_state, per_shader[3].const_buffers), |
| offsetof(struct vmw_ctx_binding_state, per_shader[4].const_buffers), |
| offsetof(struct vmw_ctx_binding_state, per_shader[5].const_buffers), |
| }; |
| static const size_t vmw_binding_dx_ds_offsets[] = { |
| offsetof(struct vmw_ctx_binding_state, ds_view), |
| }; |
| static const size_t vmw_binding_sr_offsets[] = { |
| offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res), |
| offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res), |
| offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res), |
| offsetof(struct vmw_ctx_binding_state, per_shader[3].shader_res), |
| offsetof(struct vmw_ctx_binding_state, per_shader[4].shader_res), |
| offsetof(struct vmw_ctx_binding_state, per_shader[5].shader_res), |
| }; |
| static const size_t vmw_binding_so_target_offsets[] = { |
| offsetof(struct vmw_ctx_binding_state, so_targets), |
| }; |
| static const size_t vmw_binding_vb_offsets[] = { |
| offsetof(struct vmw_ctx_binding_state, vertex_buffers), |
| }; |
| static const size_t vmw_binding_ib_offsets[] = { |
| offsetof(struct vmw_ctx_binding_state, index_buffer), |
| }; |
| static const size_t vmw_binding_uav_offsets[] = { |
| offsetof(struct vmw_ctx_binding_state, ua_views[0].views), |
| }; |
| static const size_t vmw_binding_cs_uav_offsets[] = { |
| offsetof(struct vmw_ctx_binding_state, ua_views[1].views), |
| }; |
| static const size_t vmw_binding_so_offsets[] = { |
| offsetof(struct vmw_ctx_binding_state, so_state), |
| }; |
| |
| static const struct vmw_binding_info vmw_binding_infos[] = { |
| [vmw_ctx_binding_shader] = { |
| .size = sizeof(struct vmw_ctx_bindinfo_shader), |
| .offsets = vmw_binding_shader_offsets, |
| .scrub_func = vmw_binding_scrub_shader}, |
| [vmw_ctx_binding_rt] = { |
| .size = sizeof(struct vmw_ctx_bindinfo_view), |
| .offsets = vmw_binding_rt_offsets, |
| .scrub_func = vmw_binding_scrub_render_target}, |
| [vmw_ctx_binding_tex] = { |
| .size = sizeof(struct vmw_ctx_bindinfo_tex), |
| .offsets = vmw_binding_tex_offsets, |
| .scrub_func = vmw_binding_scrub_texture}, |
| [vmw_ctx_binding_cb] = { |
| .size = sizeof(struct vmw_ctx_bindinfo_cb), |
| .offsets = vmw_binding_cb_offsets, |
| .scrub_func = vmw_binding_scrub_cb}, |
| [vmw_ctx_binding_dx_shader] = { |
| .size = sizeof(struct vmw_ctx_bindinfo_shader), |
| .offsets = vmw_binding_shader_offsets, |
| .scrub_func = vmw_binding_scrub_dx_shader}, |
| [vmw_ctx_binding_dx_rt] = { |
| .size = sizeof(struct vmw_ctx_bindinfo_view), |
| .offsets = vmw_binding_rt_offsets, |
| .scrub_func = vmw_binding_scrub_dx_rt}, |
| [vmw_ctx_binding_sr] = { |
| .size = sizeof(struct vmw_ctx_bindinfo_view), |
| .offsets = vmw_binding_sr_offsets, |
| .scrub_func = vmw_binding_scrub_sr}, |
| [vmw_ctx_binding_ds] = { |
| .size = sizeof(struct vmw_ctx_bindinfo_view), |
| .offsets = vmw_binding_dx_ds_offsets, |
| .scrub_func = vmw_binding_scrub_dx_rt}, |
| [vmw_ctx_binding_so_target] = { |
| .size = sizeof(struct vmw_ctx_bindinfo_so_target), |
| .offsets = vmw_binding_so_target_offsets, |
| .scrub_func = vmw_binding_scrub_so_target}, |
| [vmw_ctx_binding_vb] = { |
| .size = sizeof(struct vmw_ctx_bindinfo_vb), |
| .offsets = vmw_binding_vb_offsets, |
| .scrub_func = vmw_binding_scrub_vb}, |
| [vmw_ctx_binding_ib] = { |
| .size = sizeof(struct vmw_ctx_bindinfo_ib), |
| .offsets = vmw_binding_ib_offsets, |
| .scrub_func = vmw_binding_scrub_ib}, |
| [vmw_ctx_binding_uav] = { |
| .size = sizeof(struct vmw_ctx_bindinfo_view), |
| .offsets = vmw_binding_uav_offsets, |
| .scrub_func = vmw_binding_scrub_uav}, |
| [vmw_ctx_binding_cs_uav] = { |
| .size = sizeof(struct vmw_ctx_bindinfo_view), |
| .offsets = vmw_binding_cs_uav_offsets, |
| .scrub_func = vmw_binding_scrub_cs_uav}, |
| [vmw_ctx_binding_so] = { |
| .size = sizeof(struct vmw_ctx_bindinfo_so), |
| .offsets = vmw_binding_so_offsets, |
| .scrub_func = vmw_binding_scrub_so}, |
| }; |
| |
| /** |
| * vmw_cbs_context - Return a pointer to the context resource of a |
| * context binding state tracker. |
| * |
| * @cbs: The context binding state tracker. |
| * |
| * Provided there are any active bindings, this function will return an |
| * unreferenced pointer to the context resource that owns the context |
| * binding state tracker. If there are no active bindings, this function |
| * will return NULL. Note that the caller must somehow ensure that a reference |
| * is held on the context resource prior to calling this function. |
| */ |
| static const struct vmw_resource * |
| vmw_cbs_context(const struct vmw_ctx_binding_state *cbs) |
| { |
| if (list_empty(&cbs->list)) |
| return NULL; |
| |
| return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo, |
| ctx_list)->ctx; |
| } |
| |
| /** |
| * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location. |
| * |
| * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot. |
| * @bt: The binding type. |
| * @shader_slot: The shader slot of the binding. If none, then set to 0. |
| * @slot: The slot of the binding. |
| */ |
| static struct vmw_ctx_bindinfo * |
| vmw_binding_loc(struct vmw_ctx_binding_state *cbs, |
| enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot) |
