| |
| What is udlfb? |
| =============== |
| |
| This is a driver for DisplayLink USB 2.0 era graphics chips. |
| |
| DisplayLink chips provide simple hline/blit operations with some compression, |
| pairing that with a hardware framebuffer (16MB) on the other end of the |
| USB wire. That hardware framebuffer is able to drive the VGA, DVI, or HDMI |
| monitor with no CPU involvement until a pixel has to change. |
| |
| The CPU or other local resource does all the rendering; optinally compares the |
| result with a local shadow of the remote hardware framebuffer to identify |
| the minimal set of pixels that have changed; and compresses and sends those |
| pixels line-by-line via USB bulk transfers. |
| |
| Because of the efficiency of bulk transfers and a protocol on top that |
| does not require any acks - the effect is very low latency that |
| can support surprisingly high resolutions with good performance for |
| non-gaming and non-video applications. |
| |
| Mode setting, EDID read, etc are other bulk or control transfers. Mode |
| setting is very flexible - able to set nearly arbitrary modes from any timing. |
| |
| Advantages of USB graphics in general: |
| |
| * Ability to add a nearly arbitrary number of displays to any USB 2.0 |
| capable system. On Linux, number of displays is limited by fbdev interface |
| (FB_MAX is currently 32). Of course, all USB devices on the same |
| host controller share the same 480Mbs USB 2.0 interface. |
| |
| Advantages of supporting DisplayLink chips with kernel framebuffer interface: |
| |
| * The actual hardware functionality of DisplayLink chips matches nearly |
| one-to-one with the fbdev interface, making the driver quite small and |
| tight relative to the functionality it provides. |
| * X servers and other applications can use the standard fbdev interface |
| from user mode to talk to the device, without needing to know anything |
| about USB or DisplayLink's protocol at all. A "displaylink" X driver |
| and a slightly modified "fbdev" X driver are among those that already do. |
| |
| Disadvantages: |
| |
| * Fbdev's mmap interface assumes a real hardware framebuffer is mapped. |
| In the case of USB graphics, it is just an allocated (virtual) buffer. |
| Writes need to be detected and encoded into USB bulk transfers by the CPU. |
| Accurate damage/changed area notifications work around this problem. |
| In the future, hopefully fbdev will be enhanced with an small standard |
| interface to allow mmap clients to report damage, for the benefit |
| of virtual or remote framebuffers. |
| * Fbdev does not arbitrate client ownership of the framebuffer well. |
| * Fbcon assumes the first framebuffer it finds should be consumed for console. |
| * It's not clear what the future of fbdev is, given the rise of KMS/DRM. |
| |
| How to use it? |
| ============== |
| |
| Udlfb, when loaded as a module, will match against all USB 2.0 generation |
| DisplayLink chips (Alex and Ollie family). It will then attempt to read the EDID |
| of the monitor, and set the best common mode between the DisplayLink device |
| and the monitor's capabilities. |
| |
| If the DisplayLink device is successful, it will paint a "green screen" which |
| means that from a hardware and fbdev software perspective, everything is good. |
| |
| At that point, a /dev/fb? interface will be present for user-mode applications |
| to open and begin writing to the framebuffer of the DisplayLink device using |
| standard fbdev calls. Note that if mmap() is used, by default the user mode |
| application must send down damage notifcations to trigger repaints of the |
| changed regions. Alternatively, udlfb can be recompiled with experimental |
| defio support enabled, to support a page-fault based detection mechanism |
| that can work without explicit notifcation. |
| |
| The most common client of udlfb is xf86-video-displaylink or a modified |
| xf86-video-fbdev X server. These servers have no real DisplayLink specific |
| code. They write to the standard framebuffer interface and rely on udlfb |
| to do its thing. The one extra feature they have is the ability to report |
| rectangles from the X DAMAGE protocol extension down to udlfb via udlfb's |
| damage interface (which will hopefully be standardized for all virtual |
| framebuffers that need damage info). These damage notifications allow |
| udlfb to efficiently process the changed pixels. |
| |
| Module Options |
| ============== |
| |
| Special configuration for udlfb is usually unnecessary. There are a few |
| options, however. |
| |
| From the command line, pass options to modprobe |
| modprobe udlfb fb_defio=0 console=1 shadow=1 |
| |
| Or modify options on the fly at /sys/module/udlfb/parameters directory via |
| sudo nano fb_defio |
| change the parameter in place, and save the file. |
| |
| Unplug/replug USB device to apply with new settings |
| |
| Or for permanent option, create file like /etc/modprobe.d/udlfb.conf with text |
| options udlfb fb_defio=0 console=1 shadow=1 |
| |
| Accepted boolean options: |
| |
| fb_defio Make use of the fb_defio (CONFIG_FB_DEFERRED_IO) kernel |
| module to track changed areas of the framebuffer by page faults. |
| Standard fbdev applications that use mmap but that do not |
| report damage, should be able to work with this enabled. |
| Disable when running with X server that supports reporting |
| changed regions via ioctl, as this method is simpler, |
| more stable, and higher performance. |
| |
| console Allow fbcon to attach to udlfb provided framebuffers. This |
| is disabled by default because fbcon will aggressively consume |
| the first framebuffer it finds, which isn't usually what the |
| user wants in the case of USB displays. |
| |
| shadow Allocate a 2nd framebuffer to shadow what's currently across |
| the USB bus in device memory. If any pixels are unchanged, |
| do not transmit. Spends host memory to save USB transfers. |
| Enabled by default. Only disable on very low memory systems. |
| |
| Sysfs Attributes |
| ================ |
| |
| Udlfb creates several files in /sys/class/graphics/fb? |
| Where ? is the sequential framebuffer id of the particular DisplayLink device |
| |
| edid If a valid EDID blob is written to this file (typically |
| by a udev rule), then udlfb will use this EDID as a |
| backup in case reading the actual EDID of the monitor |
| attached to the DisplayLink device fails. This is |
| especially useful for fixed panels, etc. that cannot |
| communicate their capabilities via EDID. Reading |
| this file returns the current EDID of the attached |
| monitor (or last backup value written). This is |
| useful to get the EDID of the attached monitor, |
| which can be passed to utilities like parse-edid. |
| |
| metrics_bytes_rendered 32-bit count of pixel bytes rendered |
| |
| metrics_bytes_identical 32-bit count of how many of those bytes were found to be |
| unchanged, based on a shadow framebuffer check |
| |
| metrics_bytes_sent 32-bit count of how many bytes were transferred over |
| USB to communicate the resulting changed pixels to the |
| hardware. Includes compression and protocol overhead |
| |
| metrics_cpu_kcycles_used 32-bit count of CPU cycles used in processing the |
| above pixels (in thousands of cycles). |
| |
| metrics_reset Write-only. Any write to this file resets all metrics |
| above to zero. Note that the 32-bit counters above |
| roll over very quickly. To get reliable results, design |
| performance tests to start and finish in a very short |
| period of time (one minute or less is safe). |
| |
| -- |
| Bernie Thompson <bernie@plugable.com> |