| /* SPDX-License-Identifier: GPL-2.0-only */ |
| /* |
| * Landlock LSM - Ruleset management |
| * |
| * Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net> |
| * Copyright © 2018-2020 ANSSI |
| */ |
| |
| #ifndef _SECURITY_LANDLOCK_RULESET_H |
| #define _SECURITY_LANDLOCK_RULESET_H |
| |
| #include <linux/mutex.h> |
| #include <linux/rbtree.h> |
| #include <linux/refcount.h> |
| #include <linux/workqueue.h> |
| |
| #include "object.h" |
| |
| /** |
| * struct landlock_layer - Access rights for a given layer |
| */ |
| struct landlock_layer { |
| /** |
| * @level: Position of this layer in the layer stack. |
| */ |
| u16 level; |
| /** |
| * @access: Bitfield of allowed actions on the kernel object. They are |
| * relative to the object type (e.g. %LANDLOCK_ACTION_FS_READ). |
| */ |
| u16 access; |
| }; |
| |
| /** |
| * struct landlock_rule - Access rights tied to an object |
| */ |
| struct landlock_rule { |
| /** |
| * @node: Node in the ruleset's red-black tree. |
| */ |
| struct rb_node node; |
| /** |
| * @object: Pointer to identify a kernel object (e.g. an inode). This |
| * is used as a key for this ruleset element. This pointer is set once |
| * and never modified. It always points to an allocated object because |
| * each rule increments the refcount of its object. |
| */ |
| struct landlock_object *object; |
| /** |
| * @num_layers: Number of entries in @layers. |
| */ |
| u32 num_layers; |
| /** |
| * @layers: Stack of layers, from the latest to the newest, implemented |
| * as a flexible array member (FAM). |
| */ |
| struct landlock_layer layers[]; |
| }; |
| |
| /** |
| * struct landlock_hierarchy - Node in a ruleset hierarchy |
| */ |
| struct landlock_hierarchy { |
| /** |
| * @parent: Pointer to the parent node, or NULL if it is a root |
| * Landlock domain. |
| */ |
| struct landlock_hierarchy *parent; |
| /** |
| * @usage: Number of potential children domains plus their parent |
| * domain. |
| */ |
| refcount_t usage; |
| }; |
| |
| /** |
| * struct landlock_ruleset - Landlock ruleset |
| * |
| * This data structure must contain unique entries, be updatable, and quick to |
| * match an object. |
| */ |
| struct landlock_ruleset { |
| /** |
| * @root: Root of a red-black tree containing &struct landlock_rule |
| * nodes. Once a ruleset is tied to a process (i.e. as a domain), this |
| * tree is immutable until @usage reaches zero. |
| */ |
| struct rb_root root; |
| /** |
| * @hierarchy: Enables hierarchy identification even when a parent |
| * domain vanishes. This is needed for the ptrace protection. |
| */ |
| struct landlock_hierarchy *hierarchy; |
| union { |
| /** |
| * @work_free: Enables to free a ruleset within a lockless |
| * section. This is only used by |
| * landlock_put_ruleset_deferred() when @usage reaches zero. |
| * The fields @lock, @usage, @num_rules, @num_layers and |
| * @fs_access_masks are then unused. |
| */ |
| struct work_struct work_free; |
| struct { |
| /** |
| * @lock: Protects against concurrent modifications of |
| * @root, if @usage is greater than zero. |
| */ |
| struct mutex lock; |
| /** |
| * @usage: Number of processes (i.e. domains) or file |
| * descriptors referencing this ruleset. |
| */ |
| refcount_t usage; |
| /** |
| * @num_rules: Number of non-overlapping (i.e. not for |
| * the same object) rules in this ruleset. |
| */ |
| u32 num_rules; |
| /** |
| * @num_layers: Number of layers that are used in this |
| * ruleset. This enables to check that all the layers |
| * allow an access request. A value of 0 identifies a |
| * non-merged ruleset (i.e. not a domain). |
| */ |
| u32 num_layers; |
| /** |
| * @fs_access_masks: Contains the subset of filesystem |
| * actions that are restricted by a ruleset. A domain |
| * saves all layers of merged rulesets in a stack |
| * (FAM), starting from the first layer to the last |
| * one. These layers are used when merging rulesets, |
| * for user space backward compatibility (i.e. |
| * future-proof), and to properly handle merged |
| * rulesets without overlapping access rights. These |
| * layers are set once and never changed for the |
| * lifetime of the ruleset. |
| */ |
| u16 fs_access_masks[]; |
| }; |
| }; |
| }; |
| |
| struct landlock_ruleset *landlock_create_ruleset(const u32 fs_access_mask); |
| |
| void landlock_put_ruleset(struct landlock_ruleset *const ruleset); |
| void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset); |
| |
| int landlock_insert_rule(struct landlock_ruleset *const ruleset, |
| struct landlock_object *const object, const u32 access); |
| |
| struct landlock_ruleset *landlock_merge_ruleset( |
| struct landlock_ruleset *const parent, |
| struct landlock_ruleset *const ruleset); |
| |
| const struct landlock_rule *landlock_find_rule( |
| const struct landlock_ruleset *const ruleset, |
| const struct landlock_object *const object); |
| |
| static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset) |
| { |
| if (ruleset) |
| refcount_inc(&ruleset->usage); |
| } |
| |
| #endif /* _SECURITY_LANDLOCK_RULESET_H */ |