| { |
| const struct vmw_binding_info *b = &vmw_binding_infos[bt]; |
| size_t offset = b->offsets[shader_slot] + b->size*slot; |
| |
| return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset); |
| } |
| |
| /** |
| * vmw_binding_drop: Stop tracking a context binding |
| * |
| * @bi: Pointer to binding tracker storage. |
| * |
| * Stops tracking a context binding, and re-initializes its storage. |
| * Typically used when the context binding is replaced with a binding to |
| * another (or the same, for that matter) resource. |
| */ |
| static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi) |
| { |
| list_del(&bi->ctx_list); |
| if (!list_empty(&bi->res_list)) |
| list_del(&bi->res_list); |
| bi->ctx = NULL; |
| } |
| |
| /** |
| * vmw_binding_add: Start tracking a context binding |
| * |
| * @cbs: Pointer to the context binding state tracker. |
| * @bi: Information about the binding to track. |
| * @shader_slot: The shader slot of the binding. |
| * @slot: The slot of the binding. |
| * |
| * Starts tracking the binding in the context binding |
| * state structure @cbs. |
| */ |
| void vmw_binding_add(struct vmw_ctx_binding_state *cbs, |
| const struct vmw_ctx_bindinfo *bi, |
| u32 shader_slot, u32 slot) |
| { |
| struct vmw_ctx_bindinfo *loc = |
| vmw_binding_loc(cbs, bi->bt, shader_slot, slot); |
| const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt]; |
| |
| if (loc->ctx != NULL) |
| vmw_binding_drop(loc); |
| |
| memcpy(loc, bi, b->size); |
| loc->scrubbed = false; |
| list_add(&loc->ctx_list, &cbs->list); |
| INIT_LIST_HEAD(&loc->res_list); |
| } |
| |
| /** |
| * vmw_binding_cb_offset_update: Update the offset of a cb binding |
| * |
| * @cbs: Pointer to the context binding state tracker. |
| * @shader_slot: The shader slot of the binding. |
| * @slot: The slot of the binding. |
| * @offsetInBytes: The new offset of the binding. |
| * |
| * Updates the offset of an existing cb binding in the context binding |
| * state structure @cbs. |
| */ |
| void vmw_binding_cb_offset_update(struct vmw_ctx_binding_state *cbs, |
| u32 shader_slot, u32 slot, u32 offsetInBytes) |
| { |
| struct vmw_ctx_bindinfo *loc = |
| vmw_binding_loc(cbs, vmw_ctx_binding_cb, shader_slot, slot); |
| struct vmw_ctx_bindinfo_cb *loc_cb = |
| (struct vmw_ctx_bindinfo_cb *)((u8 *) loc); |
| loc_cb->offset = offsetInBytes; |
| } |
| |
| /** |
| * vmw_binding_add_uav_index - Add UAV index for tracking. |
| * @cbs: Pointer to the context binding state tracker. |
| * @slot: UAV type to which bind this index. |
| * @index: The splice index to track. |
| */ |
| void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs, uint32 slot, |
| uint32 index) |
| { |
| cbs->ua_views[slot].index = index; |
| } |
| |
| /** |
| * vmw_binding_transfer: Transfer a context binding tracking entry. |
| * |
| * @cbs: Pointer to the persistent context binding state tracker. |
| * @from: Staged binding info built during execbuf |
| * @bi: Information about the binding to track. |
| * |
| */ |
| static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs, |
| const struct vmw_ctx_binding_state *from, |
| const struct vmw_ctx_bindinfo *bi) |
| { |
| size_t offset = (unsigned long)bi - (unsigned long)from; |
| struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *) |
| ((unsigned long) cbs + offset); |
| |
| if (loc->ctx != NULL) { |
| WARN_ON(bi->scrubbed); |
| |
| vmw_binding_drop(loc); |
| } |
| |
| if (bi->res != NULL) { |
| memcpy(loc, bi, vmw_binding_infos[bi->bt].size); |
| list_add_tail(&loc->ctx_list, &cbs->list); |
| list_add_tail(&loc->res_list, &loc->res->binding_head); |
| } |
| } |
| |
| /** |
| * vmw_binding_state_kill - Kill all bindings associated with a |
| * struct vmw_ctx_binding state structure, and re-initialize the structure. |
| * |
| * @cbs: Pointer to the context binding state tracker. |
| * |
| * Emits commands to scrub all bindings associated with the |
| * context binding state tracker. Then re-initializes the whole structure. |
| */ |
| void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs) |
| { |
| struct vmw_ctx_bindinfo *entry, *next; |
| |
| vmw_binding_state_scrub(cbs); |
| list_for_each_entry_safe(entry, next, &cbs->list, ctx_list) |
| vmw_binding_drop(entry); |
| } |
| |
| /** |
| * vmw_binding_state_scrub - Scrub all bindings associated with a |
| * struct vmw_ctx_binding state structure. |
| * |
| * @cbs: Pointer to the context binding state tracker. |
| * |
| * Emits commands to scrub all bindings associated with the |
| * context binding state tracker. |
| */ |
| void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs) |
| { |
| struct vmw_ctx_bindinfo *entry; |
| |
| list_for_each_entry(entry, &cbs->list, ctx_list) { |
| if (!entry->scrubbed) { |
| (void) vmw_binding_infos[entry->bt].scrub_func |
| (entry, false); |
| entry->scrubbed = true; |
| } |
| } |
| |
| (void) vmw_binding_emit_dirty(cbs); |
| } |
| |
| /** |
| * vmw_binding_res_list_kill - Kill all bindings on a |
| * resource binding list |
| * |
| * @head: list head of resource binding list |
| * |
| * Kills all bindings associated with a specific resource. Typically |
