| // SPDX-License-Identifier: GPL-2.0-or-later |
| /* |
| * Force feedback support for memoryless devices |
| * |
| * Copyright (c) 2006 Anssi Hannula <anssi.hannula@gmail.com> |
| * Copyright (c) 2006 Dmitry Torokhov <dtor@mail.ru> |
| */ |
| |
| /* #define DEBUG */ |
| |
| #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt |
| |
| #include <linux/slab.h> |
| #include <linux/input.h> |
| #include <linux/module.h> |
| #include <linux/mutex.h> |
| #include <linux/spinlock.h> |
| #include <linux/jiffies.h> |
| #include <linux/fixp-arith.h> |
| |
| MODULE_LICENSE("GPL"); |
| MODULE_AUTHOR("Anssi Hannula <anssi.hannula@gmail.com>"); |
| MODULE_DESCRIPTION("Force feedback support for memoryless devices"); |
| |
| /* Number of effects handled with memoryless devices */ |
| #define FF_MEMLESS_EFFECTS 16 |
| |
| /* Envelope update interval in ms */ |
| #define FF_ENVELOPE_INTERVAL 50 |
| |
| #define FF_EFFECT_STARTED 0 |
| #define FF_EFFECT_PLAYING 1 |
| #define FF_EFFECT_ABORTING 2 |
| |
| struct ml_effect_state { |
| struct ff_effect *effect; |
| unsigned long flags; /* effect state (STARTED, PLAYING, etc) */ |
| int count; /* loop count of the effect */ |
| unsigned long play_at; /* start time */ |
| unsigned long stop_at; /* stop time */ |
| unsigned long adj_at; /* last time the effect was sent */ |
| }; |
| |
| struct ml_device { |
| void *private; |
| struct ml_effect_state states[FF_MEMLESS_EFFECTS]; |
| int gain; |
| struct timer_list timer; |
| struct input_dev *dev; |
| |
| int (*play_effect)(struct input_dev *dev, void *data, |
| struct ff_effect *effect); |
| }; |
| |
| static const struct ff_envelope *get_envelope(const struct ff_effect *effect) |
| { |
| static const struct ff_envelope empty_envelope; |
| |
| switch (effect->type) { |
| case FF_PERIODIC: |
| return &effect->u.periodic.envelope; |
| |
| case FF_CONSTANT: |
| return &effect->u.constant.envelope; |
| |
| default: |
| return &empty_envelope; |
| } |
| } |
| |
| /* |
| * Check for the next time envelope requires an update on memoryless devices |
| */ |
| static unsigned long calculate_next_time(struct ml_effect_state *state) |
| { |
| const struct ff_envelope *envelope = get_envelope(state->effect); |
| unsigned long attack_stop, fade_start, next_fade; |
| |
| if (envelope->attack_length) { |
| attack_stop = state->play_at + |
| msecs_to_jiffies(envelope->attack_length); |
| if (time_before(state->adj_at, attack_stop)) |
| return state->adj_at + |
| msecs_to_jiffies(FF_ENVELOPE_INTERVAL); |
| } |
| |
| if (state->effect->replay.length) { |
| if (envelope->fade_length) { |
| /* check when fading should start */ |
| fade_start = state->stop_at - |
| msecs_to_jiffies(envelope->fade_length); |
| |
| if (time_before(state->adj_at, fade_start)) |
| return fade_start; |
| |
| /* already fading, advance to next checkpoint */ |
| next_fade = state->adj_at + |
| msecs_to_jiffies(FF_ENVELOPE_INTERVAL); |
| if (time_before(next_fade, state->stop_at)) |
| return next_fade; |
| } |
| |
| return state->stop_at; |
| } |
| |
| return state->play_at; |
| } |
| |
| static void ml_schedule_timer(struct ml_device *ml) |
| { |
| struct ml_effect_state *state; |
| unsigned long now = jiffies; |
| unsigned long earliest = 0; |
| unsigned long next_at; |
| int events = 0; |
| int i; |
| |
| pr_debug("calculating next timer\n"); |
| |
| for (i = 0; i < FF_MEMLESS_EFFECTS; i++) { |
| |
| state = &ml->states[i]; |
| |
| if (!test_bit(FF_EFFECT_STARTED, &state->flags)) |
| continue; |
| |
| if (test_bit(FF_EFFECT_PLAYING, &state->flags)) |
| next_at = calculate_next_time(state); |
| else |
| next_at = state->play_at; |
| |
| if (time_before_eq(now, next_at) && |
| (++events == 1 || time_before(next_at, earliest))) |
| earliest = next_at; |
| } |
| |
| if (!events) { |
| pr_debug("no actions\n"); |
| del_timer(&ml->timer); |
| } else { |
| pr_debug("timer set\n"); |
| mod_timer(&ml->timer, earliest); |
| } |