| * called before the resource is destroyed. |
| */ |
| void vmw_binding_res_list_kill(struct list_head *head) |
| { |
| struct vmw_ctx_bindinfo *entry, *next; |
| |
| vmw_binding_res_list_scrub(head); |
| list_for_each_entry_safe(entry, next, head, res_list) |
| vmw_binding_drop(entry); |
| } |
| |
| /** |
| * vmw_binding_res_list_scrub - Scrub all bindings on a |
| * resource binding list |
| * |
| * @head: list head of resource binding list |
| * |
| * Scrub all bindings associated with a specific resource. Typically |
| * called before the resource is evicted. |
| */ |
| void vmw_binding_res_list_scrub(struct list_head *head) |
| { |
| struct vmw_ctx_bindinfo *entry; |
| |
| list_for_each_entry(entry, head, res_list) { |
| if (!entry->scrubbed) { |
| (void) vmw_binding_infos[entry->bt].scrub_func |
| (entry, false); |
| entry->scrubbed = true; |
| } |
| } |
| |
| list_for_each_entry(entry, head, res_list) { |
| struct vmw_ctx_binding_state *cbs = |
| vmw_context_binding_state(entry->ctx); |
| |
| (void) vmw_binding_emit_dirty(cbs); |
| } |
| } |
| |
| |
| /** |
| * vmw_binding_state_commit - Commit staged binding info |
| * |
| * @to: Staged binding info area to copy into to. |
| * @from: Staged binding info built during execbuf. |
| * |
| * Transfers binding info from a temporary structure |
| * (typically used by execbuf) to the persistent |
| * structure in the context. This can be done once commands have been |
| * submitted to hardware |
| */ |
| void vmw_binding_state_commit(struct vmw_ctx_binding_state *to, |
| struct vmw_ctx_binding_state *from) |
| { |
| struct vmw_ctx_bindinfo *entry, *next; |
| |
| list_for_each_entry_safe(entry, next, &from->list, ctx_list) { |
| vmw_binding_transfer(to, from, entry); |
| vmw_binding_drop(entry); |
| } |
| |
| /* Also transfer uav splice indices */ |
| to->ua_views[0].index = from->ua_views[0].index; |
| to->ua_views[1].index = from->ua_views[1].index; |
| } |
| |
| /** |
| * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context |
| * |
| * @cbs: Pointer to the context binding state tracker. |
| * |
| * Walks through the context binding list and rebinds all scrubbed |
| * resources. |
| */ |
| int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs) |
| { |
| struct vmw_ctx_bindinfo *entry; |
| int ret; |
| |
| list_for_each_entry(entry, &cbs->list, ctx_list) { |
| if (likely(!entry->scrubbed)) |
| continue; |
| |
| if ((entry->res == NULL || entry->res->id == |
| SVGA3D_INVALID_ID)) |
| continue; |
| |
| ret = vmw_binding_infos[entry->bt].scrub_func(entry, true); |
| if (unlikely(ret != 0)) |
| return ret; |
| |
| entry->scrubbed = false; |
| } |
| |
| return vmw_binding_emit_dirty(cbs); |
| } |
| |
| /** |
| * vmw_binding_scrub_shader - scrub a shader binding from a context. |
| * |
| * @bi: single binding information. |
| * @rebind: Whether to issue a bind instead of scrub command. |
| */ |
| static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind) |
| { |
| struct vmw_ctx_bindinfo_shader *binding = |
| container_of(bi, typeof(*binding), bi); |
| struct vmw_private *dev_priv = bi->ctx->dev_priv; |
| struct { |
| SVGA3dCmdHeader header; |
| SVGA3dCmdSetShader body; |
| } *cmd; |
| |
| cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); |
| if (unlikely(cmd == NULL)) |
| return -ENOMEM; |
| |
| cmd->header.id = SVGA_3D_CMD_SET_SHADER; |
| cmd->header.size = sizeof(cmd->body); |
| cmd->body.cid = bi->ctx->id; |
| cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; |
| cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); |
| vmw_cmd_commit(dev_priv, sizeof(*cmd)); |
| |
| return 0; |
| } |
| |
| /** |
| * vmw_binding_scrub_render_target - scrub a render target binding |
| * from a context. |
| * |
| * @bi: single binding information. |
| * @rebind: Whether to issue a bind instead of scrub command. |
| */ |
| static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi, |
| bool rebind) |
| { |
| struct vmw_ctx_bindinfo_view *binding = |
| container_of(bi, typeof(*binding), bi); |
| struct vmw_private *dev_priv = bi->ctx->dev_priv; |
| struct { |
| SVGA3dCmdHeader header; |
| SVGA3dCmdSetRenderTarget body; |
| } *cmd; |
| |
| cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); |
| if (unlikely(cmd == NULL)) |
| return -ENOMEM; |
| |
| cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET; |
| cmd->header.size = sizeof(cmd->body); |
| cmd->body.cid = bi->ctx->id; |
| cmd->body.type = binding->slot; |
| cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); |
| cmd->body.target.face = 0; |
| cmd->body.target.mipmap = 0; |
| vmw_cmd_commit(dev_priv, sizeof(*cmd)); |
| |
| return 0; |
| } |
| |
| /** |
| * vmw_binding_scrub_texture - scrub a texture binding from a context. |
| * |
| * @bi: single binding information. |
| * @rebind: Whether to issue a bind instead of scrub command. |
| * |
| * TODO: Possibly complement this function with a function that takes |
| * a list of texture bindings and combines them to a single command. |
| */ |
| static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, |
| bool rebind) |
| { |
| struct vmw_ctx_bindinfo_tex *binding = |
| container_of(bi, typeof(*binding), bi); |
| struct vmw_private *dev_priv = bi->ctx->dev_priv; |
| struct { |
| SVGA3dCmdHeader header; |
| struct { |
| SVGA3dCmdSetTextureState c; |
| SVGA3dTextureState s1; |
| } body; |
| } *cmd; |
| |
| cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); |
| if (unlikely(cmd == NULL)) |
| return -ENOMEM; |
| |
| cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE; |
| cmd->header.size = sizeof(cmd->body); |
| cmd->body.c.cid = bi->ctx->id; |
| cmd->body.s1.stage = binding->texture_stage; |
| cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE; |
| cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); |
| vmw_cmd_commit(dev_priv, sizeof(*cmd)); |
| |
| return 0; |
| } |
| |
| /** |
| * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context. |
| * |
| * @bi: single binding information. |
| * @rebind: Whether to issue a bind instead of scrub command. |
| */ |
| static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind) |
| { |
| struct vmw_ctx_bindinfo_shader *binding = |
| container_of(bi, typeof(*binding), bi); |
| struct vmw_private *dev_priv = bi->ctx->dev_priv; |
| struct { |
| SVGA3dCmdHeader header; |
| SVGA3dCmdDXSetShader body; |
| } *cmd; |
| |
| cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id); |
| if (unlikely(cmd == NULL)) |
| return -ENOMEM; |
| |
| cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER; |
| cmd->header.size = sizeof(cmd->body); |
| cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; |
| cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); |
| vmw_cmd_commit(dev_priv, sizeof(*cmd)); |
| |
| return 0; |
| } |
| |
| /** |
| * vmw_binding_scrub_cb - scrub a constant buffer binding from a context. |
| * |
| * @bi: single binding information. |
| * @rebind: Whether to issue a bind instead of scrub command. |
| */ |
| static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind) |
| { |
| struct vmw_ctx_bindinfo_cb *binding = |
| container_of(bi, typeof(*binding), bi); |
| struct vmw_private *dev_priv = bi->ctx->dev_priv; |
| struct { |
| SVGA3dCmdHeader header; |
| SVGA3dCmdDXSetSingleConstantBuffer body; |
| } *cmd; |
| |
| cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id); |
| if (unlikely(cmd == NULL)) |
| return -ENOMEM; |
| |
| cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER; |
| cmd->header.size = sizeof(cmd->body); |
| cmd->body.slot = binding->slot; |
| cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; |
| if (rebind) { |
| cmd->body.offsetInBytes = binding->offset; |
| cmd->body.sizeInBytes = binding->size; |
| cmd->body.sid = bi->res->id; |
| } else { |
| cmd->body.offsetInBytes = 0; |
| cmd->body.sizeInBytes = 0; |
| cmd->body.sid = SVGA3D_INVALID_ID; |
| } |
| vmw_cmd_commit(dev_priv, sizeof(*cmd)); |
| |
| return 0; |
| } |
| |
| /** |
| * vmw_collect_view_ids - Build view id data for a view binding command |
| * without checking which bindings actually need to be emitted |
| * |
| * @cbs: Pointer to the context's struct vmw_ctx_binding_state |
| * @biv: Pointer to where the binding info array is stored in @cbs |
| * @max_num: Maximum number of entries in the @bi array. |
| * |
| * Scans the @bi array for bindings and builds a buffer of view id data. |
| * Stops at the first non-existing binding in the @bi array. |
| * On output, @cbs->bind_cmd_count contains the number of bindings to be |
| * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer |
| * contains the command data. |
| */ |
| static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs, |
| const struct vmw_ctx_bindinfo_view *biv, |
| u32 max_num) |
| { |
| unsigned long i; |
| |
| cbs->bind_cmd_count = 0; |
| cbs->bind_first_slot = 0; |
| |
| for (i = 0; i < max_num; ++i, ++biv) { |
| if (!biv->bi.ctx) |
| break; |
| |
| cbs->bind_cmd_buffer[cbs->bind_cmd_count++] = |
| ((biv->bi.scrubbed) ? |
| SVGA3D_INVALID_ID : biv->bi.res->id); |
| } |
| } |
| |
| /** |
| * vmw_collect_dirty_view_ids - Build view id data for a view binding command |
| * |
| * @cbs: Pointer to the context's struct vmw_ctx_binding_state |
| * @bi: Pointer to where the binding info array is stored in @cbs |
| * @dirty: Bitmap indicating which bindings need to be emitted. |
| * @max_num: Maximum number of entries in the @bi array. |
| * |
| * Scans the @bi array for bindings that need to be emitted and |
| * builds a buffer of view id data. |
| * On output, @cbs->bind_cmd_count contains the number of bindings to be |
| * emitted, @cbs->bind_first_slot indicates the index of the first emitted |
| * binding, and @cbs->bind_cmd_buffer contains the command data. |
| */ |
| static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs, |
| const struct vmw_ctx_bindinfo *bi, |
| unsigned long *dirty, |
| u32 max_num) |
| { |
| const struct vmw_ctx_bindinfo_view *biv = |
| container_of(bi, struct vmw_ctx_bindinfo_view, bi); |
| unsigned long i, next_bit; |
| |
| cbs->bind_cmd_count = 0; |
| i = find_first_bit(dirty, max_num); |
| next_bit = i; |
| cbs->bind_first_slot = i; |
| |
| biv += i; |
| for (; i < max_num; ++i, ++biv) { |