| } |
| |
| /* |
| * Apply an envelope to a value |
| */ |
| static int apply_envelope(struct ml_effect_state *state, int value, |
| struct ff_envelope *envelope) |
| { |
| struct ff_effect *effect = state->effect; |
| unsigned long now = jiffies; |
| int time_from_level; |
| int time_of_envelope; |
| int envelope_level; |
| int difference; |
| |
| if (envelope->attack_length && |
| time_before(now, |
| state->play_at + msecs_to_jiffies(envelope->attack_length))) { |
| pr_debug("value = 0x%x, attack_level = 0x%x\n", |
| value, envelope->attack_level); |
| time_from_level = jiffies_to_msecs(now - state->play_at); |
| time_of_envelope = envelope->attack_length; |
| envelope_level = min_t(u16, envelope->attack_level, 0x7fff); |
| |
| } else if (envelope->fade_length && effect->replay.length && |
| time_after(now, |
| state->stop_at - msecs_to_jiffies(envelope->fade_length)) && |
| time_before(now, state->stop_at)) { |
| time_from_level = jiffies_to_msecs(state->stop_at - now); |
| time_of_envelope = envelope->fade_length; |
| envelope_level = min_t(u16, envelope->fade_level, 0x7fff); |
| } else |
| return value; |
| |
| difference = abs(value) - envelope_level; |
| |
| pr_debug("difference = %d\n", difference); |
| pr_debug("time_from_level = 0x%x\n", time_from_level); |
| pr_debug("time_of_envelope = 0x%x\n", time_of_envelope); |
| |
| difference = difference * time_from_level / time_of_envelope; |
| |
| pr_debug("difference = %d\n", difference); |
| |
| return value < 0 ? |
| -(difference + envelope_level) : (difference + envelope_level); |
| } |
| |
| /* |
| * Return the type the effect has to be converted into (memless devices) |
| */ |
| static int get_compatible_type(struct ff_device *ff, int effect_type) |
| { |
| |
| if (test_bit(effect_type, ff->ffbit)) |
| return effect_type; |
| |
| if (effect_type == FF_PERIODIC && test_bit(FF_RUMBLE, ff->ffbit)) |
| return FF_RUMBLE; |
| |
| pr_err("invalid type in get_compatible_type()\n"); |
| |
| return 0; |
| } |
| |
| /* |
| * Only left/right direction should be used (under/over 0x8000) for |
| * forward/reverse motor direction (to keep calculation fast & simple). |
| */ |
| static u16 ml_calculate_direction(u16 direction, u16 force, |
| u16 new_direction, u16 new_force) |
| { |
| if (!force) |
| return new_direction; |
| if (!new_force) |
| return direction; |
| return (((u32)(direction >> 1) * force + |
| (new_direction >> 1) * new_force) / |
| (force + new_force)) << 1; |
| } |
| |
| #define FRAC_N 8 |
| static inline s16 fixp_new16(s16 a) |
| { |
| return ((s32)a) >> (16 - FRAC_N); |
| } |
| |
| static inline s16 fixp_mult(s16 a, s16 b) |
| { |
| a = ((s32)a * 0x100) / 0x7fff; |
| return ((s32)(a * b)) >> FRAC_N; |
| } |
| |
| /* |
| * Combine two effects and apply gain. |
| */ |
| static void ml_combine_effects(struct ff_effect *effect, |
| struct ml_effect_state *state, |
| int gain) |
| { |
| struct ff_effect *new = state->effect; |
| unsigned int strong, weak, i; |
| int x, y; |
| s16 level; |
| |
| switch (new->type) { |
| case FF_CONSTANT: |
| i = new->direction * 360 / 0xffff; |
| level = fixp_new16(apply_envelope(state, |
| new->u.constant.level, |
| &new->u.constant.envelope)); |
| x = fixp_mult(fixp_sin16(i), level) * gain / 0xffff; |
| y = fixp_mult(-fixp_cos16(i), level) * gain / 0xffff; |
| /* |
| * here we abuse ff_ramp to hold x and y of constant force |
| * If in future any driver wants something else than x and y |
| * in s8, this should be changed to something more generic |
| */ |
| effect->u.ramp.start_level = |
| clamp_val(effect->u.ramp.start_level + x, -0x80, 0x7f); |
| effect->u.ramp.end_level = |
| clamp_val(effect->u.ramp.end_level + y, -0x80, 0x7f); |
| break; |
| |
| case FF_RUMBLE: |
| strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff; |
| weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff; |
| |
| if (effect->u.rumble.strong_magnitude + strong) |