| cbs->bind_cmd_buffer[cbs->bind_cmd_count++] = |
| ((!biv->bi.ctx || biv->bi.scrubbed) ? |
| SVGA3D_INVALID_ID : biv->bi.res->id); |
| |
| if (next_bit == i) { |
| next_bit = find_next_bit(dirty, max_num, i + 1); |
| if (next_bit >= max_num) |
| break; |
| } |
| } |
| } |
| |
| /** |
| * vmw_emit_set_sr - Issue delayed DX shader resource binding commands |
| * |
| * @cbs: Pointer to the context's struct vmw_ctx_binding_state |
| * @shader_slot: The shader slot of the binding. |
| */ |
| static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs, |
| int shader_slot) |
| { |
| const struct vmw_ctx_bindinfo *loc = |
| &cbs->per_shader[shader_slot].shader_res[0].bi; |
| struct { |
| SVGA3dCmdHeader header; |
| SVGA3dCmdDXSetShaderResources body; |
| } *cmd; |
| size_t cmd_size, view_id_size; |
| const struct vmw_resource *ctx = vmw_cbs_context(cbs); |
| |
| vmw_collect_dirty_view_ids(cbs, loc, |
| cbs->per_shader[shader_slot].dirty_sr, |
| SVGA3D_DX_MAX_SRVIEWS); |
| if (cbs->bind_cmd_count == 0) |
| return 0; |
| |
| view_id_size = cbs->bind_cmd_count*sizeof(uint32); |
| cmd_size = sizeof(*cmd) + view_id_size; |
| cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); |
| if (unlikely(cmd == NULL)) |
| return -ENOMEM; |
| |
| cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES; |
| cmd->header.size = sizeof(cmd->body) + view_id_size; |
| cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN; |
| cmd->body.startView = cbs->bind_first_slot; |
| |
| memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); |
| |
| vmw_cmd_commit(ctx->dev_priv, cmd_size); |
| bitmap_clear(cbs->per_shader[shader_slot].dirty_sr, |
| cbs->bind_first_slot, cbs->bind_cmd_count); |
| |
| return 0; |
| } |
| |
| /** |
| * vmw_emit_set_rt - Issue delayed DX rendertarget binding commands |
| * |
| * @cbs: Pointer to the context's struct vmw_ctx_binding_state |
| */ |
| static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs) |
| { |
| const struct vmw_ctx_bindinfo_view *loc = &cbs->render_targets[0]; |
| struct { |
| SVGA3dCmdHeader header; |
| SVGA3dCmdDXSetRenderTargets body; |
| } *cmd; |
| size_t cmd_size, view_id_size; |
| const struct vmw_resource *ctx = vmw_cbs_context(cbs); |
| |
| vmw_collect_view_ids(cbs, loc, SVGA3D_DX_MAX_RENDER_TARGETS); |
| view_id_size = cbs->bind_cmd_count*sizeof(uint32); |
| cmd_size = sizeof(*cmd) + view_id_size; |
| cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); |
| if (unlikely(cmd == NULL)) |
| return -ENOMEM; |
| |
| cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS; |
| cmd->header.size = sizeof(cmd->body) + view_id_size; |
| |
| if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed) |
| cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id; |
| else |
| cmd->body.depthStencilViewId = SVGA3D_INVALID_ID; |
| |
| memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); |
| |
| vmw_cmd_commit(ctx->dev_priv, cmd_size); |
| |
| return 0; |
| |
| } |
| |
| /** |
| * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command |
| * without checking which bindings actually need to be emitted |
| * |
| * @cbs: Pointer to the context's struct vmw_ctx_binding_state |
| * @biso: Pointer to where the binding info array is stored in @cbs |
| * @max_num: Maximum number of entries in the @bi array. |
| * |
| * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data. |
| * Stops at the first non-existing binding in the @bi array. |
| * On output, @cbs->bind_cmd_count contains the number of bindings to be |
| * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer |
| * contains the command data. |
| */ |
| static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs, |
| const struct vmw_ctx_bindinfo_so_target *biso, |
| u32 max_num) |
| { |
| unsigned long i; |
| SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer; |
| |
| cbs->bind_cmd_count = 0; |
| cbs->bind_first_slot = 0; |
| |
| for (i = 0; i < max_num; ++i, ++biso, ++so_buffer, |
| ++cbs->bind_cmd_count) { |
| if (!biso->bi.ctx) |
| break; |
| |
| if (!biso->bi.scrubbed) { |
| so_buffer->sid = biso->bi.res->id; |
| so_buffer->offset = biso->offset; |
| so_buffer->sizeInBytes = biso->size; |
| } else { |
| so_buffer->sid = SVGA3D_INVALID_ID; |
| so_buffer->offset = 0; |
| so_buffer->sizeInBytes = 0; |
| } |
| } |
| } |
| |
| /** |
| * vmw_emit_set_so_target - Issue delayed streamout binding commands |
| * |
| * @cbs: Pointer to the context's struct vmw_ctx_binding_state |
| */ |
| static int vmw_emit_set_so_target(struct vmw_ctx_binding_state *cbs) |
| { |
| const struct vmw_ctx_bindinfo_so_target *loc = &cbs->so_targets[0]; |
| struct { |
| SVGA3dCmdHeader header; |
| SVGA3dCmdDXSetSOTargets body; |
| } *cmd; |
| size_t cmd_size, so_target_size; |
| const struct vmw_resource *ctx = vmw_cbs_context(cbs); |
| |
| vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS); |
| if (cbs->bind_cmd_count == 0) |
| return 0; |
| |
| so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget); |
| cmd_size = sizeof(*cmd) + so_target_size; |
| cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); |
| if (unlikely(cmd == NULL)) |
| return -ENOMEM; |
| |
| cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS; |
| cmd->header.size = sizeof(cmd->body) + so_target_size; |
| memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size); |
| |
| vmw_cmd_commit(ctx->dev_priv, cmd_size); |
| |
| return 0; |
| |
| } |
| |
| /** |
| * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands |
| * |
| * @cbs: Pointer to the context's struct vmw_ctx_binding_state |
| * |
| */ |
| static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs) |
| { |
| struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0]; |
| u32 i; |
| int ret; |
| |
| for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) { |
| if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty)) |
| continue; |
| |
| ret = vmw_emit_set_sr(cbs, i); |
| if (ret) |
| break; |
| |
| __clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty); |
| } |
| |
| return 0; |
| } |
| |
| /** |
| * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a |
| * SVGA3dCmdDXSetVertexBuffers command |
| * |
| * @cbs: Pointer to the context's struct vmw_ctx_binding_state |
| * @bi: Pointer to where the binding info array is stored in @cbs |
| * @dirty: Bitmap indicating which bindings need to be emitted. |
| * @max_num: Maximum number of entries in the @bi array. |
| * |
| * Scans the @bi array for bindings that need to be emitted and |
| * builds a buffer of SVGA3dVertexBuffer data. |
| * On output, @cbs->bind_cmd_count contains the number of bindings to be |
| * emitted, @cbs->bind_first_slot indicates the index of the first emitted |
| * binding, and @cbs->bind_cmd_buffer contains the command data. |
| */ |
| static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs, |
| const struct vmw_ctx_bindinfo *bi, |
| unsigned long *dirty, |
| u32 max_num) |
| { |
| const struct vmw_ctx_bindinfo_vb *biv = |
| container_of(bi, struct vmw_ctx_bindinfo_vb, bi); |
| unsigned long i, next_bit; |
| SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer; |
| |
| cbs->bind_cmd_count = 0; |
| i = find_first_bit(dirty, max_num); |
| next_bit = i; |
| cbs->bind_first_slot = i; |
| |
| biv += i; |
| for (; i < max_num; ++i, ++biv, ++vbs) { |
| if (!biv->bi.ctx || biv->bi.scrubbed) { |
| vbs->sid = SVGA3D_INVALID_ID; |
| vbs->stride = 0; |
| vbs->offset = 0; |
| } else { |
| vbs->sid = biv->bi.res->id; |
| vbs->stride = biv->stride; |
| vbs->offset = biv->offset; |
| } |
| cbs->bind_cmd_count++; |
| if (next_bit == i) { |
| next_bit = find_next_bit(dirty, max_num, i + 1); |
| if (next_bit >= max_num) |
| break; |
| } |
| } |
| } |
| |
| /** |
| * vmw_emit_set_vb - Issue delayed vertex buffer binding commands |
| * |
| * @cbs: Pointer to the context's struct vmw_ctx_binding_state |
| * |
| */ |
| static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs) |
| { |
| const struct vmw_ctx_bindinfo *loc = |
| &cbs->vertex_buffers[0].bi; |
| struct { |
| SVGA3dCmdHeader header; |
| SVGA3dCmdDXSetVertexBuffers body; |
| } *cmd; |
| size_t cmd_size, set_vb_size; |
| const struct vmw_resource *ctx = vmw_cbs_context(cbs); |
| |
| vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb, |
| SVGA3D_DX_MAX_VERTEXBUFFERS); |
| if (cbs->bind_cmd_count == 0) |
| return 0; |
| |
| set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer); |
| cmd_size = sizeof(*cmd) + set_vb_size; |
| cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); |
| if (unlikely(cmd == NULL)) |
| return -ENOMEM; |
| |
| cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS; |
| cmd->header.size = sizeof(cmd->body) + set_vb_size; |
| cmd->body.startBuffer = cbs->bind_first_slot; |
| |
| memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size); |
| |
| vmw_cmd_commit(ctx->dev_priv, cmd_size); |
| bitmap_clear(cbs->dirty_vb, |
| cbs->bind_first_slot, cbs->bind_cmd_count); |
| |
| return 0; |
| } |
| |
| static int vmw_emit_set_uav(struct vmw_ctx_binding_state *cbs) |
| { |
| const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[0].views[0]; |
| struct { |
| SVGA3dCmdHeader header; |
| SVGA3dCmdDXSetUAViews body; |
| } *cmd; |
| size_t cmd_size, view_id_size; |
| const struct vmw_resource *ctx = vmw_cbs_context(cbs); |
| |
| vmw_collect_view_ids(cbs, loc, vmw_max_num_uavs(cbs->dev_priv)); |
| view_id_size = cbs->bind_cmd_count*sizeof(uint32); |
| cmd_size = sizeof(*cmd) + view_id_size; |
| cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); |
| if (!cmd) |
| return -ENOMEM; |
| |
| cmd->header.id = SVGA_3D_CMD_DX_SET_UA_VIEWS; |
| cmd->header.size = sizeof(cmd->body) + view_id_size; |
| |
| /* Splice index is specified user-space */ |
| cmd->body.uavSpliceIndex = cbs->ua_views[0].index; |
| |
| memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); |
| |
| vmw_cmd_commit(ctx->dev_priv, cmd_size); |
| |
| return 0; |
| } |
| |
| static int vmw_emit_set_cs_uav(struct vmw_ctx_binding_state *cbs) |
| { |
| const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[1].views[0]; |
| struct { |
| SVGA3dCmdHeader header; |
| SVGA3dCmdDXSetCSUAViews body; |
| } *cmd; |
| size_t cmd_size, view_id_size; |
| const struct vmw_resource *ctx = vmw_cbs_context(cbs); |
| |
| vmw_collect_view_ids(cbs, loc, vmw_max_num_uavs(cbs->dev_priv)); |