| effect->direction = ml_calculate_direction( |
| effect->direction, |
| effect->u.rumble.strong_magnitude, |
| new->direction, strong); |
| else if (effect->u.rumble.weak_magnitude + weak) |
| effect->direction = ml_calculate_direction( |
| effect->direction, |
| effect->u.rumble.weak_magnitude, |
| new->direction, weak); |
| else |
| effect->direction = 0; |
| effect->u.rumble.strong_magnitude = |
| min(strong + effect->u.rumble.strong_magnitude, |
| 0xffffU); |
| effect->u.rumble.weak_magnitude = |
| min(weak + effect->u.rumble.weak_magnitude, 0xffffU); |
| break; |
| |
| case FF_PERIODIC: |
| i = apply_envelope(state, abs(new->u.periodic.magnitude), |
| &new->u.periodic.envelope); |
| |
| /* here we also scale it 0x7fff => 0xffff */ |
| i = i * gain / 0x7fff; |
| |
| if (effect->u.rumble.strong_magnitude + i) |
| effect->direction = ml_calculate_direction( |
| effect->direction, |
| effect->u.rumble.strong_magnitude, |
| new->direction, i); |
| else |
| effect->direction = 0; |
| effect->u.rumble.strong_magnitude = |
| min(i + effect->u.rumble.strong_magnitude, 0xffffU); |
| effect->u.rumble.weak_magnitude = |
| min(i + effect->u.rumble.weak_magnitude, 0xffffU); |
| break; |
| |
| default: |
| pr_err("invalid type in ml_combine_effects()\n"); |
| break; |
| } |
| |
| } |
| |
| |
| /* |
| * Because memoryless devices have only one effect per effect type active |
| * at one time we have to combine multiple effects into one |
| */ |
| static int ml_get_combo_effect(struct ml_device *ml, |
| unsigned long *effect_handled, |
| struct ff_effect *combo_effect) |
| { |
| struct ff_effect *effect; |
| struct ml_effect_state *state; |
| int effect_type; |
| int i; |
| |
| memset(combo_effect, 0, sizeof(struct ff_effect)); |
| |
| for (i = 0; i < FF_MEMLESS_EFFECTS; i++) { |
| if (__test_and_set_bit(i, effect_handled)) |
| continue; |
| |
| state = &ml->states[i]; |
| effect = state->effect; |
| |
| if (!test_bit(FF_EFFECT_STARTED, &state->flags)) |
| continue; |
| |
| if (time_before(jiffies, state->play_at)) |
| continue; |
| |
| /* |
| * here we have started effects that are either |
| * currently playing (and may need be aborted) |
| * or need to start playing. |
| */ |
| effect_type = get_compatible_type(ml->dev->ff, effect->type); |
| if (combo_effect->type != effect_type) { |
| if (combo_effect->type != 0) { |
| __clear_bit(i, effect_handled); |
| continue; |
| } |
| combo_effect->type = effect_type; |
| } |
| |
| if (__test_and_clear_bit(FF_EFFECT_ABORTING, &state->flags)) { |
| __clear_bit(FF_EFFECT_PLAYING, &state->flags); |
| __clear_bit(FF_EFFECT_STARTED, &state->flags); |
| } else if (effect->replay.length && |
| time_after_eq(jiffies, state->stop_at)) { |
| |
| __clear_bit(FF_EFFECT_PLAYING, &state->flags); |
| |
| if (--state->count <= 0) { |
| __clear_bit(FF_EFFECT_STARTED, &state->flags); |
| } else { |
| state->play_at = jiffies + |
| msecs_to_jiffies(effect->replay.delay); |
| state->stop_at = state->play_at + |
| msecs_to_jiffies(effect->replay.length); |
| } |
| } else { |
| __set_bit(FF_EFFECT_PLAYING, &state->flags); |
| state->adj_at = jiffies; |
| ml_combine_effects(combo_effect, state, ml->gain); |
| } |
| } |
| |
| return combo_effect->type != 0; |
| } |
| |
| static void ml_play_effects(struct ml_device *ml) |
| { |
| struct ff_effect effect; |
| DECLARE_BITMAP(handled_bm, FF_MEMLESS_EFFECTS); |
| |
| memset(handled_bm, 0, sizeof(handled_bm)); |
| |
| while (ml_get_combo_effect(ml, handled_bm, &effect)) |
| ml->play_effect(ml->dev, ml->private, &effect); |
| |
| ml_schedule_timer(ml); |
| } |
| |
| static void ml_effect_timer(struct timer_list *t) |
| { |
| struct ml_device *ml = from_timer(ml, t, timer); |
| struct input_dev *dev = ml->dev; |
| unsigned long flags; |
| |
| pr_debug("timer: updating effects\n"); |
| |
| spin_lock_irqsave(&dev->event_lock, flags); |
| ml_play_effects(ml); |
| spin_unlock_irqrestore(&dev->event_lock, flags); |