| view_id_size = cbs->bind_cmd_count*sizeof(uint32); |
| cmd_size = sizeof(*cmd) + view_id_size; |
| cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); |
| if (!cmd) |
| return -ENOMEM; |
| |
| cmd->header.id = SVGA_3D_CMD_DX_SET_CS_UA_VIEWS; |
| cmd->header.size = sizeof(cmd->body) + view_id_size; |
| |
| /* Start index is specified user-space */ |
| cmd->body.startIndex = cbs->ua_views[1].index; |
| |
| memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); |
| |
| vmw_cmd_commit(ctx->dev_priv, cmd_size); |
| |
| return 0; |
| } |
| |
| /** |
| * vmw_binding_emit_dirty - Issue delayed binding commands |
| * |
| * @cbs: Pointer to the context's struct vmw_ctx_binding_state |
| * |
| * This function issues the delayed binding commands that arise from |
| * previous scrub / unscrub calls. These binding commands are typically |
| * commands that batch a number of bindings and therefore it makes sense |
| * to delay them. |
| */ |
| static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs) |
| { |
| int ret = 0; |
| unsigned long hit = 0; |
| |
| while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit)) |
| < VMW_BINDING_NUM_BITS) { |
| |
| switch (hit) { |
| case VMW_BINDING_RT_BIT: |
| ret = vmw_emit_set_rt(cbs); |
| break; |
| case VMW_BINDING_PS_BIT: |
| ret = vmw_binding_emit_dirty_ps(cbs); |
| break; |
| case VMW_BINDING_SO_T_BIT: |
| ret = vmw_emit_set_so_target(cbs); |
| break; |
| case VMW_BINDING_VB_BIT: |
| ret = vmw_emit_set_vb(cbs); |
| break; |
| case VMW_BINDING_UAV_BIT: |
| ret = vmw_emit_set_uav(cbs); |
| break; |
| case VMW_BINDING_CS_UAV_BIT: |
| ret = vmw_emit_set_cs_uav(cbs); |
| break; |
| default: |
| BUG(); |
| } |
| if (ret) |
| return ret; |
| |
| __clear_bit(hit, &cbs->dirty); |
| hit++; |
| } |
| |
| return 0; |
| } |
| |
| /** |
| * vmw_binding_scrub_sr - Schedule a dx shaderresource binding |
| * scrub from a context |
| * |
| * @bi: single binding information. |
| * @rebind: Whether to issue a bind instead of scrub command. |
| */ |
| static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind) |
| { |
| struct vmw_ctx_bindinfo_view *biv = |
| container_of(bi, struct vmw_ctx_bindinfo_view, bi); |
| struct vmw_ctx_binding_state *cbs = |
| vmw_context_binding_state(bi->ctx); |
| |
| __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr); |
| __set_bit(VMW_BINDING_PS_SR_BIT, |
| &cbs->per_shader[biv->shader_slot].dirty); |
| __set_bit(VMW_BINDING_PS_BIT, &cbs->dirty); |
| |
| return 0; |
| } |
| |
| /** |
| * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding |
| * scrub from a context |
| * |
| * @bi: single binding information. |
| * @rebind: Whether to issue a bind instead of scrub command. |
| */ |
| static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind) |
| { |
| struct vmw_ctx_binding_state *cbs = |
| vmw_context_binding_state(bi->ctx); |
| |
| __set_bit(VMW_BINDING_RT_BIT, &cbs->dirty); |
| |
| return 0; |
| } |
| |
| /** |
| * vmw_binding_scrub_so_target - Schedule a dx streamoutput buffer binding |
| * scrub from a context |
| * |
| * @bi: single binding information. |
| * @rebind: Whether to issue a bind instead of scrub command. |
| */ |
| static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind) |
| { |
| struct vmw_ctx_binding_state *cbs = |
| vmw_context_binding_state(bi->ctx); |
| |
| __set_bit(VMW_BINDING_SO_T_BIT, &cbs->dirty); |
| |
| return 0; |
| } |
| |
| /** |
| * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding |
| * scrub from a context |
| * |
| * @bi: single binding information. |
| * @rebind: Whether to issue a bind instead of scrub command. |
| */ |
| static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind) |
| { |
| struct vmw_ctx_bindinfo_vb *bivb = |
| container_of(bi, struct vmw_ctx_bindinfo_vb, bi); |
| struct vmw_ctx_binding_state *cbs = |
| vmw_context_binding_state(bi->ctx); |
| |
| __set_bit(bivb->slot, cbs->dirty_vb); |
| __set_bit(VMW_BINDING_VB_BIT, &cbs->dirty); |
| |
| return 0; |
| } |
| |
| /** |
| * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context |
| * |
| * @bi: single binding information. |
| * @rebind: Whether to issue a bind instead of scrub command. |
| */ |
| static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind) |
| { |
| struct vmw_ctx_bindinfo_ib *binding = |
| container_of(bi, typeof(*binding), bi); |
| struct vmw_private *dev_priv = bi->ctx->dev_priv; |
| struct { |
| SVGA3dCmdHeader header; |
| SVGA3dCmdDXSetIndexBuffer body; |
| } *cmd; |
| |
| cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id); |
| if (unlikely(cmd == NULL)) |
| return -ENOMEM; |
| |
| cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER; |
| cmd->header.size = sizeof(cmd->body); |
| if (rebind) { |
| cmd->body.sid = bi->res->id; |
| cmd->body.format = binding->format; |
| cmd->body.offset = binding->offset; |
| } else { |
| cmd->body.sid = SVGA3D_INVALID_ID; |
| cmd->body.format = 0; |
| cmd->body.offset = 0; |
| } |
| |
| vmw_cmd_commit(dev_priv, sizeof(*cmd)); |
| |
| return 0; |
| } |
| |
| static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind) |
| { |
| struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx); |
| |
| __set_bit(VMW_BINDING_UAV_BIT, &cbs->dirty); |
| return 0; |
| } |
| |
| static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind) |
| { |
| struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx); |
| |
| __set_bit(VMW_BINDING_CS_UAV_BIT, &cbs->dirty); |
| return 0; |
| } |
| |
| /** |
| * vmw_binding_scrub_so - Scrub a streamoutput binding from context. |
| * @bi: Single binding information. |
| * @rebind: Whether to issue a bind instead of scrub command. |
| */ |
| static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind) |
| { |
| struct vmw_ctx_bindinfo_so *binding = |
| container_of(bi, typeof(*binding), bi); |
| struct vmw_private *dev_priv = bi->ctx->dev_priv; |
| struct { |
| SVGA3dCmdHeader header; |
| SVGA3dCmdDXSetStreamOutput body; |
| } *cmd; |
| |
| cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id); |
| if (!cmd) |
| return -ENOMEM; |
| |
| cmd->header.id = SVGA_3D_CMD_DX_SET_STREAMOUTPUT; |
| cmd->header.size = sizeof(cmd->body); |
| cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID; |
| vmw_cmd_commit(dev_priv, sizeof(*cmd)); |
| |
| return 0; |
| } |
| |
| /** |
| * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state. |
| * |
| * @dev_priv: Pointer to a device private structure. |
| * |
| * Returns a pointer to a newly allocated struct or an error pointer on error. |
| */ |
| struct vmw_ctx_binding_state * |
| vmw_binding_state_alloc(struct vmw_private *dev_priv) |
| { |
| struct vmw_ctx_binding_state *cbs; |
| |
| cbs = vzalloc(sizeof(*cbs)); |
| if (!cbs) { |
| return ERR_PTR(-ENOMEM); |
| } |
| |
| cbs->dev_priv = dev_priv; |
| INIT_LIST_HEAD(&cbs->list); |
| |
| return cbs; |
| } |
| |
| /** |
| * vmw_binding_state_free - Free a struct vmw_ctx_binding_state. |
| * |
| * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed. |
| */ |
| void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs) |
| { |
| vfree(cbs); |
| } |
| |
| /** |
| * vmw_binding_state_list - Get the binding list of a |
| * struct vmw_ctx_binding_state |
| * |
| * @cbs: Pointer to the struct vmw_ctx_binding_state |
| * |
| * Returns the binding list which can be used to traverse through the bindings |
| * and access the resource information of all bindings. |
| */ |
| struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs) |
| { |
| return &cbs->list; |
| } |
| |
| /** |
| * vmw_binding_state_reset - clear a struct vmw_ctx_binding_state |
| * |
| * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared |
| * |
| * Drops all bindings registered in @cbs. No device binding actions are |
| * performed. |
| */ |
| void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs) |
| { |
| struct vmw_ctx_bindinfo *entry, *next; |
| |
| list_for_each_entry_safe(entry, next, &cbs->list, ctx_list) |
| vmw_binding_drop(entry); |
| } |
| |
| /** |
| * vmw_binding_dirtying - Return whether a binding type is dirtying its resource |
| * @binding_type: The binding type |
| * |
| * Each time a resource is put on the validation list as the result of a |
| * context binding referencing it, we need to determine whether that resource |
| * will be dirtied (written to by the GPU) as a result of the corresponding |
| * GPU operation. Currently rendertarget-, depth-stencil-, stream-output-target |
| * and unordered access view bindings are capable of dirtying its resource. |
| * |
| * Return: Whether the binding type dirties the resource its binding points to. |
| */ |
| u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type) |
| { |
| static u32 is_binding_dirtying[vmw_ctx_binding_max] = { |
| [vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET, |
| [vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET, |
| [vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET, |
| [vmw_ctx_binding_so_target] = VMW_RES_DIRTY_SET, |
| [vmw_ctx_binding_uav] = VMW_RES_DIRTY_SET, |
| [vmw_ctx_binding_cs_uav] = VMW_RES_DIRTY_SET, |
| }; |
| |
| /* Review this function as new bindings are added. */ |
| BUILD_BUG_ON(vmw_ctx_binding_max != 14); |
| return is_binding_dirtying[binding_type]; |
| } |
| |
| /* |
| * This function is unused at run-time, and only used to hold various build |
| * asserts important for code optimization assumptions. |
| */ |
| static void vmw_binding_build_asserts(void) |
| { |
| BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3); |
| BUILD_BUG_ON(SVGA3D_DX_MAX_RENDER_TARGETS > SVGA3D_RT_MAX); |
| BUILD_BUG_ON(sizeof(uint32) != sizeof(u32)); |
| |
| /* |
| * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various |
| * view id arrays. |
| */ |
| BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX); |
| BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS); |
| BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS); |
| |
| /* |
| * struct vmw_ctx_binding_state::bind_cmd_buffer is used for |
| * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers |
| */ |
| BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) > |
| VMW_MAX_VIEW_BINDINGS*sizeof(u32)); |
| BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) > |
| VMW_MAX_VIEW_BINDINGS*sizeof(u32)); |
| } |