| } |
| |
| /* |
| * Sets requested gain for FF effects. Called with dev->event_lock held. |
| */ |
| static void ml_ff_set_gain(struct input_dev *dev, u16 gain) |
| { |
| struct ml_device *ml = dev->ff->private; |
| int i; |
| |
| ml->gain = gain; |
| |
| for (i = 0; i < FF_MEMLESS_EFFECTS; i++) |
| __clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags); |
| |
| ml_play_effects(ml); |
| } |
| |
| /* |
| * Start/stop specified FF effect. Called with dev->event_lock held. |
| */ |
| static int ml_ff_playback(struct input_dev *dev, int effect_id, int value) |
| { |
| struct ml_device *ml = dev->ff->private; |
| struct ml_effect_state *state = &ml->states[effect_id]; |
| |
| if (value > 0) { |
| pr_debug("initiated play\n"); |
| |
| __set_bit(FF_EFFECT_STARTED, &state->flags); |
| state->count = value; |
| state->play_at = jiffies + |
| msecs_to_jiffies(state->effect->replay.delay); |
| state->stop_at = state->play_at + |
| msecs_to_jiffies(state->effect->replay.length); |
| state->adj_at = state->play_at; |
| |
| } else { |
| pr_debug("initiated stop\n"); |
| |
| if (test_bit(FF_EFFECT_PLAYING, &state->flags)) |
| __set_bit(FF_EFFECT_ABORTING, &state->flags); |
| else |
| __clear_bit(FF_EFFECT_STARTED, &state->flags); |
| } |
| |
| ml_play_effects(ml); |
| |
| return 0; |
| } |
| |
| static int ml_ff_upload(struct input_dev *dev, |
| struct ff_effect *effect, struct ff_effect *old) |
| { |
| struct ml_device *ml = dev->ff->private; |
| struct ml_effect_state *state = &ml->states[effect->id]; |
| |
| spin_lock_irq(&dev->event_lock); |
| |
| if (test_bit(FF_EFFECT_STARTED, &state->flags)) { |
| __clear_bit(FF_EFFECT_PLAYING, &state->flags); |
| state->play_at = jiffies + |
| msecs_to_jiffies(state->effect->replay.delay); |
| state->stop_at = state->play_at + |
| msecs_to_jiffies(state->effect->replay.length); |
| state->adj_at = state->play_at; |
| ml_schedule_timer(ml); |
| } |
| |
| spin_unlock_irq(&dev->event_lock); |
| |
| return 0; |
| } |
| |
| static void ml_ff_destroy(struct ff_device *ff) |
| { |
| struct ml_device *ml = ff->private; |
| |
| /* |
| * Even though we stop all playing effects when tearing down |
| * an input device (via input_device_flush() that calls into |
| * input_ff_flush() that stops and erases all effects), we |
| * do not actually stop the timer, and therefore we should |
| * do it here. |
| */ |
| del_timer_sync(&ml->timer); |
| |
| kfree(ml->private); |
| } |
| |
| /** |
| * input_ff_create_memless() - create memoryless force-feedback device |
| * @dev: input device supporting force-feedback |
| * @data: driver-specific data to be passed into @play_effect |
| * @play_effect: driver-specific method for playing FF effect |
| */ |
| int input_ff_create_memless(struct input_dev *dev, void *data, |
| int (*play_effect)(struct input_dev *, void *, struct ff_effect *)) |
| { |
| struct ml_device *ml; |
| struct ff_device *ff; |
| int error; |
| int i; |
| |
| ml = kzalloc(sizeof(struct ml_device), GFP_KERNEL); |
| if (!ml) |
| return -ENOMEM; |
| |
| ml->dev = dev; |
| ml->private = data; |
| ml->play_effect = play_effect; |
| ml->gain = 0xffff; |
| timer_setup(&ml->timer, ml_effect_timer, 0); |
| |
| set_bit(FF_GAIN, dev->ffbit); |
| |
| error = input_ff_create(dev, FF_MEMLESS_EFFECTS); |
| if (error) { |
| kfree(ml); |
| return error; |
| } |
| |
| ff = dev->ff; |
| ff->private = ml; |
| ff->upload = ml_ff_upload; |
| ff->playback = ml_ff_playback; |
| ff->set_gain = ml_ff_set_gain; |
| ff->destroy = ml_ff_destroy; |
| |
| /* we can emulate periodic effects with RUMBLE */ |
| if (test_bit(FF_RUMBLE, ff->ffbit)) { |
| set_bit(FF_PERIODIC, dev->ffbit); |
| set_bit(FF_SINE, dev->ffbit); |
| set_bit(FF_TRIANGLE, dev->ffbit); |
| set_bit(FF_SQUARE, dev->ffbit); |
| } |
| |
| for (i = 0; i < FF_MEMLESS_EFFECTS; i++) |
| ml->states[i].effect = &ff->effects[i]; |
| |
| return 0; |
| } |
| EXPORT_SYMBOL_GPL(input_ff_create_memless); |